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Mutants & Masterminds, Second Edition
NOW IS THE TIME
FOR HEROES!
MUTANTS & MASTERMINDS
A GREEN RONIN PRODUCTION
Design & Development
Steve Kenson
Cover Art
Ramón Pérez
Editing
Jon Leitheusser
Executive Producer
Chris Pramas
Graphic Design
Hal Mangold
Art Direction
Hal Mangold & Steve Kenson
Interior Art
Attila Adorjany, Balaskas, Brett Barkley, Greg Boychuk, Eric Canete, Jeff Carlisle, Sean Chen, Steve Conley, Storn A. Cook, Talon Dunning,
Tom Fowler, Tariq Hassan, Cully Hamner, Scott James, Georges Jeanty, Christopher Jones, “Rey” Lewis, Axel Ortiz, Tony Parker, Ramon k Perez, Conley
Philpott, Steve Scott, Kevin Stokes, Craig Taillifer, Udon with Chris Stevens, Dexter Vines, Eric Wight
Interior Colors
Steve Cobb, Ian Hannin, Tariq Hassan, Kyle Hunter, Melissa Kaercher, Brian Reber
Character Sheet
Marc Schmalz
Cartography
Rick Achberger
Proofreading
Evan Sass, Marc Schmalz and Chris Pramas
Green Ronin Staff
Chris Pramas, Nicole Lindroos, Hal Mangold, Steve Kenson, Evan Sass, Robert J. “ Dr. Evil” Schwalb and Marc Schmalz
First Edition Graphic Design
Sean Glenn
Playtesters
Ryan Alexander, Dasha J. Aronson, Jim Atkinson, Daniel J. Baker, Eric J. Boyd, Amy Jo Braund, George Brown, Jo-Ann Brown, James Bumgarner, Nancy I. Burger,
Dwayne T. Butchino, James Campbell, Mary Clegg, Rob Cooper, Alex G. Cubas, Mario A. Cubas, Gavin Cummins, Kevin Daly, Philip Davis, Sara F. Dean, Jeffrey T. Denniston,
Daniel Deyu, Everett Downing, Ralph Duell, Paul Ellis, Charity Ens-Butchino, Alex Fada, Brent Fonderun, Tommy Fowler, Andy Frades, Mike Frost, Christina Furlough,
Peter Gagnon, Chris Haddad, Robert Haskell, Daniel Haslam, Christopher Haynes, Lynn Haynes, Erick Haworth, Christopher Helton, Darrell Hiebert, Lyle Hinckley,
Percy Hodge, Aaron Hoffman, Clayton Holland, Stacy Holmes, Amanda Holt, Mark “neo” Howe, G. Braxton Howell II, James Hurt, Bob Huss, Erick Ingram, Sean Johnson,
Jaime C. Jordan, Elizabeth Kalapos, James Kavanagh, Peter Kempert, Tim Kirk, Andrew Kirkland, Des Kirkpatrick, Darchan Lake, David Laramie, Jem Lewis, Ching-Ping Lin,
Jamison J. Long, J. Michael Lundstrom, Ken Malinak, James Mann, Trey Marshall, Rob Martinez, Dave Mattingly, Eugene J. Mayer, Sean McGinity, Erik Menard, Scott Micheel,
Robert G. Miller, Luc Millette, Tom Miskey, Robert H. Mitchell, Jr., Russell Mock, Alan Moore, Matthew Muth, Aman Parmar, Jesse Perry, Max Peters, Jason Poindexter,
Ajay Pollarine, Aldo J. Regalado, Celia M. Reges, Christopher C. Reigh, James Remnant, Clayton Rennie, Aaron Revennaugh, James A. Reynolds, Seth Richardson, Ben Robbins,
Chris Robinson, Scott A. Rodgers, Garth “The Shadow” Rose, Franklin Ruff, Jerome Satterwhite, Daniel Scothorne, Raye Allan Seyberth, M. Shanmugasundaram,
Lee-Ann Sincavage, Mark Sizer, Justin K. Smith, Robert Smith, Daniel Sokal, Anneliese Stehwien, Robert Stehwien, Aaron Sullivan, John J. Szczypien, James D. Taylor,
Darryl Thiessen, Adrian K. Tiethof, Derrick Thomas, Shawn Tiffin, Rich Tomasso, Mixon Tramwell, Johnathan Turner, William Turner, Geoff Vogel, Christopher Wedman,
Alex D. White, Robert A. White, Stephen L. Watson, Michael Wheeler, R. Williams, Nancy Willingham, Ron Willingham, Ryan Wolfe, Joe Wright, Andrew D. Yañez, Mike Young…
and all the fans on the Atomic Think Tank forums who provided questions, feedback, and inspiration. You’re all heroes!
SECOND EDITION
Special Thanks
To all the fans of
Mutants & Masterminds
who made the game a success in the first place. We couldn’t have done this without you!
Mutants & Masterminds, Second Edition
is ©2005 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes
a challenge to the respective copyright holders of that material. Mutants & Masterminds, M&M Superlink, Freedom City, Green Ronin, and their associated logos are
trademarks of Green Ronin Publishing, LLC. The Atomic Brain, Butcher Boy, Cyclone, Damocles, the Enthusiast, Gepetto, Gimmick, Headcase, Hyena, Inferna, Kalak the
Mystic, Knock-Off, Lady Hex, Marathon, META-4, Minotaur, Mister Mystery, Moodswing, Murder Man, Protonik, the Pugilist, Remlok the Rover, Silver Shrike, and the Twist are
©2002 Super Unicorn and are used with permission.
The following is designated as Product Identity, in accordance with Section 1(e) of the Open Game License, Version 1.0a: all character and place names and descriptions, all
artwork and images, power points, and hero points.
The following text is Open Gaming Content: Introduction, Chapters 1 through 9, and all stat blocks in Chapter 11 and the adventures, except for material previously
declared Product Identity.
Printed in China
Green Ronin Publishing
PO Box 1723
Renton, WA 98057-1723
custserv@greenronin.com
www.greenronin.com
www.mutantsandmasterminds.com
Mutants & Masterminds was typeset in ITC Quay Sans, designed by David Quay in 1990,
and HTF Gotham Condensed, designed by Tobias Frere-Jones in 2002.
MUTANTS & MASTERMINDS
TM
ROLEPLAYING GAME
TABLE OF CONTENTS
T A B L E
•
O F
•
C O N T E N T S
FOREWARD ............................... 5
INTRODUCTION ....................... 6
What is Mutants &
Masterminds? ............................6
The Basics ........................................7
Game Play .......................................9
Important Terms ..........................12
CHAPTER 1:
HERO CREATION ................ 14
Hero Creation Summary ...........14
Hero Archetypes ..........................16
The Battlesuit .........................16
Costumed Adventurer ..........16
Energy Controller ...................16
Gadgeteer ................................16
Martial Artist ........................17
Mimic ........................................17
Mystic ........................................17
Paragon ....................................17
Powerhouse .............................17
Psionic .......................................17
Shapeshifter ............................17
Speedster ..................................17
Weapon-Master ......................17
Power Points ................................24
Starting Power Points .......... 24
Spending Power Points ....... 24
Power Level ............................. 24
Hero Creation Examples ..........26
The Costumed Adventurer . 26
The Energy Controller ......... 26
CHAPTER 2:
ABILITIES ............................28
Generating Ability Scores ........28
Buying Ability Scores .......... 28
Ability Modifiers ................... 28
The Abilities .................................28
Altering Ability Scores ...............31
Debilitated Ability Scores ...31
Nonexistent Ability Scores . 32
Attack Bonus ...............................32
Defense Bonus ............................32
Dodge Bonus ......................... 32
Saving Throws .............................32
Capabilities ..................................33
Movement ............................... 33
Size ............................................ 34
Carrying Capacity ................ 35
CHAPTER 3:
SKILLS ................................38
Skill Basics ....................................38
How Skills Work ..........................38
Untrained Skill Checks ....... 38
Interaction Skills ................... 38
Manipulation Skills .............. 40
Specialty Skills ....................... 40
Skill Descriptions ........................40
CHAPTER 4:
FEATS ..................................56
Acquiring Feats ...........................56
Feat Descriptions .......................56
Fighting Styles ............................65
CHAPTER 5:
POWERS ..............................66
Acquiring Powers .......................66
Power Costs ............................ 66
Power Descriptors ................. 66
Power Effect Types .....................68
Alteration ................................ 68
Attack ...................................... 68
Defense .................................... 68
General .................................... 68
Mental ...................................... 68
Movement ............................... 68
Sensory .................................... 68
Trait ........................................... 68
How Powers Work ......................69
Power Checks ......................... 69
Action ....................................... 69
Range ....................................... 69
Duration ...................................70
Progression ..............................70
Saving Throw ..........................70
Countering Powers ................70
Power Descriptions .....................71
Power Feats ................................108
Power Modifiers .........................110
Applying Modifiers .............110
Extras ......................................111
Flaws .......................................114
CHAPTER 6:
CHARACTERISTICS .......... 116
Details ...........................................116
Name .......................................116
Age ..........................................116
Appearance ...........................116
Alternate Identity ...............116
Origin ......................................118
Personality ...................................118
Allegiance ..............................118
Extra Effort .................................120
Using Extra Effort ..............120
Fatigue from Extra Effort ..121
Hero Points ................................121
Using Hero Points ...............121
Earning Hero Points ..........122
Drawbacks ..................................124
Drawback Value .................124
Drawback Descriptions ....125
CHAPTER 7: DEVICES
& EQUIPMENT ................128
Devices ........................................128
Battlesuits .............................128
Costumes ..............................128
Enhanced Equipment .......128
Weapons ................................130
Other Devices .......................130
Plot Devices ..........................130
Inventing ................................131
Magical Rituals ....................131
Equipment ..................................132
Equipment Cost ..................132
Wealth (Optional) ..............132
General Equipment .................135
Tools .........................................137
Utility Belt .............................137
Weapons .....................................137
Melee Weapons ....................137
Ranged Weapons ...............139
Armor ...........................................141
Archaic Armor ......................141
Modern Armor ......................141
Shields ....................................142
Vehicles .......................................142
Headquarters .............................145
Constructs ...................................148
CHAPTER 8:
COMBAT ...........................150
Combat Sequence ....................150
Combat Statistics .....................150
Attack ....................................150
Defense ..................................150
Damage .................................152
Saving Throws .....................152
Initiative ......................................153
Initiative Checks .................153
Surprise ..................................153
Actions .........................................153
The Combat Round ...........153
Action Types .........................153
Action Descriptions ...........154
Miscellaneous Actions ......159
Combat Modifiers ....................159
Aggressive Stance ..............159
Area Attack ..........................159
Autofire Attack ....................160
Conditions ............................160
Cover ......................................160
Concealment ........................161
Defensive Stance ................161
Ganging Up .........................161
Helpless Defenders ............162
Improvised Weapons .........162
Minions ..................................163
Surprise Attacks ..................163
Damage .......................................163
Toughness Saving Throws 163
Tracking Damage ...............164
Damage Conditions ..........164
Knockback ............................165
Ability Damage ..................166
Damaging Objects .............166
Fatigue ...................................167
The Environment ......................167
Light and Darkness ...........167
Heat and Cold ....................167
Starvation and Thirst ........168
Suffocation ...........................168
Falling ....................................168
Poison .....................................168
Disease ..................................168
Radiation ..............................168
Gravity ...................................168
Atmospheric Conditions ....170
Condition Summary ...........170
CHAPTER 9:
GAMEMASTERING ...........172
Running the Game ..................172
Creating Adventures ...............179
CHAPTER 10:
WORLD-BUILDING ...........184
Setting .........................................184
Style ..............................................186
Genre ............................................187
Origins .........................................194
Cosmology ..................................202
History .........................................203
Society .........................................205
Organizations ............................207
CHAPTER 11:
FRIENDS & FOES .............208
Villains .........................................208
The Armored Meglomanic 212
The Brain in a Jar ...............213
Corrupt Sorcerer ..................214
Evil Robot ...............................215
Hulking Brute .......................216
Kung Fu Killer .......................217
Mad Scientist ........................218
Master of Disguise ..............219
Master of Energy ................220
Puppeteer ..............................221
Savage Man-Beast .............222
Sinister Simian ....................223
Ultimate Mimic ...................224
Vampire Lord ........................225
Supporting Characters ...........226
Creatures .....................................229
Monsters .....................................233
INTRODUCTORY
ADVENTURES ...................236
Adventure One: The Heist .....236
Adventure Two:
A League of Your Own ......240
INDEX ...................................248
AFTERWARD .........................251
CONTRIBUTORS ...................252
CHARACTER SHEET .............254
4
TABLE OF CONTENTS
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