Burning Wheel - Core Rules.pdf

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*MASTER WHEEL
Burning Wheel
by Luke Crane
extra rotam nulla salus
the
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Credit Due
Contents
Burning Wheel Concept, Design and Production
Luke Crane
Original Concept
Luke Crane and Dan Abram
Introduction
Von Goten’s Story Part II ........................................................10
Nature of the Game .................................................................13
Voices in My Head ...........................................................................14
Dice and the Wheel ..................................................................15
Paper and Pencils. Not Pens. ...........................................................15
Dice Rules ........................................................................................15
When Do I Roll Dice? ......................................................................16
How Many Successes is “Success”?...................................................17
General Guidelines for Judging Obstacles ........................................18
How Many Dice Do I Roll? .............................................................18
Shade ..............................................................................................18
Elements of the Game .............................................................19
Characters, Equipment, Materials and Magic ..................................19
The Elements of Character ..............................................................20
The Rest of the Elements .................................................................24
Gameplay
Using Your Abilities .................................................................26
Rolling Dice for Stats and Skills ......................................................26
The When and Why of Stats ...........................................................27
When Do I Use Skills? .....................................................................28
Obstacles and the Real World, .........................................................28
I Can Do That Without Trying .........................................................32
Using Attributes ...............................................................................32
Tests for Skills and Stats ..........................................................37
Three Kinds of Tests ........................................................................37
Testing Skills ...................................................................................38
What if I Don’t Have the Skills? aka Beginner’s Luck ......................39
Time and Tests ................................................................................40
Failing Tests ....................................................................................40
How Long Do Tests Count for? ......................................................44
Fun Skill Stuff ..............................................................................46
Helping Out .....................................................................................46
Fields of Related Knowledge: FoRK .................................................47
Following Directions ........................................................................48
Training Skills .................................................................................49
Tough Love, Hard Feedback and Editing
Pete Tierney, Dan Abram, Ian Marshall, Sean Bosker and John Yohalem
Game Development
Chris Allingham, Rick Brown, Jason Costa, Luke Crane, Danny Dempsey, Bob Doherty,
Ian Marshall, Phil Kobel, Rich Soto and Pete Tierney.
Action Reaction, Melee and Martial Arts Mechanics Development Help
Ian Marshall
Folios, Section Headers and Graphics
The Inimitable Dan Licht
Illustrations
Dan Licht [
], Kev Sather [
], Kira Brooks [
],
Cover Illustrations
Wood: Dan Licht [
], Wheel: Kev Sather [
], Back cover painting: Jin Kwan
Constant Input, Support, Questions, Insight and Criticism
Dan Abram, Chris Allingham, Rick Brown, Eric Cardon, Jason Costa, Danny Dempsey, Bob Doherty,
Phil Kobel, Ian Marshall, Jami Rodger, Rich Soto, Erin Strumpf, Shy Theerakulstit, and especially
Pete Tierney; what would we do without AIM ? ;-[ .
Thank You : Chris for telling me to just start writing ; Thanks to Bob for getting this all started (and for
finishing it). A special acknowledgement goes to the Kingmakers: Gentlemen, if it weren’t for you the
Wheel would have never made it this far—thanks for your patience and tenacity; And a heartfelt
thank you to the Last Dancers, the original inspiration: Jesse, Brian, Bob, Jason, Jon and Pete . Your
brilliant fuel drove me along, this one’s for you.
luke
autumn.02
N Y C
This game is fondly dedicated to my brother, Hart.
There is no greater joy than gaming with your little brother
except playing your own game with your little brother…
and having him get it.
thanks, bro.
© 2002 Luke Crane. Burning Wheel is a Registered Trademark (®) of Luke Crane.
[
] Illustrations © 2002 Dan Licht; [
] Illustrations © 2002 Kev Sather; [
] Illustrations © 2002 Kira Brooks;
Back cover painting © 2002 Jin Kwan.
Contact: abzu@burningwheel.org
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Advancement ..............................................................................50
Routine, Difficult and Challenging Tests ..........................................50
Number of Tests Required for Advancement ....................................52
I Just Learned Something! ...............................................................53
Skill Experience Log ........................................................................53
Advancement and Roleplaying .........................................................54
Advancement Bits ............................................................................54
Advancing Statistics .........................................................................56
Advancing Attributes .......................................................................56
Practice and Training ......................................................................56
Beginner’s Luck: Learning New Skills ..............................................59
Using Traits ..................................................................................62
Character Traits ...............................................................................62
Die Traits .........................................................................................62
Call-On Traits ..................................................................................63
Interpreting Traits ...........................................................................64
Using Instincts ............................................................................64
Using Beliefs ...............................................................................65
Action Reaction ..........................................................................66
The Exchange .................................................................................66
Volleys .............................................................................................67
Actions ............................................................................................67
Reflexes ...........................................................................................68
Scripts .............................................................................................68
Movement ........................................................................................70
Paces Moved per Volley ...................................................................70
Paces Moved per Exchange ..............................................................71
Speech .............................................................................................72
Learning the Script Language .........................................................72
Surprise and the Unexpected ...........................................................75
Forfeiting Actions ............................................................................75
Initiative ..........................................................................................77
Melee Mechanics ......................................................................79
Stances ............................................................................................79
Natural Defenses ..............................................................................81
Martial Actions ................................................................................82
Martial Move vs Move ......................................................................90
Weapons Mechanics ................................................................91
Damage=I M S .................................................................................91
Melee Weapons ...............................................................................92
Bows, Crossbows and Guns ..............................................................95
Thrown Weapons .............................................................................97
Acquire Target and Snapshot ...........................................................99
Armor and Shields .................................................................100
What Should I Wear to the Battle? ................................................100
Armor Bits .....................................................................................101
Rolling Armor Protection Dice .......................................................101
Weapons Versus Armor ..................................................................102
Armor Failure ................................................................................103
Clumsy Weight ..............................................................................104
Shields, Bucklers, Parrying Blades and Warfans ............................106
Shields and Versus Armor ..............................................................108
Shield Failure ................................................................................108
Shields and Melee Mechanics .........................................................108
Shields vs Rocks, Arrows, Bolts and Bullets ...................................109
Defensive Weapons ........................................................................110
Anti-Shield ....................................................................................111
Shield Notes ...................................................................................111
The Anatomy of Injury ..........................................................112
Scope of the Scale ..........................................................................112
Tolerances ......................................................................................112
Taking the Hit ...............................................................................113
Effects of Wounds ..........................................................................113
Losing Dice and Compiling Difficulty Number Penalties ...............114
Steel and Wounds ..........................................................................116
Bleeding .........................................................................................116
The Danger of Damage Stages .......................................................117
Mortal Wounds and Death .............................................................118
Incantations ..............................................................................119
Gifted ............................................................................................119
Sorcery Is a Skill ............................................................................119
Incantations ...................................................................................119
The Elements of a Spell .................................................................120
The Basic Spell Cast ......................................................................124
Tax ................................................................................................124
Allocate Successes ..........................................................................126
Failed Casting ................................................................................127
Spell Interrupt ...............................................................................129
Sustained Spells .............................................................................129
Advanced Spell Casting .................................................................130
Coup de Magie ...............................................................................132
The Clash of Magic ........................................................................133
Faith ..............................................................................................135
Divine Intervention ........................................................................135
Ritual Prayer .................................................................................137
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Expanded Gameplay
Obstacle Modifiers for Skills ..............................................140
Base Obstacle and Up ....................................................................140
Certain Assumptions ......................................................................140
Why Raise Obstacles? ....................................................................141
Tests Without Proper Tools ............................................................141
Skill Obstacle Modifiers .................................................................141
Combat Obstacle Modifiers ..............................................146
Ranged Weapons Combat Modifiers ...............................................146
Melee Modifiers and Notes .............................................................149
Combat Notes ...........................................................................151
Tying Together Scripts, Melee, Weapons and Armor ......................151
Take Cover! ...................................................................................152
Armor vs Called Shots ...................................................................152
Movement in Combat ....................................................................156
Post Trauma ...............................................................................157
Doctor? ..........................................................................................157
Treatment ......................................................................................157
Attention .......................................................................................158
Band-aids for Booboos ..................................................................158
Treatment and Attention Time .......................................................159
Working Carefully, Diligently, Quickly with Medicinal Skills .........160
Helping the Doctor ........................................................................161
Untended Wounds .........................................................................161
Tending Mortal Wounds .................................................................161
Recovery: Regaining Consciousness and Recovering Dice ...............162
Scabs and Scars .............................................................................166
Riding the Beast .......................................................................167
Riding Beast Stats ..........................................................................167
Getting There ................................................................................167
Pursuit ...........................................................................................168
Fighting From Horseback ..............................................................168
Shooting at Moving Beasties ..........................................................169
Mounted Combat ...........................................................................169
Advancing Sorcery and Learning New Spells .............171
Sorcerer Advances Will ..................................................................171
Learning New Spells ......................................................................172
Learning Sorcery as a New Skill ....................................................173
Materials and Structures ......................................................174
Scratches and Breaches ..................................................................174
Attacking through Materials with Hand Weapons ..........................175
Shooting through Materials ............................................................176
Thrown against the Wall ................................................................176
Heroic and Supernatural ......................................................177
Heroic and Supernatural Shade Stats ............................................178
Heroic and Supernatural Attributes ...............................................179
Heroic and Supernatural Power and Weapons IMS ........................180
Heroic and Supernatural Forte and Bleeding .................................180
Heroic and Supernatural Equipment .............................................180
Heroic and Supernatural Armor vs Weapons .................................181
Spells, Shade and IMS ...................................................................181
Campaigning
The Long Run ...........................................................................184
Beyond the Numbers of Character .................................................184
Artha ............................................................................................185
Spiritual Rewards in the Land of Fire ...........................................185
Artha is Earned through Roleplaying .............................................185
You Can Spend Artha for… ...........................................................186
Awarding Tests ........................................................................188
Awarding Traits .......................................................................189
Losing Traits .................................................................................190
Changing Instincts ..................................................................191
Changing Beliefs .....................................................................192
Appendices
Appendix: Weapons ..............................................................194
Melee Weapons ..............................................................................194
Found Weapons .............................................................................195
Missile Weapons .............................................................................195
Missile Weapon Ranges ..................................................................196
Specialty Arrow and Bolt heads .....................................................196
Thrown Weapons ...........................................................................197
Thrown Weapon Ranges ................................................................197
Appendix: Martial Arts .......................................................198
Expanded Counterstrikes ...............................................................198
Specialist Martial Arts ...................................................................198
Tae Poong Do ................................................................................199
Kimdo ...........................................................................................201
Takashido ......................................................................................203
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Detailed Combat Example ...................................................206
“Von Goten’s Story Part II” in Detail .............................................206
Badguys and Monsters .........................................................219
Non Player Characters and Such ....................................................219
Index of Headings ...................................................................233 Introduction
…Need alone is not enough to set power free;
there must be knowledge.
—Ursula LeGuin
9
Designer’s Notes
Don’t Use This System ..........................................................230
A Rant about Armor ......................................................................231
Weapon Notes, Options and Variations ..........................................232
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