NGoM - Fate's Guidebook_LcPtmg.pdf
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Created and Produced by: Richard Leon
Art Director: Bradley McDevitt
Written by: Luke Johnson, Darrell Hardy, Jennifer Schoonover, Robert Hansen, Joe Slucher and Richard Leon
Edited by: Jennifer Schoonover, Luke Johnson and Caias Ward
Artwork by: Joe Slucher, Jason Jarava, Armando Gil, Michael Jaecks,
Nate Watson, V Shane, Guillermo Garcia Cruz, and Bradley McDevitt
Module Map by: Bradley McDevitt
Layout by: Deborah Balsam
Play-tested by: Joe Slucher, Brad Sayles, Greg Rodgers, Jon Nicholas, Darrell Hardy, Kevin Wilson, Wade
Trupke, Ryan Dungan, Carl L. Congdon, Adrienne R. Congdon, Sarah Martinez, David Chase, Jessie Dunn
Richard would like to dedicate this book to his loving wife Claudia, his dog Maggie, Jesper “Hund” who
inspired him to create this game, his sisters, Valerie and Zipporah, his elite gaming friends, Travis, Rick, Hein,
Jonathan W., Mitch, Paul, Chris “crazy toes”, Crystal, Brian, Tito, Ten, Mike S., Mike M., Ryan, Justin, Randy
and everyone who believed in him and his madness.
Brad would like to dedicate this book to his loving wife Jessica
New Gods of Mankind Fate’s Guidebook
Copyright 2007 Dark Skull Studios, All Rights Reserved
One hundred adventure ideas......................... 10
Adventure styles ............................................. 12
Power level ..................................................... 17
Player versus player ........................................ 22
Pothesmo .................................................. 53
e Salamander Gods .................................... 53
Kanos ........................................................ 54
Xtheni ....................................................... 55
Draax ........................................................ 56
Xethalchoate ............................................. 59
Moorhanos ................................................ 61
Tukonos .................................................... 62
aminx .................................................... 63
Maathenos ................................................ 64
Kalamandi ................................................. 66
( e Sylph God) Lugos ................................. 67
e Gods of the Undines .............................. 69
Plthunlos ................................................... 71
e Gods of the Giants ................................. 72
uun ....................................................... 73
e War of the Elements ............................... 25
e Undine Dividing War.............................. 29
e Battle of Dragons .................................... 30
e First Gods of Mankind ........................... 32
e Human-Gnome War .............................. 35
e Great War Between Salamander and Gnome
...................................................................... 36
e Frinthian Wars ....................................... 40
Timeline ........................................................ 41
Defeating Leviathans ..................................... 77
Sample Leviathans ......................................... 79
e Gnome Gods .......................................... 42
Gnorr ........................................................ 43
Methussa.................................................... 44
Bruin ......................................................... 45
Rethan ....................................................... 46
Fors ............................................................ 49
Gulfoss ....................................................... 50
Perrus ......................................................... 51
Osra ........................................................... 53
Gern .......................................................... 53
Animals .......................................................... 90
Bat ............................................................ 90
Bear ........................................................... 90
Bison ......................................................... 90
Camel ....................................................... 91
Crocodile .................................................. 91
Eagle ......................................................... 91
Elephant .................................................... 91
Fox ............................................................ 91
Gorilla ....................................................... 91
Horse ........................................................ 91
Lion .......................................................... 92
Mountain Lion .......................................... 92
Moose ....................................................... 92
Octopus .................................................... 92
Python ...................................................... 92
Shark ......................................................... 92
Wolf .......................................................... 92
e Red Hand ......................................... 117
Kargore ................................................... 120
Village of the Dead .................................. 121
Chapter 2: Shadows Over Panarae ........... 123
Dirce ....................................................... 125
Chapter 3: A Leviathan’s Rage ................. 132
...................................................... 136
Beasts ............................................................. 93
Cresox ....................................................... 93
N’Sirrin ..................................................... 93
Razor wolf ................................................. 94
Tronodar ................................................... 95
Crag Dragon ............................................. 96
Nassyx ....................................................... 97
Krtika ........................................................ 98
Lashon ...................................................... 99
Kyphaw ..................................................... 100
Snaar ......................................................... 100
Rotella ....................................................... 102
Pintarr ....................................................... 102
Ssmolta ..................................................... 103
Chingaree .................................................. 104
Nargos ....................................................... 105
......................................... 138
e Demon Beasts of Demon Reef ................ 106
e Black Wind ............................................. 110
Module Map ................................................. 113
Kargore the Wolf God ............................. 115
Adventure Timeline ................................. 116
Chapter 1: Wolves In the Field ................ 117
You pause beyond a veil of fl owering vines
and listen to the bickering within the grove.
Another trade agreement gone awry, another
shedding of blood at the borders. You shake your
head. Nothing seems to change. is time, however,
there must be peace. You know that a crisis is coming, one
that will involve these two races—old and new—working
together to save their people. is time, you must interfere.
T
HE
A
RT
OF
P
LAYING
F
ATE
As Fate, you are part storyteller,
part referee, part set designer, and
part supporting cast. If New Gods of
Mankind were a video game, you would
be the CPU, the scenario designers, the
writers, and the voice actors. Fate’s role is a big
one: If people are bored or frustrated or unhappy,
that is, unfortunately, ultimately your fault. If everyone
is having a good time around the table—and that’s usually
the case—that’s your doing as well and you deserve ample
praise for it.
You step through the green curtain and the two gods fall
silent. You remain silent, but your presence makes those gods
present look at one another as though for the fi rst time. e
conversation begins again, this time civil and productive. You
stand unobtrusively in the background, but all are aware of
your presence.
S
TORYTELLER
As a storyteller, it’s your job to come up with adventures
for the player characters to undertake, and then to set the
PCs on those adventures and, along with the players, carry
those adventures through to their conclusions. Like novels
or movies, these adventures have characters; they have
beginnings, middles, and ends; they have protagonists
and antagonists; they have confl ict and challenge. Because
of these traits, people sometimes refer to adventures
as “stories,” and the better your story, the more fun the
game.
As the two gods reach negotiations you slip away, satisfi ed. You
are Fate, the caretaker of the heavens, counselor to the gods,
and the presence of something greater. is is your duty to the
gods and the Fire of Creation.
W
HAT
T
HIS
B
OOK
E
NTAILS
Once you learn how the gods are formed and what the
setting is like by reading the New Gods Handbook, one
person—you—must learn how to run this game for your
friends. You are the gamemaster, or Fate, and your goal is to
ensure that everyone at the table, including you, is having
a good time. is is not a di
cult task; Fate’s job is more
work intensive than that of the other players but most who
run the game fi nd the position satisfying and fun.
Your goals as a storyteller are to:
• Tell a good story. You present a story each time you
introduce an adventure. Published stories, like “Wolves at
the Door” provided later in this book, provide everything
but the characters’ reactions to the situation. If you create
your own adventure, you need an interesting plot and a
“hook” to get everyone involved.
• Make the player characters the stars of this story. e
players’ decisions must matter; their choices are essential
to the plot. You know what’s really going on, but you
have to center it on what the players want to do with their
characters.
In this book you will learn how to be a gamemaster for gods,
the best methods for refereeing the PCs in this setting, and
how to create and run adventures. Everything you need is
here, including a detailed history of the Known World, in-
depth information on the personalities and backgrounds of
the elder gods, and an intro adventure to get you started.
is book also provides plenty of optional rules for set-
up and play, as well as a ruleset for playing New Gods of
Mankind as a boardgame instead of a roleplaying game.
• Add perspective. e characters are part of a whole;
your adventures should remind the players that there
are many exciting things happening in both the Known
World and celestial realm. ey are gods, but not the only
gods, and their corner is not the only place where drama
is unfolding.
4
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