______________________________________ Counter-Strike Mod for Half-Life v1.5 Release Documentation -- Readme.txt http://www.counter-strike.net ______________________________________ v1.5 ---- [6.12.02] Changes/Additions : ------------------- - New map de_piranesi. - Ricochet included in this release. - Added logging of the anti-cheat system catching and kicking detected cheats. - Added logging of "kick" commands. - Added logging of "banid" commands. - Changed error message if clients try to download missing resources to be more helpful. - Changed 'exec' command now only works on .cfg and .rc files. - Changed 'exec' command no longer allows ".." or "\\" or ":" in the filename. - Added new debug message for mod makers if a packet couldn't be parsed correctly. - Linux: hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line) - Linux: hlds_run uses "exec" when you define the "-norestart" option. - Linux: Added -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments. - Linux: Added "-debug" flag to hlds_run to automatically run gdb and pull out useful info. New CVARS: ---------- - Added "serverversion", can be set to '1108' to view/re-record old demos. - Added "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off). Bug Fixes: ---------- - Fixed mp_hostagepenalty not working. - Fixed problem with server locking when the bomb is planted and a new player joins the server. - Restored "mp_fadetoblack" server variable. - Fixed incorrect WonID logging. - Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers. - Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution. - Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client. - Fixed HLTV reporting wrong spectator numbers if connection to server was pending. - Fixed "multicast 1" not working if it was issued before HLTV connected to game server. - Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu. - Fixed DMC powerup bug where the invisibility ring would make people glow red. - Fixed rcon bug in HLTV. - Fixed delay being reset to default value during changelevel. - Fixed a problem with propagating HLTV banners. - Fixed client freeze on exit. - Fixed framerate problem on some ATI video cards. - Fixed MaxPing filter not being saved correctly. - Fixed sky box bug. - Fixed TFC spy disguise menu bug. - Fixed DMC view model animation bug. - Fixed bug using "exec <filename>" on large files (e.g. banned.cfg). - Linux: Fixed server using 64 MB more memory than it needed to. - Linux: Fixed 'undefined symbol: __strtouq_internal' on some Linux systems. - Linux: Fixed segmentation fault on some Linux systems when attempting to run in secure mode. v1.4 ---- [4.24.02] Changes/Additions : ------------------- - Added Anti-Cheat protection. - User Interface redone for HLTV. - Dedicated servers (Win32 + Linux) now default to 32MB heapsize. - Improved dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux. - New map cs_havana - New map de_chateau - Updated version of map de_train - Enhanced in-game spectator mode to include HLTV features - Added new first-person mode to spectator modes - Speaking players flash in team members' radars - Dead bodies remain on the ground for the entire round - Dropped bomb blinks red in Terrorist team's radar - Changed so only Terrorists are notified when the bomb is dropped or picked up - Changed so players must stand still when planting the bomb (including no jumping) - Changed so players can't move or shoot while defusing the bomb - Adjusted pistol accuracy while jumping (all pistols) - Adjusted player jumping values to minimize bunny hopping - Changed so the VIP can't drop any weapons - If player dies, view zooms away from falling body while changing the angle to show the killer - Changed color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible - Changed so name changes for dead players are stored and processed when the players respawn back into the world - Changed the way "kevlar" and "kevlar/helmet" work using the buy menus...made them work together - Added a sound when "kevlar" and "kevlar/helmet" are purchased - Removed players hearing enemy radio calls - Added code to force "sv_clienttrace 1" on the server - Changed so when someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either - Added cheering to HLTV. - Muting a player in the scoreboard will also mute their text messages. - Steam beta clients and non-Steam clients can play together on the same server now. - Voice communication uses DirectSound by default now. - Added player ID to Half-Life DM. - Added chat flood protection to HLDM. - Added logging of fatal Sys_Error server shutdowns. - Renamed setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus" - Added new setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapons (if they're more powerful) New CVARS : ----------- "mp_kickpercent" sets the percentage of teammates it takes to vote off a player maximum: 1.0 minimum: 0.0 default: 0.66 "sv_restart" acts exactly the same as "sv_restartround" "sv_send_logos" when "sv_allowdownloads" is set to 1, this cvar will control whether custom logos are propagated to clients default: 1 "sv_send_resources" when "sv_allowdownloads" is set to 1, this cvar will control whether resources are propagated to clients default: 1 "cl_corpsestay" client-side cvar to set the amount of time (in seconds) dead bodies will stay before sinking into the ground. Dead bodies are cleared at the beginning of each round. default: 600 "cl_righthand" client-side cvar to toggle using the right and left hand view-models default: 1 "cl_minmodels" client-side cvar so clients can play using the minimum model set: leet.mdl, gign.mdl, and vip.mdl default: 0 Bug Fixes : ----------- - Smoke grenade fix - Radio command fix - Fixed duplicate HUD weapon sprite bug - Fixed footstep sounds to correctly play when not walking (fixes fastwalk cheats) - Fixed uneven movement rate when moving through water - Fixed server locking up at end of round when a lot of grenades are in play - Fixed several ammo inconsistencies between weapons that share ammo types - Fixed a T as CT skin bug - Fixed bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it - Fixed some view_model animation bugs - Fixed 'use' key causing an instant player stop with no deceleration - Fixed bogus \Save directory being created when you ran Half-Life. - Fixed filter logic in the launcher. - Fixed bug where clients couldn't connect to server side only MODs. - Fixed bug where you could "kill" the HLTV entity in Half-Life DM. - Fixed AddIP command. - Fixed crash when a func_breakable triggers a trigger_counter. - Fixed Egon gun beam problem in Half-Life DM. - Fixed Tau cannon prediction problem. - Fixed fog messing Additive sprites. - Fixed Alien Grunts not making any attack sounds. - Fixed Egon's beam looking yellow in sofware mode. - Removed "friends" connectionless packet query. - Fixed "bad address type" fatal server error (caused by clients with long names). - Fixed "condump" so the output won't overwrite previous files. - Fixed "cvarlist" so the output won't overwrite previous files. - Fixed rcon_port and rcon_address so they can be set manually by the player to rcon a server. - Fixed server shutdowns related to using bots. - Fixed "vote" and "votemap" commands to work correctly - Fixed bug where clients would try to change their name while dead and then couldn't change it when they respawned. v1.3 ---- [9.12.01] Changes/Additions: ------------------ - Multicast spectator added. - Voice communication added. - Added server chat to logging. - Redesigned multiplayer scoreboard. - CapsLock key is now bindable. - Switching to Spectator is now logged. - Changed minimum value for "mp_chattime" to 1 second - Changed minimum value for "mp_buytime" to 0.25 (15 seconds) - Radio commands can be heard by nearby enemies. - Commandmenu support implemented. New CVARS : ----------- "mp_logdetail" Bitwise cvar to set the level of detail for logging attacks. Bit 0 - Log Enemy Attacks Bit 1 - Log Teammate Attacks default: 0 Usage: "mp_logdetail 0" - Log no attacks "mp_logdetail 1" - Log enemy attacks "mp_logdetail 2" - Log teammate attacks "mp_logdetail 3" - Log enemy AND teammate attacks "mp_startmoney" Sets the amount of starting money players may have. maximum: 16000 minimum: 800 default: 800 Bug Fixes : ----------- - Bunny hopping removed. - Fixed client-side shots not matching the server-side counterparts. - Fixed banned.cfg problem with more than 1024 entries. - Fixed screenshots overwriting each other. - Buffer overflow exploit fixed. - "condump", "cmdlist", and "cvarlist" only write out to the game directory. - Fixed Spectator mode bug. - Fixed hitbox issues. - Fixed nightvision bug. - Fixed "slot10" not working correctly. v1.1c ----- [4.6.01] Bug Fixes: ---------- - Incorrect Hitboxes fixed when holding specific weapons. v1.1 ----- [3.13.01] Changes/Additions: ------------------ - Added spectator mode -- allow_spectators (0/1) - Terrorist bomb backpack re-added - Upgraded player models to 512X512 textures - CT defuse kit pack re-added - Made jumping while shooting more inaccurate w/ submachinegun...
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