Weird War II Hell in the Hedgerows.pdf

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HellintheHedgerows
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Hell in the Hedgerows
An Adventure Collection for Weird War Two
by Mark Metzner, Shane Lacy Hensley, Otto Cargill,
and Gareth Michael-Skarka
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Concept and Additional Material by Shane Lacy Hensley
Cover by Ch eyenne Wright
Cover Colored by Ben Prenevost
Logos by Chris Appel
Interior Art by Marcio Fiorito and Richard “Rico” Pollard
Maps by Chris Libey
Headers, Footers, and Graphic Design by Chris Libey
Layout by Shane Hensley
Proofing: Jackie Unger
Editor’s Dedication: To the victims of September 11th, the Rescue workers,
and to President George W. Bush for standing Strong. God Bless America.
Playtesting: Jason Nichols, Mario Lee Bansen III, Christy Hopler, Chris Libey, Zeke Sparkes,
Bob Tipton, Katarina Tipton, and Michelle Hensley.
Further Playtesting and Advice: Jay Kyle, Mark Metzner, Eric Lee, Trevor Lee,
Bryan Maloney, and Scott Nethery.
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Open Gaming Licensing Information
This printing of Weird Wars: Hell in the Hedgerows® is done under version 1.0a of the Open Gaming License and the D20
System Trademark License, D20 System Trademark Logo Guide and System Reference Document by permission from
Wizards of the Coast.®
This product requires the use of the Dungeons & Dragons® Player’s Handbook, Third Edition, published by Wizards of the
Coast® Dungeons & Dragons® and Wizards of the Coast® are Registered Trademarks of Wizards of the Coast, and are used
with Permission.
“d20 System “ and the “d20 System” logo are trademarks owned by Wizards of the Coast® and are used according to the
terms of the d20 System License, version 1.0a. A copy of this license can be found at www . wizar d s.com.
Portions of Weird Wars® are Open Game Content licensed with version 1.0a of the Open Gaming License (see below).
Designation of Product Identity: All material other than game rules already considered Open Gaming Content is
considered Product Identity as described in Section I(e) of the Open Game License v. 1.0a (see below). This includes, but is not
limited to Weird Wars, Weird War Two, all non-historical characters, artifacts, creatures, spells, non-historical place names,
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In addition, the following specific terms are considered Product Identity: wehrwolves, rune magic, the OSI, OSI Adept, OSI
Chaplain, OSI Operative, and the Sons of Solomon.
Designation of Open Gaming Content: With the exception of Product Identity, the text of all Classes, Skills, Feats,
Equipment, Weapons, and Vehicles are Open Game Content. All creature statistic templates from the creature’s Size to
Advancement, character statistics from Challenge Rating to Special Qualities, all of Chapters Three, Four, and Five, the list of
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Document are to be considered Open Gaming Content, excepting Product Identity as defined above.
Any content from the System Reference Document (www.wizards.com/d20), or derived from the System Reference
Document is also Open Game Content. If you have questions about the Open Game Content status of any material herein,
please contact Pinnacle Entertainment Group for clarification.
OPEN GAME LICENSE Version 1.0a
The following text is the property of Wizards of the Coast, Inc. and is Copyright
2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
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(h) “You” or “Your” means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a
notice indicating that the Open Game Content may only be Used under and in
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you Use. No terms may be added to or subtracted from this License except as
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acceptance of the terms of this License.
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Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license
with the exact terms of this License to Use, the Open Game Content.
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13 Termination: This License will terminate automatically if You fail to comply
with all terms herein and fail to cure such breach within 30 days of becoming
aware of the breach. All sublicenses shall survive the termination of this License.
14 Reformation: If any provision of this License is held to be unenforceable, such
provision shall be reformed only to the extent necessary to make it enforceable.
15 COPYRIGHT NOTICE: Open Game License v 1.0 Copyright 2000, Wizards of
the Coast, Inc.; System Reference Document: Copyright 2001, Wizards of the Coast.
Inc.; Weird Wars, Weird War Two, and all related Product Identity trademarks
defined above are Copyright 2001, Pinnacle Entertainment Group, Inc.
Pinnacle Entertainment Group, Inc.
P.O. Box 10908
Blacksburg, VA 24062–0908
WWW.PEGINC.COM
Weird Wars, Weird War Two, and all related characters and
contents herein are trademarks of
Pinnacle Entertainment Group, Inc.
© 2001 Pinnacle Entertainment Group, Inc.
All Rights Reserved.
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