Mass Effect 2 - IGN Game Guide.pdf
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Mass Effect 2 Guide
by
Colin Moriarty
It's here. Just over two years after BioWare's original space-RPG epic hit the
Xbox 360, its much-anticipated sequel has finally arrived. A much darker,
more serious affair than the first title, Mass Effect 2 is a western-RPG with so
many paths through the game, you'll need a walkthrough just to comprehend
it all. And that's where we come in. Our gigantic walkthrough is rounded out
by a robust basics section, coverage on all side quests, and even the game's
entire codex, for all of you nerds out there.
It's time to save the galaxy!... again.
¨ 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or
broadcast, in whole or part, without IGNÓs express permission. You may not alter or remove any trademark,
copyright or other notice from copies of the content. All rights reserved.
¨ 2009 IGN Entertainment, Inc.
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Mass Effect 2 Basics
Classes
Fundamentals Advanced Tactics Ten Tips
Below, you can find information on all six classes in Mass Effect 2, in addition to informative videos on each specific class.
Enjoy!
Adept
The superhero-like class of Mass Effect 2, Adept characters use biotics to harm their foes. Biotics are essentially superpowers;
Adepts use their minds to manipulate both objects and persons in any way they see fit. This leaves Adepts at a distinct
disadvantage when it comes to firearms, but as anyone who has used an Adept skillfully will tell you, you'll seldom need them
anyway.
Engineer
If you're looking to play as someone good with their hands, then why not look in the direction of the Engineer? With technical
prowess far surpassing the other five classes, Engineers use "tech" abilities to give them a needed edge in combat. Their ability
to manipulate machines and computers makes them invaluable members of any party, though they aren't always able to
effectively defend themselves with standard weaponry.
Infiltrator
Infiltrators are rarely seen, doing damage and wreaking havoc from a distance. The "Thief/Rogue" of Mass Effect 2, Infiltrators
take a lot of skill to use properly, but have plenty of skills, including the ever-useful Tactical Cloak, to assist in silently stalking
enemies.
Sentinel
Because of their unique play-style, Sentinels should be left to those who have a lot of experience in the Mass Effect universe.
Lacking any real ability to use firearms, Sentinels will need to depend on their dueling skillset, which includes both biotic and
tech-based abilities. Good luck! Playing as a Sentinel isn't easy.
Soldier
The Soldier is, essentially, Mass Effect 2's default class. You can use firearms of all types with great skill when you're a soldier,
though many of your powers are limited to ammunition manipulation (with the exception of the ever-useful Adrenaline Rush,
which brings time to a stand-still temporarily).
Vanguard
If you want the best of two worlds, you'll want to head in the direction of the Vanguard. That's because Vanguards use both arms
and biotic powers with great skill, making them a force to be reckoned with. Vanguards can't use firearms quite as well as a
Soldier, or biotics quite as well as Adepts, but then again, they might not necessarily need to, either.
¨ 2009 IGN Entertainment, Inc.
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Classes
Fundamentals
Advanced Tactics Ten Tips
Shepard and His Party
In Mass Effect 2, you play as the same character you used in the original Mass Effect, a human known as Commander Shepard.
You can make Shepard either male or female (in our playthrough, he's a male, and we refer to him as such, so sorry for any
confusion that may cause). Accompanying him is a crew of soldiers, scientists and specialists that Shepard will have to recruit as
he goes through his journey. Some of these characters are rehashed from the previous title, but a vast majority of them are
brand new.
At any given time, your party will consist of either just Shepard (such as when you're on your ship, the Normandy), or Shepard
and any two party members you have in your current roster. The latter setup will dominate 95% of your game, and choosing
which party members work best in certain situations (or with one another) is one of the aspects of Mass Effect 2 that is extremely
rewarding. More on that later.
Since it's an RPG, Mass Effect 2 revolves around the storyline, and the characters that take place in it. You, too, should focus on
your character. As you "build" your Shepard at the beginning of the game, cater him (or her) to your liking. Give him (or her) a
specific background, specialty and class. Classes are especially important to consider, though there's a section of Basics that
already covers that. After you are finished focusing on Shepard, and the task at hand -- building your party to fight the Reapers --
you will be able to expand the scope of your focus to everything else Mass Effect 2 has to offer. Keep reading to find out more.
The Galaxy
Mass Effect 2 takes place in the Milky Way Galaxy. For all of you who aren't science nerds, the Milky Way is the very galaxy we
live in here on Earth. The galaxy consists of billions of stars, and many of those stars have star systems orbiting around them,
just like our very own solar system (known as "Sol" in Mass Effect mythology). Humanity, hailing from Earth, uncover ancient
ruins on Mars that point to a space-faring civilization known as the Protheans. When the humans begin to explore more and
more, they find even more Prothean artifacts, including the most important relic they could possibly find. For Pluto's moon,
Charon, isn't a moon at all. It was an iced-over Mass Relay, a device the Protheans used to travel the span of the galaxy.
¨ 2009 IGN Entertainment, Inc.
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When humanity harnessed the power of the Mass Relay, they realized what the Protheans already knew -- that these act as
instantaneous "FTL" (faster than light) travel conduits. As a result, humanity stumbles upon
yet another
Prothean artifact, the
Citadel. But when they arrive at the Citadel, they find that numerous other races from around the galaxy also found Mass Relays
and ended up on the Citadel. Suddenly, much of the galaxy becomes open to humanity for commerce, friendship and
knowledge. Strangely, humanity is extremely new to the party. Races like the Salarians, Krogans, Asari and Turians have been
technological and space-faring for thousands of years.
The galaxy is now wide open, and is yours to explore. Events in Mass Effect, both in terms of the main quest and ancillary
activities alike, take place all around the known Milky Way. There are scores of life-bearing systems from one end of the galaxy
to the other, but even ones devoid of life completely will be the target of some of your adventures. Using the Normandy's
powerful technology, you can easily use Mass Relays anywhere in the galaxy to travel to where you need to be. Sub-light travel
is also possible. Mass Effect 2 relies on your ability (and want) to explore as much of the known Milky Way as you can, so
expect to do a lot of traveling and exploring as you move through your adventure.
Your Task
In Mass Effect 2, your task is a lot easier to define than your task in the original Mass Effect. While the original Mass Effect had
Shepard acting as the first human Spectre (the Spectres are a group of special agents working for the Citadel Council), Mass
Effect 2 is a lot darker and more personal. After surviving the culmination of events at the end of Mass Effect, defeating Saren
and Sovereign and at least temporarily restoring peace and order to the galaxy, Shepard returned to his regular grind. It was at
that time that Shepard was nearly blown to pieces by an unknown ship, presumably of Geth or Reaper origin, when exploring the
far reaches of galactic space.
While the Normandy was lost, as well as a couple of his crewmates, Shepard ended up surviving this dangerous encounter. But
he did so in a rather unusual and awkward way. A pro-human group known as Cerberus found Shepard floating through space,
dead. They brought him back to their facilities and for two years worked on bringing him back to life, exactly as he was before his
tragic accident. Surprisingly, the gamble paid off for Cerberus. Shepard is brought back to life (although a little earlier than
expected), and goes to work for Cerberus, assembling a team to help him in his task.
Just what is his task? Well, it's of a more personal, righteous nature. Shepard makes it pretty clear that he doesn't work for
anyone at all, especially a pro-human group like Cerberus. Rather, Shepard is willing to use Cerberus' seemingly-infinite
resources to chase the Reaper threat. This is okay with Cerberus, since they seem to share the same end goal with Shepard.
Unfortunately, that threat is going to take him into the unknown. Shepard is to build a team he can trust, which most of the game
consists of. Once that team is assembled, Shepard will then be asked to use the Omega-4 Mass Relay to jump towards the
center of the galaxy. This is, presumably, where the Reaper home world is, but the center of the galaxy is rife with black holes
and other dangers. No one who has jumped through the Omega-4 Mass Relay has survived to tell the tale. Will Shepard?
¨ 2009 IGN Entertainment, Inc.
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Classes Fundamentals
Advanced Tactics
Ten Tips
Choices
If you played the original Mass Effect (and we sure hope you did; why are you playing the sequel otherwise?), then you already
know all about the choices you have to make constantly during the game. Mass Effect 2 is no different. Just about everything
you do in the game is related to a choice. The way you speak to someone during a conversation, something you do or don't do
for a party member or a civilian, the side quests you opt to undertake and how you choose to get through them are all related to
Mass Effect 2's major over-arching theme -- good versus evil.
In the Mass Effect universe, good characters are known as Paragons, and bad characters are known as Renegades. "True"
Paragons and Renegades are at opposite sides of the spectrum from one another. True Paragons are righteous, kind, honest
and giving. True Renegades are manipulative, self-serving, rude and curt. Many players might want to play through in an attempt
to straddle the line, playing as a character that's somewhat good and somewhat evil. We don't recommend doing that, however.
Instead, in terms of choices you make and actions you take, we have two particular recommendations for going through the
game that will serve you a lot better than trying to remain neutral.
Our first recommendation is to resolve to play twice (this is mentioned further in "Ten Tips"). Once you've resolved to play
through the game twice, you're basically guaranteed to see everything the game has to offer, in its entirety. On one playthrough,
you can take the good, Paragon route, and on the other playthrough, you can take the bad, Renegade route. They don't
necessarily equate to "good versus evil" at all times, but the choices you make for Paragon or Renegade points (how this is all
measured) are pretty obvious. The second recommendation is to play through in a way that most aligns with your own
personality. This will likely bring you towards the Paragon route, though you're sure to succumb to Renegade options when your
patience is tried (and it will be often).
Loyalties
The aforementioned party you will be building will occupy a great deal of your time while working your way through Mass Effect
2's main story. For each party member you recruit, you'll have to do something special in order to convince them to join you. This
is with the exception of your first two party members, Cerberus operatives known as Miranda and Jacob. However, once you've
recruited any given party member and convinced them to come with you on your righteous quest, you'll need to do even more to
fully unleash their innate abilities. And that's where
loyalties
come in to play.
¨ 2009 IGN Entertainment, Inc.
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