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Book of the Key
Book of the Key
THE BOOK OF THE KEY
1998 Frater Kaymog Azrhm [legard@btinternet.com]
These are my notes on The Great Key and Zin, written up and given a ‘cultist’ spin. [i.e. Refs. to the
Arab replace refs. to material derived from the Astral Necronomicon etc.]
THE BOOK OF THE KEY
Concerning the use of the Great Key
And
The Labyrinths of Zin
Contents
I. Concerning the Great Key
II. Concerning the Doors
III. Concerning the Construction Of The Key
IV. Concerning the Doors and the Unlocking
V. Concerning Zin
VI. Concerning the Methods of Departure
VII. Concerning What Has Been Discovered in Zin
I. Concerning the Great Key
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Book of the Key
According to the Arab, “To Enter Zin One need only Will It on the Edge of Sleep.” However, he also
states that a glyph that he calls the Great Key may be used as it “will Help the Journey to Zin If the
Doors are Unlocked with It Silver.” Unfortunately, he gives no clue as to the use of the glyph, neither
does he give us a clue about the nature of the doors to be unlocked or how the journey will be aided -
Will it be quickened? For willing it on the edge of sleep is slow and can take many nights to achieve
success. Will it be safer? For many a man has died screaming in his sleep as the ghasts of Zin chew at his
dream-flesh. Will it be held in the mind? For many an experience in Zin is shuttered by the mind in order
that one's sanity be preserved.
It has been proven that it shall do all three if it is used in the correct manner - if it is not then you will
find yourself failing to enter Zin, or else with a false confidence that will surely lead you to your death.
First we shall examine the Great Key and it shall be shown that the Arab fashioned it that it shall aid and
protect the magician. Note first that at the top of the key is the Elder Sign, which most evil creatures hold
a fear of and that fear is greatest in the ghasts of Zin, for in their darkness they wait and think about
bygone times when the chaos of the Old Creatures was the supreme Power. They look to Nu’ak-Batur,
their dark Lord and remember those antediluvian times and then they remember the Elder Sign, the great
sign of warding which seals Zin’s vaults. Should the ghasts come to you then you shall show them the
Elder Sign and they will remember and turn away.
Now you shall look at the cross bar on the key - the four elements - the symbol of manifestation. In
travelling through Zin, being between the waking and dreaming worlds, you shall be the fifth element
and so should carry the representation of the other elements with you to maintain the balance that would
otherwise endanger your mind.
Finally the bottom of the key, which has been fashioned by the Arab so that it shall fit the Doors of
which he has spoken of.
II. Concerning the Doors
The Arab speaks of Doors that shall be opened with The Key. To understand the Doors we must
understand the nature of Zin. Zin lies in the Dreamlands, beneath an ancient and nameless city inhabited
by fearsome giants who also remember the times of the Old Creatures, but recall the Elder Sign not. The
gate that lies in the city, which leads to Zin, has long been sealed and cannot be undone, though it is not
known who did this. Therefore it is not possible to enter Zin through the Dreamlands - even if it were, it
would be very dangerous, for the beasts of the city without name know no compassion. Another way to
enter Zin must be found and was indeed found by the Arab.
The Doors are an alternative path to the Dreamlands, the other path being the seven-hundred steps to the
Gate of Deeper Slumber. The amount of Doors which shall be passed through is not fixed, but you shall
keep travelling until the darkness of Zin does manifest itself, which may be after as few as two Doors or
as many as eight Doors. Whilst speaking of the Doors I shall explain that it has been found that the Doors
can take the magician anywhere he wishes in the Dreamlands, should he posses the correct key.
III. Concerning the Construction Of The Key
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It was written that the Great Key “will Help the Journey to Zin If the Doors are Unlocked with It Silver.”
The final word is the clue to the construction. In order that one should reach Zin, the Great Key shall be
created Silver in colour. If the Key is created in a different colour then the results will be quite different -
who could forget the terrible fate of he who used the golden key? But it must be asked, how does one
create the Great Silver Key, or the Key To Zin?
Firstly we shall look at the Key’s composition. The Key shall be composed of Silver, the metal of the
Moon. It shall shine as such in the darkness of Zin and aid in your protection, for the ghasts fear light as
well as the Elder Sign. Now we shall discuss the creation of the Key To Zin. The magician shall lie in a
comfortable place, his robes loose and an appropriate incense shall burn. He shall lie and relax that the
body becomes heavy and the mind becomes clear. He shall see darkness. In the darkness, he shall form
the shape of the Great Key, having committed it’s form to memory. Then he shall see the rays of the
Moon being cast its light upon the Key, gradually turning it Silver. Now that the Key has been created
you shall start opening the Doors that shall take you to Zin.
IV. Concerning the Doors and the Unlocking
Once the Key has been created, behind it shall be made a Door. The structure of the Door matters not,
only that it shall be large enough for a man to pass through. The Key shall be placed upon the door and
held in front of it until the Door opens. Then you shall pass through. Should you pass through to be
before another Door, then you shall take the Key and unlock it in the way which I have told of and pass
through it again. You shall keep passing through these Doors
V. Concerning Zin
In Zin, you shall have the Key to light your way and as a defence against the ghasts that dwell there. The
ghasts shall always be near - they shall be in the shadows of Zin’s colossal halls, they shall be behind you
in Zin’s tight crawls - you shall never escape them until you have left the place. Zin is a great labyrinth,
full of terror and also full of wonder, many things can be found in Zin’s ruined vaults. It has been written
by the Arab that “the slumbering wills of the inhabitants do create Zin”, this is to say that whatever you
seek in Zin, you shall find if your will to find it is great enough. Upon entering the great halls of Zin you
shall be in the centre of the structure, which extends in all directions until the bounds of infinity are met
and passed. Then you shall be able to explore Zin and to go where you must. If you should seek
something specific then you shall go and find it, hidden in the darkest areas of Zin are wonderful things -
beautiful fountains in dusty ruins, many old and forgotten books left to moulder and gates to places to
terrible to contemplate or too beautiful to behold. If you should find yourself in fear, lost or in trouble
then I advise that you shall use haste in leaving Zin as quickly as possible before you endanger yourself.
The dangers of Zin cannot be stressed enough.
VI. Concerning the Methods of Departure
In order that you shall depart from Zin and close the gates it is important that you leave as I set down. In
your half dreaming state, many gates are open to Zin, through which terrible things may come. You
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Book of the Key
should once more take the key and you should let the key’s colour radiate and glow with more and more
intensity, until naught can be seen but one colour. Then the colour shall fade away and you shall be free
to return to your own sphere of living. If you feel that some of Zin’s denizens may have passed through
the dreaming gate, then make no hesitation in banishing them with all of your might.
VII. Concerning What Has Been Discovered in Zin
In this final chapter I shall tell of what has been discovered and how things shall be discovered. As was
stated in part V, Concerning Zin, you need only will to find discover things in Zin. But, what must be
willed for? Immaterial things must only be sought, things such as knowledge and power and not items
such as gold and silver. But how shall these things be found? You shall wander Zin's lofty halls and you
shall be seeking what you desire. Eventually, you shall find it, unless the ghasts do prevent you. When
you find it do not be surprised, but take a look at the place you have found. Whilst searching for a way to
power I came upon a ruined throne room. The huge, toppled statue of a king of old lay in the centre.
Whatever had caused it to topple had also caused the head to split from the statue, the head now faced the
wall. This was a revelation associated with my will for power. On another occasion when I sought after
knowledge of the universe I found myself crawling in a tight maze. I soon realised that I was lost. The
realisation that I was lost allowed me to find a way out, which led to a long tunnel. On each side of the
tunnel were dark holes, gates to other places. This was the Great Hall of Zin, a place that I can now enter
by a will to find the Great Hall. Each of the black gates will reveal a vision to the magician, which may
be beautiful or horrific. So you shall walk the Vaults of Zin, seeking what you will, but you must always
remember that it is very dangerous and you should keep the key with you at all times to turn the ghasts
should they approach.
Yogg-Sothothe Neblod Zin
Frater Kaymog Azrhm
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Book of the Key
THE GREAT KEY
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