Patch.txt

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  Diablo II Version History
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- Patch 1.12
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     Downloadable Installer Support

- If all required Diablo 2 '.MPQ' files are installed on the
  hard drive, the game will no longer require the CD to play. 

   For users that originally performed a 'Full Installation' 
   and wish to run without the CD, all '.MPQ' files should 
   be copied from the Diablo 2 CDs to the Diablo 2 directory.  
   Most users will only need to copy D2Music.mpq from the 
   Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of 
   Destruction CD.  Mac users will need to copy these music 
   files and rename them to 'Diablo II Music' and 
   'Diablo II Expansion Music' respectively. 

   Anyone who did not perform a 'Full Installation' will need
   to re-install from CD again to ultimately play without the CD.  
   In this case, a 'Full Installation' is required, followed by file 
   copy step noted above. 
 
     Bug Fixes

- Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac.

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- Patch 1.11b
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FIXES:
- Fixed a bug that could cause a crash when you return to chat after
  playing a game on Battle.net.
- Fixed a bug that could cause a crash when the runeword "Peace" was
  equipped on a hireling.

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- Patch 1.11
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     A new Mystery has been revealed!

- Players of Hell Difficulty Realm games are hereby warned once again, 
  that a series of new and challenging tests await you! The answer lies
  within Diablo's Bosses, which span across the world from the Den of Evil 
  to the Throne of Destruction...


     New Items

- Added 10 New Runewords.
- Added new Unique Items that will drop from Special Bosses.


     Hireling Enhancements

- Players can purchase hirelings that are within 1-5 levels below their
  own level.  
- The rate at which hirelings gain experience has been increased.  They 
  should now stay closer to the player's level.


     Major Bugs

- Creating a town portal when corpses or other objects entirely fill the
  area where the portal will appear in town will no longer crash the game.
- Skills obtained from runewords created while the item is equipped will
  no longer disconnect you from Battle.net when chosen.
- Barbarians will no longer become stuck when using Whirlwind right after
  Inferno from the unique item Balrog Blade Flamebellow.
- German, Spanish, and Polish users will no longer crash when the mouse
  cursor moves over an item that grants an Aura while equipped.
- The game will no longer crash when selecting a skill granted by a weapon
  at the same time as switching weapons with the W key.
- Dying or being requested to trade while changing the key configuration
  will no longer cause you to get stuck.
- The "Missile Firing too far" assertion error has been corrected.
- Attempting to sell a Horadric Cube or a quest item to an NPC by holding
  Control while clicking will no longer disconnect you from Battle.net.


     Minor Bugs

- Running the game with -install no longer causes the game to be installed
  as a Windows Service.  -install is now ignored.
- Sometimes the seals in Diablo's lair would not activate.  This has been
  corrected.
- Character expiration messages have been updated to reflect the
  expiration policy implemented in patch 1.10.
- Unidentified items sometimes caused other set items to display green for
  items the player does not have.  This has been corrected.
- The German mouseover text for the Ist rune has been corrected.
- Account recovery is now allowed for existing accounts whose name is only
  one or two characters.
- When leaving a game on Battle.net, you will now be brought back to the
  channel in which you were previously.
- Transmuting an ethereal item now retains the ethereal stats bonuses.
- In Japanese Lord of Destruction, items that add to all Assassin skills
  incorrectly stated in their mouseover text that they added to all Druid
  skills.  This has been corrected.
- Battle.net messages for non-English versions have been corrected.


     Fixed Game Exploits

- It is no longer possible to bypass the 10-second hostility timer by
  activating a waypoint at the same time as declaring hostility.
- Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven
  die nearby.
- Necromancers with Trang-Oul's Set equipped could sometimes become
  invincible to attack.  This has been corrected.
- Blessed Hammer no longer remains active while in town, preventing
  players from subsequently declaring hostility and having the hammers hit
  other players for damage.
- Set items retained their multi-piece bonuses after the player died, even
  though they were removed.  This has been corrected.
- Items with skill-charging effects will no longer give synergy bonuses to
  skills when equipped on a character without those skills.
- Pasting from the Clipboard no longer allows the creation of characters
  with more than one dash or underscore in their name.

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- Patch 1.10
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     Mysterious World-event 

- Players of Hell difficulty Realm games are hereby warned that a new,
  challenging world-event has been added to Diablo II version 1.10.
  Players of Hardcore characters should be even more wary when
  encountering Superunique monsters during an active world event. Be
  prepared to execute a hasty Save and Exit, if your situation seems too
  dangerous.


     Fundamental architecture changes/improvements

- The skill and monster systems are now completely data-driven. Skill
  balancing is simpler and quicker.  Monster control/populating/creation
  is simpler. Although done for our needs, mod-makers should like these
  changes, too. A major result is that nearly any skill can be used by any
  character class.
- A skill now may have synergy Bonuses (similar to masteries) applied by
  putting points into other skills.
- The player stats and inventory system has been completely redone to
  run more efficiently, improving server performance and stability.
- The collision detection system has been sped up significantly. Again,
  improving server performance.


     Specific changes/improvements

- Increased difficulty for high-level players to reduce future
  exploitation of the game system.
- Made monsters tougher
- Beefed up monster difficulty in Act V, Nightmare, and Hell
  difficulties. This was accomplished by improving monster stats (hp, ac,
  etc.) and by boosting their AI/behavior in NM and Hell difficulties
  (that is, by making decisions more often and by simply moving faster).
  In Nightmare and Hell difficulties monster damages have generally been
  increased -- dramatically in some cases.
- Reduced the effectiveness of Experience runs, power-leveling, and
  leeching.
- Added randomized (especially ranged-attack) monsters to Nightmare and
  Hell Act V - e.g., Burning Dead, Imps, etc.
- Increased the Experience attached to most Act V monsters in Normal,
  Nightmare, & Hell difficulties.
- Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell
  difficulties.
- Increased the rate of occurrence of Unique monsters in Hell
  difficulty.
- Reduced the party member Experience sharing to 0 beyond a maximum
  distance of about 2 screens from the monster death. This prevents
  low-level characters from joining a party and then staying completely
  out of harm's way while still getting Experience.
- Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69:
  100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately
  exponential decaying)
- Encouraged players to play in more of the Diablo II
  areas/locations/levels.
- Reduced drops from the most-run SuperUnique monsters, ThreshSocket and
  Pindleskin.
- Cut Experience and reduced drops in the Cow level.
- Randomized the monster populations more thoroughly throughout Act V in
  Nightmare and Hell difficulties, including the addition of 'guest
  monsters' from other Acts.
- Increased the number of Unique monsters in each area and difficulty.

    
    Improved various Items

- Improved the attributes for newly-dropped Rare Armor, Helms, and most
  Weapons.
- Added over 100 new Unique Items, of which 29 can be found only in
  Ladder games.



    Revised Skill balance for all Player Character classes


    Amazon Javelin and Spear Skills

- Jab - Increased Attack Rating.
- Power Strike - Increased Attack Rating and Damage done to targets.
  Added skill synergy bonuses.
- Poison Javelin - Increased the total amount of Poison Damage and
  Duration. Added skill synergy bonuses.
- Impale - Increased Attack Rating. Increased Damage.
- Lightning Bolt - Increased Lightning Damage. Added skill synergy
  bonuses.
- Charged Strike - Increased the number of Charged Bolts released.
  Reduced average Lightning Damage. Added skill synergy bonuses.
- Plague Javelin - Added an Attack Rating bonus. Increased Poison
  Damage.  Increased Poison Duration. Lowered Mana cost per level of
  skill. Added skill synergy bonuses.
- Lightning Strike - Reduced the average Lightning Damage. Added skill
  synergy bonuses.
- Lightning Fury - Rebalan...
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