XNA 3.0 Game Programming Recipes.pdf

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XNA 3.0 Game
Programming Recipes
A Problem-Solution Approach
Riemer Grootjans
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XNA 3.0 Game Programming Recipes: A Problem-Solution Approach
Copyright © 2009 by Riemer Grootjans
All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means,
electronic or mechanical, including photocopying, recording, or by any information storage or retrieval
system, without the prior written permission of the copyright owner and the publisher.
ISBN-13 (pbk): 978-1-4302-1855-5
ISBN-13 (electronic): 978-1-4302-1856-2
Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1
Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence
of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark
owner, with no intention of infringement of the trademark.
Lead Editor: Ewan Buckingham
Development Editor: Joohn Choe
Technical Reviewer: Fabio Claudio Ferracchiati
Editorial Board: Clay Andres, Steve Anglin, Mark Beckner, Ewan Buckingham, Tony Campbell,
Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper,
Frank Pohlmann, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh
Project Manager: Richard Dal Porto
Copy Editors: Heather Lang, Kim Wimpsett
Associate Production Director: Kari Brooks-Copony
Production Editor: Elizabeth Berry
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To Elisa, the most lovely woman I know.
Without your love and support, this would not have been possible.
To my parents and brothers, for giving me each and every opportunity.
To my friends and coworkers, for their support and laughs.
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Contents at a Glance
About the Author .................................................................xxiii
About the Technical Reviewer ..................................................... xxv
Acknowledgments ...............................................................xxvii
Introduction .....................................................................xxix
CHAPTER 1
Getting Started with XNA 3.0 .....................................1
CHAPTER 2
Setting Up Different Camera Modes in Your 3D World ............29
CHAPTER 3
Working with 2D Images/Textures in XNA 3.0 ...................173
CHAPTER 4
Working with Models ..........................................281
CHAPTER 5
Getting the Most Out of Vertices ................................393
CHAPTER 6
Adding Light to Your Scene in XNA 3.0 .........................521
CHAPTER 7
Adding Sounds to Your XNA 3.0 Project .........................583
CHAPTER 8
Networking in XNA 3.0 ........................................599
INDEX .......................................................................631
v
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