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Time Lord
DOCTOR WHO — TIME LORD
TIME LORD
Ian Marsh and Peter Darvill-Evans
For Janet and Cherril
Previously published in Great Britain in 1991 by
Doctor Who Books, an imprint of Virgin Publishing (ISBN 0426 203623)
This edition published electronically as freeware in 1996 by
Ian Marsh, 113 Aslett Street, Wandsworth, London SW18 2BG
E-mail: orun@cygnet.co.uk
Ian Marsh and Peter Darvill-Evans 1991, 1996
Doctor Who series copyright
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British Broadcasting Corporation 1963,1996
This work may be printed free of charge for personal use only. Commercial use is
expressly forbidden without the consent and written agreement of the authors
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Copyright
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DOCTOR WHO — TIME LORD
CONTENTS
INTRODUCTION
1
PART ONE — DOCTOR WHO: A LEGEND IN ITS OWN PRIMETIME
The DOCTOR WHO story
3
The DOCTOR WHO universe
7
The Necromancers: a DOCTOR WHO short story
9
PART TWO — ROLE-PLAYING: WHAT IT IS AND HOW TO DO IT
A brief history of role-playing
22
Key concepts in role-playing
24
Switchback: a solo DOCTOR WHO adventure
27
PART THREE — HOW TO ROLE-PLAY A DOCTOR WHO ADVENTURE
Basic concepts
33
Abilities
37
Combat
48
Weapons
53
Death and injury
58
Recovery
59
Poison
61
Falls
62
Suffocation and drowning
63
PART FOUR — THE CAST OF THOUSANDS
Who is the Doctor?
65
Companions
71
Aliens
88
Villains
106
Transport
112
Time Lords and time travel
114
A 500-year diary
118
PART FIVE — THE NEVER-ENDING SCRIPT
How to be a referee
123
How to invent adventures
136
The Curse of the Cyclops: a ready-made adventure
140
APPENDICES
Creating characters
152
Safe combat
154
Designer’s notes
156
Advanced character creation
159
Character sheet
163
ii
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DOCTOR WHO — TIME LORD
INTRODUCTION
TIME LORD is an unusual book. It is neither a story nor a game: it contains all the rules and information that you
need to invent your own DOCTOR WHO stories and to take part in games based on them.
Taking part in a story is known as role-playing and by using TIME LORD, you and your friends can play the
roles of the Doctor, his companions and his enemies. You can travel through time and space and face deadly
dangers on alien worlds without leaving your living room. You don’t even have to wear outlandish costumes —
although you can if you want to! All you need is this book, some pencil and paper, at least two ordinary six-sided
dice, a group of friends and a fertile imagination.
If you want to know more about DOCTOR WHO, read Part One of this book. It contains a brief history of the
television series, an explanation of the most important concepts and a short story to give the flavour of a DOCTOR
WHO adventure. If you are familiar with DOCTOR WHO, you can skip Part One.
If you want to know more about role-playing games, read Part Two of this book. It contains an introduction to
the idea of role-playing, an explanation of the most important concepts, and a short solo game to give you some
idea of what it is like to play a simple role-playing game. If you are familiar with role-playing games, you can skip
Part Two.
Part Three is the heart of TIME LORD: it contains all the rules that allow you to take part in a game based on a
DOCTOR WHO story. Part Four is the main reference section and will be invaluable both for playing a role in a
game and for creating new adventures.
In Part Five there is a ready-made adventure for you and your friends to play. This part also explains how to
invent new stories to continue your adventures in time and space.
TERMINOLOGY
Some technical terms are inevitable in a book of this nature. They will be kept to a minimum, however, and will be
fully explained when first mentioned. The following terms will be used throughout TIME LORD to avoid confusion.
DOCTOR WHO (the BBC television programme and the universe in which it is set) and TIME LORD (this
book) will always spelled in capital letters. And what is a Time Lord? A Time Lord is a member of the ruling elite
on the planet Gallifrey. The Doctor, the main character in DOCTOR WHO, is a Time Lord.
Titles of books and television stories will be written in italics. For instance:
INTRODUCTION TO THE 1996 EDITION
TIME LORD and DOCTOR WHO have had one thing in common over the past few years: both have been
unavailable to fans. Behind the scenes, however, work has been progressing on new versions of both. The wider
availability of the Internet and its suitability for electronic publishing has made it possible for some time to put
TIME LORD on the World Wide Web. What has been lacking is a number of files from the original typescript —
files that over the past few months I have been rekeying.
During that time, Peter and I have arranged to have the rights to TIME LORD reverted to the authors; Peter
has also very kindly allowed me to go ahead on my own and republish the book electronically so that it once
again becomes available to fans of DOCTOR WHO and gamers alike. What appears here is substantially the
same as the original work. The Templar Throne, however, is no longer included, and an adventure I originally
wrote for Marvel’s Doctor Who Magazine — The Curse of the Cyclops — takes its place. While The Templar
Throne is an excellent adventure, it is a little too complicated for a first game. There is now also a full character
generation system for human companions, which joins the appendices at the back of the book.
A few words of caution: the files that comprise this edition are based on the pre-edited version of the game, so
there may be a few differences. If anyone spots them, it would be greatly appreciated if they could point them out.
I intend to release this version of the game in several forms. The first is rather exclusive: Postscript files that
can just be printed out. More ambitiously I hope to release a version that can be read on a Web browser in small
chunks, which should make accessing particular points far easier. I also intend to put out Ascii, Word and
WordPerfect versions, but all this will take time. Be patient.
Ian Marsh
Wandsworth, London, June 1996
E-mail: orun@cygnet.co.uk
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Doctor Who — Survival by Rona
Munro is the novel based on the DOCTOR WHO story Survivalthat was broadcast in 1989.
Now, if you’re ready to dematerialize, we’ll take off into time and space.
Ian Marsh and Peter Darvill-Evans
April 1991
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DOCTOR WHO — TIME LORD
PART ONE
DOCTOR WHO:
A Legend In Its
Own Primetime
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DOCTOR WHO — TIME LORD
THE DOCTOR WHO STORY
The British Broadcasting Corporation’s DOCTOR WHO is the world’s longest-running science fiction television
programme. An Unearthly Child, the first episode of the first DOCTOR WHO story, was broadcast on Saturday 23
November, 1963, the day after John Kennedy was assassinated in Dallas.
As viewers huddled round their living room fires on that cold, grey and typically British autumn evening and
peered at the flickering black-and-white images on valve-powered television sets, they had no idea that they were
watching the beginning of a legend. Yet they knew they were seeing something special.
They were introduced to Susan Foreman, a schoolgirl who claimed to live in a police telephone box in a junk-
yard, and her grandfather, an irascible old man known as the Doctor. They were amazed to find that the police
telephone box was larger inside than it was outside and that it was in fact a TARDIS — ‘It stands for time and rel-
ative dimension in space,’ explained Susan — a spaceship capable of travelling in time.
Sydney Newman, head of drama at the BBC, had envisaged DOCTOR WHO as an educational series for chil-
dren. The Doctor would hop back and forth through time, making history exciting and accessible for a young audi-
ence. From the very first episode, however, science fiction ideas began to creep in, and in the second story the
Doctor took his ship to the faraway planet of Skaro where he came up against the Daleks.
The viewing figures made it clear that the right mixture of ingredients had been found: the wonderful, infinitely
flexible TARDIS, the strong characterizations of the leading players, science fiction themes and terrifying monsters.
In the three decades that have elapsed since that memorable November evening, the Doctor has taken his
TARDIS into more than a hundred and fifty adventures. Seven different actors have portrayed the Doctor, each of
them adding something to the Time Lord’s complex personality. Scores of companions, most of them young
Earthlings, have been temporary time-travellers with the Doctor.
Daleks and Cybermen, the Master and the Rani — old enemies that the Doctor has fought again and again all
over the universe — have become almost as well known as the Doctor himself. And something of the Doctor’s
origins on Gallifrey, the home planet of the Time Lords, has been revealed. The characters and monsters from
DOCTOR WHO are now household names in Britain, but they are not unknown in other countries: the BBC has
sold DOCTOR WHO to television stations in sixty nations all round the world. The wealth of information that has
been generated during almost thirty years of DOCTOR WHO stories provides a comprehensive background
against which new adventures can be set. Details of the DOCTOR WHO universe will be found in Part Four of
this book, but here is a brief history of the programme to provide a context for later references.
1963
William Hartnell played the first Doctor as an old man: eccentric, forgetful and bad-tempered, but also erratically
brilliant, kind-hearted and iron-willed. He met the Daleks, the first of the many terrifying and megalomaniac races
of monsters that were to cross his path again and again, but half of the First Doctor’s adventures were set in
Earth’s history. The programme revealed that the Doctor had ‘borrowed’ his TARDIS, that he had little idea of
how to navigate it and that it was defective anyway.
1966
At the end of The Tenth Planet, the story that introduced the Cybermen, the Doctor collapsed on the floor of his
TARDIS and his appearance began to change. The DOCTOR WHO producer, faced with the problem that his
leading actor had to retire from the programme, invented a crucial element of the Doctor’s make-up: he can
regenerate his body when it wears out, allowing a new actor to take on the role. Patrick Troughton inherited the
TARDIS, and portrayed the Doctor as a cosmic hobo, an untidy and deceptively simple clown.
1969
During two and a half years, Patrick Troughton’s Doctor met for the first time the Yeti and the Ice Warriors, and
had several confrontations with his old enemies, the Daleks and the Cybermen. In the last of the second Doctor’s
adventures, The War Games, it was revealed that the Doctor was a Time Lord, a runaway from a civilization that
had the power to control time and space and which has a strict policy of non-intervention in the universe — a policy
that the Doctor abhors.
1970
After a gap of six months — an unprecedented break in the hitherto weekly output which suggested that the pro-
gramme’s future had been in doubt — DOCTOR WHO returned. The programme was now made in large, modern
studios at the BBC’s new Television Centre. Directors were able to call on a range of special effects and do a
certain amount of outdoor shooting. Most important of all, the programme was shot and broadcast in colour. Jon
Pertwee, in the role of the Doctor, was dashing and debonair, with a succession of glamorous female companions
and a penchant for gadgets and fast cars.
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