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A complete illustrated Guide to the PC Hardware
A complete illustrated Guide to the PC Hardware
Click & Learn. Contents. WWW.MKDATA.DK
Now 205 pages of course material for self study or remote instruction. It would be to your advantage to print
these pages. Click on the right hand frame, before you enter the print command. Welcome to the Click & Learn
course. Used by schools teaching IT. Designed in several modules, some of which are sub divided, to facilitate
reading. Please remember the guest book.
0. About Michael Karbo and his books. Publishers
(English language) wanted! Please read:
4. About drives and other storage media:
Module 4a. Drives (4 pages)
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Module 4b. Hard disks (9 pages)
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News - about Click & Learn progress
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Module 4c . Optic storage media (7
pages)
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Aabenraa - where I live.
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Module 4d . MO and ZIP drives (2 pages)
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Search inside Click & Learn
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Module 4e . Tape streamers (2 pages)
1. About PC data:
Module 1a . About data (6 pages)
5. About expansion cards and interfaces:
Module 5a . Adapters and expansion
cards (16 pages)
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Module 1b. Character tables (8 pages)
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Module 5b . About interfaces: EIDE,
Ultra DMA and AGP (5 pages)
2. The PC system board. About busses, chip sets, RAM,
etc.:
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Module 5c . SCSI, FireWire and USB (8
pages)
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Module 2a. Introduction to the PC (11 pages)
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Module 2b. Boot process, system bus (6 pages)
6. About operating and file systems:
Module 6a . File systems (18 pages)
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Module 2c. I/O busses, ISA bus (7 pages)
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Module 2d. Chip sets (6 pages)
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Module 6b . Running and maintaining
Windows 95 (4 pages)
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Module 2e . RAM (6 pages)
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Module 6c . Relationship between
operating system and hardware (BIOS,
driver programs, etc. 10 pages)
3. About CPU's:
Module 3a . CPU (6 pages)
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7. Graphics:
Module 7a . 16 pages about the screen
(pixels, resolutions, colors depth,
refresh-rates).
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Module 3b . CPU improvements (6 pages)
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Module 3c . CPU 5th & 6th generation (15
pages)
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Module 7b . The monitor and the
graphics card. (12 pages)
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Module 3d . Over clocking the CPU's (9 pages)
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Module 7c . About sound (9 pages)
Miscellaneous
Links to other web sites.
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A complete illustrated Guide to the PC Hardware
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Please sign the guest book.
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See the guest book
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Or give your comments directly to:
Last revised: 7 Jun 1998. Copyright (c) 1996, 1997, 1998 by Michael B. Karbo . WWW.MKDATA.DK.
Click & Learn visited
times since 10Dec96. English translation by Erik Karoll .
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Click & Learn. Module 1a. About data.
Click & Learn . Module 1a. WWW.MKDATA.DK
About data
Our PC's are data processors. PC's function is simple: to process data, and the processing is done electronically inside
the CPU and between the other components. That sounds simple, but what are data, and how are they processed
electronically in a PC? That is the subject of these pages.
Analog data
The signals, which we send each other to communicate, are data. Our daily data have many forms: sound, letters,
numbers, and other characters (handwritten or printed), photos, graphics, film. All these data are in their nature analog ,
which means that they are varied in their type. In this form, they are unusable in a PC. The PC can only process
concise, simple data formats. Such data can be processed very effectively.
Digital data
The PC is an electric unit. Therefore, it can only deal with data, which are associated with electricity. That is
accomplished using electric switches, which are either off or on. You can compare with regular household switches. If
the switch if off, the PC reads numeral 0. If it is on, it is read as numeral one. See the illustration below:
With our electric switches, we can write 0 or 1. We can now start our data processing!
The PC is filled with these switches (in the form of transistors). There are literally millions of those in the electronic
components. Each represents either a 0 or a 1, so we can process data with millions of 0's and 1's.
Bits
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Click & Learn. Module 1a. About data.
Each 0 or 1 is called a bit . Bit is an abbreviation of the expression BI nary digi T . It is called binary, since it is derived from
the binary number system:
0
1 bit
1
1 bit
0110
4 bit
01101011
8 bit
The binary number system
The binary number system is made up of digits, just like our common decimal system (10 digit system). But, while the
decimal system uses digits 0 through 9, the binary system only uses digits 0 and 1.
If you are interested in understanding the binary number system, then here is a brief course. Try if you can follow the
system. See how numbers are constructed in the binary system, using only 0's and 1's:
Numbers, as known in the
decimal-system
Same numbers in binary
system
0
0
1
1
2
10
3
11
4
100
5
101
6
110
7
111
8
1000
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Click & Learn. Module 1a. About data.
Digital data
We have seen that the PC appears capable of handling data, if it can receive them as 0's and 1's. This data format is
called digital. If we can translate our daily data from their analog format to digital format, they will appear as chains of 0's
and 1's, then the PC can handle them.
So, we must be able to digitize our data. Pour text, sounds, and pictures into a funnel, from where they emerge as 0's
and 1's:
Let us see how this can be accomplished .
Bytes
The most basic data processing is word processing. Let us use that as an example. When we do word processing, we
work at a keyboard similar to a typewriter. There are 101 keys, where we find the entire alphabet A, B, C, etc. We also
find the digits from 0 to 9 and all the other characters we need:,.-;():_?!"#*%&etc..
All these characters must be digitized. They must be expressed in 0's and 1's. Bits are organized in groups of 8. A group
of 8 bits is called a byte.
8 bits = 1 byte, that is the system. Then, what can we do with bytes? First, let us see how many different bytes we can
construct. A byte is an 8 digit number. We link 0's and 1's in a pattern. How many different ones can we make? Here is
one: 01110101, and here is another: 10010101.
We can calculate that you can make 2 x 2 x 2 x 2 x 2 x 2 x 2 x 2 different patterns, since each of the 8 bits can have 2
values.
2 8 (two in the power of eight) is 256. Then there are 256 different bytes!
Character
Bit pattern
Byte
number
Character
Bit pattern
Byte
number
A
01000001
65
¼
10111100
188
B
01000010
66
.
00101110
46
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Now we assign a byte to each letter and other characters. And since we have 256 patterns to choose from, there is
plenty of room for all. Here you see some examples of the "translation:"
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