change.txt

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2001/07/05

  code added	245(thanx r1),248(thanx ScottWu),60
  code fixed	18,19(thanx r1),235(thanx nez-nez)

  # support 'Jajamaru Gekimaden - Maboroshi no Kinmajou'(#18)
  # support 'Digital Devil Story - Megami Tensei 2'(#19)
  # support 'TN 95-in-1 (65-in-1)'(#60)
  # support '260-in-1'(#235)
  # support 'Yong Zhe Dou E Long - Dragon Quest 6'(#245)
  # support 'Bao Qing Tian'(#248)

  notice:
  please change iNES header $4(rom size)'s value to $00 in '260-in-1'(#235)

2001/06/24

  code fixed	PPU,4,45

  # support 'Dai2Ji - Super Robot Taisen'(#4) (thanx r1)
  # fix VROM bankswitch problem for #45 games.
  # support 'Gradius AC 2000 (Hack)' (patch on sprite 0 hit flag)

2001/06/18

  code fixed	PPU,1,4,6,13,19,85,96,119(VRAM BankSwitch),45

  # support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45)
  # support state save for :
  #   * games using bankswitched patterntable vram (e.g. Tenchi wo Kurau 2)
  #   * games using over 8KB patterntable vram (e.g. Oeka Kids)

2001/06/17

  # fast disk access (skip frames while disk is accessed)
  # support auto palette change for 'VS Freedom Force'(thanx Screw)
  # support 'Famicom Top Management'(#1)

2001/05/01
  code fixed	5(thanx Norix)
  SNSS support	1,5,6,13,41,42,43,51,57,83,96,105,117,160,182,189,226,230,232,
              	234,236,243,255

  # support 'Just Breed'(#5)
  # support Software Reset(thanx r1)

2001/04/29
  code added	57,58
  code fixed	20(thanx GIGO)
  code tested	20

  # support 'VS Freedom Force'
  # fix FDS reg $4032

  i'd moved to Yamanashi to start job in robotics company last month.
  im too busy to update frequentry...

2001/03/23
  code fixed	20
  tested	20

  # support 'Madou Senki - Deep Dungeon'
  # support 'Fuuun Shourinken - Ankoku no Maou'
  # support 'Michael no English Dai Bouken'
  # support 'Titanic Mystery - Ao no Senritsu'
  # (fix FDS $4032 reg.)

2001/03/22
  code fixed	20
  tested	20

  # support 'VS Super Skater (Bootleg)'
  # support 'Yuushi no Monshou (Deep Dungeon)'.

  # change disk save file format (same as fds format / can load old files).
  # change disk state save file format (can not load old files).
  # calcurate number of files in fds image when load.

2001/03/20
  code fixed	5,44,105(thanx Quietust)
  tested	5,44,105

  # support Nestoy's ROM database.
    put 'nesdbase.dat' to the same directory of nester.exe

  # support 'VS Battle City (Bootleg)'
  # support 'VS Excitebike (Alt)' and 'VS Pinball (Alt)'.

2001/03/16
  code added	52(thanx Quietust)
  code fixed	47,189
  tested	47,52,189

  # support 'Supare Mario Bros - Tetris - Nintendo World Cup' on #47
  # new database to switch NTSC/PAL mode.

2001/03/13
  code added	51(thanx Quietust),105,236,237
  code fixed	33(thanx NoriX)
  tested	33,51,(105),236,(237)

  # support 'Captain Saver'
  # fixed PAL emulation (screen size & clock)

2001/02/21
  code added	119(thanx Quietust),181
  code fixed	43(thanx Quietust)
  tested	43,119,181

  # fixed APU core (thanx YANO)
  # support PAL mode (partial)

2001/02/13 (test)

  # use new 6502 Core.
  # add DoPendingIRQ(), nes6502_pending_irq().
  # disenable irq pending in DoIRQ(), nes6502_irq().

2001/02/12

  # rewrite FDS Sound Core.(souce code is not availabled)
  # nester may not be freezed in fullscreen mode if you use Voodoo GAs.
  #  (may be freezed yet...especially in 240 line mode)

  # split all mapper source codes.

  i finished writing my paper about posture control of air actuator.
  now i can restart nester development.

2001/01/27
  code fixed	NSF(thanx rinao)

  # support 'Doremikko Keybord'
  # fix 'Space Shadow Gun'
  # fix NSF Player (enable all APU channel)

2001/01/23
  code fixed	20

  # support 'VS Tetris'
  # support state save for FDS games
  #  (tentative / with no assurance of format compatibility in future)

2001/01/20
  code fixed	4

  # support 'VS TKO Boxing'(thanx MAME team)
  # fix the mirroring of 'VS Hogan's Alley'

2001/01/18

  # support 'VS Duck Hunt' and 'VS Hogan's Alley'(thanx MAME team)
  # fix the palette of 'VS IceClimber' and 'VS Clu Clu Land'(thanx screw)
  # fix PPU register $2001(thanx rinao)

2001/01/11-12
  code fixed	18,33(thanx rinao)
  tested	18,33

  # support 'Ninja Jajamaru - Ginga Dai Sakusen'(#18)
  # support 'The Jetsons - Cogswell's Caper!'(#33)
  # support 'Space Shadow Gun'

2001/01/09

  # support FDS games in netplay.

2001/01/07-08

  # support network play (LAN / Internet)

2001/01/05
  code fixed	20(thanx rinao),nes_apu(thanx YANO)
  tested	20

  # support 'Pat Pat Golf'(#20)
  # fix APU core (volume/DPCM)

2001/01/03

  # support 'Data Recorder'

2001/01/02

  # support 'Datach Barcode Battler'

2000/12/31-2001/01/01

  happy new centruy!

  # support Rec/Play Movie.
  # support change sound setting (samples, triangle) (thanx YANO, Mikami Kana)

2000/12/30

  # support 'Game Genie'

2000/12/29
  code fixed	nes_apu(thanx YANO),49(thanx xodnizel),5
  tested	5,49

  # support 'Sangokushi 2'(#5)
  # support 'Super HIK 4 in 1'(#49)

2000/12/20 (2nd / test)

  # init DirectSound Primary buffer.

2000/12/20
  code fixed	20(thanx nori)
  tested	20

  # support 'Lutter'(#20)

2000/12/17-19
  code fixed	26(thanx rinao), 20
  tested	20

  # support 'Mouryou Senki Madara'(#26)
  # support 'Koneko Monogatari', 'Titanic Mystery'(#20)

2000/12/16 (2nd)
  code fixed	1,nes_fds(thanx rinao)

  # update the data-base of cycles_per_line for some FDS games.

2000/12/16
  code added	49,50
  tested	(49),50

  # support 'Super Mario Bros. 2 (Pirate)(Rev A)'(#50)

  sorry now i'm too busy to update daily...

2000/12/13
  code fixed	1,19,25,26(thanx rinao),nes_apu(thanx YANO)

2000/12/10
  code fixed	25(thanx rinao),235(thanx Quietust)
  tested	25,235

  # support 'Rolling Thunder'(#19)
  # support 'T.M.N.T.' & 'T.M.N.T.2'(#25)
  # support '150-in-1'(#235)

2000/12/08-09
  code fixed	16,17,18,19,21,22,23,24,25,26,32,33,46,48,64,65,67,68,69,73,
            	75,76,82,85,88,95(SNSS)
  code fixed	73

  # support DPCM IRQ (e.g.Romancia) (thanx Nori)
  # fix 16bit IRQ Counter of #73

2000/12/08
  code fixed	5(thanx Quietust and xodnizel),32(thanx rinao)
  tested	5,32

  # support 'Just Breed'(#5)
  # support 'Ai Sensei no Oshiete - Watashi no Hoshi'(#32/#65)

2000/12/06-07
  code fixed	5
  tested	5

  # support 'Ishin no Arashi', 'Nobunaga no Yabou - Bushou Fuuunroku'(#5)
  # support PPU BankSwitch of 'Mother'(#4) (thanx Nori)

2000/12/05 (2nd)
  code fixed	5
  tested	5

2000/12/04-05
  code fixed	25,42(thanx xodnizel),nes_fds(thanx rinao),5
  tested	5,25,42

  # support Koei's #5 games (Partial ... cant save yet)
  # support 'T.M.N.T.2'(#25)

2000/12/03 (2nd)
  code fixed	1
  tested	1

  # fix save/load datas written to disk.
  # support BankSwitch-WRAM of 'Best Play - Pro Yakyuu Special'(#1)
  # support 'Gekitou!! Stadium'(#1) (thanx rinao)

2000/12/01-03
  code fixed	88(thanx rinao),232(thanx Fx3),16
  tested	16,88,232

  # support SaveRAM of 'Dragon Ball Z - Kyoushuu! Saiya Jin'(#16)
  # support 'Devil Man'(#88)
  # support 'Quattro Games'(#232)

2000/11/30
  code added	234(thanx Quietust)
  code fixed	112(thanx ScottWu)
  tested	112,234**

2000/11/29 (2nd)

  # support 'Family Basic Key Board'(thanx rinao)

2000/11/28-29
  code fixed	nes_apu(thanx stun),235(thanx xodnizel)
  tested	235

  # change '260-in-1' and '000-in-1' in every reset.(#235)

2000/11/27
  code added	43
  code fixed	4(thanx rinao),45,71(thanx xodnizel)
  tested	4,(43),45,71

  # support 'Chou Jinrou Senki - Warwolf'(#4)
  # support '1000000-in-1'(#45)
  # change mapper number #43 to #235 assigned for '150-in-1'
  # support auto palette change for 'VS Atari RBI Baseball'(thanx Screw)
  # update the data-base of cycles_per_line.

2000/11/26 (2nd)
  code added	48(thanx xodnizel)
  code fixed	winmain(thanx Mikami Kana),nes,fds
  tested	48

  # support 'The Flintstones - The Rescue of Dino & Hoppy'(#33/#48)
  # update the data-base of cycles_per_line.
  # fix the wait routine for FDS disk change.
  # fix the support of ROM Trainer.
  # support change dropped short filename to long filename.

2000/11/26
  code fixed	nes,fds

  # support 'Silviana (Ai Ippai no Boukensha)', 'Super Load Runner'(FDS)
  # support 'VS Atari RBI Baseball'(thanx xodnizel)

2000/11/25
  code added	242(thanx Scott Wu)
  tested	242

  # support 'Arkanoid Paddle'(thanx Nori)

2000/11/24 (2nd)
  code fixed	23,25,96(thanx rinao)
  tested	96

  # support 'Oeka Kids'(#96)
  # fix 'Oeka Kids Tablet'

2000/11/23-24
  code fixed	3,4,85(thanx rinao),96(thanx Nori)
  tested	3,4,85,96*

  # update the data-base of cycles_per_line.
  # support 'Micky Mousecapade (Alt)'(#3)
  # support 'Tiny Toon Adventure 2'(#85)
  # support 'Oeka Kids'(#96) (Partial)
  # support 'Oeka Kids Tablet'
  # fix the aim point of 'Optical Gun'.

2000/11/21-22
  code fixed	180
  tested	180

  # spport automatical bank switch of Turbo File for each games.
  # support Crazy Climber controller.(thanx Takecchi)

2000/11/20

  # support 'Turbo File' (thanx Nori)
  # update the data-base of cycles_per_line for many #4 games.(thanx rinao)


2000/11/19
  code added	83(thanx mat),nes_set_cycles
  code fixed	nes_ppu(thanx rinao), nes_rom
  tested	83

  # support 'Star Force'(#0)
  # fixed support of FAM5 disk image.
  # fixed Color/Monochrome bit of PPU $2001


2000/11/17-18
  code added	nes_rom_correct,nes_set_controller,nes_set_vspalette

  # support NEZ format rom image.
  # add rom-database to correct the errors of nes header changed by nestoy.
  # put the codes about selecting expand controller to order.
  # put the codes about setting vs-unisystem palette to order.

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