2001/07/05 code added 245(thanx r1),248(thanx ScottWu),60 code fixed 18,19(thanx r1),235(thanx nez-nez) # support 'Jajamaru Gekimaden - Maboroshi no Kinmajou'(#18) # support 'Digital Devil Story - Megami Tensei 2'(#19) # support 'TN 95-in-1 (65-in-1)'(#60) # support '260-in-1'(#235) # support 'Yong Zhe Dou E Long - Dragon Quest 6'(#245) # support 'Bao Qing Tian'(#248) notice: please change iNES header $4(rom size)'s value to $00 in '260-in-1'(#235) 2001/06/24 code fixed PPU,4,45 # support 'Dai2Ji - Super Robot Taisen'(#4) (thanx r1) # fix VROM bankswitch problem for #45 games. # support 'Gradius AC 2000 (Hack)' (patch on sprite 0 hit flag) 2001/06/18 code fixed PPU,1,4,6,13,19,85,96,119(VRAM BankSwitch),45 # support 'HIK 7-in-1', 'Kunio 8-in-1', 'Super 8-in-1'(#45) # support state save for : # * games using bankswitched patterntable vram (e.g. Tenchi wo Kurau 2) # * games using over 8KB patterntable vram (e.g. Oeka Kids) 2001/06/17 # fast disk access (skip frames while disk is accessed) # support auto palette change for 'VS Freedom Force'(thanx Screw) # support 'Famicom Top Management'(#1) 2001/05/01 code fixed 5(thanx Norix) SNSS support 1,5,6,13,41,42,43,51,57,83,96,105,117,160,182,189,226,230,232, 234,236,243,255 # support 'Just Breed'(#5) # support Software Reset(thanx r1) 2001/04/29 code added 57,58 code fixed 20(thanx GIGO) code tested 20 # support 'VS Freedom Force' # fix FDS reg $4032 i'd moved to Yamanashi to start job in robotics company last month. im too busy to update frequentry... 2001/03/23 code fixed 20 tested 20 # support 'Madou Senki - Deep Dungeon' # support 'Fuuun Shourinken - Ankoku no Maou' # support 'Michael no English Dai Bouken' # support 'Titanic Mystery - Ao no Senritsu' # (fix FDS $4032 reg.) 2001/03/22 code fixed 20 tested 20 # support 'VS Super Skater (Bootleg)' # support 'Yuushi no Monshou (Deep Dungeon)'. # change disk save file format (same as fds format / can load old files). # change disk state save file format (can not load old files). # calcurate number of files in fds image when load. 2001/03/20 code fixed 5,44,105(thanx Quietust) tested 5,44,105 # support Nestoy's ROM database. put 'nesdbase.dat' to the same directory of nester.exe # support 'VS Battle City (Bootleg)' # support 'VS Excitebike (Alt)' and 'VS Pinball (Alt)'. 2001/03/16 code added 52(thanx Quietust) code fixed 47,189 tested 47,52,189 # support 'Supare Mario Bros - Tetris - Nintendo World Cup' on #47 # new database to switch NTSC/PAL mode. 2001/03/13 code added 51(thanx Quietust),105,236,237 code fixed 33(thanx NoriX) tested 33,51,(105),236,(237) # support 'Captain Saver' # fixed PAL emulation (screen size & clock) 2001/02/21 code added 119(thanx Quietust),181 code fixed 43(thanx Quietust) tested 43,119,181 # fixed APU core (thanx YANO) # support PAL mode (partial) 2001/02/13 (test) # use new 6502 Core. # add DoPendingIRQ(), nes6502_pending_irq(). # disenable irq pending in DoIRQ(), nes6502_irq(). 2001/02/12 # rewrite FDS Sound Core.(souce code is not availabled) # nester may not be freezed in fullscreen mode if you use Voodoo GAs. # (may be freezed yet...especially in 240 line mode) # split all mapper source codes. i finished writing my paper about posture control of air actuator. now i can restart nester development. 2001/01/27 code fixed NSF(thanx rinao) # support 'Doremikko Keybord' # fix 'Space Shadow Gun' # fix NSF Player (enable all APU channel) 2001/01/23 code fixed 20 # support 'VS Tetris' # support state save for FDS games # (tentative / with no assurance of format compatibility in future) 2001/01/20 code fixed 4 # support 'VS TKO Boxing'(thanx MAME team) # fix the mirroring of 'VS Hogan's Alley' 2001/01/18 # support 'VS Duck Hunt' and 'VS Hogan's Alley'(thanx MAME team) # fix the palette of 'VS IceClimber' and 'VS Clu Clu Land'(thanx screw) # fix PPU register $2001(thanx rinao) 2001/01/11-12 code fixed 18,33(thanx rinao) tested 18,33 # support 'Ninja Jajamaru - Ginga Dai Sakusen'(#18) # support 'The Jetsons - Cogswell's Caper!'(#33) # support 'Space Shadow Gun' 2001/01/09 # support FDS games in netplay. 2001/01/07-08 # support network play (LAN / Internet) 2001/01/05 code fixed 20(thanx rinao),nes_apu(thanx YANO) tested 20 # support 'Pat Pat Golf'(#20) # fix APU core (volume/DPCM) 2001/01/03 # support 'Data Recorder' 2001/01/02 # support 'Datach Barcode Battler' 2000/12/31-2001/01/01 happy new centruy! # support Rec/Play Movie. # support change sound setting (samples, triangle) (thanx YANO, Mikami Kana) 2000/12/30 # support 'Game Genie' 2000/12/29 code fixed nes_apu(thanx YANO),49(thanx xodnizel),5 tested 5,49 # support 'Sangokushi 2'(#5) # support 'Super HIK 4 in 1'(#49) 2000/12/20 (2nd / test) # init DirectSound Primary buffer. 2000/12/20 code fixed 20(thanx nori) tested 20 # support 'Lutter'(#20) 2000/12/17-19 code fixed 26(thanx rinao), 20 tested 20 # support 'Mouryou Senki Madara'(#26) # support 'Koneko Monogatari', 'Titanic Mystery'(#20) 2000/12/16 (2nd) code fixed 1,nes_fds(thanx rinao) # update the data-base of cycles_per_line for some FDS games. 2000/12/16 code added 49,50 tested (49),50 # support 'Super Mario Bros. 2 (Pirate)(Rev A)'(#50) sorry now i'm too busy to update daily... 2000/12/13 code fixed 1,19,25,26(thanx rinao),nes_apu(thanx YANO) 2000/12/10 code fixed 25(thanx rinao),235(thanx Quietust) tested 25,235 # support 'Rolling Thunder'(#19) # support 'T.M.N.T.' & 'T.M.N.T.2'(#25) # support '150-in-1'(#235) 2000/12/08-09 code fixed 16,17,18,19,21,22,23,24,25,26,32,33,46,48,64,65,67,68,69,73, 75,76,82,85,88,95(SNSS) code fixed 73 # support DPCM IRQ (e.g.Romancia) (thanx Nori) # fix 16bit IRQ Counter of #73 2000/12/08 code fixed 5(thanx Quietust and xodnizel),32(thanx rinao) tested 5,32 # support 'Just Breed'(#5) # support 'Ai Sensei no Oshiete - Watashi no Hoshi'(#32/#65) 2000/12/06-07 code fixed 5 tested 5 # support 'Ishin no Arashi', 'Nobunaga no Yabou - Bushou Fuuunroku'(#5) # support PPU BankSwitch of 'Mother'(#4) (thanx Nori) 2000/12/05 (2nd) code fixed 5 tested 5 2000/12/04-05 code fixed 25,42(thanx xodnizel),nes_fds(thanx rinao),5 tested 5,25,42 # support Koei's #5 games (Partial ... cant save yet) # support 'T.M.N.T.2'(#25) 2000/12/03 (2nd) code fixed 1 tested 1 # fix save/load datas written to disk. # support BankSwitch-WRAM of 'Best Play - Pro Yakyuu Special'(#1) # support 'Gekitou!! Stadium'(#1) (thanx rinao) 2000/12/01-03 code fixed 88(thanx rinao),232(thanx Fx3),16 tested 16,88,232 # support SaveRAM of 'Dragon Ball Z - Kyoushuu! Saiya Jin'(#16) # support 'Devil Man'(#88) # support 'Quattro Games'(#232) 2000/11/30 code added 234(thanx Quietust) code fixed 112(thanx ScottWu) tested 112,234** 2000/11/29 (2nd) # support 'Family Basic Key Board'(thanx rinao) 2000/11/28-29 code fixed nes_apu(thanx stun),235(thanx xodnizel) tested 235 # change '260-in-1' and '000-in-1' in every reset.(#235) 2000/11/27 code added 43 code fixed 4(thanx rinao),45,71(thanx xodnizel) tested 4,(43),45,71 # support 'Chou Jinrou Senki - Warwolf'(#4) # support '1000000-in-1'(#45) # change mapper number #43 to #235 assigned for '150-in-1' # support auto palette change for 'VS Atari RBI Baseball'(thanx Screw) # update the data-base of cycles_per_line. 2000/11/26 (2nd) code added 48(thanx xodnizel) code fixed winmain(thanx Mikami Kana),nes,fds tested 48 # support 'The Flintstones - The Rescue of Dino & Hoppy'(#33/#48) # update the data-base of cycles_per_line. # fix the wait routine for FDS disk change. # fix the support of ROM Trainer. # support change dropped short filename to long filename. 2000/11/26 code fixed nes,fds # support 'Silviana (Ai Ippai no Boukensha)', 'Super Load Runner'(FDS) # support 'VS Atari RBI Baseball'(thanx xodnizel) 2000/11/25 code added 242(thanx Scott Wu) tested 242 # support 'Arkanoid Paddle'(thanx Nori) 2000/11/24 (2nd) code fixed 23,25,96(thanx rinao) tested 96 # support 'Oeka Kids'(#96) # fix 'Oeka Kids Tablet' 2000/11/23-24 code fixed 3,4,85(thanx rinao),96(thanx Nori) tested 3,4,85,96* # update the data-base of cycles_per_line. # support 'Micky Mousecapade (Alt)'(#3) # support 'Tiny Toon Adventure 2'(#85) # support 'Oeka Kids'(#96) (Partial) # support 'Oeka Kids Tablet' # fix the aim point of 'Optical Gun'. 2000/11/21-22 code fixed 180 tested 180 # spport automatical bank switch of Turbo File for each games. # support Crazy Climber controller.(thanx Takecchi) 2000/11/20 # support 'Turbo File' (thanx Nori) # update the data-base of cycles_per_line for many #4 games.(thanx rinao) 2000/11/19 code added 83(thanx mat),nes_set_cycles code fixed nes_ppu(thanx rinao), nes_rom tested 83 # support 'Star Force'(#0) # fixed support of FAM5 disk image. # fixed Color/Monochrome bit of PPU $2001 2000/11/17-18 code added nes_rom_correct,nes_set_controller,nes_set_vspalette # support NEZ format rom image. # add rom-database to correct the errors of nes header changed by nestoy. # put the codes about selecting expand controller to order. # put the codes about setting vs-unisystem palette to order. ...
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