Deadlands Lost Colony - Core.pdf

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Lost Colony
Written & Designed b
yy:
y: John R. Hopler
L Layout & Editing:
out & Editing: Shane Hensley
Fr
out & Editing:
FFr ont Co
ont Cov er Art:
er Art: Chris Appel
Interior Art: Richard “Rico” Pollard
Co
CCover Design:
er Design: Zeke Sparkes
Logos: Ron Spencer & Zeke Sparkes
Special Thanks to:
Special Thanks to: The usual suspects.
Deadlands was created by Shane Lacy Hensley
This book is dual-statted for both classic Deadlands and
Deadlands D20. See Page 192 for D20 Licensing Information
This electronic document is Copyright
Pinnacle Entertainment Group, 2004.
It may not be redistributed in print or electronically.
Pinnacle Entertainment Group, Inc.
P.O. Box 10908
Blacksburg, VA 24062–0908
Deadlands, the Weird West, the Wasted West, the Way Out
West, Dime Novel, the Great Rail Wars,
the Deadlands logos and sublogos, all named unique
characters and creatures within, and the Pinnacle logo are
Trademarks of Pinnacle Entertainment Group, Inc.
WWW.PEGINC.COM
© 2004 Pinnacle Entertainment Group, Inc.
All Rights Reserved.
Dedication: To our patient, patient fans. Thanks
for waiting. The shuttle is now ready.
Printed in the USA.
ritten & Designed b
ritten & Designed by:
y:
L La
La
F Fr
ont Co
er Art:
Interior Art:
CCo
er Design:
Logos:
Special Thanks to:
Dedication:
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Table o’ Contents
Chapter One:
Lost Colony
Hellstromme Industries
5
The Tunnel .......................... 5
The Rock Rush .............. 5
Law and Order................6
Cha-Ching!........................... 6
Anouk Treaties ............... 6
The Faraway War ......... 7
A New Treaty ................... 7
Crosstown ........................... 8
Coltrane and the
Reapers .............................. 8
Warfield .................................. 9
The Skinnies .................... 10
The Legion ......................... 10
Red River ............................. 11
Castle Rock ...................... 11
The Earth War ................ 12
The Unity ............................. 12
Uprising ................................. 14
The World Storm ........ 14
The Faraway System16
Cinder ...................................... 16
Ash.............................................. 17
Azreel ....................................... 17
Banshee ................................. 17
The Belt ................................. 17
The Reavers ....................... 17
Goliath’s Belt.................... 18
EXFOR ..................................... 19
Chanoukara ....................... 19
Base Prime ......................... 19
Johnson’s Folly .............. 19
Charon .................................... 20
New Ships .......................... 21
System T
The Wind Tunnel
Mountains .................... 32
The Cold .............................. 32
The Far South ............... 33
The Spire ............................. 33
The Tempest Ocean 33
The High Chop Sea . 33
Two: Climate & Terrain
34
The Black Valley......... 34
The Windward and
Leeward Islands..... 35
Thule ........................................ 35
he Poles ............................... 35
Ghost Rock ...................... 35
Blackliners ......................... 36
The Colonial Rangers36
Hellstromme Industries
38
Vanessa Hellstromme
39
The Lab ................................. 39
Nano-Tech .......................... 40
Mutes ....................................... 40
The Reapers ...................... 41
The UN ................................... 42
Captain Norton ............ 42
Wolverines......................... 43
The Anouks ..................... 44
Tannis ..................................... 45
Asai Clan ............................ 45
Azeel Clan ......................... 45
The Skinnies ................... 46
The Fallen .......................... 46
Temptation ........................ 47
New Hope ............................ 51
Ghost Rock City ......... 51
Seaside ................................... 51
Providence Station
(The Wheel o’ Sin) 51
New Aptitudes ............. 62
Mutes ....................................... 63
New Rules (D20).......... 73
Zero-G (D20) ..................... 73
Character Classes..... 74
New Skills ......................... 74
New Feats .......................... 75
New Character Classes
77
Colonial Ranger ...........77
Mute .......................................... 80
Spacer ..................................... 82
Marshal’s Only!
Chapter 5:
Banshee Dawn
The Dark Planet ....134
Kreech ................................ 137
The World Storm ... 138
Hellstromme
Industries ..................140
Spiritual Chop-Bots141
Spies & Saboteurs 141
Vanessa’s Plan .........142
The Tunnel ..................143
Mutes ..................................144
Tannis.................................145
Mute Modifications145
EXFOR ...............................146
The Fleet ........................146
Base Prime ................... 147
The New Legion .... 148
No-Fly Zone ................. 148
Warfield ........................... 148
Captain Norton ........149
Wolverine Armor...149
The Rangers ............... 151
Dave Ross ...................... 151
Debbi Dallas ................152
The Reapers ...............153
Coltrane ...........................153
Nicolai .................................153
The Bunker .................153
The Skinnies ..............155
Skinny Powers ..........155
The Fallen ..................... 158
The Anouks ................160
The Toxic Jungle ....160
Two .......................................160
Other Secrets ............162
Blacklining ....................164
Lithia ...................................165
Black Guns ...................166
Veteran o’ the Way
Out West .................... 168
Guardians .......................169
Guardian Prestige
Class ................................ 170
Creature Feature ...174
Index .................................... 191
Chapter 3:
Restless
Natives
Arcane Background:
Anouk Shaman 3 . 86
Anouk Warriors ........... 88
Charging Weapons ... 88
War Mounts ..................... 89
Anouk Shamans......... 89
Anouk Favors ................. 90
Anouk Feats (D20).... 95
Anouk Shaman (Class)
97
Anouk Shaman Spell
List........................................ 99
New Spells ....................... 100
Anouk Warrior (Class)
101
System Tra
rravel T
el Times
imes
Chapter 4:
Gear Up
Equipment Availability
106
Anouk Tech ..................... 108
Colonist Equipment 112
Shootin’ Irons ............... 120
Weapons ............................. 122
Armor ..................................... 122
Ground Vehicles......... 123
Spacecraft ........................ 125
D20: Shootin’ Irons . 126
D20 Grenades ................ 128
D20: Hand Weapons128
D20: Armor....................... 128
D20: Vehicles ................. 129
221
Banshee ................................ 22
One: Climate & Terrain
22
The Toxic Jungle ......... 22
Bug Farms .......................... 24
The Trail of Spears . 25
The Bunker ....................... 26
The Great Wastes and
the New Sahara ..... 26
Desert Settlements . 27
The Peacemakers ...... 28
The Warmakers ............ 29
Tornado Alley ................ 29
Snapjacks ........................... 30
The Fertile Crescent 30
The Red River
and Castle Rock .... 31
Chapter Two:
Lost Colonists
Character Types ......... 55
Zero-G ..................................... 56
Old Edges & Hindrances
58
Arcane Backgrounds58
Veteran o’ the
Wasted West ............. 58
Old Aptitudes ............... 59
New Edges......................... 60
Gone Native 2 ................ 60
Ship 5 ....................................... 61
Veteran o’ the
Way-Out West 0 ..... 61
New Hindrances.......... 62
System T
rra
el T
21
221
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Welcome to Banshee
4
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Welcome to Banshee
Welcome to Banshee
The system was named Faraway for obvious
reasons. The one habitable planet was named
Banshee because of the strong winds that
constantly howled across its surface. Those
winds are something you’ll need to get used to.
A lot of spacers find them kind of unsettling,
but after a while you’ll get used to ‘em.
Howdy, recruit. Name’s Dallas. Debbi Dallas.
Make a crack about my name and I’ll do the
same to your head. Sorry. I’m just kinda touchy
about that. Daddy was a marine and, well, he
liked the classics. What can I say?
So you’ve come down from one of the space
stations to live on Banshee. Why in Hell would
anyone want to do that? As bad as the raiders,
asteroid collisions, and explosive
decompression can be, they’re nothing
compared to what’s going on down here.
Oh, you had family down here, huh? And
you haven’t heard from them in a while. Well,
we’ll help you track ‘em, but it isn’t going to be
easy. And you’re going to need to know what’s
been going on down here since we all got
abandoned. Since we became the “Lost Colony.”
I spent some time on a space station myself,
so I know spacers have their own version of
what’s going on down here. You may have
heard some of this, but I guess I’ll start at the
beginning and give you the true version—or at
least the Ranger version—of Banshee’s history.
I’ve got this fancy “palmcorder” thingie so, I’ll
just leave it on while I fill you in. That way you
can take it with you and I won’t have to repeat
it for the next newbie. If we get lucky, I’ll even
make one of the Ranger wannabes go back
and throw some pictures in so you’ll know the
difference between a sticky bug and a skinny.
Let’s start at the beginning to make this
sucker as complete as possible.
The Tunnel
Hellstromme Industries built the Tunnel, a
giant space station that could open a rift in
space and allow ships to travel back and forth
between Earth and Banshee. Since no one
knew how Hellstromme’s portal technology
worked except for the big man himself, this
gave HI a total monopoly over travel in and out
of Faraway.
For the first few years after the planet was
discovered, most of the people traveling to
Faraway were egghead scientists and explorers
looking for adventure. Unfortunately, that soon
changed.
The Rock Rush
A geologist by the name of Hauptmann did
a survey of Earth’s ghost rock deposits and
came to the conclusion that there was less
than a 20 year supply left at the world’s
current consumption rate. Stuff hit the fan
when he published his work. Countries all over
the world started looking jealously across their
borders at their neighbors ghost rock mines. It’s
been said that money is the root of all evil, I’m
not so sure it isn’t ghost rock.
The survey didn’t affect Banshee at first. But
then in 2052, a geological team sponsored by
the European Confederation discovered the
damn stuff in Faraway. Large deposits were
found on Banshee itself and in the system’s
asteroid belt. Once the news got out, hundreds
of thousands of miners flooded through the
Tunnel looking to get rich—the Rock Rush was
on.
Hundreds of boomtowns sprang up
overnight. Along with the miners came all the
usual riffraff looking to make a buck: saloon
owners, outfitters, hookers, and professional
gamblers. It was like the Wild West with
speeder bikes and really big guns that can fire
a couple thousand rounds a minute.
Hellstromme Industries
Hellstromme Industries was always a leader
in advanced tech, so it really wasn’t much of a
surprise when Dr. Hellstromme announced
that his company was the first to build an
interstellar portal. The shocker was that one of
the first probes launched through it found a
planet with life on it—intelligent life. The next
step was to send a ship with a human crew
through and establish contact. Of course, never
being much for the social graces, the
Hellstromme Marines that made first contact
with the anouks slaughtered a few hundred of
them before they realized they were peaceful—
an omen of what was to come.
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