Star Wars in Savage Worlds 3.0.pdf
(
35 KB
)
Pobierz
Microsoft Word - Star Wars in Savage Worlds.doc
Star Wars in Savage Worlds
by Paul “
Rorschach
” Tobia
with help/comments/criticism of the
Savage_Worlds
mailing list
Version 1.2 – 1/28/03
Changelog:
1.2 – Changed racial edges to match rank requirements.
1.2 – Revised Force Powers to match TD v3 Powers format and some minor changes.
1.2 – Changed Professions to Professional Edges.
1.2 – Removed Professions that didn’t have any special abilities. (Easier to make your own
Soldier or Pilot or Diplomat or etc.)
1.2 – Minor wording changes to Saber Defense, Saber Deflect and Imp. Saber Defense.
1.2 – Changed weapon ranges to match up with TD v3 ranges.
1.2 – Changed droid write-ups to match TD v3 monster write-ups
1.1 – Changed Saber Defense to use a variant on the Vigor damage soak rules.
1.1 – Added Toughness stats for Example Droids.
1.1 – Changed Saber Deflect to a single Fighting roll to hit back.
Table of Contents
Racial Abilities ...................................................................................................................... 2
The Force ............................................................................................................................... 4
Force Powers ........................................................................................................................ 5
Professional Edges............................................................................................................... 7
Additional Edges and Hindrances ...................................................................................... 7
Equipment ............................................................................................................................. 9
Energy Shields .................................................................................................................... 10
Example Droids................................................................................................................... 11
Page 1 of 11
Star Wars in Savage Worlds
Racial Abilities
Human
•
Bonus Edge:
Gain one free edge
during character creation
Ithorian
•
Clumsy:
Character starts with d4-1
in Agility
•
Smart:
Character starts with d6 in
Smarts
•
Spirited:
Character starts with d6 in
Spirit
•
Survivalist
: +2 to all Survival rolls
Bothan
•
Agile:
Character starts with d6 in
Agility
•
Fragile:
Character starts with d4-1
in Vigor
•
Alertness
Kel
Dor
•
Agile:
Character starts with d6 in
Agility
•
Spirited:
d6 in Spirit
•
Fragile:
Character starts with d4-1
in Vigor
•
Low Light Vision
•
Methane Breather
Cerean
•
Smart:
Character starts with d6 in
Smarts
•
Spirited:
Character starts with d6 in
Spirit
•
Clumsy:
Character starts with d4-1
in Agility
•
Danger Sense
Mon
Calamari
•
Smart:
Character starts with d6 in
Smarts
•
Fragile:
Character starts with d4-1
in Vigor
•
LowLightVision
•
Amphibious
Duros
•
Agile:
Character starts with d6 in
Agility
•
Smart:
Character starts with d6 in
Smarts
•
Weak:
Character starts with d4-1 in
Strength
•
Fragile:
Character starts with d4-1
in Vigor
•
Spaceborn
Quarren
•
Vigorous:
Character starts with d6
in Vigor
•
Weak-Willed:
Character starts with
d4-1 in Spirit
•
Amphibious
Gammorean
•
Improved Strong:
Character starts
with d8 in Strength
•
Stupid:
Character starts with d4-1
in Smarts
•
Clumsy:
Character starts with d4-1
in Agility
•
Obese
Rodian
•
Agile:
Character starts with d6 in
Agility
•
Weak-Willed:
Character starts with
d4-1 in Spirit
•
Hunter:
+2 to all Tracking rolls
Page 2 of 11
Star Wars in Savage Worlds
Sullustan
•
Agile:
Character starts with d6 in
Agility
•
Fragile:
Character starts with d4-1
in Vigor
•
Darkvision
•
Climber:
+2 to all climbing rolls
Wookie
•
Improved Strong:
Character starts
with d8 in Strength
•
Clumsy:
Character starts with d4-1
in Agility
•
Weak-Willed:
Character starts with
d4-1 in Spirit
•
Berserk
(Wookie Rage)
Trandoshan
•
Strong:
Character starts with d6 in
Strength
•
Clumsy:
Character starts with d4-1
in Agility
•
Armored:
Leathery skin provides an
natural +1 Armor
•
Darkvision
Zabrak
•
Nerves of Steel
Droid
•
CPU:
Character is immune to
normal mind effects. Requires
additional programming to advance
skills.
•
Artificial Body:
Character gains +2
to all rolls to recover from shaken.
All attributes require purchased
upgraded parts and installation.
Twi'Lek
•
Smart:
Character starts with d6 in
Smarts
•
Weak-Willed:
Character starts with
d4-1 in Spirit
•
Low Light Vision
•
Combat Reflexes
Page 3 of 11
Star Wars in Savage Worlds
The Force
Arcane Background: Force Use (Spirit)
Force Use is subject to all the rules of arcane backgrounds with the following additions:
Calling on the dark side will provide a force user an additional wild die (taking the best of three
dice), but it will also give the character Dark Side Points as explained below.
Dark Side Points (DSPs) represent a force user’s reliance and use of the dark side of the force.
A character is awarded DSPs as follows:
DSPs Gained Action Taken
1
Acting selfishly or in anger; using the Force lightly for
mundane tasks
2
Obvious acts of evil; causing pain and suffering; sadism
3
Blatant acts of evil; harming or killing the innocent
+1
Calling on the Dark Side (can be cumulative with above
actions)
Whenever a character gains DSPs she must immediately make a Spirit test with each DSP
penalizing the roll by -1. Success does not change the character's Taint or DSPs as she is able
to suppress the dark urges. Failure results in the character gaining a level of taint and losing all
DSPs.
Taint Effect
0
no effects
1
+2 to all Force Use rolls when calling on the dark side
2
+2 to all Force Use rolls when calling on the dark side
-2 to all Force rolls when
not
calling on the dark side
3
character becomes a Darksider (usually an NPC)
A character may remove one level of Taint before becoming a Darksider by spending a level up
advancement. This represents time spent in meditation and reflection by the Force User on the
nature of the Force and his place in it instead of training to increase other traits or gain an edge.
A character may remove DSPs by acts of selfless heroism as defined by the GM.
Page 4 of 11
Star Wars in Savage Worlds
Force Powers
Force Heal
Use the Heal power as stated.
Force Defense
Use the Armor power as stated.
Affect Mind
Rank:
Seasoned
Power Points:
2
Range:
12/24/48
Duration:
Instant
Trappings:
Subtle waving of a hand and can subvocalize suggestions.
Affect Mind is an opposed roll versus the target's Smarts. Success causes a minor
distraction (Obi-Wan at the tractor beam "What was that?"). One raise will implant a mental
suggestion ("These aren't the droids you're looking for"). Two raises will create a mental illusion
(causing the target to fire on friends or fall off a ledge).
Force Stealth
Power Points:
1
Range:
Self
Duration:
1 (1/round)
Rank:
Seasoned
Trappings:
Eyes closed for a moment, drawing robes around himself.
Success grants the recipient a +2 bonus to all stealth rolls. Each raise grants the recipient an
additional +2. Bonuses are lost and the character must re-roll stealth once the duration ends.
Force Jump
Rank:
Novice
Power Points:
1
Range:
Self
Duration:
1
Trappings:
None.
Success grants the recipient a +2” bonus to all jump distances (vertical and horizontal). Each
raise grants the recipient an additional +2”.
Force Speed
Rank:
Novice
Power Points:
1
Range:
Self
Duration:
1 (may be maintained for 1PP/rnd)
Trappings:
The Force User takes on a blurred effect while moving.
Success grants the recipient a +2” bonus to Pace. Each raise grants the recipient an
additional +2”.
Page 5 of 11
Plik z chomika:
Maldaen
Inne pliki z tego folderu:
2802 - Cardstock Cowboys, Horrors of the Wasted West.pdf
(2074 KB)
2804 - Cardstock Cowboys, The Combine.pdf
(1967 KB)
2801 - Cardstock Cowboys, Starter Pack.pdf
(3026 KB)
sw_nemezis_eclipse_web.pdf
(12418 KB)
Almanach superbohaterów.pdf
(11374 KB)
Inne foldery tego chomika:
Almanach mistrza gry
NEUROSHIMA
Zgłoś jeśli
naruszono regulamin