[Adventure] [9577] The Adventure Begins.pdf
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THE
GREYHAWK
CAMPAIGN
The GREYHAWK
®
campaign was
the first setting designed for the
ADVANCED DUNGEONS &
DRAGONS
®
game, and is also the
second-oldest fantasy roleplaying
campaign. It is familiar to many
thousands of gainers the world over,
though the campaign world has
undergone considerable change over
the years. It began with E. Gary
Gygax, who created and developed
the world as a home campaign. The
world took shape with the publication
of the
WORLD OF GREYHAWK
folio in 1980, which was greatly
expanded and improved in 1983 as
the
WORLD OF GREYHAWK
boxed
set. The game year described as
current in those products was 576 CY
(Common Year.
Many AD&D
®
game adventures
were set in this realm even before the
world rules were published; long-
time gainers fondly recall the giants-
drow-Abyss series from 1978-1980,
and the brutal but thrilling
Tomb of
Horrors
(module SI, 1978).
GREYHAWK quests ran the gamut
from low-level tasks to save local
villagers from sahuagin or evil
cultists up to long journeys to bizarre
demiplanes (the EX1-2 "Alice" series
and WG6
Isle of the Ape).
More materials on the
GREYHAWK campaign appeared in
published adventures and in articles
in
DRAGON
Magazine. A variety of
authors added their talents to the
GREYHAWK pool: Robert Kuntz,
Lenard Lakofka, Harold Johnson,
Jeff Leason, David "Zeb" Cook,
Allen Hammack, Tom Moldvay,
Lawrence Schick, David Sutherland,
and others. The scope of the world
broadened to include the southern
tropics of Hepmonaland and the
Amedio Jungle, a hidden city inside
a dormant volcano, and the dreadful
surprises held by a certain "dungeon" in the Barrier Peaks, about which we
will say no more here.
Materials were scarce for a few years before the
GREYHAWK Adventures
hardbound saw print in 1988, marking the start of the "second wave" of the
campaign's life. The world was converted to the AD&D 2nd Edition game
rules in the wide-roving adventure WG8
Fate of lstus,
and the City of
Greyhawk was detailed in its own boxed expansion in 1989. Carl Sargent,
Rik Rose, Doug Niles, Jim Ward, Dan Salas, Nigel Findley, Anne and
Richard Brown, Dale "slade" Henson, and more joined the crowd of
Greyhawk designers and authors. Most notable in this period were the
WGA1-3 "Falcon" adventure trilogy, set in the City of Greyhawk, and the
notorious WGA4
Vecna Lives !,
which contained probably the most shocking
beginning and end of any AD&D adventure published. The campaign years
for these adventures were around 582 CY or shortly before.
The "third wave" of publications for the official GREYHAWK campaign
began in 1991 with the publication of David Cook's GREYHAWK Wars
boxed game, which detailed the cataclysmic political changes brought about
by the so-called Greyhawk Wars of 582-584 CY. Carl Sargent presented the
full range of consequences of the Wars in the
From the Ashes
boxed set
released the following year, and a wide assortment of adventures and
accessories followed thereafter covering the Empire of Iuz, the Kingdoms of
Nyrond and Furyondy, and the newly founded realm of Rary the Traitor. The
"third wave" campaign year was 585 CY. The last adventures were produced
in 1993, and the campaign was supported only by magazine articles until
1998.
Now, the "fourth wave" has begun! The year is 591 CY and a new age
dawns across the lands. The powers of evil that had held so much of the
world in thrall have suffered setbacks, and a new balance has settled into
place. The focus of this new campaign begins in the City of Greyhawk,
which rules a small domain in the heart of the Flanaess, the center of the
known world. In the aftermath of the troubles of war, the people of
Greyhawk and elsewhere have begun to look beyond their borders to other
realms on their continent of Oerik, and even beyond their continent to other
parts of the world known as Oerth. This period of exploration and trade, in
an effort to find safe havens, lands to conquer, and new resources, offers
high adventure for all - but great peril, too. Many states slowly drift toward
war, and secret societies and fanatic religious cults prepare to strike at the
heart of law andcivilization, hoping to bring horrifying regimes into power.
The first product designed for this new GREYHAWK campaign is the
Return of the Eight
book, an adventure bridging the post- Wars campaign
with the new one. The product you are holding,
The Adventure Begins
accessory, is also a "bridge" product, updating one and all on events that
have transpired across the Flanaess since 585 CY. It also presents in detail
the core of the new campaign, the City of Greyhawk and its environs, for
gaming to begin anew in this marvelous realm that so many have loved. And
look for the
Player's Guide to GREYHAWK,
designed to help both new and
veteran players adapt their characters to life in the Flanaess.
Welcome once more to the GREYHAWK world!
The Adventure Begins
REFERENCES TO EARLY
GREYHAWK PRODUCTS
In some places in this text, cross-
references are made to previously
published GREYHAWK campaign
materials. Though almost all of these
products are currently out of print,
many Dungeon Masters own these
items, or are able to purchase them at
game shops, auctions, used book
stores, and so forth, or have access to
them through the official TSR web
site on the Internet. The material in
this book is designed so that the City
of Greyhawk setting can be linked
with those earlier GREYHAWK
products in a coherent and internally
consistent campaign.
Early Greyhawk products of greatest
use to a DM using
The Adventure
Begins
are listed below with their
stock numbers (four digits),
designators (letter-number
combinations), release dates, and
additional notes. All AD&D game
materials produced before 1988 use
AD&D 1
st
edition statistics and
formats.
Maure Castle area appears on the inside cover of this book.
• WG6
Isle of the Ape
(TSR #9153, 1985). This voyage to another bizarre
demiplane begins at Tenser's Castle on the Nyr Dyv and includes
information on the
Crook of
Rao. This quest is assumed to occur years
before the Greyhawk Wars. The Isle could also be reached through a
gate
in
Castle Greyhawk's dungeons.
• T1-4
The Temple of Elemental Evil
(TSR #9147, 1985). This supermodule
greatly expands an earlier module, T1
The Village of Hommlet
(TSR #9026,
1981); it takes place in the Viscounty of Verbobonc, west of Greyhawk. It
addresses the reappearance of a cult devoted to the Elder Elemental God, and
includes details on the rivalry between St. Cuthbert and luz. This quest is
assumed to have taken place prior to the Greyhawk Wars, in the mid- to late
570s.
• A1-4
Scourge of the Slave Lords
(TSR #9167, 1986). This supermodule
collects four earlier adventures and adds new material. This far-ranging
adventure picks up where T1-4
The Temple of Elemental Evil
leaves off,
focusing on the fight against the Scarlet Brotherhood-backed Slave Lords of
the Wild Coast and the Pomarj peninsula, south of Greyhawk. This major
quest is assumed to have been completed some years prior to the Greyhawk
Wars.
• GREYHAWK Adventures
rulebook (TSR #2023,1988
).
Many of the spells,
deities, magical items, personalities, locations, and creatures appearing in
this volume could easily be added to a City of Greyhawk campaign. Of
particular interest is the information on Nerof Gasgal, Derider Fanshen, Org
Nenshen, Turin Deathstalker, Duke Karll of Urnst, Tang the Horrific, and
Guihana Mortidus. The Pits of Azak-Zil and ruins of Zarak, southeast of
Hardby, are described here, as are the Twisted Forest and Esmerin; the latter
two are fairly close to the Free City.
• WG8
Fate of Istus
(TSR #9253, 1989). Events in this adventure occurred
between 576 and 582 CY. This booklet is most useful for its city maps.
Elredd, on the Wild Coast, was conquered and assumed destroyed by the
Orcish Empire in 584 CY. The city is shown here as an inland town, though
it was called a seaport in earlier works; it is assumed that a port controlled by
Elredd existed east of the city but was captured as well. The map of Elredd
may be used to guide PCs who wish to recover lost treasures in its orc-
colonized ruins. Also in this booklet are descriptions of Verbobonc, west of
Greyhawk, and Leukish, in the neighboring Duchy of Umst. (Note: A DM
should compare this description of Verbobonc with that in WGA4
Vecna
Lives!
and resolve any conflicts.)
• The City of Greyhawk
boxed set (TSR #1043, 1989). This presents the City
of Greyhawk and its domain as of spring, 582 CY, nine years before the
present campaign time. (Note: Disregard references to WG7 Castle
Greyhawk on page 21 of
Greyhawk: Gem of the Flanaess
; instead, use
WGR1
Greyhawk
Ruins, placing the castle's location as given in
The
Adventure Begins.)
This set is highly recommended for its portrayal of the
Free City at an earlier time. The text refers to an invasion of the Shield
Lands by the Horned Society and Bandit Kingdoms in 579-581 CY; this is
not mentioned in later works but is assumed to have ended with the
withdrawal of most invaders in 582 CY, just before the Shield Lands were
invaded by Iuz that year.
• WGA1
Falcon's Revenge
(TSR #9279,1990);
WGA2
Falconmaster
(TSR
#9289, 1990); WGA3
Flames of the Falcon
(TSR #9302, 1990). This
adventure trilogy chronicles events in the City of Greyhawk that are assumed
to have taken place just
before WGA4
Vecna Lives!
occurred. The plot by the villainous Falcon and
her allies to conquer the Free City was backed by Iuz.
• WGA4
Vecna Lives!
(TSR #9309, 1990). This adventure details the
conflict between the Circle of Eight and the demigod Vecna, who tried to
conquer the world of the GREYHAWK campaign just before the Greyhawk
Wars began. Much material can be found here on Vecna's cult. The entire
Circle of Eight was slain by an agent of Vecna, and so would fear and hate
this cult greatly.
• C2 The Ghost
Tower of Inverness
(TSR #9038, 1980). This hard-to-find
adventure details the Ghost Tower,
which lies southeast of Hardby.
• WORLD OF GREYHAWK
Fantasy
Game Setting boxed set (TSR #1015,
1983). This detailed overview of the
GREYHAWK campaign reveals
affairs in the Flanaess, the core
campaign lands, and more, as of 576
CY.
• EX1
Dungeonland
(TSR #9072,
1983); EX2
The Land Beyond the
Magic Miiror
(TSR #9073, 1983).
These two adventures were originally
connected to Castle Greyhawk (see
WGR1
Greyhawk
Ruins, below), as
this bizarre demiplane was reached
through a
gate
in the dungeons below
those ruins.
• WG5
Mordenkainen's Fantastic
Adventure
(TSR #9112, 1984). This
adventure details the dungeons and
inhabitants below Maure Castle on
the western border of the Duchy of
Urnst. The adventure is assumed to
take place before 570 CY, perhaps as
early as 560, because of the lower
levels listed for Mordenkainen and
Bigby. Maure Castle's ruins and
dungeons in their current state can be
designed by the DM as desired, using
this adventure as "how it once
looked." An overhead map of the
Plik z chomika:
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Inne pliki z tego folderu:
[Campaign] [1043] The City of Greyhawk.pdf
(91784 KB)
[Adventure] [9289] Falconmaster.pdf
(18963 KB)
[Accessory] [11374] The Scarlet Brotherhood.pdf
(27872 KB)
[Accessory] [2107] Monstrous Compendium Greyhawk.pdf
(12452 KB)
[Accessory] [9292] Greyhawk Ruins.pdf
(25857 KB)
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