WizKids 35103a - CBT - Tech Manual Record Sheets & Compiled Tables OEF.pdf

(2778 KB) Pobierz
TM Blank RS & Tables.indd
RECORD SHEET DESIGN BY DAVID L. MCCULLOCH
567056258.153.png 567056258.164.png 567056258.175.png 567056258.185.png 567056258.001.png 567056258.012.png 567056258.022.png 567056258.033.png 567056258.044.png 567056258.055.png 567056258.066.png 567056258.077.png 567056258.088.png
TM
ARMOR DIAGRAM
Left Torso
( )
Head ( )
Right Torso
( )
’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type:
Movement Points:
Tonnage:
Name:
Gunnery Skill:
Piloting Skill:
Walking:
Running:
Jumping:
Tech Base:
Clan
Inner Sphere
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Qty Type
Loc Ht Dmg Min Sht Med Lng
Center
Torso
( )
Left Arm
( )
Right Arm
( )
Left
Leg
( )
Center
Torso
Rear ( )
Right
Leg
( )
Left
Torso Rear
( )
Right
Cost:
BV:
Torso Rear
( )
CRITICAL HIT TABLE
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
INTERNAL STRUCTURE DIAGRAM
Heat
Scale
Overflow
Left Arm
Right Arm
Shoulder
Upper Arm Actuator
Lower Arm Actuator
Hand Actuator
Head
1. Shoulder
2. Upper Arm Actuator
3. Lower Arm Actuator
4. Hand Actuator
5.
6.
1.
2.
3.
4.
5.
6.
Left Torso ( )
Right Torso ( )
30
*
1-3
1-3
29
28
*
Center Torso
27
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
Left
Arm
( )
Right
Arm
( )
26
*
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
25
*
4-6
4-6
24
*
1-3
Center
Torso
( )
23
*
22
*
21
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
Left
Leg
( )
Right
Leg
( )
20
*
Left Torso
Right Torso
4-6
19
*
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
18
*
17
*
1-3
1-3
HEAT DATA
16
Engine Hits
15
*
Heat
Level*
Heat Sinks:
( )
14
*
Gyro Hits
Effects
1.
2.
3.
4.
5.
6.
1.
2.
3.
4.
5.
6.
13
*
30 Shutdown
Sensor Hits
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
12
Life Support
4-6
4-6
11
10
*
9
8
*
7
Left Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
6
1.
2.
3.
4.
5.
6.
5 *
4
Single
Double
3
2
Damage Transfer
Diagram
1
0
© 2008 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567056258.099.png 567056258.110.png 567056258.114.png 567056258.115.png 567056258.116.png 567056258.117.png 567056258.118.png 567056258.119.png 567056258.120.png 567056258.121.png 567056258.122.png 567056258.123.png 567056258.124.png 567056258.125.png 567056258.126.png 567056258.127.png 567056258.128.png 567056258.129.png 567056258.130.png 567056258.131.png 567056258.132.png 567056258.133.png 567056258.134.png 567056258.135.png 567056258.136.png 567056258.137.png 567056258.138.png 567056258.139.png 567056258.140.png 567056258.141.png 567056258.142.png 567056258.143.png 567056258.144.png 567056258.145.png 567056258.146.png 567056258.147.png 567056258.148.png 567056258.149.png 567056258.150.png 567056258.151.png 567056258.152.png 567056258.154.png 567056258.155.png 567056258.156.png 567056258.157.png 567056258.158.png 567056258.159.png 567056258.160.png 567056258.161.png 567056258.162.png 567056258.163.png 567056258.165.png 567056258.166.png 567056258.167.png 567056258.168.png 567056258.169.png 567056258.170.png 567056258.171.png 567056258.172.png 567056258.173.png 567056258.174.png 567056258.176.png 567056258.177.png 567056258.178.png
 
TM
ARMOR DIAGRAM
Head ( )
FOUR-LEGGED ’MECH RECORD SHEET
'MECH DATA
WARRIOR DATA
Type:
Movement Points:
Tonnage:
Name:
Gunnery Skill:
Piloting Skill:
Left
Torso
( )
Right
Torso
( )
Walking:
Running:
Jumping:
Tech Base:
Clan
Inner Sphere
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
Consciousness#
Weapons & Equipment Inventory
(hexes)
Center
Torso
( )
Qty Type
Loc Ht Dmg Min Sht Med Lng
Left
Front Leg
( )
Left
Rear Leg
( )
Right
Rear Leg
( )
Right
Front Leg
( )
Left
Torso Rear
( )
Right
Cost:
BV:
Torso Rear
( )
Center Torso Rear ( )
CRITICAL HIT TABLE
INTERNAL STRUCTURE DIAGRAM
Left
Torso
( )
Heat
Scale
Overflow
Head
1. Life Support
2. Sensors
3. Cockpit
4.
5. Sensors
6. Life Support
Head
Right
Torso
( )
30
*
Left Front Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Front Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
29
1.
2.
3.
4.
5.
6.
28
*
Center Torso
27
1. Engine
2. Engine
3. Engine
4. Gyro
5. Gyro
6. Gyro
Left
Front Leg
( )
Right
Front Leg
( )
26
*
25
*
1-3
24
*
Center
Torso
( )
23
*
Left Torso
Right Torso
22
*
Left
Rear Leg
( )
Right
Rear Leg
( )
21
1.
2.
3.
4.
5.
6.
1. Gyro
2. Engine
3. Engine
4. Engine
5.
6.
1.
2.
3.
4.
5.
6.
20
*
19
*
1-3
1-3
4-6
18
*
17
*
16
HEAT DATA
1.
2.
3.
4.
5.
6.
Engine Hits
1.
2.
3.
4.
5.
6.
15
*
Heat
Level*
Heat Sinks:
( )
14
*
Gyro Hits
4-6
4-6
Effects
13
*
Sensor Hits
30 Shutdown
28 Ammo Exp. avoid on 8+
26 Shutdown, avoid on 10+
25 –5 Movement Points
24 +4 Modifier to Fire
23 Ammo Exp. avoid on 6+
22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
18 Shutdown, avoid on 6+
17 +3 Modifier to Fire
15 –3 Movement Points
14 Shutdown, avoid on 4+
13 +2 Modifier to Fire
10 –2 Movement Points
8 +1 Modifier to Fire
5 –1 Movement Points
12
Life Support
11
10
*
9
Left Rear Leg
1. Hip
2. Upper Leg Actuator
3. Lower Leg Actuator
4. Foot Actuator
5.
6.
Right Rear Leg
Hip
Upper Leg Actuator
Lower Leg Actuator
Foot Actuator
8
*
1.
2.
3.
4.
5.
6.
7
6
5 *
4
Single
Double
3
Damage Transfer
Diagram
2
1
0
© 2008 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567056258.179.png 567056258.180.png 567056258.181.png 567056258.182.png 567056258.183.png 567056258.184.png 567056258.186.png 567056258.187.png 567056258.188.png 567056258.189.png 567056258.190.png 567056258.191.png 567056258.192.png 567056258.193.png 567056258.194.png 567056258.195.png 567056258.002.png 567056258.003.png 567056258.004.png 567056258.005.png 567056258.006.png 567056258.007.png 567056258.008.png 567056258.009.png 567056258.010.png 567056258.011.png 567056258.013.png 567056258.014.png 567056258.015.png 567056258.016.png 567056258.017.png 567056258.018.png 567056258.019.png 567056258.020.png
 
TM
PROTOMECH
RECORD SHEET
PROTOMECH 1
Type:
WEAPONS INVENTORY
HIT LOCATIONS AND CRITICAL HITS
ARMOR DIAGRAM
Main Gun
Head
LOC.
TYPE
Dmg Min Sht Med Lng
2D6 LOCATION 1st HIT
2nd HIT
3rd HIT
Tons:
Movement Points:
Main Gun:
Right Arm:
Left Arm:
Torso A:
Torso B:
Ammo:
2 Main Gun
Main Gun Destroyed
4 Right Arm
+1 to Hit
Right Arm Destroyed
Walk/Run/Jump
/ /
5,9
Legs
–1 Walk MP
1/2 Walk MP
No Move
Left
Arm
Right
Arm
Torso
Legs
6,7,8
Torso
–1 Jump*
1/2 Jump*
Proto
Destroyed
PILOT DATA
10
Left Arm
+1 to Hit
Left Arm Destroyed
Name:
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
12
Head
+1 to Hit
+2 to Hit
no Long range shots
Consciousness #
Gunnery Skill:
*Roll 1D6:
1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed
Cost: C-bills
BV:
PROTOMECH 2
Type:
WEAPONS INVENTORY
HIT LOCATIONS AND CRITICAL HITS
ARMOR DIAGRAM
Main Gun
Head
LOC.
TYPE
Dmg Min Sht Med Lng
2D6 LOCATION 1st HIT
2nd HIT
3rd HIT
Tons:
Movement Points:
Walk/Run/Jump
/ /
Main Gun:
Right Arm:
Left Arm:
Torso A:
Torso B:
Ammo:
2 Main Gun
Main Gun Destroyed
4 Right Arm
+1 to Hit
Right Arm Destroyed
5,9
Legs
–1 Walk MP
1/2 Walk MP
No Move
Left
Arm
Right
Arm
Torso
Legs
6,7,8
Torso
–1 Jump*
1/2 Jump*
Proto
Destroyed
PILOT DATA
10
Left Arm
+1 to Hit
Left Arm Destroyed
Name:
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
12
Head
+1 to Hit
+2 to Hit
no Long range shots
Consciousness #
Gunnery Skill:
*Roll 1D6:
1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed
Cost: C-bills
BV:
PROTOMECH 3
Type:
WEAPONS INVENTORY
HIT LOCATIONS AND CRITICAL HITS
ARMOR DIAGRAM
Main Gun
Head
LOC.
TYPE
Dmg Min Sht Med Lng
2D6 LOCATION 1st HIT
2nd HIT
3rd HIT
Tons:
Movement Points:
Walk/Run/Jump
/ /
Main Gun:
Right Arm:
Left Arm:
Torso A:
Torso B:
Ammo:
2 Main Gun
Main Gun Destroyed
4 Right Arm
+1 to Hit
Right Arm Destroyed
5,9
Legs
–1 Walk MP
1/2 Walk MP
No Move
Left
Arm
Right
Arm
Torso
Legs
6,7,8
Torso
–1 Jump*
1/2 Jump*
Proto
Destroyed
PILOT DATA
10
Left Arm
+1 to Hit
Left Arm Destroyed
Name:
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
12
Head
+1 to Hit
+2 to Hit
no Long range shots
Consciousness #
Gunnery Skill:
*Roll 1D6:
1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed
Cost: C-bills
BV:
PROTOMECH 4
Type:
WEAPONS INVENTORY
HIT LOCATIONS AND CRITICAL HITS
ARMOR DIAGRAM
Main Gun
Head
LOC.
TYPE
Dmg Min Sht Med Lng
2D6 LOCATION 1st HIT
2nd HIT
3rd HIT
Tons:
Movement Points:
Walk/Run/Jump
/ /
Main Gun:
Right Arm:
Left Arm:
Torso A:
Torso B:
Ammo:
2 Main Gun
Main Gun Destroyed
4 Right Arm
+1 to Hit
Right Arm Destroyed
5,9
Legs
–1 Walk MP
1/2 Walk MP
No Move
Left
Arm
Right
Arm
Torso
Legs
6,7,8
Torso
–1 Jump*
1/2 Jump*
Proto
Destroyed
PILOT DATA
10
Left Arm
+1 to Hit
Left Arm Destroyed
Name:
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
12
Head
+1 to Hit
+2 to Hit
no Long range shots
Consciousness #
Gunnery Skill:
*Roll 1D6:
1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed
Cost: C-bills
BV:
PROTOMECH 5
Type:
WEAPONS INVENTORY
HIT LOCATIONS AND CRITICAL HITS
ARMOR DIAGRAM
Main Gun
Head
LOC.
TYPE
Dmg Min Sht Med Lng
2D6 LOCATION 1st HIT
2nd HIT
3rd HIT
Tons:
Movement Points:
Walk/Run/Jump
/ /
Main Gun:
Right Arm:
Left Arm:
Torso A:
Torso B:
Ammo:
2 Main Gun
Main Gun Destroyed
4 Right Arm
+1 to Hit
Right Arm Destroyed
5,9
Legs
–1 Walk MP
1/2 Walk MP
No Move
Left
Arm
Right
Arm
Torso
Legs
6,7,8
Torso
–1 Jump*
1/2 Jump*
Proto
Destroyed
PILOT DATA
10
Left Arm
+1 to Hit
Left Arm Destroyed
Name:
Hits Taken
1
3
2
5
3
7
4
10
5
11
6
Dead
12
Head
+1 to Hit
+2 to Hit
no Long range shots
Consciousness #
Gunnery Skill:
*Roll 1D6:
1–2, Torso Weapon A Destroyed; 3–4, Torso Weapon B Destroyed
Cost: C-bills
BV:
© 2008 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
567056258.021.png 567056258.023.png 567056258.024.png 567056258.025.png 567056258.026.png 567056258.027.png 567056258.028.png 567056258.029.png 567056258.030.png 567056258.031.png 567056258.032.png 567056258.034.png 567056258.035.png 567056258.036.png 567056258.037.png 567056258.038.png 567056258.039.png 567056258.040.png 567056258.041.png 567056258.042.png 567056258.043.png 567056258.045.png 567056258.046.png 567056258.047.png 567056258.048.png 567056258.049.png 567056258.050.png 567056258.051.png 567056258.052.png 567056258.053.png 567056258.054.png 567056258.056.png 567056258.057.png 567056258.058.png 567056258.059.png 567056258.060.png 567056258.061.png 567056258.062.png 567056258.063.png 567056258.064.png 567056258.065.png 567056258.067.png 567056258.068.png 567056258.069.png 567056258.070.png 567056258.071.png 567056258.072.png 567056258.073.png 567056258.074.png 567056258.075.png 567056258.076.png 567056258.078.png 567056258.079.png 567056258.080.png
TM
ARMOR DIAGRAM
BAR:
Front Armor
( )
GROUND VEHICLE RECORD SHEET
VEHICLE DATA
CREW DATA
Type:
Movement Points:
Tonnage:
Crew:
Gunnery Skill:
Driving Skill:
Cruising:
Flank:
Tech Base:
Clan
Inner Sphere
Commander Hit
+1
Driver Hit
+2
Modifier to all Skill rolls
Modifier to Driving
Skill rolls
Movement Type:
Engine Type:
Turret Armor
( )
Weapons & Equipment Inventory
(hexes)
CRITICAL DAMAGE
Qty Type
Loc Dmg Min Sht Med Lng
Turret Locked
Engine Hit
Sensor Hits
+1 +2 +3 D
Motive System Hits
+1 +2 +3
Stabilizers
Front
Left
Right
Rear
Turret
NOTES
Rear Armor
( )
Cost:
BV:
GROUND COMBAT VEHICLE HIT LOCATION TABLE
MOTIVE SYSTEM DAMAGE TABLE
ATTACK DIRECTION
2D6 Roll EFFECT*
2–5 No effect
6–7 Minor damage; +1 modifier to all Driving Skill Rolls
8–9 Moderate damage; –1 Cruising MP, +2 modifier to all
Driving Skill Rolls
10–11 Heavy damage; only half Cruising MP (round fractions up),
+3 modifier to all Driving Skill Rolls
12+ Major damage; no movement for the rest of the game.
Vehicle is immobile.
Attack Direction Modifier: Vehicle Type Modifiers:
Hit from rear +1 Tracked, Naval +0
Hit from the sides +2 Wheeled +2
Hovercraft, Hydrofoil +3
WiGE +4
*All movement and Driving Skill Roll penalties are cumulative. However, each Driving Skill Roll
modifier can only be applied once. For example, if a roll of 6-7 is made for a vehicle, inflicting
a +1 modifier, that is the only time that particular +1 can be applied; a subsequent roll of 6-7
has no additional effect. This means the maximum Driving Skill Roll modifier that can be
inflicted from the Motive System Damage Table is +6. If a unit’s Cruising MP is reduced
to 0, it cannot move for the rest of the game, but is not considered an immobile target. In
addition, all motive system damage takes effect at the end of the phase in which the damage
occurred. For example, if two units are attacking the same Combat Vehicle during the
Weapon Attack Phase and the first unit inflicts motive system damage and rolls a 12, the –4
immobile target modifier would not apply for the second unit. However, the –4 modifier would
take effect during the Physical Attack Phase. If a hover vehicle is rendered immobile while
over a Depth 1 or deeper water hex, it sinks and is destroyed.
2D6 Roll
FRONT
REAR
SIDE§
2*
Front (critical)
Rear (critical)
Side (critical)
3
Front†
Rear†
Side†
4
Front†
Rear†
Side†
5
Right Side†
Left Side†
Front†
6
Front
Rear
Side
7
Front
Rear
Side
8
Front
Rear
Side (critical)*
9
Left Side†
Right Side†
Rear†
10
Turret
Turret
Turret
11
Turret
Turret
Turret
12*
Turret (critical)
Turret (critical)
Turret (critical)
*A result of 2 or 12 (or an 8 if the attack strikes the side) may inflict a critical hit on the vehicle. For each result of 2 or
12 (or 8 for side attacks), apply damage normally to the armor in that section. The attacking player then automatically rolls
once on the Ground Combat Vehicle Critical Hits Table below (see Combat , p. 192 in Total Warfare for more information).
A result of 12 on the Ground Combat Vehicles Hit Location Table may inflict critical hit against the turret; if the vehicle has
no turret, a 12 indicates the chance of a critical hit on the side corresponding to the attack direction.
†The vehicle may suffer motive system damage even if its armor remains intact. Apply damage normally to the armor in
that section, but the attacking player also rolls once on the Motive System Damage Table at right (see Combat , p. 192 in
Total Warfare for more information). Apply damage at the end of the phase in which the damage takes effect.
§Side hits strike the side as indicated by the attack direction. For example, if an attack hits the right side, all Side results
strike the right side armor. If the vehicle has no turret, a turret hit strikes the armor on the side attacked.
GROUND COMBAT VEHICLE CRITICAL HITS TABLE
LOCATION HIT
2D6 Roll
FRONT
SIDE
REAR
TURRET
2–5
No Critical Hit
No Critical Hit
No Critical Hit
No Critical Hit
6
Driver Hit
Cargo/Infantry Hit
Weapon Malfunction
Stabilizer
7
Weapon Malfunction Weapon Malfunction
Cargo/Infantry Hit
Turret Jam
8
Stabilizer
Crew Stunned
Stabilizer
Weapon Malfunction
9
Sensors
Stabilizer
Weapon Destroyed
Turret Locks
10
Commander Hit
Weapon Destroyed
Engine Hit
Weapon Destroyed
11
Weapon Destroyed
Engine Hit
Ammunition**
Ammunition**
12
Crew Killed
Fuel Tank*
Fuel Tank*
Turret Blown Off
*If Combat Vehicle has ICE engine only. If Combat Vehicle has a fusion engine, treat this result as Engine Hit.
** If Combat Vehicle carries no ammunition, treat this result as Weapon Destroyed.
© 2008 WizKids, Inc. Classic BattleTech, ’Mech and BattleMech are trademarks of WizKids, Inc. All rights reserved.
Permission to photocopy for personal use.
Crew:
Gunnery Skill:
Driving Skill:
567056258.081.png 567056258.082.png 567056258.083.png 567056258.084.png 567056258.085.png 567056258.086.png 567056258.087.png 567056258.089.png 567056258.090.png 567056258.091.png 567056258.092.png 567056258.093.png 567056258.094.png 567056258.095.png 567056258.096.png 567056258.097.png 567056258.098.png 567056258.100.png 567056258.101.png 567056258.102.png 567056258.103.png 567056258.104.png 567056258.105.png 567056258.106.png 567056258.107.png 567056258.108.png 567056258.109.png 567056258.111.png 567056258.112.png 567056258.113.png
 
Zgłoś jeśli naruszono regulamin