WizKids 35017 - CBT - Combat Equipment OEF.pdf

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FPR35017.CombatEquip.pdf
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As wars continue to flare across the Inner
Sphere and Clan homeworlds, every faction
pushes forward with new military
developments, fielding cutting-edge
equipment, from new personal weapons to
battle armor and ProtoMechs.
Combat Equipment is a companion
volume to both Classic BattleTech ® and
Classic BattleTech RPG . Providing a plethora of new tools for
the battlefield, Combat Equipment also contains a rules expansion
allowing players to build non-combat vehicles from
buses to trains and large atmospheric craft to
super-large wet navy vessels. Also included: a
full technical readout section detailing fourteen
new battle armor designs in various stages of
prototype development; eight new ProtoMechs;
and pre-printed record sheets for the battle
armor and ProtoMech designs.
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COMBAT EQUIPMENT
TABLE OF CONTENTS
ALL THE GUTS,
NONE OF THE GLORY
4
ARMOR AND COMBAT GARB 2 4
Personal Armor 24
Infantry Armor Kits 24
Concealable Armor 26
Aerie Light Power Armor 28
Afreet 30
Clan Battle Armor 32
Corona 34
Golem 36
Grenadier 38
Hauberk Battle Armor 40
Kobold 42
Nighthawk Power Armor (Light) 44
Phalanx 46
Rottweiler 48
Tornado Power Armor (Light) 50
Trinity 52
Void Battle Armor 54
PROTOMECHS 56
Using ProtoMechs in CBT: RPG 56
Entering/Exiting ProtoMechs 56
ProtoMech Movement 56
ProtoMech Piloting Skill Checks 56
ProtoMech Weapon Attacks
4. Determine Chassis/
Control Weight 90
Chassis and Control Types 90
Chassis and Controls
Modifications
INTRODUCTION
7
PERSONAL WEAPONS
8
Melee Weapons
8
97
Stun Staff
8
5. Install Engine
and Transmission
Clan “Medusa” Whip
8
102
Ranged Weapons
10
Fuel Tanks and
Consumption Rates 102
Engine and Transmission 104
6. Add Other Equipment
Hawk Eagle Automatic Pistol
10
Martial Eagle Machine Pistol
10
Ebony Assault Rifle
10
106
Mauser 1200 Light
Support System
Add Armor
106
10
Add Weapons
and Ammunition
Mauser IIC Infantry
Assault System
110
11
Determine Crew
Requirements
“Avenger” Crowd
Control Weapon 11
Sea Eagle Needler Pistol 12
Gauss Submachine Gun 12
“Buccaneer” Boarding Gel Gun 12
LGB-46R “Paint Gun”
Engineer’s Tool 12
Radium Sniper Weapon 13
Rocket-Assisted Grenade (RAG) 13
“Spitball” Gas Capsule Pistol 14
Support Weapons
111
Additional Crew
112
7. Complete Record Sheet
112
EQUIPMENT
116
Backhoe
116
Bays
116
Bay Door
117
56
Bridgelayer
(Light, Medium, Heavy) 117
Bulldozer 118
Cargo 118
CASE 118
Chainsaw 118
Combine 119
Communications Equipment 119
Concealed Weapon
ProtoMech Physical Attacks
58
14
ProtoMech Damage
58
“Bearhunter” Superheavy
Autocannon
14
Special Case Rules
for ProtoMechs
58
“David” and “King David”
Man-Portable Light
Gauss Rifles
Assigning ProtoMechs in
CBT and CBT: RPG
61
15
Erinyes
62
119
“Firedrake” Incendiary
Support Needler
Cecerops
64
Docking Units
119
15
Orc
66
Dual Saw
120
Man-Portable Plasma Rifle
16
Procyon
68
Dumper
120
’Mech Taser Rifle
16
Chrysaor
70
Ejection Seat
120
Weapon Accessories
17
Basilisk
72
Escape Pod
121
ISR-71G “Tripwire”/ISR-93TX
“Roundhouse” Cornershot
Triton
74
External Stores Hardpoint
121
17
Delphyne
76
Field Kitchen
121
CDS-MHK3 “Mako”
Sniper Gyrostabilizer
MISCELLANEOUS GEAR
AND RULES
Fire Control
121
18
78
Flight Deck
121
M-11J “Cloaking Device”
18
Drugs
78
Heat Sinks
122
Munitions
19
Alcohol and Narcotics
78
Heavy-Duty Pile Driver
122
Personal Ammo Weights
19
Performance Enhancers
81
High-Res Image Camera
122
Radioactive Tracker Rounds
19
Booby Traps and Triggers
82
Helipad
123
Gauss-Delivered
Payload Canisters
Combat Medipacks
84
Infrared Imager Camera
123
20
Vehicular Dropchutes
85
Ladder
123
Air-Burst Mortar Munitions
20
SUPPORT VEHICLE
CONSTRUCTION RULES
Lifeboat (Maritime)
123
Guided Mortar Munitions
20
86
Lift Hoist
124
Air-Burst Rifle Munitions
20
Overview
86
Look Down Radar
124
Guided Gyrojet Munitions
21
1. Determine Chassis Type
86
Manipulator
124
Mines and Minefields
21
2. Determine Size Class
and Weight 88
3. Determine Equipment Rating 88
MASH Unit
124
Land Mines
21
Mine Dispenser
(Land or Maritime)
Sea Mines
22
124
Space Mines
22
2
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TABLE OF CONTENTS/CREDITS
Minesweeper
(Land or Maritime)
125
Production Staff
Art Direction
Randall N. Bills
Cover Art
Franz Vohwinkel
Cover Design
Jason Vargas
Layout
Jason Vargas
Illustrations
Doug Chaffee
Chris Lewis
Matt Plog
Miniature Painting and Photography
David Koerner, Photography
Mike "Southpaw" Miller
Mike Noe, Iron Wind Metals
Tim Salay
Matt Solarz, FantasyWorks Studio
Craig Tome
And of course, the near and dear Rebec-
ca “Beckie” J Beas (who still wonders exactly
when “soon o’clock” is); the “Herblet Five”
(of course): Tribble, Annie, Oscar, Meggie,
and Merlin; and last but not least, my good
friend and creative companion, caffeine.
Mining Drill
125
Mobile Field Base
125
Paramedic Equipment
126
Quarters
126
Pintle Mount
126
Playtesters
Joel Agee, Daniel “Cannonshop” Ball, Ron
“Steel Hawke” Barter, George “Skyhigh” Blouin,
Charles Borner, Paul Bowman, Scott Bukoski, Rich
Cencarik, Loren Coleman, Philip “Ketjak” DeLuca,
Brent Dill, Benjamin “Hawk” Disher, Tim DuPertuis,
John “Quentil” Dzieniszewski, David Fanjoy, Jeffrey
“Fletchi” Fletcher, Bruce Ford, Jon “AngelRipper” Frid-
eres, John Alexander Gordon, Aaron “Bear” Gregory,
Anthony “Shadhawk” Hardenburgh, Ross “Koga”
Hines, Glen “Lobsterback” Hopkins, Rodney Klatt,
Michael “Konan” Koning, Alan “Brainburner” Kreilick,
Peter La Casse, Edward “TenakaFurey” Lafferty, Chris
“SCUG” Lewis, Edward Lott, Michael Miller, Jeffrey
“Highlander” Morgan, Michael L Morgan, Darrell “Flail-
ingDeath” Myers, James “Grey’s Shadow” Myers, Lou
“Nukeloader” Myers, Andrew Norris, Keith “Vang”
Oberschulte, Nathaniel “Sledge” Olsen, Aaron Pollyea,
Robin “Shooter” Powers, Simon “Big Ken” Pratt, Max
Prohaska, Rick Raisley, Rick “Rick Steele” Remer,
Jason “Psychopompous” Richter, Ben “Ghost Bear”
Rome, Christopher Searls, Peter Smith, Joel “Sep-
ticemia” Steverson, Michael “GuruMike” Stouffer, Rob
Strathmann, Geoff “97Jedi” Swift, Scott “Clutch” Tay-
lor, Bruce “Tel Hazen” Terren, Roland “Ruger” Thig-
pen, Todd Thrash, John E. Tiffany, Øystein Tvedten,
Chad “Loki” Walker, Jason “Panzerfaust 150” Weiser,
Chris “Chinless” Wheeler, Scott “Crimson Marauder”
Whitmarsh, Aaron A. Williams, Charles “IronSphinx”
Wilson, Patrick “Roosterboy” Wynne, Andreas Zuber.
Power Amplifiers
126
Refueling Drogue
127
Remote Sensor Dispenser
127
Rock Cutter
128
Searchlight
128
Sprayer
128
Turret Mounted
128
Weapons
129
Wrecking Ball
129
COSTS
130
BATTLE VALUES
133
GENERAL RULES
135
Availability
135
Large Vehicles
135
Support Vehicles in
BattleForce 2
137
Special Thanks
To David McCulloch, who tackled Randal-
l’s wacky idea of ‘a small rules set for creating
support vehicles’ and spent a year relentlessly
trying to incorporate development demands
that ballooned them well beyond such a naïve
notion (easy for the same rules set to allow you
to build a bicycle as well as a one hundred
thousand ton naval vessel, right?); not to men-
tion almost a full year’s worth of playtester
demands through twenty or so iterations before
we lost count, and who knows how many thou-
sand plus e-mails. Those promised plates of
cookies are starting to pile pretty high.
To Rick Raisley, who on a dime began cre-
ating the basics for a HeavyMetalSuppVee pro-
gram that allowed us to compare the stats for
all Support Vehicles—down to the littlest
details—to combat vehicles, allowing us to
keep these new units in ‘support roles.’
The proof checkers, who always wrangle a
few more errors out of the product: Rich Cen-
carik, Jeff Morgan, Mike Miller, Ben Rome,
Peter La Casse and Chris Searls
Support Vehicles in
Classic BattleTech RPG
138
TABLES
139
RECORD SHEETS
145
LARGE NAVAL TEMPLATE
179
SUPPORT VEHICLE
CONSTRUCTION WORKSHEET 180
CREDITS
Writing
Herbert A. Beas II
Randall N. Bills
Warner Doles
Chris Hartford
Ken Horner
Nick “Gunslinger” Marsala
Paul Sjardijn
Christoffer “Bones” Trossen
All of the Guts, None of the Glory
Nick “Gunslinger” Marsala
Support Vehicle Construction Rules
David L. McCulloch
©2005 WizKids, Inc. All Rights Reserved. Combat
Equipment, Classic BattleTech, BattleTech, ’Mech,
BattleMech, Classic BattleTech RPG, MechWarrior,
AeroTech 2, BattleForce 2 and WK Games are regis-
tered trademarks and/or trademarks of WizKids, Inc.
in the United States and/or other countries. No part
of this work may be reproduced, stored in a retrieval
system, or transmitted in any form or by any means,
without the prior permission in writing of the Copyright
Owner, nor be otherwise circulated in any form other
than that in which it is published. Printed in the USA.
Permission granted to photocopy for personal
use only.
Version 1.0 (January 2005), based on the 1st
printing (2005) published by FanPro LLC, Chicago, Illi-
nois, USA
Herb Beas would also like to thank:
To Randall for continuing to guide me
through some of the most hellish project devel-
opments I’ve seen yet; Loren Coleman for tips
and pointers along the way; Rick Raisley for his
fine array of Heavy Metal products (which this
book will only add to); All my fellow writers (list-
ed above) for coming up with quality work,
approximately on time; the massive playtester
support apparatus (listed below) for running the
rules through their paces in perhaps the most
savage process I’ve seen to date.
Published by FanPro LLC • 1608 N. Milwaukee •
Suite 1005 • Chicago, IL 60647
Product Development
Herbert A. Beas II
Assistant Development
Randall N. Bills
Find us online:
Precentor_martial@classicbattletech.com (e-mail
address for any Classic BattleTech questions)
http://www.mwdarkage.com (official MechWarrior:
Dark Age web pages)
http://www.classicbattletech.com (official Classic
BattleTech web pages)
http://www.fanprogames.com (FanPro web pages)
http://www.wizkidsgames.com (WizKids web pages)
http://www.studio2publishing.com (online ordering)
Product Editing
Jason M. Hardy
BattleTech Line Developer
Randall N. Bills
3
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