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By Muriel Mandell
Illustrated by
Elise Chanowitz
Sterling Publishing Co., Inc. New York
Library of Congress Cataloging-in-Publication Data
Mandell, Muriel.
Fantastic book of logic puzzles.
Includes index.
Summary: A collection of seventy illustrated logic
puzzles set in fantastic locales such as outer space or
mythical kingdoms, with explanations of the logical
reasoning needed to solve them. Includes charts, grids,
diagrams, and a section of clues to consult before
resorting to the answer section.
1. Puzzles—Juvenile literature. 2. Logic—
Juvenile literature. [1. Puzzles. 2. Logic]
I. Chanowitz, Elise, ill. II. Title.
GV1493.M25 1986
For Horace
793.73
86-5980
ISBN 0-8069-4754-3
ISBN 0-8069-4756-X (pbk.)
ISBN 0-8069-4755-1 (lib. bdg.)
7 9 10 8
Copyright © 1986 by Muriel Mandell
Illustrations copyright © 1986 by Elise Chanowitz
Published by Sterling Publishing Co., Inc.
387 Park Avenue South, New York, N.Y. 10016
Distributed in Canada by Sterling Publishing
% Canadian Manda Group, P.O. Box 920, Station U
Toronto, Ontario, Canada M8Z 5P9
Distributed in Great Britain and Europe by Cassell PLC
Artillery House, Artillery Row, London SW1P 1RT, England
Distributed in Australia by Capricorn Ltd.
P.O. Box 665, Lane Cove, NSW 2066
Manufactured in the United States of America
All rights reserved
ACKNOWLEDGMENTS
I would like to acknowledge my debt to Irving M.
Copi's
Introduction to Logic,
to master puzzlemaker
Henry Ernest Dudeney, to Martin Gardner, and to
Fred. Schuh. The following looked over the manuscript
and offered suggestions: mathematician and puzzle-en-
thusiast Dr. David Greenwald; Dr. Arnold Scheiman of
Park West High School; Dr. Ira Ewen, Director of Think-
ing Skills of the New York City Public Schools; and
Edith Novod, Arline Beitler, Stanley Beitler, Jonathan
Mandell, and Horace Mandell. The book would never
have been written without the encouragement and
editorial guidance of my editor at Sterling, Sheila Barry.
Before You Begin
6
Would Martians Lie?
8
Planetary Crossings
14
Martian Mischief
18
Matching Wits
24
In the Ogre's Dungeon
30
The Genie's Revenge
36
Genie Devilment
42
The Dragon Montagne
48
Wizards of Odds
56
Magic Forces
64
Clues
83
Answers
93
Index
128
Puzzles are a time-honored fun-filled way of learning
to reason logically, to develop thinking skills. They
serve the same function for the mind as exercise does
for the body. And they've been doing it for centuries.
Puzzles have provided intellectual pleasure for the
thinkers of every age, from the early Egyptians, the
legendary Oriental philosophers, the ancient Greeks,
and such renowned medieval scholars as Alcuin and
Rabbi Ben Ezra.
But logic puzzles are no mere entertainment. Many
practical disciplines, including geometry, developed—
at least in part—from the concepts and ideas in these
mathematical games. The highly useful theory of prob-
ability, on which so much of our modern life is based,
supposedly stemmed from an attempt by the 17th cen-
tury mathematician Pascal to solve a gambling dispute!
(This is the self-same Pascal, by the way, who at 19
invented one of the early calculating machines.) And
the formulas in the "Wizards of Odds" are used by
handicappers and economists alike.
You'll find examples of many popular types of logic
puzzles in this book. It's not necessary to start with any
particular chapter, but it is a good idea to concentrate
on one chapter at a time and complete most of the
puzzles in it—preferably in order—before you go on to
the next.
Each chapter starts with the simplest puzzles of a
particular type, so that you build up your understand-
ing and skills step by step. If you get stuck, you'll find
help in the "Clues" section of the book, which starts on
page 83. Sometimes the hint will point out a tricky bit of
language, sometimes it will reveal the particular ap-
proach to take. Occasionally, it will give a simple for-
mula, the mathematical shorthand for the logical think-
ing involved.
But with these logic puzzles, getting the correct an-
swer isn't nearly as important as figuring out
how
to
find it. Therefore, for each puzzle, no matter how easy
or difficult it is, a detailed explanation is provided at the
back of the book. If you come up with different meth-
ods of solving any of the puzzles—techniques you
think are better, easier or quicker than the methods
described in the answer section—do send them on so
that we can share them with other puzzles fans in sub-
sequent editions.
Why are all the puzzles set in "fantastic" situations?
Strictly for fun. Because imaginative and humorous set-
tings stimulate the imagination and make it more inter-
esting to master the verbal and mathematical skills
needed. What's more, they are much more fun to write!
So—off to interplanetary space, to mythic kingdoms,
to Arabian nights and to medieval magic. Have a mind-
bending trip!
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