Brin 'Tuff Git' Kergun [AE].pdf

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Brin "Tuff Git" Kergun
Brin "Tuff Git" Kergun
No one is quite sure exactly when Kergun first appeared in Mordheim, but by most accounts it
was a good while after the comet hit, but by his own account it was "a zoggin’ long time before
dem scary types started showin’ up".
It is said that he once was the leader of a mighty waaagh, but proved to be a fraud, as all of his
leadership abilities were gained via a magical crown. Once the crown was lost his mighty waaagh
rapidly disentigrated.
Despondant and depressed Brin took it upon himself to learn the ways of magic, in hopes of
fashioning a new crown that would restore him to his former glory. He now hunts the ruins of
Mordheim for treasure and secrets.
4 2 5 3 3 2 3 2 8 50 GC
Weapons: Sling, sword, buckler
Special rules:
Wizard: Brin has studied many forms of magic, however his memory is painfully lacking (too
many mushies) so he has recorded them all in seperate tomes which he keeps well hidden... too
well hidden as he often cannot find them when needed. to represent this roll on the following
tables prior to any battle which involves Brin:
1-3 "can’t find dem zoggin’ bookies!" Brin may not use magic this battle.
4-6 "dere dey iz!" Brin may use magic this battle If you get a "dere dey iz" result then roll on the
following table to see what kind of magic he uses:
1-2 Lesser magic
3-4 Chaos Rituals
4-6 Necromancy
determine which spell he gets randomly each battle.
Cowardly Git: Brin will never charge anyone, ever.. He is used to hiding behind "lotz ovva Ladz".
Ded eye: Brin is an expert with his sling. To represent this, he has a maximum range of 20" and
may fire 3 times as opposed to twice at half range.
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