Making an Alternative Chaos Warband.pdf
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MORDHEIM CHAOS WASTES
MORDHEIM CHAOS WASTES
By
Tommy "Punk" Fransson
I have played quite alot of campaigns with the old Realm of Chaos campaign rules and
when I first saw the Mordheim rules I noticed how similar they were. This article allow
you to use the old Realm of Chaos campaign but with the much better Mordheim rules, I
have also balanced Rewards and Attributes more than they were before.
The Chaos Warbands
A warband is essentially a Champion of Chaos and a handful of followers, one or two
dozen of models. Warbands frequently fight against one another to proove to their patron
that they are the best. Fighting between Warbands of the same Patron god are particular
fierce as they tries to proove their worth over the other. Sometimes the Warbands fight to
resolve bitter rivalries between their Champions. But more often than not this is the
favoured way for a Champion to progress, a weak Champion will be killed and the Patron
Powers won't have had wasted their time on such an incompetant weakling.
You will notice that you randomly generate a lot of things in this system, this is to add
some fun to the game and to get rid of a lot of points calculations. Over time the models
will develop mutations and the Champion will be rewarded with special abilities and
there is no easy way to determin points values of these changes. Indeed some changes
may benefit one model but hinder another!
There are several articles that you need for this system. You need the Champions of
Chaos article that detail how to create the leader of your warband. The retinue article that
details how to generate yor Warband. The Chaos Attributes article that details the
mutating powers of Chaos (note this one is not posted on the Direwolf mailing list due to
its size). The Reckognition article that details the special abilities that the Champion may
be granted by his patron (not posted on the Direwold list due to its size). The Chaos
Weapon article that details the abilities of the weird Chaos Weapons (once again not
posted to the Direwolf list due to its size). The Fate article that details Chaos Spawns and
Daemon Princes. The article Monoliths of Chaos where Champions flock to better attract
the attention of their gods.
THE CHAMPION
By
Tommy "Punk" Fransson
Starting Equipment
A Champion comes equipped with light armour and a dagger and may buy any
combination of additional equipment and weapons for a total of 20 Loot points. See
Retinue Equipment table.
Starting Profile
Randomly generate the race of the Champion using this list. The initial race is not that
important as the Champion will gain mutations and abilities later on that will move him
far away from his "kindred".
Starting Profiles
T100 M WS BS S T W I A LD
Orc Warrior
1-5 4 3 3 3 4 1 2 1 7
Dwarf
6-10 3 4 3 3 4 1 2 1 9
Skaven
11-15 5 4 4 3 3 1 6 1 8
Elf
16-20 5 3 3 3 3 1 4 1 5
Human
21-75 4 3 3 3 3 1 3 1 7
Beastman
76-95 4 4 3 3 4 2 3 1 7
Centaur
96-100 8 3 4 4 3 2 3 2 7
The Mark Of Chaos
Once the starting profile of a Champion of Chaos has been determined he is as a servant
of the gods and given rewards for past services. The Champion receives a single roll on
the Chaos Attribute table and a single roll on the Reckognition Table. It is quite possible
that this first attribute will turn the Champion into a Chaos Spawn, but at this point just
reroll the result.
Retinue
Next roll four times on the Retinue Table to generate the Champions starting Warband.
The retinue of a Champion grows in proportion to his favour with his patron Chaos
Power so for every additional Reckognition Roll the Champion receives one roll on the
Retinue Table.
RETINUE OF A CHAMPION OF
CHAOS
By
Tommy "Punk" Fransson
The Retinue Table is used to randomly determine the race and type of follower that fight
for the Champion. These creatures have made their own way into the Chaos Wastes in
search of power and influence of their own. Drawn by tales of the Champion´s prowess,
fame and general worthiness, they have chosen to serve Chaos through servitude to the
Champion.
D100 Retinue table
01-20 D6 Beastmen Warrior
s
M WS BS S T W I A LD
4 4 3 3 4 2 3 1 7
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
21-30
1D6 Ungors
M WS BS S T W I A LD
4 3 2 3 3 1 3 1 6
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
31-34 1D3 Chaotic Mounts
M WS BS S T W I A LD
8 3 0 3 3 1 3 1 5
Equipment:
Hooves and teeth
35-39
1D3 Dwarfs
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 15 Loot Points, remember that all models must be armed identically.
Special Rule:
Hatred:
Hates all Dwarfs who doesn´t worship chaos
40-43
1D3 Elves
M WS BS S T W I A LD
5 4 4 3 3 1 6 1 8
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
Special Rules:
Hates elves who doesn´t worship chaos (dark elves are considered to
worship chaos)
44-50
1D6 Goblins
M WS BS S T W I A LD
4 2 3 3 3 1 2 1 5
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 5 Loot Points, remember that all models must be armed identically.
51-55
1D3 Harpies
M WS BS S T W I A LD
4 4 0 4 4 2 2 1 6
Equipment:
Claws
Special Rules:
May fly
56-70 1D6 Human Renegade
s
M WS BS S T W I A LD
4 3 3 3 3 1 3 1 7
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
71-80
1 Maurader
M WS BS S T W I A LD
4 4 3 4 3 1 4 2 7
Equipment:
The Maraduder may be given equipment and weapons worth up to 15 Loot
Points.
Special Rules:
Start with one extra attribute
81-84
1D6 Hobgogblins
M WS BS S T W I A LD
4 3 3 3 3 1 2 1 6
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
85-89
1D6 Skaven
M WS BS S T W I A LD
5 3 3 3 3 1 4 1 5
Equipment:
Each model in the Henchmen Group may be given equipment and weapons
worth up to 10 Loot Points, remember that all models must be armed identically.
90
1 Minotaur
M WS BS S T W I A LD
6 4 3 4 4 3 3 2 9
Equipment:
The Minotaur may be given equipment and weapons worth up to 10 Loot
Points.
Special Rules:
Subject to bloodgreed (Will become Frenzied on a roll of 4+ if he break
or wipe out his foe.
Causes fear
91
1 Ogre
M WS BS S T W I A LD
6 3 2 4 5 3 3 2 7
Equipment:
The Ogre may be given equipment and weapons worth up to 10 Loot Points.
Special Rules:
Causes fear
92
1 Dark Pegasus
M WS BS S T W I A LD
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