Spells - Charms & Hexes.pdf
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Charms & Hexes
Charms & Hexes
Charms and Hexes are the magic of Witches. They involve copious amounts of
spell ingredients and painstaking incantations but they can be devastating
reducing enemies to pitiful wrecks and infusing comrades with almost
incomprehensible luck
D6
1
Result
Scry
Difficulty 6
The Witch uses ancient diving crystals to foretell the future and in
fl
uence the
actions of her comrades.
For the duration of the turn one hero or henchman may re-roll D3 dice rolls
and + or -1 to the result.
2
Curse
Difficulty 6
The Witch bestows a powerful curse on one of her enemies that saps their
confidence and resolve.
One enemy model within 12" of the Witch must re-roll all successful dice rolls
for the duration of this and their next turn.
3
Dust of the Blind
Difficulty 9
Casting a handful of dust into the air, the Witch blows it around her,
blinding her enemies.
One enemy model within 16" of the Witch is struck instantly blind. They may
not shoot, charge or run, are at half Weapon Skill and will move in a random
direction at the start of their turn. The Blindness lasts until the Witch casts
another spell or moves.
4
Age of Stone
Difficulty 8
Whispering words of ancient power the Witch causes an enemy to age
rapidly before their very eyes, making them weak and feeble!
One enemy model within 12" of the Witch will be severely debilitated and all
of their characteristics are reduced by -1 for the duration of this and their
next turn.
5
Warrior's Bane
Difficulty 7
Muttering a dark and malicious incantation the Witch causes a warrior's
grip to loosen, making it almost impossible for them to attack.
One enemy model within 18" of the Witch will be unable to use any of their
weapons as they perpetually slip from their grasp. They will be unable to
shoot and count as fighting with fists in hand-to-hand combat. The
enchantment lasts for the duration of this and their next turn.
6
Cure
Difficulty 6
A faint aura extends from the Witch's body. All who are touched by it feel
warmth and vitality
fl
owing through their veins.
All friendly models within 6" of the Witch have a single wound healed. In
addition any stunned or knocked down models may immediately stand up.
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Inne foldery tego chomika:
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Optional Rules
Rules
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