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Scenario 081 - Mordheim's Burning
By Rowan Coupland,
as appeared in Rynn Tyrr
Transcribed by Graeme "WO2"
Walker.
Edited by The Mordheimer.
Word has reached the cursed city which brings joy to some, and bitterness to others.
The mighty armies of the empire, finally united by Magnus the pious, who is hailed
as the new emperor, are marching forth; they are marching forth to Mordheim.
Within days, the city of Mordheim will be razed to the ground, destroyed by the
purifying flames of Sigmar. The many warbands inhabiting the area around the city
are stepping back, for the last time into Mordheim, in a bid to collect the precious
wyrdstone before the last remaining shards are destroyed. For nearly all of the
warbands entering the cursed city, only a handful will survive, as the city itself
seems distraught at the thought of it's own destruction, and only now is it unveiling
it's true horrors- daemons dance in the streets, the walls of buildings scream, and
the Grim Reaper strolls through it all, swinging his scythe at everything, with a
terrible grin on his face. Not to forget, of course, the many rival warbands in the city,
each one ready to perish for the acquisition of the evil black stone.
This scenario is set at the end of Mordheim's existence, and provides a very fitting
ending to a campaign, and can also provide a decent challenge to the really powerful
warbands. I hope you will find it very enjoyable to play. Terrain
Each player takes it in turn to place a piece of terrain, either a ruined building, tower,
or other similar item. The battle should probably be played on a area roughly 4' X 4'.
Set-Up
You should use at least three warbands in the battle (see rules for multiplayer games
in White Dwarf #242), and each warband must have a rating of 300 or more. Each
player then rolls a D6, with the highest scoring choosing which table edge to deploy
on. The next highest score chooses from the remaining table edges and so on.
Special Rules
Random Happenings : A random happening event will occur on every turn; there is
no need to roll to see if a random event occurs, it will automatically happen at the
start of each turn.
Rout Test : A player may not voluntarily rout; the warband's leader will not give up
the last hopes of riches and choose to run off without a decent amount of booty. A
warband may rout through a failed rout test, but a warband will only start taking
rout tests if it has taken 50% or more casualties, and as long as their leader is alive,
they will take it on unmodified leadership ten. However, once the leader is out of
action, warbands will take rout tests as normal, and may voluntarily rout if they have
taken enough casualties.
Special Injury Chart : Any warband members taken Out Of Action will not use the
standard injury chart. Instead they will use the injury table shown below. Their slim
chance of survival is due to the fact that an unconscious or injured warrior left in a
city soon to be burnt to the ground, isn't going to have a very long life expectancy.
Roll a D6 for each hero or henchman that was taken Out Of Action in the battle and
consult the table.
D6 Results
Scenario 081 - Mordheim's
Burning
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1-5 Death : The warrior perishes in the flames, and is dead. Remove him,
and any equipment he owned, from your roster.
6 Praise Be Sigmar! : By some miracle, the warrior managed to claw
his way out of the cursed city unharmed. He gains +1 experience.
Starting the Game
Each player rolls a D6. The highest scoring player goes first, and continues clockwise
from there.
Ending the Game
The game ends when there is only one surviving warband left on the table i.e. who
has not routed or had all of it's members taken out of action.
Experience
+5 Survives: If a Hero or Henchman group survives the battle they gain +5
Experience.
+5 Winning Leader: The leader of the winning warband gains +5 Experience.
+1 Per Enemy Out Of Action: Any Hero earns +1 experience for each enemy he puts
Out Of Action.
After The Battle
The winning warband is the only warband that may search for wyrdstone- when the
other warbands routed, they didn't stay in the city to collect the riches! Their nerve
broke and they ran clear out of city, unless of course they were killed on the way
out. Obviously any warbands that have had all of their members taken out of action
may not search for wyrdstone. NOTE- the winning warband does not get to roll an
extra D6 for the exploration phase, BUT- due to the increased demand for wyrdstone
after the city's destruction, any warbands selling wyrdstone after the battle gain
triple the amount of gold crowns! e.g. If a warband with 8 warriors had found 3
shards of wyrdstone, they could sell it for 195 gc instead of the normal 65.
For any warbands surviving the battle, it's more or less the end for them. The cursed
city is no more, so a life of swashbuckling adventures seems a dim hope, but who
knows, maybe there's a comet headed towards Bretonnia...
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