Chaos Dwarf Slavers.pdf

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Chaos Dwarf Slaver Warband
Chaos Dwarf Slaver Warband
I was inspired by Tommy Punk's work on the City of the Damned Warbands, so I decided
to make up my own -- the Chaos Dwarf Slaver Warband. I hope you like it.
Chaos Dwarf Slaver Warband
"Take 'em alive." -- The motto of the Chaos Dwarf slaver
The black mines and factories of the Chaos Dwarf Empire require an ever growing
population of slaves. The livespan of a slave in the mines around the Tower of Gorgoth
or in the factories of the Plain of Zharr is not long -- they are worked literally to death.
Thus, every day the Chaos Dwarf nobles send bands of their subordinates, reinforced by
goblinoid slaves, to procure more workers. The majority of these bands are sent into the
orc and goblin tribelands of the mountains surrounding the Chaos Dwarf Empire, where
the orcs and goblins that make up the majority of their workforce and armies. However,
some have been known to make it into the lands beyond, into the lands of the human
Empire...
The Chaos Dwarf warband is slightly different from others in that there are two different
races included in most warbands. The "heroes" portion of the warband is composed of the
Chaos Dwarves themselves (and possibly a bull centaur), while the "henchmen" section is
made up entirely of their goblinoid slaves.
A Chaos Dwarf slaver band must have a minimum of at least 3 models. You have 500
shekels with which to choose troops to make up your band. The maximum number of
warriors in the band is 20.
Special Rules for Chaos Dwarf Warbands: Chaos Dwarfs are cold and cruel creatures,
who think nothing of sending their slaves to certain death. Chaos Dwarfs or Bull
Centaurs are therefore not affected by the death or breaking of any of their henchmen (ie,
they will not have to take any tests because of a slave breaking). Similarly, black orcs are
not affected by orcs or goblins. Orcs are not affected by goblins, and no one is affected
by hobgoblins (except other hobgoblins).
Orcs and goblins must ordinarily test for animosity. However, if there is a black orc
within 6", or if your warband includes hobgoblins, they do not have to test. Hobgoblins
must always test.
____________________________________
Choice of Warriors
Heroes:
Slaver Captain Your warband must include one slaver captain.
Bull Centaur Your warband may have one bull centaur.
Subordinates
You may have any number of Chaos Dwarf subordinates, up to the maximum
number of models allowed in the warband.
Henchmen:
Hobgoblins
Your warband may include any number of hobgoblins, up to the maximum
number of models allowed in the warband.
Black Orcs
You may include up to 3 Black Orcs in your warband, however you may not
have more Black Orcs in your warband than you have Chaos Dwarf
subordinates.
Orcs
You may have up to 5 orcs in your warband.
Goblins
You may have any number of goblins in your warband, up to the total number
of models allowed.
____________________________________
Heroes:
Slaver Captain -- 80 shekels
Each warband must have one slaver captain. This is generally a low ranking Chaos Dwarf
noble, placed in charge of the slaver band by his lord. The position of slaver caption is a
dangerous one that often ends in an ignominious death on the burnt plains of the Dark
Lands. If successful, however, it can be the start of an illustrious career. Indeed, many
illustrious Chaos Dwarf generals have begun their careers slaving in the mountains
around the Dark Lands.
M WS BS S T W I A LD
3 5 4 4 4 1 3 2 9
Weapons and armor: A Chaos Dwarf slaver captain may choose his equipment from the
Chaos Dwarf Equipment list.
Special Rules: Any warriors with 6" of the captain may use his leadership when taking
leadership tests.
One Bull Centaur -- 100 shekels
While Bull Centaurs do not normally bother themselves with the affairs of slaver bands,
they will occasionally lend assistance at the request of their lord. This is a somewhat rare
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occurance, however, and thus only one Bull Centaur will ever be associated with a
particular slaver warband.
M WS BS S T W I A LD
8 4 3 4 4 2 3 2 9
Weapons and armor: A Bull Centaur may choose his equipment from the Chaos Dwarf
Equipment list.
Subordinates -- 30 shekels each
Your warband may include any number of subordinates. It is rare indeed for a Chaos
Dwarf Warband to include no subordinates, as most slaver captains are reluctant to be
alone in the wastes with their goblinoids slaves. Of course, the Chaos Dwarf
subordinates get the first choice of equipment after the captain.
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9
Weapons and armor: Chaos Dwarf subordintes may choose their equipment from the
Chaos Dwarf Equipment list.
___________________________________
Henchmen
Henchmen must be chosen in groups of 1 to 5.
Hobgoblins -- 15 shekels each
Most Chaos Dwarf warbands include at least a few hobgoblins, and some are composed
entirely of hobgoblins and dwarves. The are not entirely trusted by their masters, but are
given positions with some authority, watching over the other slaves.
M WS BS S T W I A LD
4 3 3 3 3 1 2 1 6
Weapons and armor: Hobgoblins choose their equipment from the slave equipment list.
Black Orcs: 40 shekels each
Black Orcs have not been trusted since their nearly disasterous rebellion. However, they
are allowed to join slaver bands, as their strength and discipline are useful in forcing their
lesser orc and goblin brothers into submission. However, your warband must have at least
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as many Chaos Dwarf subordinates as it has black orcs -- they are not trusted and must
not be allowed to outnumber their Chaos Dwarf superiors.
M WS BS S T W I A LD
4 4 3 4 4 1 3 1 8
Weapons and armor: Black Orcs choose their equipment from the slave equipment list.
Orcs: 25 shekels each
Orcs are constantly fighting amongst themselves, and so orc slaves have no reservations
about giving their free brothers a good bash. Unlike the smarter, stronger Black Orcs,
they lack the intelligence to organize any kind of revolt, and are usually content to escape
the heat and exhaustion of the mines and get a chance for a scrap.
M WS BS S T W I A LD
4 3 3 3 4 1 2 1 7
Weapons and armor: Orcs choose their equipment from the slave equipment list.
Goblins: 10 shekels each
The fate of a goblin slave in the Chaos Dwarf mines is even less enviable than that of an
Orc, and so any chance to escape the exhaustion and bullying they face is welcomed,
even if it takes the form of a slaving expedition into the wastes.
M WS BS S T W I A LD
4 2 3 3 3 1 2 1 5
Weapons and armor: Goblins choose their equipment from the slave equipment list.
___________________________________
Chaos Dwarf Equipment List:
About the Chaos Dwarf blunderbuss -- The Chaos Dwarfs are experts at making
machines of firey destruction, and one of their favorite weapons is the blunderbuss.
Unlike inferior blunderbusses created by humans, it may be reloaded in a relatively short
time. It follows the rules for blunderbusses given in the main rules, however it may be
fired more than once. It requires one turn to reload. During this time, the model may
move, but may not be involved in hand to hand combat or other shooting.
About Chaos Dwarf Scale armor: Chaos Dwarfs produce a unique kind of armor made
of hundreds of overlapping scales. This provides a higher level of protection than armor
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produced by humans. Like normal Dwarf Armor, Chaos Dwarf Scale armor provides a
saving throw of 4, 5 or 6. A warrior wearing this kind of armor has his initiative halved.
Hand-to-hand combat weapons
Dagger
1 free
additional daggers cost 1 shekel
Blunt Hand Weapon
(hammer, mace, club)
3 shekels
Sword
5 shekels
Double Handed Weapon
15 shekels
Axe
5 shekels
Missile Weapons
Chaos Dwarf Blunderbuss
20 shekels
Armor
Chaos Dwarf Scale Armor
40 shekels
Chaos Armor
(captain or bull centaur
only)
75 shekels
Helmet
Free
(they are Chaos Dwarfs, after all)
Shield
5 shekels
Slave Equipment List:
Hand-to-hand combat weapons
Dagger
1 free
additional daggers cost 1 shekel
Hand weapon
(hammer, mace, club)
3 shekels
Spear
10 shekels
Halberd
10 shekels
Double Handed Weapon
15 shekels
Axe
5 shekels
Missile Weapons
645303684.020.png 645303684.021.png 645303684.022.png
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