Bretonnian Knights.pdf

(503 KB) Pobierz
Bretonnian Warband
Bretonnian Warbands
By Sir Tomaso De Merrigan
This is a time when the Empire is being torn
apart from within. A time when there is no
Emperor and the lands are increasingly divided,
as individual cities look to their own lords and
mercantile Burgomeisters gain in power
through gold. Where corruption flows like
effluent down the River Reik and conspiracy is
rife throughout the land. By contrast, happy is
the land of Bretonnia where chivalry reigns,
honour is upheld and the Lady of the Lake still
bestows her favour on those deemed worthy. To
the knights of Bretonnia Mordheim is a vile
place where virtue and order have been
discarded. Where a proud city once stood
nightmarish creatures now wander the streets
and mix with men in dens of corruption and
squalor. It is therefore considered extremely
virtuous for a knight to embark on a spiritual
quest to Mordheim, seeking to achieve honour
in battle and perhaps earn the favour of the
Lady of the Lake herself. In Mordheim a knight’s
courage and valour will be thoroughly tested,
but so much the better, because with hardship
come honour.
following him, ready to fight for the honour of
Bretonnia and the Lady of the Lake.
Once on a quest a Knight will be spurred on by
dreams and visions often visited upon him by
the Lady of the Lake. This leads him ever
onwards and inspires and encourages him on
his quest. In time he hopes that through his
deeds and valour he will earn the favour of the
Lady of the Lake and she will let him drink from
the Grail of Life. This is the final reward for a
knight, and on finding the Grail he will return to
Bretonnia to protect its people. Until that time
though, he is bound to fight the enemies of
virtue and order and to endure incalculable
hardships.
Special Rules
Before heading into battle Bretonnian Knights
kneel and pray to the Lady of the Lake, avowing
to fight to the death for honour and justice.
Before playing a game of Mordheim make a
Leadership test against the Leadership
characteristic of the warbands leader. If the test
is successful the Lady of the Lake has bestowed
her blessing on the warband. The blessing takes
the form of a powerful curse upon the enemies
of chivalry, and in particular upon those that
make use of the foul and dishonourable
weapons of mass destruction. Any model in the
opposing warband who wishes to fire a black
powder weapon must roll a D6 and score 4+ to
overcome the curse, otherwise they may not fire
the weapon. The opposing player must test
each time they wish to fire such a weapon.
Models armed with other shooting weapons,
such as bows and crossbows, do not have to test
unless they dare raise their weapons against the
gallant Knights of Bretonnia. If any enemy
model wishes to shoot at a Bretonnian Knight
(Questing Knights and Errants only) , then they
must first roll a 4+ on a D6 to overcome the
curse.
A Questing Knight will relinquish his castle and
domain to set out on such a journey. He
becomes free from any obligation to defend a
domain and will now seek a road leading to new
adventures. A Questing Knight has put all
worldly ambitions aside and is accorded a rank
far greater then even the most powerful dukes
of the land. Such a gesture is considered
particularly noble, and it is not uncommon for
other knights and common folk to flock to the
Questing Knights aid. Knights Errant in
particular are eager for adventure and a chance
to win honour by a feat of arms, so will often
join a Questing Knight on his journey. By the
time the Questing Knight leaves the fair lands of
Bretonnia he will have a sizable retinue
Choice of Warriors
A Questing Knight’s warband must include a
minimum of three models. You have 500 gold
28
645291557.005.png 645291557.006.png
crowns to recruit your
initial warband. The
maximum number of
warriors in the warband may
never exceed 12.
Questing Knight: Each
Questing Knight’s warband
must have one Questing Knight:
no more, no less!
Knight Errant: Your warband
may include up to two Knight
Errant.
Squires: Your warband may
include up to three squires. You
may not have more squires in the
warband then you have Knights.
Men-at-arms: Your warband may
include any number of Men-at-
Arms.
Bowmen: Your warband may
include any number of Bowmen.
Starting Experience
The Questing Knight starts with 20
experience.
Knights Errant start with 8 experience.
Squires start with 0 experience.
Henchmen start with 0 experience.
Special Equipment
Barding (rare 11): Barding is armour for a
horse in the same way that light armour is
armour for a human. It covers the mount’s hide,
and in some cases, its head. A model mounted
on a barded horse receives an extra +1 to their
armour save (+2 instead of the usual +1 for
being mounted). In addition, a mount wearing
barding
will only be
killed on a D6
roll of a 1 if the
model is taken out
of action (instead of a 1 or
2). Barding may only ever be
bought for a warhorse.
Bretonnian skill tables
Combat Shooting Academic Strength Speed
Special
Questing
Knight
Knight
Errant
Squire
29
645291557.007.png
Bretonnian Warbands
Bretonnian equipment lists
The following lists are used by Bretonnian warbands to pick their weapons:
KNIGHTS EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Mace . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Double-handed weapon . . . . . . . . . 15 gc
Morning Star . . . . . . . . . . . . . . . . . . 15 gc
Lance . . . . . . . . . . . . . . . . . . . . . . . . 20 gc
Missile Weapons
None
Armour
Light armour . . . . . . . . . . . . . . . . . . 20 gc
Heavy armour . . . . . . . . . . . . . . . . . 50 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
Warhorse . . . . . . . . . . . . . . . . . . . . . 80 gc
Barding . . . . . . . . . . . . . . . . . . . . . . 30 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
Buckler . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Horse . . . . . . . . . . . . . . . . . . . . . . . 40 gc
MEN-AT-ARMS EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Hammer . . . . . . . . . . . . . . . . . . . . . . 3 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Halberd . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed weapon . . . . . . . . . 15 gc
Armour
Light armour . . . . . . . . . . . . . . . . . . 20 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
SQUIRES EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Hammer . . . . . . . . . . . . . . . . . . . . . . 3 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Spear . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Missile Weapons
Bow . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Longbow . . . . . . . . . . . . . . . . . . . . . 15 gc
Armour
Light armour . . . . . . . . . . . . . . . . . . 20 gc
BOWMEN EQUIPMENT LIST
Hand-to-hand Combat Weapons
Dagger . . . . . . . . . . . . . . . . . .1st free/2 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Missile Weapons
Bow . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Longbow . . . . . . . . . . . . . . . . . . . . . 15 gc
Armour
Light armour . . . . . . . . . . . . . . . . . . 20 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . 10 gc
30
645291557.008.png 645291557.001.png
Bretonnian Warbands
Heroes
1 Questing Knight
80 gold crowns to hire
A Questing Knight is an extremely tough and
virtuous individual, who fights to uphold the
traditions of honour and to serve the Lady of
the Lake. Injustice and the persecution of the
weak are his enemies, whilst courage and valour
are his companions. It is no wonder then that
many a Questing Knight will journey to
Mordheim.
Profile M WS BS S T W I A Ld
443431418
Weapons/Armour: A Questing Knight may be
equipped with weapons and armour chosen
from the Knights section of the Bretonnian
Equipment list.
so does not have to pass a Leadership test for
being all alone.
0 - 3 Squires
15 gold crowns to hire
Knights are served by their Squires, commoners
who ride to the hunt with their master, and who
accompany him to war. They are chosen from
the fittest and youngest of a Knight’s retinue,
and they are trained and schooled by the knight
himself. If a squire performs some great deed or
service to his master he may even be raised to
the ranks of knighthood!
Profile M WS BS S T W I A Ld
422331316
Weapons/Armour: Squires may be equipped
with weapons and armour chosen from the
Squires section of the Bretonnian Equipment
list. A Squire may not ride a horse unless the
Questing Knight and any Knight Errant in the
warband are riding warhorses.
SPECIAL RULES
Leader: Any warrior within 6" of the Questing
Knight may use his Leadership characteristic
when taking Leadership tests.
Knights Virtue: A Questing Knight is a
chivalrous warrior who is superior to ordinary
warriors. He will never panic and break from
combat and so does not have to pass a
Leadership test for being all alone.
0 - 2 Knights Errant
50 gold crowns to hire
Knight Errant are the sons of nobles, eager to
prove their mettle by feats of arms, and earn
their place amongst the Knights of the Realm of
Bretonnia. To do this they must perform
valourous deed, so they will often accompany a
Questing Knight on his spiritual journey in the
hope of adventure and honour.
Profile M WS BS S T W I A Ld
433331317
Weapons/Armour: A Knight Errant may be
equipped with weapons and armour chosen
from the Knights section of the Bretonnian
Equipment list. A Knight Errant may not ride a
warhorse unless the Questing Knight also rides
one.
SPECIAL RULES
Knights Virtue: A Knight Errant is a chivalrous
warrior who is superior to ordinary warriors.
He will never panic and break from combat and
31
645291557.002.png
Bretonnian Warbands
Henchmen (Bought in groups of 1 - 5)
0-8 Men-at-Arms
25 gold crowns to hire
Men-at-arms are the soldiery of Bretonnia. Every
Knight maintains a retinue when he is a lord of
a domain, and upon embarking on a quest, this
retinue may join him on his journey. Men-at-
arms are determined warriors, ready to fight for
honour and justice as much as the Questing
Knight they follow.
Profile M WS BS S T W I A Ld
433331317
Weapons/Armour: Men-at-arms may have
weapons and equipment chosen from the Men-
at-arms section of the Bretonnian Equipment
list.
Bowmen
20 gold crowns to hire
Bowmen are common folk who regularly
practice archery at the village butts so as to be
ready to repel raiders from their humble
cottages, fields and vineyards. When a Knight
sets off on a quest it is not uncommon for a
handful of bowmen to be inspired to bravery
and join the Knight on his journey.
Profile M WS BS S T W I A Ld
433331316
Weapons/Armour: Bowmen may be
equipped with weapons chosen from the
Bowmen section of the Bretonnian Equipment
list.
‘To Mordheim! Let us sally forth and right
the wrongs of a thousand horrors and on
us shall be ordained virtue of the highest
accord’
Last words of Sir Julian De-Tyrosse
Questing Knight of Montfort
Chivalrous Questing Knight
Impetuous Knight Errant
32
645291557.003.png 645291557.004.png
Zgłoś jeśli naruszono regulamin