V20 - Companion.pdf
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1
V20 COMPANION
Credits
Authors:
Justin Achilli and Eddy Webb
Editor and Indexer:
Genevieve Podleski
Creative and Art Director:
Rich Thomas
Layout and Typesetting:
Ron Thompson
Cover Art:
Steven Stahlberg
Interior Art:
Christopher Shy, Michael Gaydos,
Mark Jackson, Vince Locke, John Cobb, Bill Sien-
kiewicz, Tim Bradstreet, Jon J. Muth, Guy Davis,
Ken Meyer, Jr.
Special Thanks
Justin “Ravnos-cadabra” Achilli
for moving ive
times for four companies in one year.
Rich “Let’s Make It Up As We Go Along” Thom-
as
for pulling the trigger on Kickstarter funding.
Ethan “The Curse Renewed” Skemp
for being
drawn back into Werewolf development for the 20th
anniversary.
Aileen “Taskmistress” Miles
for making sure Ethan
knew what side his bread was buttered on.
Kai “Bear Naked” Schiefer
for the best kind of ne-
gotiation tactics.
Matthew “Once Were Tremere” Sanderson
for
learning the hard way not to mess with a Malkavian
with True Faith.
Alan “The Whore of White Wolf” Orr
for practic-
ing the second-oldest form of capitalism.
Rafael “Spam Trap” Grotti
for digging Justin out
of the trash.
© 2012 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbid-
den, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only.
Vampire the
Masquerade
and Storyteller System are registered trademarks of CCP hf. All rights reserved.
This book uses the supernatural
for settings, characters and themes. All mystical and supernatural elements are ictional and intended for entertainment purposes
only. This book contains mature content. Reader discretion is advised.
Check out White Wolf online at
http://www.white-wolf.com
8
INTRODUCTION
Table of Contents
Introduction
Chapter One: Titles
Chapter Two: Prestation
Chapter Three: Kindred and Technology
Chapter Four: A World of Darkness
Appendix
10
14
36
50
62
76
9
V20 COMPANION
10
INTRODUCTION
Introduction
This has been an interesting book to write and de-
velop.
When I started developing for
Vampire: The Dark
Ages
, back in 1997, making books was a very differ-
ent arrangement than it is today, especially with the
open development process. I’d have an idea, my man-
ager would approve it, I’d write an outline, the writer
would write it, the art director and graphic designer
would make it pretty, and it’d end up in your hands.
Now it’s very different. As both writer and devel-
oper, I have an immediate and always-open link with
the people who’ll be using the material I’m creating.
No more dumping words into my ofice and coming
out, six weeks later, with a book that I hope people
like. Now, you and I get to work together every step
of the way. That’s how we did it for
Vampire: The
Masquerade 20th Anniversary Edition
— hereafter,
V20
, because that’s just too damned long to say —
and that’s how we want to do it from here on out.
For example, when I put up the development draft
of the titles chapter of the
V20 Companion
, an un-
deniable volume of feedback questioned the function
of the systems attached to titles. Players felt that the
systems made the titles too mechanical, that they left
too many questions as to how the systems conferred
their beneits, and the metaphysics of suddenly having
or losing three dice to a pool because an Archbishop
said, “You’re not a paladin anymore.” Poof! Those
dice vanished with the title.
As a result of player feedback, I cut the systems.
A book is a book. It’s of inite size and inite content.
Of course, I think this is a good book, with plenty of
good and fun and Vampire-themed ideas, but at the
end of the day, it’s about 40,000 words and 60 pages
long. With all of the discussion that went into this
book, on the White Wolf Blogs, in the comments, in
the forums, and across the social networks where we
talk about what we’re developing, we’d be at about
320,000 words. That’s about the size of the V20 book
itself, somewhere near 500 pages.
Where I’m headed with this is that, if you like
what’s in here, or if you just like to talk about Vam-
pire, join us in the open development process. You get
to help me deliver the book you want. I get to work
with a creative and insightful group of players who get
to know why I make the decisions I do instead of just
accepting what the publisher puts in front of them.
It’s a very good system.
11
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V20 COMPANION
V20 COMPANION
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