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Liber Fanatica - Volume III : The Game Master
’
s Guide
Foreword
his third volume of the
Liber Fanatica
consists of three parts: In the
Articles
section you will find
contributions on various aspects of gamesmastering WFRP, with topics ranging from an in-depth
look at designing campaigns to expanded skill rules for WFRP2. The
Tool Shed
houses a selection of
hopefully useful tools for designing and running WFRP scenarios. The
Appendices
consists of a
collection of material on using the Internet in different ways for playing WFRP: Email, Online Chat and
Message Board.
Apart from thanking all the writers for their individual contributions,
James Walkerdine
deserves
special recognition for once again stepping forward to do the layout.
Jude Hornborg
has added new
energy (and a website!) to our ongoing project, and
Wim van Gruisen
proved yet again to be a candid
and constructive commenter.
John F Foody
and
Robin Low
did a thorough job with the quality control.
Last but not least I would like to extend my gratitude to the persons who have made the
Liber Fanatica
available from their websites, enabling the success of the first two volumes.
The worldwide WFRP community also deserves recognition for all the encouragement and kind
comments since the release of the first two volumes. In fact, the international nature of this hobby
repeatedly comes to my mind: the collaborators on this volume come from five different countries, and
the readers of the previous volumes hail from many more. When writing this, the French translations
alone of the first two
Liber Fanatica
have each been downloaded well over 1,000 times!
Well, before I add another page I better let you go enjoy this volume. The beers are in the fridge, the
table is set, and the guys are here any minute now. It is going to be another great night of WFRP.
Henrik Grönberg, December 2005
Editor
Liber Fanatica III – The Game Master’s Guide
T
Liber Fanatica - Volume III : The Game Master
’
s Guide
Disclaimer
Table of Contents
This compendium is
completely unofficial
and in no way
endorsed by Games
Workshop Limited.
Articles
Writing a Campaign .............................................................................3
by Wim van Gruisen
Handling Horror and Insanity .............................................................12
by James Walkerdine
Convention Scenarios ..........................................................................16
by Alfred Nu
ñ
ez Jr.
On the Table........................................................................................19
by Jude Hornborg
Win, Lose or Draw...............................................................................23
by Jude Hornborg
Chaos, the Chaos
device, the Chaos logo,
Citadel, Citadel Device,
Darkblade, the
Double-
Headed/Imperial Eagle
device, 'Eavy Metal,
Forge World, Games
Workshop, Games
Workshop logo, Golden
Demon, Great Unclean
One, GW, the Hammer
of Sigmar logo, Horned
Rat logo, Keeper of
Secrets, Khemri,
Khorne, the Khorne
logo, Lord of Change,
Nurgle, the Nurgle
logo, Skaven, the
Skaven symbol
devices, Slaanesh, the
Slaanesh logo, Tomb
Kings, Trio of Warriors,
Twin Tailed Comet
Logo, Tzeentch, the
Tzeentch logo,
Warhammer,
Warhammer Online,
Warhammer World
logo, White Dwarf, the
White Dwarf logo, and
all associated marks,
names, races, race
insignia, characters,
vehicles, locations,
units, illustrations and
images from the
Warhammer world are
either ®, TM and/or ©
Copyright Games
Workshop Ltd 2000-
2005, variably
registered in the UK
and other countries
around the world.
Used without
permission. No
challenge to their
status intended. All
Rights Reserved to
their respective
owners.
Tool Shed
Character Traits ...................................................................................38
by Henrik Gr
ö
nberg
Settlements of Sigmar .........................................................................49
by Henrik Gr
ö
nberg
Changing Seasons ................................................................................51
by Henrik Gr
ö
nberg
Inns of the Empire................................................................................53
by Henrik Gr
ö
nberg
Ex Libris Imperialis .............................................................................57
by Henrik Gr
ö
nberg
Tales of the Rover ................................................................................66
by Henrik Gr
ö
nberg
Appendices
Playing WFRP by Email ......................................................................75
by David Hatch
Playing WFRP Online .........................................................................79
by Jude Hornborg
Playing WFRP by Message Board........................................................81
by Philip Hamilton
Credits
Editor/Layout
: Henrik Grönberg, James Walkerdine
Feedback and Proofreading
:
John F Foody, Henrik Grönberg, Wim van Gruisen,
David Hatch, Jude Hornborg, Robin Low, Dave Keville, Adrian Maddocks, Martin
Oliver, Dorothy Rachovides.
The Liber Fanatica is a compendium of articles dedicated to the Warhammer
Fantasy Role-Playing Game. Published December 2005.
The work is offered free of charge to all interested parties and is not to be sold in
any form. It may be printed or offered for download if distributed free of charge. All
the documents comprising the Liber Fanatica, including the cover and contents
page, belong together and are to be kept that way. Individual articles from this
compendium cannot be published or distributed separate from the other parts of
Liber Fanatica without the explicit permission of the article’s author.
All original material is copyright to the respective author.
Email the Liber Fanatica guild at Liber.Fanatica@gmail.com
Visit the Liber Fanatica website at http://www.liberfanatica.net
1
Liber Fanatica - Volume III : The Game Master
’
s Guide
Articles
2
Liber Fanatica - Volume III : The Game Master
’
s Guide
Writing a Campaign
by Wim van Gruisen
his article is about creating RPG campaigns.
The focus is on
Warhammer Fantasy
Roleplay
(any edition), but the topic is generic
enough to be of value for other RPGs as well. A
campaign is nothing more or less than a series of
adventures, in the same setting and usually with
the same group of characters. A
good
campaign,
however, is quite a bit more than that. This
article intends to give you some instruments with
which you can make your campaign better.
WFRP Campaign
’
s
The Enemy Within
-
The Enemy Within
-
Shadows over Bogenhafen
-
Death on the Reik
-
Power behind the Throne
-
Something Rotten in Kislev
-
Empire in Flames
This is the quintessential WFRP campaign,
widely recognised as one of the best roleplaying
campaigns ever written. The PCs become deeper
and deeper involved in a plot to have the Empire
descend in a civil war, and deal with those Chaos
cults to profit from it.
The last volume is both very difficult to get your
hands on, and seen as one of the weakest parts
of the campaign. Further, it does not fit with the
world in WFRP2. For all these reasons, Alfred
Nunez has taken it upon him to write an
alternative ending,
Empire at War
.
WFRP is a good game for running a campaign –
for one thing, campaigns were, and are,
published for the game. The
The Enemy Within
campaign for WFRP’s first edition is generally
known as one of the best fantasy campaigns ever
published for a roleplaying game. Other
campaigns were the Doomstones campaign and
the privately published
A Private War
by Tim
Eccles. They are out of print now, but with a bit
of luck you can find them on Ebay. For the new
edition, Black Industries has published
The
Ashes of Middenheim
the first part of their new
Paths of the Damned
campaign. The sidebar
mentions all published WFRP campaigns that the
LF team knows of.
We can distinguish between different kinds of
campaigns. The simplest one is the episodic
campaign, in which the PCs face a different
problem every session. They fight beastmen on
Backerstag, are opposed by mutants on Marktag
and discover cultists on Konigstag, all without
one encounter being related to the other. It is sort
of the A-team approach to adventuring; every
session a new adventure, and rarely is one
related to the other.
Doomstones
-
Crossing the Border (a small introductory
adventure published in Hogswash)
-
Fire in the Mountains
-
Blood in Darkness
-
Death Rock
-
Dwarf Wars
-
Heart of Chaos
The Doomstones campaign is rather atypical in
that it is set far from the civilised world. It is also
more high-powered than the standard WFRP
setting, with the PCs getting their hands on a
number of insanely powerful artefacts, the
Doomstones.
The rambling campaign is a bit more structured;
this one is characterised by longer story arcs,
and different adventures are related to each
other, the ending of one often leading into the
next one. There is no clear end, however, with no
single goal which the stories lead to. This
campaign can go on forever. A comparable TV
program would be your average soap.
A step above the rambling campaign is the
structured one; here we have a campaign that
has a definite beginning, middle and end.
Adventures during the campaign are in the
service of this structure.
Each type of campaign above adds some
complexity to the previous one. This article
concentrates on structured campaigns, as they
are the most comprehensive. Simpler types of
campaigns are automatically covered.
A Private War
-
A Private War
-
All Quiet in Kislev
-
Homeward Bound
-
Wheatland Colonies: A Pass Too Fa
r
Not part of the official canon, this campaign was
published privately by Tim Eccles. The tone is
much more down to earth, and magic and
monsters are noted by their absence. The stress
is much on the evil that men do.
Mini campaigns for WFRP1 can be found in
-
The Restless Dead
-
Return of the Lichemaster
-
Dying of the Light
Paths of the Damned
-
The Ashes of Middenheim
-
The Spires of Altdorf
-
The Forges of Nuln
This is the first campaign written for WFRP
second edition. As this is still being in
development, we’ll refrain from discussing it.
3
T
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