On_the_Writing_of_Speculative_Fiction - Robert_A_Heinlein -_(1).txt

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On the Writing of Speculative Fiction
Robert A. Heinlein

 

/"There are nine-and-sixty ways /

/Of constructing tribal lays /

/And every single one of them is right!" /

-RUDYARD KIPLING

 

THERE are at least two principal ways to write speculative fiction-
write about people, or write about gadgets. There are other ways;
consider Stapleton's "Last and First Men," recall S. Fowler Wright's
"The World Below." But the gadget story and the human-interest story
comprise most of the field. Most science fiction stories are a mixture
of the two types, but we will speak as if they were distinct-at which
point I will chuck the gadget story aside, dust off my hands, and
confine myself to the human-interest story, that being the sort of story
I myself write. I have nothing against the gadget story-I read it and
enjoy it-it's just not my pidgin. I am told that this is a how-to-do-it
symposium; I'll stick to what I know how to do.

The editor suggested that I write on "Science Fiction in the Slicks". I
shan't do so because it is not a separate subject. Several years ago
Will F. Jenkins said to me, "I'll let you in on a secret, Bob. /Any
/story-science fiction, or otherwise-if it is well written, can be sold
to the slicks." Will himself has proved this, so have many other
writers-Wylie, Wells, Cloete, Doyle, Ertz, Noyes, many others. You may
protest that these writers were able to sell science fiction to the
high-pay markets because they were already well-known writers. It just
ain't so, pal; on the contrary they are well-known writers because they
are skilled at their trade. When they have a science fiction story to
write, they turn out a well-written story and it sells to a high-pay
market.

An editor of a successful magazine will bounce a poorly-written story
from a "name" writer just as quickly as one from an unknown. Perhaps he
will write a long letter of explanation and suggestion, knowing as he
does that writers are as touchy as white leghorns, but he will bounce
it. At most, prominence of the author's name might decide a borderline
case.

A short story stands a much better chance with the slicks if it is not
more than 5000 words long. A human-interest story stands a better chance
with the slicks than a gadget story, because the human-interest story
usually appeals to a wider audience than does a gadget story. But this
does not rule out the gadget story. Consider "The Note on Danger B" in a
recent /Saturday Evening Post /and Wylie's "The Blunder," which appeared
last year in /Collier's. /

Let us consider what a story is and how to write one. (Correction: how I
write one-remember Mr. Kipling's comment!)

A story is an account which is not necessarily true but which is
interesting to read.

There are three main plots for the human interest story: boy-meets-girl,
The Little Tailor, and the man-who-learned-better. Credit the last
category to L. Ron Hubbard; I had thought for years that there were but
two plots-he pointed out to me the third type.

Boy-meets-girl needs no definition. But don't disparage it. It reaches
from the "Illiad" to John Taine's "Time Stream." It's the greatest story
of them all and has never been sufficiently exploited in science
fiction. To be sure, it appears in most s-f stories, but how often is it
dragged in by the hair and how often is it the compelling and necessary
element which creates and then solves the problem? It has great variety:
boy-fails-to-meet-girl, boy-meets-girl-too-late,
boy-meets-too-many-girls, boy-loses-girl,
boy-and-girl-renounce-love-for-higher-purpose. Not science fiction? Here
is a throw-away plot; you can have it free: Elderly man meets very young
girl; they discover that they are perfectly adapted to each other,
perfectly in love, "soul mates". (Don't ask me how. It's up to you to
make the thesis credible. If I'm going to have to write this story, I
want to be paid for it.)

Now to make it a science fiction story. Time travel? Okay, what time
theory-probable-times, classic theory, or what? Rejuvenation? Is this
mating necessary to some greater end? Or vice versa? Or will you
transcend the circumstances, as C. L. Moore did in that tragic
masterpiece "Bright Illusion"?

I've used it twice as tragedy and shall probably use it again. Go ahead
and use it yourself. I did not invent it; it is a great story which has
been kicking around for centuries.

The "Little Tailor"-this is an omnibus for all stories about the little
guy who becomes a big shot, or vice versa. The tag is from the fairy
story. Examples: "Dick Whittington," all the Alger books, "Little
Caesar," "Galactic Patrol" (but not "Grey Lensman"), "Mein Kampf," David
in the Old Testament. It is the Success story, or, in reverse, the story
of tragic failure.

The man-who-learned-better ; just what it sounds like-the story of a
man who has one opinion, point of view, or evaluation at the beginning
of the story, then acquires a new opinion or evaluation as a result of
having his nose rubbed in some harsh facts. I had been writing this
story for years before Hubbard pointed out to me the structure of it.
Examples: my "Universe" and "Logic of Empire," Jack London's "South of
the Slot," Dickens' "A Christmas Carol." The definition of a story as
something interesting-but-not-necessarily-true is general enough to
cover all writers, all stories-even James Joyce, if you find his stuff
interesting. (I don't!) For me, a story of the sort I want to write is
still further limited to this recipe: a man finds himself in
circumstances which create a problem for him. In coping with this
problem, the man is changed in some fashion inside himself. The story is
over when the inner change is complete-the external incidents may go on
indefinitely. People changing under stress:

A lonely rich man learns comradeship in a hobo jungle.

A milquetoast gets pushed too far and learns to fight.

A strong man is crippled and has to adjust to it.

A gossip learns to hold her tongue.

A hard-boiled materialist gets acquainted with a ghost.

A shrew is tamed.

This is the story of character, rather than incident. It's not
everybody's dish, but for me it has more interest than the most
overwhelming pure adventure story. It need not be unadventurous ; the
stress which produces the change in character can be wildly adventurous,
and often is.

But what has all this to do with science fiction? A great deal! Much
so-called science fiction is not about human beings and their problems,
consisting instead of a fictionized framework, peopled by cardboard
figures, on which is hung an essay about the Glorious Future of
Technology. With due respect to Mr. Bellamy, "Looking Backward" is a
perfect example of the fictionized essay. I've done it myself; "Solution
Unsatisfactory" is a fictionized essay, written as such. Knowing that it
would have to compete with real /story, /I used every device I could
think of, some of them hardly admissible, to make it look like a story.

Another type of fiction alleged to be science fiction is the story laid
in the future, or on another planet, or in another dimension, or sich,
which could just as well have happened on Fifth Avenue, in 1947. Change
the costumes back to now, cut out the pseudo-scientific double-talk and
the blaster guns and it turns out to be straight adventure story,
suitable, with appropriate facelifting, to any other pulp magazine on
the news stand.

There is another type of honest-to-goodness science fiction story which
is not usually regarded as science fiction: the story of people dealing
with contemporary science or technology. We do not ordinarily mean this
sort of story when we say "science fiction"; what we do mean is the
speculative story, the story embodying the notion "Just suppose-", or
"What would happen if-". In the speculative science fiction story
accepted science and established facts are extrapolated to produce a new
situation, a new framework for human action. As a result of this new
situation, new /human /problems are created-and our story is about how
human beings cope with these new problems.

The story is /not /about the new situation; it is about coping with
problems arising out of the new situation.

Let's gather up the bits and define the Simon-pure, science fiction story;

1. The conditions must be, in some respect, different from here-and-now,
although the difference may lie only in an invention made in the course
of the story.

2. The new conditions must be an essential part of the story.

3. The problem itself-the "plot"-must be a /human /problem.

4. The human problem must be one which is created by, or indispensably
affected by, the new conditions.

5. And lastly, no established fact shall be violated, and, furthermore,
when the story requires that a theory contrary to present accepted
theory be used, the new theory should be rendered reasonably plausible
and it must include and explain established facts as satisfactorily as
the one the author saw fit to junk. It may be far-fetched, it may seem
fantastic, but it must /not /be at variance with observed facts, i.e.,
if you are going to assume that the human race descended from Martians,
then you've /got /to explain our apparent close relationship to
terrestrial anthropoid apes as well. Pardon me if I go on about this. I
love to read science fiction, but violation of that last requirement
gets me riled. Rocketships should not make banked turns on empty space
the way airplanes bank their turns on air. Lizards can't cross-breed
with humans. The term "space warp" does not mean anything without
elaborate explanation.

Not everybody talking about heaven is going there-and there are a lot of
peop...
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