Rogue Trader RT01 - Core Rules OEF.pdf

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Rogue Trader Core Rulebook
CORE RULEBOOK
®
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ROLEPLAYING IN THE GRIM
DARKNESS OF THE 41 ST MILLENNIUM
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Credits
R ogue T RadeR d esigned by
Michael Hurley and Ross Watson with additional concepts
by Jay Little and Sam Stewart
Production Manager
Gabe Laulunen
Managing Developer
Michael Hurley
Lead Developer
Ross Watson
Publisher
Christian T. Petersen
Written and Developed by
Owen Barnes, Alan Bligh, John French, Andy Hoare, Tim
Huckelbery, Michael Hurley, John Ivicek, Reason,
and Sam Stewart
g ames W oRkshop
Additional Writing
Matt Boles and Sean Schoonmaker
Licensing Manager
Owen Rees
Special thanks to Nelson and Graeme. Also, thanks to all staff of the
GW Design Studio—your work is an inspiration.
Based on Dark Heresy, Designed by
Owen Barnes, Kate Flack, and Mike Mason
Licensing & Acquired Rights Manager
Erik Mogensen
Editing
Paul Harmon, Mark O’Connor, Leigh Anne Reger
and Patrick Rollins
Head of Legal & Licensing
Andy Jones
Graphic Design
Kevin Childress, Andrew Navaro, Mark Raynor,
Brian Schomburg, and Will Springer
Intellectual Property Manager
Alan Merrett
Cover Art
Andrea Uderzo
Special Thanks
“All Records Expunged” Sean Schoonmaker with Cliff Drozda, Nate
Grover, Andrew McDonnell, Eric Ullman, “Bring The Noise” James
Savage with Davie Gallacher, Thomas S. Ryan, Stewart Strong,
“FFG Special Ops” Tim Flanders, Tod Gelle, James Hata, Mike Jett,
Thaadd Powell, “Justice, Inc.” John Ivicek with James Gross, Leigh
Anne Gross, Victoria Weaver, “Lurkers in the Valley” Ed Browne with
Meric England, Loren Overby, Jeff Poff, Lisa Poff, Vern Wester, “No
Guts No Glory” Sean Connor with Mathieu Booth, Steven Cook, Les
Hedges, Nick Hodge, Chris Pitson, Stephen Pitson, Benn Williams
with Kat Glass, Chris Lancaster, Matt Ricciki, Rebecca Williams,
Eric Young “Sons of a Rogue Trader” Robin Everett-McGuirl with
Alex Athanas, Christopher Brandmeier, Peter Marotta, Matthew
Robenhymer, and Isaac Xavier-Santos, and Jeff Tidball
Interior Art
Matt Bradbury, Sacha Diener, David Grifith, Jeff
Himmelman, Stefan Kopinski, Clint Langley, John Moriarty,
Adrian Smith, Mark Smith, Imaginary Friends Studio,
Matias Tapia, Kev Walker, and Andrea Uderzo
Art Direction
Zoë Robinson
FANTASY
FLIGHT
GAMES
Fantasy Flight Games
1975 West County Road B2
Roseville, MN 55113
USA
Copyright © Game Workshop Limited 2009. Games Workshop, Warhammer 40,000, Warhammer 40,000 Role Play, Rogue Trader,
the foregoing marks’ respective logos, Rogue Trader, and all associated marks, logos, places, names, creatures, races and race insignia/
devices/logos/symbols, vehicles, locations, weapons, units and unit insignia, characters, products and illustrations from the Warhammer
40,000 universe and the Rogue Trader game setting are either ®, ™, and/or © Games Workshop Ltd 2000-2009, variably registered
in the UK and other countries around the world. This edition published under license to Fantasy Flight Publishing Inc. All rights
reserved to their respective owners. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any
form by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the publishers.
ISBN: 978–1-58994-675-0 Product Code: RT01 Print ID: 01
Printed in the USA
For more information about the Rogue Trader line, free downloads, answers
to rule queries, or just to pass on greetings, visit us online at
www.FantasyFlightGames.com
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Contents
Gaining Talents .................................................................... 90
Talent Groups ....................................................................... 90
Talent Prerequisites .............................................................. 90
Talent Descriptions .............................................................. 94
What is a roleplaying game? . ................................................8
What’s in this book? ...............................................................9
Game Dice ........................................................................... 10
Availability . .........................................................................110
Availability and Technology . ............................................111
Availability and Time .........................................................111
Craftsmanship. ....................................................................112
Wealth and Acquisitions ....................................................112
Throne Gelt ........................................................................113
Proit Factor ........................................................................113
Ammunition ........................................................................113
Weapons ..............................................................................114
Weapon Special Qualities ..................................................115
Las Weapons .......................................................................117
Solid Projectile Weapons ..................................................120
Bolt Weapons. .....................................................................121
Melta Weapons . ..................................................................122
Plasma Weapons .................................................................123
Flame Weapons ...................................................................123
Primitive Weapons .............................................................124
Launchers ............................................................................125
Grenades and Missiles .......................................................125
Exotic Weapons ..................................................................127
Melee Weapons ..................................................................129
Chain Weapons ..................................................................129
Power Weapons ..................................................................130
Exotic Melee Weapons ......................................................130
Shock Weapons ..................................................................132
Primitive Weapons .............................................................132
Weapon Upgrades ..............................................................133
Ammunition ........................................................................135
Unusual Ammo ...................................................................136
Armour ................................................................................137
Gear .....................................................................................139
Clothing ..............................................................................139
Drugs and Consumables ....................................................141
Tools ....................................................................................143
Cybernetics .........................................................................147
Implant Systems .................................................................148
Creating your Explorer. ....................................................... 12
Stage 1: Generate Characteristics ....................................... 14
Generating Characteristics . ................................................. 14
Stage 2: The Origin Path .................................................... 15
Intersections .......................................................................... 15
Origin Path Chart ................................................................ 16
Home World Options .......................................................... 17
Birthright .............................................................................. 24
Lure of the Void ................................................................... 25
Trials and Travails ................................................................ 27
Motivation. ............................................................................ 29
Career .................................................................................... 30
Stage 3: Spend Experience Points ...................................... 30
Starting Experience.. ............................................................ 30
Stage 4: Giving Characters Life . ........................................ 30
Name ..................................................................................... 31
Nature .................................................................................... 32
Stage 5: Proit Factor and Ship Points .............................. 33
Starting Proit Factor. .......................................................... 33
Ship Points. ........................................................................... 34
Stage 6: Select Equipment .................................................. 34
Getting Started ..................................................................... 36
Character Advancements ..................................................... 37
Rogue Trader ........................................................................ 40
Arch-militant. ........................................................................ 44
Astropath Transcendent. ...................................................... 48
Explorator ............................................................................. 52
Missionary. ............................................................................ 56
Navigator ............................................................................... 60
Seneschal ............................................................................... 64
Void-master. .......................................................................... 68
Special Abilities . ................................................................... 72
Types of Psykers. ................................................................154
Psychic Ability ....................................................................156
Using Psychic Techniques. ................................................157
Psychic Disciplines ...........................................................162
Gaining Skills . ...................................................................... 74
Training and Skill Mastery ................................................. 74
Basic and Advanced Skills .................................................. 74
Basic Skills ............................................................................ 74
Advanced Skills .................................................................... 74
Treating Advanced Skills as Basic Skills ........................... 74
Skill Descriptors ................................................................... 76
Skill Groups .......................................................................... 76
Skill Descriptions ................................................................. 77
The Navigator Gene . .........................................................174
The Warp Eye .....................................................................174
The Great Houses.. .............................................................175
Choosing Your Lineage .....................................................176
Gaining Navigator Powers. ...............................................178
Initial Powers.. ....................................................................178
Using Navigator Powers ....................................................178
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Navigator Powers ...............................................................179
Navigator Mutations ..........................................................182
Gaining Navigator Mutations ...........................................182
Navigating the Warp. .........................................................183
The Fundamentals of Warp Navigation ..........................183
The Peril in the Warp ........................................................186
Movement ...........................................................................264
Narrative Movement and Terrain .....................................265
Movement and Environment ............................................265
Climbing .............................................................................266
Jumping and Leaping ........................................................266
Swimming ...........................................................................267
Carrying, Lifting, and Pushing Objects ..........................267
Lighting ...............................................................................268
Flying ...................................................................................268
Proit Factor. .......................................................................270
Starting Proit Factor .........................................................270
Gaining and Losing Proit Factor ....................................270
Acquisition ..........................................................................271
Acquisition Tests ................................................................271
Commerce and Acquisition ...............................................273
Acquisition of Starship Components ...............................274
Unusual Acquisitions . ........................................................274
Upkeep Tests. ......................................................................275
Inluence ..............................................................................276
Inluence Tests . ...................................................................276
Endeavours. .........................................................................276
Creating an Endeavour ......................................................277
Achievement Points ...........................................................277
Setting up Endeavours .......................................................278
Running Endeavours. .........................................................279
Resolving Endeavours .......................................................279
Common Endeavours ........................................................279
Establish an Imperial Colony ...........................................279
Exploit a Resource World . ................................................280
Establish a Trade Route. ....................................................282
Misfortunes .........................................................................283
The Cost of Misfortunes ...................................................283
Overcoming Misfortunes ..................................................284
Life Amongst the Stars . .....................................................188
The Sounds of Shipboard Life .........................................189
Anatomy of a Starship .......................................................189
The Thin Skin Against The Void .....................................190
Components ........................................................................191
Constructing a starship .....................................................193
Hulls ....................................................................................193
Complications. ....................................................................197
Essential Components .......................................................199
Supplemental Components ...............................................202
NPC Vessels ........................................................................209
Example Rogue Trader Vessel ..........................................211
Starship Combat. ................................................................212
Actions .................................................................................212
Weapons and Shooting .....................................................218
Damage and Defences .......................................................220
Crew Population and Morale ...........................................224
Space Travel Outside of Combat .....................................226
The Deep Void Run ...........................................................227
Extended Repairs ...............................................................228
Tests .....................................................................................230
The Role of Fate. ................................................................233
Using Fate Points ...............................................................233
Burning Fate .......................................................................233
Gaining Additional Fate Points ........................................233
Combat ................................................................................234
Narrative Time vs. Structured Time . ................................234
Combat Overview ..............................................................234
Surprise. ...............................................................................235
Initiative ..............................................................................235
Actions .................................................................................236
Using Actions .....................................................................237
Action Descriptions ...........................................................238
The Attack ..........................................................................244
Unarmed Combat ...............................................................245
Two-Weapon Fighting ......................................................246
Combat Circumstances ......................................................246
Injury ...................................................................................250
Wounds. ...............................................................................250
Damage. ...............................................................................250
Fatigue .................................................................................251
Characteristic Damage .......................................................251
Conditions and Special Damage ......................................260
Healing ................................................................................262
Exploration .........................................................................263
Using Exploration Skills . ..................................................263
Using Investigation Skills. .................................................264
The Role of the Game Master ..........................................286
The Dark Frontier: Evoking the Setting .........................288
How to Run a R ogue T RadeR Adventure .....................289
Rogue Trader Dynasties ....................................................290
Rewards: The Measure of Success ....................................291
Mass Combats ....................................................................292
Interaction ...........................................................................293
Interaction Skills ................................................................293
Fear and Damnation ..........................................................294
Insanity and Corruption Points ........................................295
Fear ......................................................................................295
Going Insane ......................................................................296
Degrees of Madness. ..........................................................296
Mental Trauma ...................................................................296
Gaining Mental Disorders. ................................................296
The Severity of Disorders .................................................297
Types of Mental Disorder .................................................297
Corruption ..........................................................................299
Corruption Points ..............................................................299
Moral Threats .....................................................................299
The Malignancy Test .........................................................299
Mutation ..............................................................................299
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