02.05 Reading Hands.pdf

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This is the third draft of the chapter on Reading Hands in Hold¡¦em Brain by King Yao
This is the third draft of the chapter on Reading Hands in Hold’em Brain by King Yao. Please
email feedback, suggestions, comments, opinions, questions to KingYao@HoldemBrain.com or
you could use the Feedback Form to email me at the bottom of the page
Hold’em Brain: Reading Hands
Copyright 2004 by King Yao
Reading a hand is the act of deducing the two hole cards that your opponents may hold based on
the board cards, their previous actions in the hand and their previous actions in previous hands.
The skill of reading hands is difficult to learn without experience at the poker table but experience
alone will not do the trick. With experience, a player will be exposed to different situations and
be more comfortable analyzing them since he has seen it before. But the player must think about
each situation and know what is relevant. This chapter will help any player to identify what they
need to focus on when trying to read an opponent’s hand.
In Hold’em the last card is dealt face up and is a community card, just like the other four cards on
the board. Players can know with certainty whether or not there is a flush possibility, a straight
possibility or a full house possibility. Without three cards of the same suit on the board, no player
can have a flush. Without three different cards within five cards of each other, there can be no
straight. Without a pair on the board, there can be no full house or four-of-a-kind possible. This
means hands will have a relative value based on the board. Although a royal flush is the best
possible poker hand, in Hold’em it is usually not possible for a royal flush to exist since there
needs to be at least three cards to the royal flush on the board for any player to have a royal flush.
A three-of-a-kind could be the best hand depending on the board. Other times a three-of-a-kind
is not a playable hand if there are other possibilities on the board and other players are playing
strongly.
Reading Flushes and Flush Draws
By the River, it is easy to see if a flush is possible. If there are three cards of the same suit on the
board, then any player would need both of his hole cards to be of the same suit to make a flush. If
there are four cards of the same suit on the board, then any player would have a flush with just one
card of that suit. If all five cards on the board are of the same suit, then all players have a flush, it
is just a matter of how high their flush is depending on whether or not they held a card of the same
suit in their hand.
If a player’s starting cards are of the same suit, he has three ways of making a flush. The first way
is for all three cards on the Flop to be of the same suit as the player’s two hole cards. The player
would have a flush right on the Flop. The second way is for two cards on the Flop to be of the same
suit as the player’s two hole cards, but then he needs a third card of the same suit to come on the
board on either the Turn or the River. The third way is for only one card on the Flop to be of the
same suit as the player’s two hole cards, but then he needs both the Turn card and the River card
to be of that same suit as well. The second way is the most common way.
If your cards are suited, how often will you flop a flush? How often will you flop a flush draw with
two cards of the same suit on the Flop? Here is a table with the percentage of times you will see
3, 2, 1 and 0 cards of the same suit as your two suited hole cards.
Number of cards that will come
on the Flop that are the same
suit as your hole cards
Computation
Percentage of time it
will happen
3
11/50 x 10/49 x 9/48
0.8%
2
11/50 x 10/49 x 39/48 x 3
10.9%
1
11/50 x 39/49 x 38/48 x 3
41.6%
0
39/50 x 38/49 x 37/48
46.6%
Total
100%
* the percentages do not add up to 100% due to rounding error
It is very rare to hit a flush right on the Flop, it happens less than 1% of the time. However this
does not mean that if all three cards on the board are of the same suit, that less than 1% of the time
someone has a flush. In fact, when all three cards on the Flop are of the same suit, any random
hand would have a 3.8% (10/49 x 9/48) chance of having a flush. These numbers may seem
contradictory, but they are not. In the first scenario, we start off knowing two of our cards are of
the same suit, and we need all three cards on the Flop to be of the same suit. In the second scenario,
we start off knowing that the Flop is all of the same suit. Then we need to calculate the chances
that the two cards in any one hand are of that same suit. It is the difference in the starting point.
In the first situation, we know two cards and we need three more. In the second situation, we know
three cards and we only need two more.
If you flop a flush draw with two cards of the same suit as your two hole cards, how often will you
make the Flush on the Turn, the River or neither?
When will you make your flush
if you have four cards to a flush
on the Flop?
Computation
Percentage
Turn
9/47
19.1%
River
38/47 x 9/46
15.8%
Total
9/47 + (38/47 x 9/46)
35.0%
65.0%
* the percentages on the Turn and River do not add up to the Total percentage due to rounding
error
38/47 x 37/46
The reason why there is a significantly lower percentage of hitting the flush on the River than the
Turn is that there is a chance that you hit the flush on the Turn and hit a sixth card of the same suit
on the River. But in that situation, you already have the flush, so getting another flush card on the
River is meaningless. If the Turn card does not make your flush, then there is a 19.6% chance that
Never
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you will get the flush on the River (9/46). These percentages are interesting, but you will not need
them if you use DIPO (see the chapter on Pot Odds) when you are on a draw and you read hands
well.
The most common way a player will make a flush occurs when he has two cards of the same suit
in his hand and two cards of that suit comes on the Flop. Then the player can get his flush on either
the Turn or the River by hitting a fifth card of his suit. Many players like to play suited cards for
this reason. Having suited cards is useful because it adds another way of winning a hand, but it is
often overrated by many players who are willing to play any suited cards, no matter the rank or the
ability to make a straight with the two cards.
If a player makes a raise in late position when there are two cards to a flush on board, it could
signify he is on a flush draw and is raising to try to get a free card on the Turn. If an opponent
makes this play when you are in early position, you may want to think about betting on the Turn if
you think your made hand is good at the moment. The free card raise is a useful strategy, as is the
counter strategy of betting into the raiser if a flush card does not come. This is discussed in greater
detail in the Free Cards chapter. If there are two or more players in the hand, a raise by a nut flush
draw has value even on that round by itself. In the chart above, it shows there is a total of 34.9%
chance that a player will catch a flush if he has four to a flush on the Flop. If there are two or more
players in, then the player on the nut flush draw is getting 2:1 odds (equivalent to 33%) when he
bets and raises. It is important to note the nut flush draw aspect since other players maybe on flush
draws themselves. It would be a travesty to catch a flush draw only to be beaten by a higher flush.
Another way for player to make a flush is when he starts with two suited cards, flops one card of
the same suit as his hole cards, and then catch a runner-runner flush. A runner-runner flush means
catching a card of the same suit on both the Turn and the River. Typically catching a flush this
way comes almost by accident. The player would not be correct to draw to the runner-runner flush
unless he had something else going for him, such as a split pair on the Flop. It would not be until
the Turn that a player who catches a flush should use it as a primary reason to stay in the hand.
If you flop a runner-runner flush draw, how often will you have a four flush on the Turn and how
often will you actually make it on the River?
Runner-runner flush draw possibilities, assuming the two
hole cards are of the same suit
Computation
Percentage
Pick up a flush draw on the Turn (the Turn makes two cards
of the same suit on the board along with your two hole cards
are of that same suit)
10/47
21.3%
No flush draw on the Turn
37/47
78.7%
Catch the flush on the River (both the Turn and the River are
of the same suit, thus giving three cards of the same suit on
the board, along with your two hole cards that are of the
same suit)
10/47 x 9/46
4.2%
Pick up a flush draw on the Turn but do not catch the flush
450646073.001.png
on the River (the Turn makes two cards of the same suit on
the board along with your two hole cards of the same suit,
but the River does not make the flush)
10/47 x 37/46 17.1%
In the case where there are four cards of the same suit on the board, it becomes much easier for any
player to have a flush. In fact, any player with the A of that suit when there are three cards of the
same suit on the Flop or Turn, will likely have enough pot odds to see the hand to the River to see
if he makes the nut flush. The player(s) with the K or the Q of that suit needs to be aware that they
are not drawing to the nut flush.
By the River, if there are not three cards of the same suit on the board and if you think your
opponent was on a flush draw, you will not need to worry about a flush. This may allow you to
bluff if your opponent indeed had a flush draw while you do not have much of a hand yourself.
Reading Straights and Straight Draws
Straights are a lot tougher to read than flushes and it can be more difficult to determine if someone
has received the card he needs to make his straight. After the River card is on the board, it is
simple to determine when a flush is possible. If there are three or more cards of the same suit on
the board, then there is always the chance that someone may have a flush. With straights, it is a lot
more difficult because it is not nearly as obvious when someone has filled up on their straight draw
as opposed to when someone has filled up on their flush draw. A large percentage of boards will
have straight possibilities, especially those that do not contain a pair. As with flush draws, it is
important to determine the possibility of a player going for a straight by seeing the sequence of the
board. Since straights are tougher to read than flushes, this is a little bit more tricky with reading
straight draws.
Flop : K-J-5 rainbow
Turn : 9
River : 7
With Board #1, there are three different two-card combinations that could make a straight. They
are: QT, T8, 86.
This does not mean that these two card holdings are equally likely to be held by any player. Of
course, all those two card holdings are just as likely to be initially dealt to any player, but since
most players will not view those three combinations as equal in value, it means they will more
likely play one hand than another. The hand players will play most out of those three hands is QT,
since it is a hand that consists of two relatively high cards, many players are willing to play this
hand, especially if it is suited. Some players are more selective and will only play it only in certain
situations, other players are not very selective and will play QT in any position. Those same
players who are not very selective may also play T8 and 86 as well, but not as often as they will
Board #1
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with QT. Even terrible players would understand that high cards are better than lower cards.
It is also important to note the texture and sequence of the board. Even if someone did play T8 and
86 and saw the Flop, it would be the rare player and/or the rare situation that allowed him to
continue with the hand and see the Turn. On the Turn he would pick up either an open-ended
straight draw (with T8) or an inside straight draw (with 86), and would have more reason to
continue to the River. With a Flop like K-J-5, anyone holding QT would likely play the hand out
to see the River, but those holding T8 and 86 would have to find a special reason to stay in the hand,
and thus would not be in the hand to see their straight completed on the River.
If we change the sequence of the board cards, we can see how those three hands would be played
differently.
Flop : K-9-7 rainbow
Turn : J
River: 5
With a flop of K-9-7, both T8 and 86 would have an open-ended straight draw. Players holding
these hands will continue with the hand until the River, and probably rightfully so since they will
have eight outs to make their straight. If flush cards or the board pairs up and there is strength in
betting, it may change the odds a bit, but that would not concern most players. QT would also
likely stay in on the Flop as well since QT holds an inside straight draw. A hand like QT can be
bullied out of the hand more easily than T8 and 86 since the holder of QT quickly recognizes they
only have the four J’s to make the straight, whereas the holders of T8 and 86 each have a total of
eight cards that can make their straight, twice as many chances as QT. So if there are two bets to
the holder of QT, the pot odds may dictate a fold to be in order, even though there is a chance to
hit the nut hand. Not everyone will fold this hand of course, but the better players will fold it if the
bet size relative to the expected pot size does not hold value.
The key idea to note between the two boards is the sequence of the arrival of the cards. When the
board develops in the fashion of Board #2, there are a greater variety of straights that someone
could turn over on the showdown than in Board #1, even though the board cards are identical after
the river. With Board #2, even with three K’s, you cannot be too comfortable given the
development of the board. After the Turn or River, you may have to back off and just call if the
other player(s) gets aggressive.
Here is another board sequence. The five cards on the board are the same as in Boards #1 & #2,
but the sequence is changed again.
Flop : J-7-5 rainbow
Turn : K
Board #2
Board #3
450646073.005.png
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