WH40k 5th Rulebook - errata & FAQs [October 2008].pdf

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WARHAMMER 40,000 ERRATA & FAQS
Errata
Page 41 – Multiple Combats, Attacking.
A third bullet point should be added, as follows:
• Models that at the beginning of the combat
(before any model attacked) were engaged with
more than one enemy unit, but were in base
contact with just one of the enemy units, must
attack that unit.
FAQs
Q. Can a model use a psychic power that is not a
Psychic Shooting Attack if it is embarked in a
transport vehicle?
A. Yes. If the power requires line of sight, this is
still worked out from the vehicle’s fire points
(this will count as one model shooting through
that fire point if the power is used in the
Shooting phase).
If the psychic power does not require line of sight
and has a range or an area of effect that is
normally measured from the model using it, these
are measured from the vehicle’s hull, as
explained in the Embarking section on page 66.
Page 42 – ‘A normal and a special weapon’, first
paragraph.
The second sentence should be changed to:
All of their attacks, including the bonus attack, use
the special weapon’s bonuses and penalties.
Q. Do psychic shooting attacks grant cover saves?
A. Yes, as long as they cause wounds. Cover saves
are taken against wounds caused by psychic
shooting attacks, not against any other ‘weirder’
effects of the psychic power.
Page 46 – Morale while falling back.
The paragraph should be changed to:
Units that are falling back automatically fail all
Morale checks.
Q. If I find a reference to a unit that is ‘pinned’,
does it mean a unit that has gone to ground?
A. Yes, ‘pinned’ is simply a short way of saying
‘gone to ground by failing a pinning test’.
Page 71 – Ramming a skimmer.
The first sentence should be changed to:
Skimmers that are not immobilised or stunned
may try to dodge […].
Q. Can bikes Turbo Boost during their Scout
move?
A. Yes they now can, but remember that they
have to remain more than 12” away from the
enemy as they move.
Q. Can models move off the table?
A. Not unless a rule or the mission being played
clearly specify that they can. All good wargamers
know that the edge of the table is the end of the
world!
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Q. Is a Regroup test a Morale check? For example,
I have a falling back unit within range of a
banner that allows units to reroll failed Morale
checks – can I use the banner for a failed
Regroup test?
A. No and No. A Regroup test is a special type of
Leadership test, not a Morale check (which are
taken in the three situations described on page
44).
so in the example above, the Lash of Submission
would still work normally onto the unit and the
unit would still be ‘gone to ground’ in its next
turn. In other words, the only benefit of going to
ground is to increase a unit’s cover save, so if you
don’t have to take any cover saves (e.g. you have
been hit by a flamer), don’t bother!
Q. If models disembark from a transport into
dangerous terrain, do they take a dangerous
terrain test? Unlike Pile-in or Consolidation
moves, disembarking does not specifically states
that it doesn't trigger dangerous terrain tests.
A. Dangerous terrain says you test for every
model that has 'entered, left or moved through'
the terrain. As there is no exception in the text,
disembarking models do have to test. However, if
they disembark at the beginning of their move
and then move after the disembarkation, only one
test is needed, not two.
Q. How does a monstrous creature’s 2D6 roll for
armour penetration in close combat work if the
creature’s Attacks have the Rending rule as well?
A. The player gets to add a D3 to the total for
each dice that comes up with a 6. So, if either of
the two dice is a six, the total penetration roll will
be 2D6+D3+S; if both were 6s, the total would
be 12+2D3+S (which you don’t need to roll
anyway, as it is more than enough to penetrate
the thickest armour!).
Q. On page 59, the rules for the arc of fire of
pintle-mounted (or bolt-on) weapons address
those mounted on turrets and those mounted
directly on the hull. But what about those
mounted on smaller structures (like a Rhino’s
cupola) that look like they can rotate 360º, even
though they aren’t proper turrets?
A. Remember that the rule is: if it looks like you
can point the gun at it, then you can, even if it’s
glued in place’. The rest is just a set of guidelines
about the arcs of fire of weapons glued in place,
and does not cover all possible weapons
mounting and vehicles. If the structure the gun is
pintle-mounted on is obviously capable of
rotating 360º, like in the case of a Rhino’s cupola,
then it should be treated as having a 360º arc of
fire. However, if you mount the same storm
bolter on a Razorback, even though it still can
rotate 360º, it won’t obviously be able to fire
through the Razorback’s main turret, and so it
will have a ‘blind spot’. In the same way, the
shuriken catapult mounted under the hull of a
Wave Serpent, Falcon, etc. looks like it can rotate
360º, but it does not look like it can be fired
through the main hull right behind it, so we
normally play that it can be fired roughly in the
180º to the vehicle’s front, which seems like an
acceptable compromise.
Q. Must passengers fire at the same target that
their vehicle is firing at?
A. No, they are a separate unit (albeit they are
temporarily co-existing with the vehicle) and so
can fire at a different target.
Q. Can a ramming vehicle’s Strength go above
10?
A. No, only a vehicle’s armour value makes
exception to the ‘Maximum 10’ rule for
characteristics.
Q. Can a unit with the Fleet special rule assault
after disembarking from a transport?
A. No, it cannot. The Fleet rule simply removes
the prohibition of assaulting after running.
Army Specific Questions
Q. How many kill points is an Imperial Guard
Command Squad worth? Is a Junior Officer and
his four Guardsmen worth 1 point or 2?
A. A Command Squad is an independent
character and his retinue, as defined on page 48
of the rulebook. The rulebook clearly states on
page 91 that a character and his retinue are worth
1 kill point each. Therefore the enemy gains 1 kill
point for killing the Junior Officer, and 1 kill
point for killing the accompanying Guardsmen.
Q. Can a unit go to ground if affected by attacks
that do not cause wounds (e.g. lash of
submission)?
A. You might, but such a move would be foolish,
as it would have no effect other than stopping the
unit from doing anything of its own volition in its
next turn. The rules are quite clear that anything
the enemy inflicts onto the unit works normally,
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Q. My Imperial Guard or Black Templar Codex
says that dedicated transports can only be used
by the unit they’ve been bought for. Is that
overruled by the new way dedicated transports
work in 5th Edition?
A. No, if a Codex clearly says that dedicated
transports can only be used during the game by
the unit that bought them, that overrules the
general rule in the rulebook, as normal.
Obviously some armies are stricter than others
about transport regulations!
Q. If my Codex includes some options (or other
rules) that seem to have no effect in the new
edition (like the Thornback biomorph, which
makes the model count as double the number of
models for the purposes of outnumbering the
enemy in combat resolution), are you going to
publish an errata to change them to something
else that does work?
A. No, if an option (or a rule) clearly has no
effect, like in the case of the example above, it
simply does nothing. We think it’s simpler to just
leave it until the next edition of the Codex rather
than change its effects through an errata.
October 2008
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