-------------------------------------------------------------------------- Diablo II Version History -------------------------------------------------------------------------- -------------------------------------------------------------------------- - Patch 1.12 -------------------------------------------------------------------------- Downloadable Installer Support - If all required Diablo 2 '.MPQ' files are installed on the hard drive, the game will no longer require the CD to play. For users that originally performed a 'Full Installation' and wish to run without the CD, all '.MPQ' files should be copied from the Diablo 2 CDs to the Diablo 2 directory. Most users will only need to copy D2Music.mpq from the Diablo 2 Play CD and/or D2xMusic.mpq from the Lord of Destruction CD. Mac users will need to copy these music files and rename them to 'Diablo II Music' and 'Diablo II Expansion Music' respectively. Anyone who did not perform a 'Full Installation' will need to re-install from CD again to ultimately play without the CD. In this case, a 'Full Installation' is required, followed by file copy step noted above. Bug Fixes - Fixed an incompatibility between Rosetta and OpenGL mode on Intel Mac. -------------------------------------------------------------------------- - Patch 1.11b -------------------------------------------------------------------------- FIXES: - Fixed a bug that could cause a crash when you return to chat after playing a game on Battle.net. - Fixed a bug that could cause a crash when the runeword "Peace" was equipped on a hireling. -------------------------------------------------------------------------- - Patch 1.11 -------------------------------------------------------------------------- A new Mystery has been revealed! - Players of Hell Difficulty Realm games are hereby warned once again, that a series of new and challenging tests await you! The answer lies within Diablo's Bosses, which span across the world from the Den of Evil to the Throne of Destruction... New Items - Added 10 New Runewords. - Added new Unique Items that will drop from Special Bosses. Hireling Enhancements - Players can purchase hirelings that are within 1-5 levels below their own level. - The rate at which hirelings gain experience has been increased. They should now stay closer to the player's level. Major Bugs - Creating a town portal when corpses or other objects entirely fill the area where the portal will appear in town will no longer crash the game. - Skills obtained from runewords created while the item is equipped will no longer disconnect you from Battle.net when chosen. - Barbarians will no longer become stuck when using Whirlwind right after Inferno from the unique item Balrog Blade Flamebellow. - German, Spanish, and Polish users will no longer crash when the mouse cursor moves over an item that grants an Aura while equipped. - The game will no longer crash when selecting a skill granted by a weapon at the same time as switching weapons with the W key. - Dying or being requested to trade while changing the key configuration will no longer cause you to get stuck. - The "Missile Firing too far" assertion error has been corrected. - Attempting to sell a Horadric Cube or a quest item to an NPC by holding Control while clicking will no longer disconnect you from Battle.net. Minor Bugs - Running the game with -install no longer causes the game to be installed as a Windows Service. -install is now ignored. - Sometimes the seals in Diablo's lair would not activate. This has been corrected. - Character expiration messages have been updated to reflect the expiration policy implemented in patch 1.10. - Unidentified items sometimes caused other set items to display green for items the player does not have. This has been corrected. - The German mouseover text for the Ist rune has been corrected. - Account recovery is now allowed for existing accounts whose name is only one or two characters. - When leaving a game on Battle.net, you will now be brought back to the channel in which you were previously. - Transmuting an ethereal item now retains the ethereal stats bonuses. - In Japanese Lord of Destruction, items that add to all Assassin skills incorrectly stated in their mouseover text that they added to all Druid skills. This has been corrected. - Battle.net messages for non-English versions have been corrected. Fixed Game Exploits - It is no longer possible to bypass the 10-second hostility timer by activating a waypoint at the same time as declaring hostility. - Uber Diablo is no longer killed when Shenk the Overseer or Blood Raven die nearby. - Necromancers with Trang-Oul's Set equipped could sometimes become invincible to attack. This has been corrected. - Blessed Hammer no longer remains active while in town, preventing players from subsequently declaring hostility and having the hammers hit other players for damage. - Set items retained their multi-piece bonuses after the player died, even though they were removed. This has been corrected. - Items with skill-charging effects will no longer give synergy bonuses to skills when equipped on a character without those skills. - Pasting from the Clipboard no longer allows the creation of characters with more than one dash or underscore in their name. -------------------------------------------------------------------------- - Patch 1.10 -------------------------------------------------------------------------- Mysterious World-event - Players of Hell difficulty Realm games are hereby warned that a new, challenging world-event has been added to Diablo II version 1.10. Players of Hardcore characters should be even more wary when encountering Superunique monsters during an active world event. Be prepared to execute a hasty Save and Exit, if your situation seems too dangerous. Fundamental architecture changes/improvements - The skill and monster systems are now completely data-driven. Skill balancing is simpler and quicker. Monster control/populating/creation is simpler. Although done for our needs, mod-makers should like these changes, too. A major result is that nearly any skill can be used by any character class. - A skill now may have synergy Bonuses (similar to masteries) applied by putting points into other skills. - The player stats and inventory system has been completely redone to run more efficiently, improving server performance and stability. - The collision detection system has been sped up significantly. Again, improving server performance. Specific changes/improvements - Increased difficulty for high-level players to reduce future exploitation of the game system. - Made monsters tougher - Beefed up monster difficulty in Act V, Nightmare, and Hell difficulties. This was accomplished by improving monster stats (hp, ac, etc.) and by boosting their AI/behavior in NM and Hell difficulties (that is, by making decisions more often and by simply moving faster). In Nightmare and Hell difficulties monster damages have generally been increased -- dramatically in some cases. - Reduced the effectiveness of Experience runs, power-leveling, and leeching. - Added randomized (especially ranged-attack) monsters to Nightmare and Hell Act V - e.g., Burning Dead, Imps, etc. - Increased the Experience attached to most Act V monsters in Normal, Nightmare, & Hell difficulties. - Reduced the HP of (Act V) Barbarian soldiers in Nightmare and Hell difficulties. - Increased the rate of occurrence of Unique monsters in Hell difficulty. - Reduced the party member Experience sharing to 0 beyond a maximum distance of about 2 screens from the monster death. This prevents low-level characters from joining a party and then staying completely out of harm's way while still getting Experience. - Increased the Experience penalty for Clvl 70+ as follows: Clvl 1 - 69: 100% Experience Clvl 70 - 99: 85% - 0.8% Experience (approximately exponential decaying) - Encouraged players to play in more of the Diablo II areas/locations/levels. - Reduced drops from the most-run SuperUnique monsters, ThreshSocket and Pindleskin. - Cut Experience and reduced drops in the Cow level. - Randomized the monster populations more thoroughly throughout Act V in Nightmare and Hell difficulties, including the addition of 'guest monsters' from other Acts. - Increased the number of Unique monsters in each area and difficulty. Improved various Items - Improved the attributes for newly-dropped Rare Armor, Helms, and most Weapons. - Added over 100 new Unique Items, of which 29 can be found only in Ladder games. Revised Skill balance for all Player Character classes Amazon Javelin and Spear Skills - Jab - Increased Attack Rating. - Power Strike - Increased Attack Rating and Damage done to targets. Added skill synergy bonuses. - Poison Javelin - Increased the total amount of Poison Damage and Duration. Added skill synergy bonuses. - Impale - Increased Attack Rating. Increased Damage. - Lightning Bolt - Increased Lightning Damage. Added skill synergy bonuses. - Charged Strike - Increased the number of Charged Bolts released. Reduced average Lightning Damage. Added skill synergy bonuses. - Plague Javelin - Added an Attack Rating bonus. Increased Poison Damage. Increased Poison Duration. Lowered Mana cost per level of skill. Added skill synergy bonuses. - Lightning Strike - Reduced the average Lightning Damage. Added skill synergy bonuses. - Lightning Fury - Rebalan...
ktosiekmilio