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AMERICAN REFERENCE SHEET
MV:
6
M10
Tank, Heavy Vehicle
ARMOR 4
Penetration:
If the target receives dice
for armor, their armor value is -1 unless
the target has thick or extra thick armor.
If the target has thick or extra thick
armor, they retain their armor value but
may change one less die to a “6.”
Open Top:
This vehicle is vulnerable
to suppressive attacks.
RANGE FIREPOWER
5
8
6
10
BRITISH REFERENCE SHEET
MV:
4
MV:
4
ELITE INFANTRY
Battle-hardened:
This squad gains
+1 cover against suppressive ire for
each elite infantry in the squad.
RANGE FIREPOWER
4
1
REGULAR INFANTRY
RANGE FIREPOWER
4
1
MV:4
OFFICER
Fast Recovery:
During the
Status Phase, remove all disrupted
tokens in this hex.
Rally:
When pinned, any squad
in this hex may still make a
concentrated attack.
Determination:
Any squad in this hex
gains +1 cover against suppressive ire
(not cumulative with other oficers).
Increased Mobility:
This squad gains
+1 movement (not cumulative).
MV:4
MORTAR CREW
Heavy Infantry Weapon
Area Attack
Ballistic Fire:
May use a friendly
unit’s LOS when attacking.
Minimum Distance:
May not attack
adjacent hexes.
No Opportunity Fire
No Mixed Fire:
May not participate in
attacks with other igure types.
RANGE FIREPOWER
4
1
RANGE FIREPOWER
8
8
MV:4
MACHINE GUN CREW
Heavy Infantry Weapon
Rapid Op Fire:
May Op Fire without
becoming fatigued as long as only
machine gun crews participate.
RANGE FIREPOWER
5
3
3
2
1
1
2
1
1
1
4
2
CAMPAIGN REFERENCE
CAMPAIGN PHASE
CAMPAIGN SCORING
1.
Evaluate Division 1 squads (dark green).
After the fourth scenario the American player scores
Campaign Points (CP) as follows:
2.
Squads promote as follows if the base has at least two
igures in it:
+1 CP for every squad with a Bronze Star
Bronze Star if the squad has no campaign
specialization
+2 CP for every squad with a Silver Star
Silver Star if the squad currently has a Bronze
Star campaign specialization
+3 CP for every squad with a Medal
of Honor
Medal of Honor if the squad currently has a
Silver Star campaign specialization
German player scores Campaign Points (CP) as follows:
3.
Fill in squad bases’ empty holes with missing
elements of the 29th Infantry Division.
+5 CP for every German victory
+1 CP for every destroyed Medal of Honor squad
GERMAN REFERENCE SHEET
MV:6
StuG III G
Tank, Heavy Vehicle
ARMOR 4
Concussive Firepower:
Receives +3
range and +3 irepower when attacking
a squad in a building or pillbox.
Overrun:
May move through an
enemy hex, pinning all squads present
(+1 movement cost per enemy unit).
MV:7
Panther
Tank, Heavy Vehicle
ARMOR 5
Concussive Firepower:
Receives +3
range and +3 irepower when attacking
a squad in a building or pillbox.
Overrun:
May move through an
enemy hex, pinning all squads present
(+1 movement cost per enemy unit).
Thick Armor:
After defense dice are
rolled, change one defense die into a
“6” result.
RANGE FIREPOWER
5
8
RANGE FIREPOWER
5
8
MV:6
Jagdpanzer
Tank, Heavy Vehicle
ARMOR 4
Concussive Firepower:
Receives +3
range and +3 irepower when attacking
a squad in a building or pillbox.
Overrun:
May move through an
enemy hex, pinning all squads present
(+1 movement cost per enemy unit).
MV:5
King Tiger
Tank, Heavy Vehicle
ARMOR 6
Concussive Firepower:
Receives +3
range and +3 irepower when attacking
a squad in a building or pillbox.
Overrun:
May move through an
enemy hex, pinning all squads present
(+1 movement cost per enemy unit).
Extra Thick Armor:
After defense
dice are rolled, change two defense
dice into a “6” result.
RANGE FIREPOWER
5
8
RANGE FIREPOWER
5
9
6
10
6
12
6
12
6
13
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