Traveller - The New Era - Smash & Grab.pdf
(
27288 KB
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172.202.234.176
Presumed Destroyed
written by Mark "Ceo" Celinas
Hit
the
Silk
written by Mark "Ceo" Celinas
Outside Influence
written by Greg Videll
Power Play
written by Kevin Brennan
Shooting Star
written by Frank Chadwick
Developed by Frank Chadwick and David Nilsen
Equipment Designed by Mark "Ceo" Celinas, David Nilsen, Greg Videll, and Loren Wiseman
Design Oversight by David Nilsen
Art Direction by Kirk Wexom
Cover Illustration by Kirk Wescom
Interior Illustrations by Bradley K. McDevitt and Kirk Wescom
Graphic Design and Production by Kirk Wescom, Bradley
K.
McDevitC and JosephAbiera
Typesetting by Stephen Olle
Proofreadingby Anne Bedard and Stephen Olle
Playtesting and Additional Creative Input by David McNeill,
Jessica
Celinas,
Kate
Lebherz-Celinas,
Bruce Novakowski, Willam Sanders, Peter Vitale, Chet Lamb, Phil Lewis, Mike Kelly, Mike Wagner, and
Robert Wileman
Smash &
Crabm
CopyrightO 1994, GDW, Inc.
Smash & GrabTM
is GDW's trademark for its anthology of roleplaying adventures set in the Traveller8universe.
Traveller@
is
GDW's registered trademark for its xience-fiction roleplaying game.
ISBN 1-55878-1
65-X
Made in USA. Printed in USA.
All
rights resewed.
P.O. Box
1646
Bloornington,
IL
61702-1646
\
"Not
Just
A
Job
...
An
Adventure"
About 75 years after Virus ended
the
Final War and
brought about the total collapse of the Third Imperium,
a
small group of worlds intheOldExpanses banded together,
called
themselves the League of the New Dawn, and sent
out a dozen trading vessels to open peaceful
commerce with the neighboring planets in the
Wilds.
The 12
ships were instantly gobbled up,
their crews imprisoned, executed, or worse. Had
even a few of them returned, history might have
been different, but the total destruction of the
Dawn League's first attempt
at
peaceful contact
had a profound effect. Within a short time, the
League had
recast
itself
as
the Reformation Coali-
tion, and was practicing
a
more forceful version of
diplomacy.
ment, or information held by localforces.
The
reluctanceof
local forces to part with these
assets,
of course, was
what
made the operations "hot" Hot recovery became the
signature operation
of
RCES, and troops
soon
developed
a
slang term for it-Smash
& Grab.
This adventure anthology
is
designed
to teach the referee and players every-
thing they need to know about smash-
and-grab operations (S&Gs). It does not
contain essays on tactics, standard oper-
ating procedures, targeting priorities, or
any of
a
number of useful features. (For
these, players and referees are directed
to Path
of
TearsTM:The
Star Viking
Sourcebook.) Instead, Smash
&
Grab teaches by
ex-
ample. Included are five representative missions, and
once the referee and players have played through
all
five
of them, there should be very
little
question
as
to how
future adventures such
as
these should
be
run. (And
player characters who survive all five will have become
veteran Star Vikings indeed!)
Captured ships and crews were rescued. Corrupt dicta-
tors suffered from punitive raids, and were sometimes
toppled. The growing industrialand technological base
of the
Reformation Coalition was fed by artifacts recovered from
the
Wilds and brought back to Coalition Space. These
recovery
operations
were
coordinated by
the
Reformation Coalition
ExploratorySm'ce (RCES), and fell into
two
categories:
Cold recoveries were those directed
at
derelict facilities,
such
as
dead orbital starports or now-uninhabited worlds
whose life support had failed, placing the population atthe
fatal mercies of
a
hostile surface environment.
Hot recoveries, on the other hand, were directed
at
inhabited worlds, and aimed to recover personnel, equip-
Okay,
if
the
Wen
are
so
smart,
then how
come
I'm
in
charge
of
this operation?
-Gunnery Sergeant
Tony
"Rasta"
Fahrion,
1201
Plik z chomika:
gladzio666
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