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WFRP2
A Degree of Intelligence
A Degree of
Intelligence
A scenario for experienced 1 st career heroes in the
dangerous world of Warhammer.
Conceived and created by:
Mike Mason, Ian J Revill, and Che Webster
April 2005 Upgrade Draft Version 1.1
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By CW, IJR, & MM
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A Degree of Intelligence
Contents
GM Plot Overview...................................................................................................................................3
Scenario Timeline ....................................................................................................................................5
Chapter 1 – Prologue ...............................................................................................................................6
Chapter 2 – Into the Halls ........................................................................................................................8
Chapter 3 – Into the Headmaster’s office ..............................................................................................10
Chapter 3a – A Shadow Encounter........................................................................................................12
Chapter 4 – Books, Bodies and Bulbs ...................................................................................................13
Chapter 5 – Checking out the class........................................................................................................15
Chapter 6 – The Pub crawl.....................................................................................................................18
Chapter 7 – Contacting the Contacts .....................................................................................................20
Chapter 8 – ‘ello, ‘ello, ‘ello..................................................................................................................21
Chapter 9 – The Bounty Hunter Cometh… ...........................................................................................23
Chapter 10 – The Witching Hour ..........................................................................................................25
Chapter 11 – The Godfather ..................................................................................................................27
Chapter 12 – Unrest at the University....................................................................................................28
Chapter 13 – A Battle with Death to the Death .....................................................................................31
Chapter 14 – Storm the Guild ................................................................................................................34
Chapter 15 – Red Herrings ....................................................................................................................36
Chapter 16 – The Battle at the Portals’ Edge.........................................................................................41
Chapter 17 – Epilogue ...........................................................................................................................47
Appendix 1 – Rumours and gossip ........................................................................................................48
Appendix 2 – ‘Dr Faust’s All Natural Cure All Remedy’ .....................................................................49
Appendix 3 – Experience Awards .........................................................................................................51
Handout 1 – Leopold’s Letter ................................................................................................................53
Handout 2 – The Kidnapper’s Letter .....................................................................................................54
Handout 3 – Scar Face’s letter ...............................................................................................................55
Handout 4 – The Brother’s Letter..........................................................................................................56
Playtesters
We’d like to thank the playtesters, who were the first to play this scenario – their input has been a
great help.
Amy Hamman-Williamson, Ava Horowitz, Chris Smith, Colin O’Neil, Duncan Campbell, Esther
Rodriguez, Graham Ship, Imogen Clayton, James McGookin, Judy Furmston, Mike Grace, Neil
Yates,
April 2005 Upgrade Draft Version 1.1
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A Degree of Intelligence
GM Plot Overview
The PCs are contacted by an old mentor of one of the players. Trouble is brewing in Altdorf, and the
Chancellor could do with some help from people he trusts.
Last night, a messenger brought some chilling news – his Niece has been kidnapped, and won’t be
returned until the gang are given 20,000 gold coins. The Professor asks the heroes to visit him at the
University, and help find his Niece.
The Heroes, after being set upon by thugs in the city, arrive, and begin to realise that the university is
not operating in the usual way. Students move around in large groups, watching everybody
suspiciously, and carrying weapons, the City Watch are patrolling the very halls of the University, and
most of the staff look worried.
Altdorf is in the middle of a kidnapping and murder spree, with bodies going missing from graves, the
rich and famous having family members snatched for ransom, and numerous smash and grab raids
across the city.
Professor Leopold Holst, the Chancellor and Head of Medicine, Histories and Antiquities greets the
PCs as friends and lays out his worries – namely that his Niece has been kidnapped for ransom, and he
can’t go to the City Watch, as it would bring shame on the University and possibly greater
involvement with the city government into University affairs (by watching the staff and students, and
monitoring of budgets, etc).
The PCs, on hearing rumours and strange goings on around the university, and in the local inns and
taverns, will learn of the kidnappers, and of body snatchers operating near the university, and how a
Professor in the University is linked to these two groups.
Leopold will also point out the strange goings on of a fellow Professor on his staff, as Witch Hunters,
a Bounty Hunter, and City Watch check out the PCs, and help muddy the waters around the
kidnapping. They are looking for clues on body snatchers, the stealing of artefacts that could be used
in a dark ritual – one the Witch Hunters are in terror of.
The trail will lead to Doctor Johann Kasch, a Necromancer, secretly at work in the depths of the
university, creating a collection of freakish monsters for his own mad scheme, a link will then be
found to the body snatchers (who are also the kidnappers) and the kidnapped niece.
The clues should all point to the kind teacher of one of the heroes – if they get it wrong, to poor
innocent Professor Theobold Goulcher, but the real villain is Chancellor Leopold Holst
Behind the scenes, he hired the thieves to steal some artefacts (from a museum and a rich noble of
high birth), he then borrowed some creatures from Doctor Johann Kasch to kill the thieves to stop
them talking (he decided to remove the link from the items to himself, and had the rogues killed by
zombies), after the Bounty Hunter appears (Acting like a fellow historian) and questioned Holst over
the items.
Without Holst's knowledge, the gang leader had already sent a message to his brother, bragging about
the work he had, and so when he was killed, the brother hatched a plan to get even, and set up his
gang (Who were working with Kasch - and stealing bodies/kidnapping sacrifices (Which most Kasch
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A Degree of Intelligence
passed onto Holst)) to kidnap the niece for money. Only Scar face knows it is vengeance - the others
think it is the money.
Leopold was now too close to the performance of a ritual to bring forth the Changer of ways –
Tzeentch, using the stolen Artefacts, a number of kidnap victims held in a cell under the university,
and Johann Kasch’s greatest creation – a vessel to hold the summoned creature. Once within the body,
the daemon will be free to roam the empire, and sow chaos.
Because of this, the Chancellor brought in people he thought he could control – the heroes, who could,
in the end stop the ritual, held deep within the university from happening. In the course of this
adventure, the heroes should end up feeling totally used by someone who they thought they could
trust.
Depending on who they question, and the people they befriend or make into enemies, they could
arrive at the final conflict armed with items and knowledge to help or hinder in this struggle for the
future of Altdorf.
Character list
Doctor Johann Kasch – Deputy Head of Medicine – Grey, stringy hair, hangs limply off his bony
head. Like an old extra off a Hammer Horror film, he walks around like a Praying Mantis. Acts
strange and distant, with odd bursts of manic action.
Chancellor Leopold Holst –Chancellor, and Head of Medicine, Histories and Antiquities. White
haired old man, who acts kind, concerned, confused, and very woolly, but is in fact a highly intelligent
conniving, power mad cultist, who wants to bring forth the destruction of man, and set up his own
empire, backed by the power of Tzeentch. All this is hidden under the Grandfather cover he has built
up. Over the years, he has befriended many students, who have either joined his cult, created other sub
cults elsewhere, or can be used as patsies when required.
Professor Theobold Goulcher – Deputy Head of Histories and Antiquities. A nice, caring man, with
a great interest in artefacts. His shiny bald head and big thick glasses give the impression of weakness.
Body Snatchers/Kidnappers – Scar face (Benni) is brother to murdered thief. This gang are very
ruthless
Artefact Thieves – All Dead, including Scar face’s Brother (Lenni). Each was killed in a very
gruesome way.
Witch Hunters – Rico and Rocco are identical – Both have long red hair tied back with a black metal
clasp. They act friendly and non threatening, but have a strong ability in dealing with Chaos.
City Watch – The watch are mainly honest and hard working, but will accept the odd bribe, if it’s not
to hide crimes within Altdorf.
Ron Greenin - Bounty Hunter – Dark Green cloak and leathers and armed to the teeth, Ron Greenin
is a man not to mess with. One of the greatest living Bounty Hunters alive, the majority of the
populace know nothing about his successes – something that Ron is quite happy with. Sure in his
abilities, the man has managed a 100% record on all the tasks he’s been hired to do so far.
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Scenario Timeline
The Heroes only have 3 days to solve the kidnapping mystery, but there is more to uncover than just
that. This time line will show when each chapter will be done over the next 3 days.
Day One
PCs gain Holst’s Letter and are set upon by the City Thugs at the end of a sunny day ( Chapter One )
The Heroes enter the University ( Chapter Two ), Meet Chancellor Holst ( Chapter Three ), and then
are accosted by a tormented shade ( Chapter Three a ).
Day Two
The Next day, the heroes have much to check out – The Graveyard and the Library ( Chapter 4 ). They
can check up on Alissima’s class and tutor ( Chapter 5 ), they can search for the people watching the
Chancellor in the local Pubs ( Chapter 6 ). This could lead onto meeting the Bounty Hunter ( Chapter
9 ), The Witch Hunters ( Chapter 10 ), or the Scarred Thief ( Chapter 11 ).
They can also check out the thieves guild, or the city watch for information ( Chapter 7 ) or be
questioned for any deaths caused on the Thugs that attacked them on day one ( Chapter 8 ).
Day Three
In the morning of the third day, a special meeting at the University will be set up ( Chapter 12 ). This
will lead onto a battle with the Necromantic Doctor Kasch ( Chapter 13 ), and a fight in the safe house
of the kidnappers ( Chapter 14 ).
Later in the afternoon, the heroes will learn many new bits of information ( Chapter 15 ), that should
lead them into a final battle with evil Chancellor Holst ( Chapter 16 ).
And then the loose ends will be tied up in the late evening ( Chapter 17 ).
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