Character Sheet 3.pdf
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______________________________________________ ________________________________
character name player
_____________________ _______________________ ________________ ______________
race clan/bloodline/tribe size gender
_____________________ __________ ____________ ________________ ______________
class
player
™
class
race
™
level
size
level
ecl
gender
alignment
speed
™
ABILITY NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
SKILLS
MAX RANKS
/
STR
strength
DEX
dexterity
CON
constitution
INT
intelligence
WIS
wisdom
CHA
charisma
MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESISTANCE
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
HONOR
SHADOWLANDS
TAINT POINTS
TAINT
MODIFIER
□
Alchemy
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
□
Animal empathy
cha
□□□□□
□□□□□
□
Appraise
int
□
Balance
dex*
INITIATIVE
modifier
=
+
□
Battle wis
□
Bluff
cha
□
Climb
str*
□
Concentration
con
□
Craft
( _______________ ) int
□
Decipher Script
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
TOTAL
WOUNDS/CURRENT HP
SUBDUAL DAMAGE
DAMAGE
REDUCTION
HIT DIE
TYPE
HP
hit points
AC
armor class
int
□
Diplomacy
cha
=
10 +
+
+
+
+
+
□
Disable Device
cha
TOTAL
ARMOR
BONUS
SHIELD
BONUS
DEX
MODIFIER
SIZE
MODIFIER
NATURAL
ARMOR
MISC
MODIFIER
□
Escape Artist
dex*
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
MODIFIER
TEMPORARY
MODIFIER
conditional modifiers
□
Gather Information
cha
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
=
+
+
+
+
□
Handle Animal
cha
□
Heal
wis
=
+
+
+
+
□
Hide
dex*
=
+
+
+
+
□
Iaijutsu Focus
cha
□
Innuendo
wis
TOTAL
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
□
Intimidate
cha
BASE ATTACK BONUS
□
Intuit Direction
wis
MELEE
attack bonus
=
+
+
+
+
□
Jump
str*
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
RANGED
attack bonus
□
Knowledge
(arcana)
int
=
+
+
+
+
□
Knowledge
(architecture
& engineering)
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
int
□
Knowledge (
geography)
int
WEAPON
□
Knowledge (
history)
int
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
□
Knowledge (
local)
int
______ = ______+______+______
______ = ______+______+______
□
Knowledge (
nature)
int
□
Knowledge
(nobility & royalty)
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
□
Knowledge
(religion)
int
□
Knowledge
(shadowlands/spirits)
int
□
Knowledge (
Shintao)
int
□
Listen
wis
□
Move Silently
dex*
□
Open Lock dex
□
Perform
( ____________ ) cha
( ______________________ ) cha
( ______________________ ) cha
□
Pick Pocket dex*
□
Profession ( ___________ ) wis
□
Read lips int
□
Ride
( ________________ ) dex
□
Scry
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
int
□
Search
int
AMMUNITION
□
Sense Motive
wis
□
Spellcraft
int
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□
Swim
str**
□
Tumble
dex*
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
□
Use Magic Device
cha
□
Use Rope
dex
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
□
Wilderness Lore
wis
□
______________________
____
□
______________________
____
□
______________________
____
SHIELD/PROTECTIVE ITEM
ARMOR BONUS
WEIGHT CHECK PENALTY SPELL FAILURE
□
______________________
____
can be used normally even if the character has zero (0) skill ranks.
Mark class skills with
. *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
SPECIAL PROPERTIES
©2001 Alderac Entertainment Group, Inc.
Permission granted to photocopy for personal use only.
character name
age
□
Disguise
int
□
Forgery
int
□
Spot
wis
Skills marked with
SPECIAL ABILITIES/FEATS
SPELLS
campaign
Indicate element of spell when appropriate:
A = air; E = earth; F = fire; Ma = Maho;
V = Void; Wa = water.
0: ___________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
1st: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
2nd: ________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
3rd: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
4th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
5th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
6th: _________________________________
_____________________________________
_____________________________________
_____________________________________
_____________________________________
7th: _________________________________
_____________________________________
_____________________________________
_____________________________________
8th: _________________________________
_____________________________________
_____________________________________
9th: _________________________________
_____________________________________
experience points
GEAR
ITEM
WT.
ITEM
WT.
height
weight
age
SPELL SAVE
eyes
hair
complexion
DC MOD
description:
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
0
0
1ST
2ND
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
3RD
4TH
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
5TH
EQUALS
MAX LOAD
2
~ MAX LOAD
5 ~ MAX LOAD
6TH
TOTAL WEIGHT CARRIED
LANGUAGES
Initial languages = Rokugani (or base language) + Int
modifier; bonus languages restricted (see page 7)
7TH
MONEY
8TH
Koku —
9TH
Bu —
number of spells known
0________________ 1st_____________ 2nd ________
3rd _____________ 4th _____________ 5th ________
6th _____________ 7th _____________ 8th ________
9th _____________
Zeni —
™
™
©2001 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
™
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