Character Sheet 3.pdf

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______________________________________________ ________________________________
character name player
_____________________ _______________________ ________________ ______________
race clan/bloodline/tribe size gender
_____________________ __________ ____________ ________________ ______________
class
player
class
race
level
size
level
ecl
gender
alignment
speed
ABILITY NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
SKILLS
MAX RANKS
/
STR
strength
DEX
dexterity
CON
constitution
INT
intelligence
WIS
wisdom
CHA
charisma
MISS
CHANCE
ARCANE
SPELL
FAILURE
ARMOR
CHECK
PENALTY
SPELL
RESISTANCE
SKILL NAME
KEY
ABILITY
SKILL
MODIFIER
ABILITY
MODIFIER
RANKS
MISC
MODIFIER
HONOR
SHADOWLANDS
TAINT POINTS
TAINT
MODIFIER
Alchemy
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
Animal empathy
cha
□□□□□
□□□□□
Appraise
int
Balance
dex*
INITIATIVE
modifier
=
+
Battle wis
Bluff cha
Climb str*
Concentration con
Craft ( _______________ ) int
Decipher Script
TOTAL
DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
bonus
TOTAL
WOUNDS/CURRENT HP
SUBDUAL DAMAGE
DAMAGE
REDUCTION
HIT DIE
TYPE
HP
hit points
AC
armor class
int
Diplomacy
cha
=
10 +
+
+
+
+
+
Disable Device
cha
TOTAL
ARMOR
BONUS
SHIELD
BONUS
DEX
MODIFIER
SIZE
MODIFIER
NATURAL
ARMOR
MISC
MODIFIER
Escape Artist
dex*
SAVING THROWS
TOTAL
BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
MODIFIER
TEMPORARY
MODIFIER
conditional modifiers
Gather Information
cha
FORTITUDE
(constitution)
REFLEX
(dexterity)
WILL
(wisdom)
=
+
+
+
+
Handle Animal
cha
Heal
wis
=
+
+
+
+
Hide
dex*
=
+
+
+
+
Iaijutsu Focus
cha
Innuendo
wis
TOTAL
STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Intimidate
cha
BASE ATTACK BONUS
Intuit Direction
wis
MELEE
attack bonus
=
+
+
+
+
Jump
str*
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
RANGED
attack bonus
Knowledge (arcana)
int
=
+
+
+
+
Knowledge (architecture
& engineering)
TOTAL
BASE ATTACK BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
int
Knowledge ( geography)
int
WEAPON
Knowledge ( history)
int
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
Knowledge ( local)
int
______ = ______+______+______
______ = ______+______+______
Knowledge ( nature)
int
Knowledge
(nobility & royalty)
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
int
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
______ = ______+______+______
Knowledge (religion)
int
Knowledge
(shadowlands/spirits) int
Knowledge ( Shintao) int
Listen wis
Move Silently dex*
Open Lock dex
Perform ( ____________ ) cha
( ______________________ ) cha
( ______________________ ) cha
Pick Pocket dex*
Profession ( ___________ ) wis
Read lips int
Ride ( ________________ ) dex
Scry
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
WEAPON
TOTAL ATTACK BONUS
DAMAGE
CRITICAL
RANGE
WEIGHT
TYPE
SIZE
SPECIAL PROPERTIES
int
Search
int
AMMUNITION
Sense Motive
wis
Spellcraft
int
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
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□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
□□□□□
Swim
str**
Tumble
dex*
ARMOR/PROTECTIVE ITEM
TYPE
ARMOR BONUS
MAX DEX BONUS
Use Magic Device
cha
Use Rope
dex
CHECK PENALTY SPELL FAILURE
SPEED
WEIGHT
SPECIAL PROPERTIES
Wilderness Lore
wis
______________________
____
______________________
____
______________________
____
SHIELD/PROTECTIVE ITEM ARMOR BONUS
WEIGHT CHECK PENALTY SPELL FAILURE
______________________
____
can be used normally even if the character has zero (0) skill ranks.
Mark class skills with . *armor check penalty, if any, applies.
** –1 per 5 lb. of gear.
SPECIAL PROPERTIES
©2001 Alderac Entertainment Group, Inc.
Permission granted to photocopy for personal use only.
character name
age
Disguise
int
Forgery
int
Spot
wis
Skills marked with
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SPECIAL ABILITIES/FEATS
SPELLS
campaign
Indicate element of spell when appropriate:
A = air; E = earth; F = fire; Ma = Maho;
V = Void; Wa = water.
0: ___________________________________
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1st: _________________________________
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2nd: ________________________________
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3rd: _________________________________
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4th: _________________________________
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5th: _________________________________
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6th: _________________________________
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7th: _________________________________
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8th: _________________________________
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9th: _________________________________
_____________________________________
experience points
GEAR
ITEM
WT.
ITEM
WT.
height
weight
age
SPELL SAVE
eyes
hair
complexion
DC MOD
description:
SPELL
SAVE DC
LEVEL
SPELLS
PER DAY
BONUS
SPELLS
0
0
1ST
2ND
LIGHT LOAD
MEDIUM LOAD
HEAVY LOAD
3RD
4TH
LIFT OVER
HEAD
LIFT OFF
GROUND
PUSH OR
DRAG
5TH
EQUALS
MAX LOAD
2 ~ MAX LOAD
5 ~ MAX LOAD
6TH
TOTAL WEIGHT CARRIED
LANGUAGES
Initial languages = Rokugani (or base language) + Int
modifier; bonus languages restricted (see page 7)
7TH
MONEY
8TH
Koku —
9TH
Bu —
number of spells known
0________________ 1st_____________ 2nd ________
3rd _____________ 4th _____________ 5th ________
6th _____________ 7th _____________ 8th ________
9th _____________
Zeni —
©2001 Alderac Entertainment Group, Inc. Permission granted to photocopy for personal use only.
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