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Final Fantasy XIII Guide
by
Ryan Winterhalter
Say farewell to tranquility. Join Lightning, Snow, Vanille and
crew in restoring peace to Cocoon, one chapter at a time. We'll
do our part with character and weapon leveling tips, plus a
complete walkthrough with boss fight strategies and more.
Inside this Final Fantasy XIII guide...
» Character & Weapon Leveling
» Battle System Breakdown
» Game Walkthrough
» Mission & Hunts Guide
» Achievements & Trophies Tips
¨ 2010, IGN Entertainment, Inc. May not be sold, distributed, transmitted, displayed, published or broadcast, in whole or part, without IGN's express permission. You
may not alter or remove any trademark, copyright or other notice from copies of the content. All rights reserved.
© 2010 IGN Entertainment, Inc.
Page 1 of 131
Final Fantasy XIII Guide Contents
Introduction
Ç
Battle Basics
Ç
Character & Weapon Leveling
Paradigms & Battle System
Battle Strategies
Walkthrough
Ç
Chapter 1 Walkthrough
Chapter 2 Walkthrough
Chapter 3 Walkthrough
Chapter 4 Walkthrough
Chapter 5 Walkthrough
Chapter 6 Walkthrough
Chapter 7 Walkthrough
Chapter 8 Walkthrough
Chapter 9 Walkthrough
Chapter 10 Walkthrough
Chapter 11 Walkthrough
Chapter 12 Walkthrough
Chapter 13 Walkthrough
Mission Guide
Ç
Items & Enemies Appendix
Ç
Achievements / Trophies
Ç
© 2010 IGN Entertainment, Inc.
Page 2 of 131
Final Fantasy XIII Combat & Leveling Basics
Character & Weapon Leveling
Paradigms & Battle System Battle Strategies
Chrystarium System & Character Leveling
Levelling up your characters in Final Fantasy XIII is a linear process. Throughout the first half of the game,
each character will only have access to three paradigms. The game provides enough enemies to max out each
class before it expands the Chrystarium.
After each character gains access to all of the classes, it is still a good idea to keep leveling them in their
original Paradigms. The CP cost of each new ability grows exponentially and you'll need to devote your energy
into obtaining the high level abilities in the characters' original Paradigms instead of the low level abilities in
new ones.
For example, late in chapter twelve you will run across an extremely powerful enemy, one of deadliest and
most powerful in the game. Unless you've leveled up your party, and Vanille's high level Saboteur abilities in
particular, you'll have no chance to take this enemy down.
Within the three classes granted to each character, use your own discretion when choosing which ones to
focus on first. Study the trees below and choose the path you want to take. You can easily switch focus if you
run into difficulties. For example, if, like us, you find that Lightning dies very quickly against the enemies in
chapter eleven, focus on the Medic paradigm, so as to boost her HP.
Within each paradigm, feel free to make a beeline for more powerful abilities and temporarily skip branches
that may offer immediate and tangible benefits.
Weapons & Weapon Leveling
Each character has access to a variety of weapons in Final Fantasy XIII, and each of these can be upgraded
and leveled up two times. Any given weapon can be upgraded to a star rank, meaning that without a special
item it is maxed out. However, if you find specific, rare and expensive items, it is possible to transform a star
level weapon. Once transformed, it will acquire new abilities. You can then upgrade it to star level again. Once
there, the weapon can be transformed into the character's ultimate weapon.
The levelling path for all weapons lead to similar end points, so which weapon you decide to use is a matter of
personal preference. A weapon will retain its special characteristics even after being upgraded to an ultimate
weapon. For example Lightnings ultimate weapon, Omega weapon, confers an ATB +1 bonus. Her weapon,
Apocalypse, slows ATB recovery. Once Apocalypse has been upgraded to Omega Weapon, it wall grant the
ATB +1 bonus and slow ATB recovery. Check the weapon chart for more information.
We have listed our recommendations down below. The most important things is that you pick a single weapon
per character and stick with it. Upgrading is expensive and there's no sense in wasting recourses on two
different weapons when they both have the ability to became an omega weapon.
Recommendations for each character:
Character Weapon
Star Level 1
Star Level 2
Req. Materials
Lightning
Lionheart
Ultima Weapon
Omega Weapon
Scarletite and Trapezohedron
Snow
Power Circle
Battle Standard
Scarletite and Trapezohedron
© 2010 IGN Entertainment, Inc.
Page 3 of 131
Vanille
Belladonna Wand
Malboro Wand
Nirvana
Uraninite and Trapezohedron
Sazh
Antares Deluxes
Fomalhaut Elites
Total Eclipses
Uraninite and Trapezohedron
Hope
Otshirvani
Urubutsin
Nue
Scarletite and Trapezohedron
Fang
Pandoran Spear
Calamity Spear
Kain's Lance
Scarletite and Trapezohedron
For quick upgrading, follow these tips:
Buy as many Wicked Fangs as you can. Use them to boost your experience multiplier.
After you've boosted your multiplier buy as many Crankshafts as possible. Cash them in all at once for
big experience. Later in the game, you can use Superconductors for even bigger bonuses.
Be aware of when you're nearing your weapons level cap. You don't want to waste experience on a
weapon that will be maxed out in 100 XP.
If an item doesn't seem to offer much experience, even in the presence of a large multiplier, check its
sell price. Items like Credit Chips and Premium Chips are worth more in Gil than XP.
Character & Weapon Leveling
Paradigms & Battle System
Battle Strategies
Paradigms & Battle System
Battle in Final Fantasy XIII is based around Paradigms—basically classes that can be changed on the fly.
There are six to choose from.
Commando
Commandos are the backbone of your damage dealing. They primarily use physical attacks.
Commandos will not boost the chain gauge of most enemies. Instead, they will stabilize it, giving you
time to recharge your ATB meter. While damage or spells from other Paradigms may spike the chain
gauge, it will deplete so fast that you'll have to start all over again. Hitting an enemy with at attack from
a Commando slows the rate at which the gauge decreases.
You never want more than one Commando at a time in a party. In most fights you are going to want to
focus on a single enemy. However, if you have two Commandos, the AI will choose two separate
enemies to attack.
The last advantage that Commandos have is not apparent until the enemy has been staggered. Most
Commandos, with the exception of Sazh, have an attack that will throw a staggered enemy up in the
air. Once there, the enemy is helpless and will not hit the ground as long as you continuously attack it.
© 2010 IGN Entertainment, Inc.
Page 4 of 131
It is possible to stagger an enemy and then suspend it in the air indefinitely.
Ravager
Ravagers are damage dealing mages. They use elemental attacks to spike the chain gauge of
enemies. When you have a staggered enemy, you'll usually want to switch as many party members as
possible to Ravager, keeping one as a Commando so you can air juggle.
The biggest weakness of Ravagers is that their damage will cause the chain gauge to deplete very
quickly. If you want to stagger enemies later in the game, you will need at least one Commando to help
stabilize the gauge.
Medic
Medics are mages that use curative magic. You'll want at least one, but preferably two party members
who can act as Medics. You can also use Medics to raise comrades and dispel status effects. When a
battle looks hopeless a Commando/Medic/Sentinel party can take down almost any enemy...eventually.
Sentinel
Sentinels are the tanks of your party. In the early game, their skills may seem unnecessary, but as you
progress, you will face more and more battles that can only be one through proper use of the Sentinel
Paradigm.
Sentinels will bait enemies to focus fire on them, freeing the rest of the party from damage and
animation interrupting attacks. On top of this, Sentinels have an ability that will mitigate most of the
damage they receive. In exchange for this, the amount of damage Sentinels can deal is extremely
limited.
Use Sentinels in all battles where the enemy can kill you in one hit. Even if you don't use the Sentinel
role for the entire battle, it can be advantageous to have one in your party when it's time to heal, buff
your party or debuff enemies.
Saboteur
Saboteurs will inflict devastating status effects on enemies. While status effects may have been next to
useless in previous Final Fantasy games, they are indispensable in Final Fantasy XIII.
Use Saboteurs when you are facing down enemies with high resistances to damage. Their slow ability
can save the day when you're facing a large number of fast enemies.
In the late game, Saboteurs can be used to kill some enemies almost instantly. The second strongest
enemy in the game can be taken down in seconds with the Saboteur's Death spell (see chapter 12
walkthrough and the Mission guide for details.)
Synergist
Synergists are the opposite of Saboteurs. Whereas the latter cast harmful status effects on enemies,
the former buff your party with powerful stat boosting spells.
Synergists are perhaps the least used class in the game. You often have no control of what buffs are
cast, or when, and the AI prefers to spread the love evenly, rather than buffing a single character at a
time.
© 2010 IGN Entertainment, Inc.
Page 5 of 131
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