Provo_setting.pdf

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The setting: Provo
Hello again! This is the setting for the town of Provo, where the continuation of
previous adventure is taking place. This document is only a setting, describing
important locations inside the town, as well as important NPC’s and their relationship
to each other. The town of Provo is divided into two sections – the more prosperous
walled-in section, and the outside-the-walls shanties. This document describes the
walled-in section only, the setting for the outside the walls section would be released
later. I have a map of the town, but it’s pretty crude, so right now I’m working on a
more neat and presentable version. Once I finish it and scan it I would release that as
well. My apologies. Again, if you have any comments, suggestions, bomb threats and
so on, send ‘em to akritchever@hotmail.com .
One more thing. The NPCs in this setting are varied individuals with different
appearances, interests, opinions and habits. If you feel some of these characters are
offensive for whatever reason, feel free to change them. Just don’t expect me to agree
with you that they might be offensive or stereotypical or whatever. I will keep an open
mind but I don’t promise any changes. You are the GM, it’s your right to make
whatever changes you feel are necessary.
Warning : The following document contains violence, coarse language, mature
subject matter, adult situations and themes. Reader, Gamemaster and player discretion
is advised. No frontal nudity though…
 
The setting: Provo
The layout: t here are two main parts of the city. One is a walled in community, and
another is numerous ruins and shantytown surrounding it. The walled in community is
referred to as Provo, the community outside the walls is mostly referred to as the
shanties.
Provo (the town behind the wall): Provo is located at the south-west end of what
was once pre-war Provo, near a gently sloping hill. It is located approximately near
what was once the downtown. The walled in community forms a rough rectangle, one
side of which is on the slope of the hill (see attached map). The long sides of the
rectangle are approximately half a kilometer, while the short sides are approximately
200-300 meters. There’s a main street running parallel to the long sides cutting the
city in roughly two parts, starting at the main gate. The street is simply known as the
Main Street. Running perpendicular to the Main Street are the following major streets
(from east to west): Cypress Street, Prospect Street, Whyte Street, Church Street,
Mine Street. Located on each street are the following places of interest:
Main Street: market, caravan office, caravan hotel, “Wild Horses”, “Miner’s rest”,
“Doc’s office”, City Hall, offices of mining companies, “Toolbox”, Bank
Cypress Street: nothing of interest but this street has many beautiful cypresses and is a
better neighborhood than most
Prospect Street: a trading street. McKormick’s General Store, “The Wagon”,
“Lomen’s mart”, “Guiver’s Guns”.
Whyte Street: nothing of interest.
Church Street: two churches. A protestant church and a small chapel of Church of
Jesus Christ of Latter-Day Saints.
Mine Street: miner’s barracks where some miners live and equipment is stored.
In the roughly middle of Provo is Provo Square, a large open space with a rusted
monument, some neatly grown bush fences and a basin.
The town is walled in by a 3 stories high wall made of wood, bricks, sheetmetal and
sometimes integrating collapsed buildings. There’s a thin runway on top of the wall
two-men wide. On each corner of the wall is a guard tower, plus one more guard
tower above the main gate (two M249SAW, two MG3s, and one Browning M2
respectively).
Locations and descriptions (from east to west):
Main street places of interest
Open Market
A large open area with concrete floor. There’s a wooden platform on which
sometimes slaves or Brahmin are sold, or an auction is held. There are several
permanent stalls belonging to regular caravans and merchants. Mostly the market is
filled with pitched tents and farmers selling food. Busy all of the time, best place to
gather some rumors or see if there are any new arrivals in town.
No one’s in charge really, but large sellers (slavers, caravaneers, etc) have to pay a
small “protection” fee to militia which regurarly patrols the market.
Caravan Office
A small one-story building made of brick and neatly whitewashed. Inside there are
three rooms: an office divided into two parts with several chairs for visitor, a storage
room for various documents and a safe for whatever small valuable items caravan
master wants to store, and finally an apartment for the office clerk.
An old clerk by the name of Lorry Meister runs the office. He’s a tall gaunt man with
bushy ears but otherwise well-dressed and kept. He has a constantly disapproving
face, but he’s meticulous, well known by caravaneers and merchants, honest and good
at what he does.
Hotel
Named simply “Hotel” this place is exactly what you might’ve guessed: a hotel. It’s a
small two story building, with a few rooms and office on the first floor and most of
other guest rooms on the second floor. It’s a sturdy small building with first floor
made of brick, and the second floor made of wood.
It’s run by a family of four: father (Frank Allisson), mother (Sarah Allisson), 19-year
old daughter (Hewlett Allisson) and 21 year old son who works in the mines (Robert
Allisson). The rooms are well kept, with running water and electricity.
There’s a flat rate of 10 coins per one night and say, and 50 coins if the room is rented
for one week.
“Wild Horses”
A popular bar and casino among visiting caravans and miners. It’s a large three-story
pre-war building of plastered brick (first two floors) and wood (third floor). The first
floor is a large bar, three dice tables, two roulettes and ten one-armed bandits. Second
floor is pool, some pinball machines, more roulettes and dice tables and a several
sound-proof rooms for card games such as blackjack and poker. Be advised that
roulettes are rigged, and half of one-armed bandits do not work. Third floor is
management office. Brawls and troubles are rare in this establishment because the
staff has an ‘agreement’ with city militia and has five huge bouncers.
“Wild Horses” is run by a man known as Nick Weather. He’s not a native of Provo
but lived in the city for last 15 years and made quite a fortune on his casino, mine
prospecting and sound investment in the mining companies. He’s a rather small man,
in a great shape and a half a left ear missing. He always talks quietly but has a
commanding presence. Unless there’s a major trouble or the players manage to talk
their way through the bouncers he would be rarely seen on the first two floors of
“Wild Horses”. There’s a rumor than he has a special poker room just for his friends:
Mayor Sutro, mine overseers and the banker.
“Miner’s Rest”
A place for those who like it rough. A frequent site of brawls, robbery and noise, this
place competes with “Wild Horses”. This place is a rougher sort of a bar (imagine a
classic John Wayne Wild West tavern, add poor lighting, neon graffiti, rowdy miner
and mercenary customers and rotgut instead of beer and that would be “Miner’s
rest”). It’s a large two story building made of concrete and patched with metal sheets
and wood. There’s a small stage (surrounded by metal wire fence) where one can
listen to a wildly popular local country band – “Chain Children”, a small strip podium
(again surrounded by metal wire fence) and a large bar. Second floor is a bunch of
small seedy rooms with cheap prostitutes (number varies from 10 to 15 a night). It’s a
dangerous place with strong drinks that can kill once in a while, where a wrong word
starts a massive brawl with some dangerous objects, where a whore can drug you and
steal your stuff and then maybe a bouncer will slit your throat, but more importantly
it’s the only place in town that legitimately sells hardcore drugs (jet, cocaine, pot,
heroine, buffout, voodoo, and some local-made drugs).
This place is run by a tall thin man by the name Grady. He’s missing part of left arm,
in which place he grated a long stiletto. There are about 10 bouncers usually,
sometimes more (if it’s the weekend), armed well with firearms, brass knuckles and
cattleprods. Usually they are not effective to stop a brawl, but effective at throwing
out overly rowdy drunkards, breaking up small fights and roughing up the customers
after they got their satisfaction on the second floor. Unbeknownst to the militia, Grady
also runs a smuggling operation and has dealings with the gangs in the shanties. Most
of the prostitutes are slaves.
Doc’s Office
This is a single story pre-war building, which was neatly repaired. It is surrounded by
a well-maintained lawn and bush fence. The building is made of thick brick and the
walls are whitewashed. The building is very roomy and houses doctor’s apartments,
waiting room and several rooms where he practices. There’s a well-equipped surgery
room, a pharmaceutical room and general medical practice room. In the back are
doctor’s apartments: two large rooms, kitchen and bathroom. There’s also an
independent electricity generator which generates power for the surgery room and
computer (one of the only functional computers in the town).
The Doctor’s name is Donald Bush. He is a middle-aged portly man usually seen
wearing a suit, or a nice shirt with suspenders. He has a beet-red face (the local rumor
says from consuming too much of) and a rather large nose. He lives with his wife
Margaret, and employs a young nurse Anne Collington, who also doubles as his
secretary. Depending on the severity of injuries, Doctor would charge anywhere
between 50 to 300 coins for the treatment. He also provides treatment of radiation
poisoning and sickness for 100. he also trades in some medical supplies (x3 Rad-X,
x5 Rad-away, x10 stimpacks, x3 super-stims, barter 50%).
City Hall
This is by far the largest building in Provo. It sits in more or less the center of town. It
is an imposing building with main part made of stone, and the two adjoining wings
made of brick. The front of the building has large stairs leading to double-door
entrance adorned with 4 columns. The main part of the building is 3 stories high and
the two wings are two stories each. The main part is the city hall itself. The first floor
contains clerks, large hall for important meetings. Second floor contains more offices
(largely unused), some computers (in good working condition) and town library
which is rather small but has books on pretty much every topic and is free (although
rarely used). Third floor is off-limits except by invitation and contains Mayor’s
personal living quarters: an 8 room luxuriously furnished apartment, guarded at all
times by two militiamen. There’s also the basement which serves as the vault for
taxes, an electrical generator for the building, small arsenal and more archives.
Basement is guarded by another two militiamen as well.
The left wing contains militia headquarters. There’s militia barracks for nightshifts on
the second floor, some offices on the first floor, arsenal and small vault (for keeping
militia pay) in the basement (which is independent of the main part basement). The
right wing has independent gallery passage to the left wing, independent basement
and houses a town prison. The wing is actually fenced off from the town and can only
be entered through the left wing (or by cutting the wire fence of course). The passage
entrance is on the second floor which also doubles as quarters for the wardens and
nightshift guards. The first floor is filled with large prison cells (for 5-10 people) and
is mainly used for small petty crimes, brawlers and drunks. The basement is filled
with smaller cells, two specially designed cells with completely metal walls and solid
metal doors (for those scheduled to be executed or especially uncooperative
prisoners). There are always 4 full time wardens (working in two shifts) and usually
4-6 more militiamen. The first floor cells are the usual fenced-off from each other
cells with thick bars, and the basement cells are actually walled off from each other
and have solid metal or wood doors. The wardens have exactly same stats as
militiamen, except they carry shotguns instead of hunting rifles and also carry police
batons.
There are several people of note which can be found in the City Hall.
1) The Mayor. Mayor Albert Sutro (named for a famous pre-War mayor) is a 55
year old black man. He is middle-height but he is nonetheless an imposing and
commanding man. Sutro has a commanding voice and can really appeal to the
crowd. He has a limp (left leg) from his younger days as a militiaman. He
likes to appear as a man of the common people but he enjoys the luxury of his
own apartments. The Mayor is nonetheless very well educated in medicine,
history of per-War, able to use computer well and is very well read (he has
quite a large library in his apartments). He is well known to stick to the full
letter of the law (as he is the twon judge) and is not particularly known to be
merciful for more serious offenders or repeat offenders. He is known to be a
good Christian, reguraly visiting church and running a Sunday school.
Nonetheless he has several vices. He is rigid in his views and is not easy to
convince. He is quite authoritarian and while he will listen to advice, he will
not accept any disagreements with his decisions. He also enjoys luxury living,
and while he is married (second wife) he is known to invite ‘open-minded’
young women to his quarters, and he also enjoys gambling occasionally. He is
normally suspicious of strangers and especially some of the Mormons (those
from Price anyway). In fact, he is tolerant of the town Mormons, but hates the
Army of Deseret Mormons with passion. His inability to compromise,
authoritarianism and hate of equally militant Mormons in Price might put
Provo and Price in the near future.
2) Chief Constable Luther Bounty. He is the youngest Chief Constable of Provo
ever, but people generally agree that he’s the best one so far. He is 25 years
old, tall, handsome man with shot dirty blond hair. He has a long scar on the
left side of his face as well as scars elsewhere on his body. He usually dresses
in a semi-military uniform: fatigue pants, a nice shirt, black leather jacket, and
sheriff cowboy hat (complete with sheriff star on the hat and stitched words
“CC Provo”). His customary mirror shades disguise narrow eyes which
constantly search for any signs of danger, lies or clues. He also wears a desert
eagle .45 at all times and a combat knife. He is respected by all law-abiding
citizens of Provo and feared by any troublemakers. Luther is known for his
fairness, he always tries to get as much proof as possible and keeps an open
mind. However, once he makes up his mind he strikes hard and without any
mercy. He runs the town militia with iron hand and always conducts drills,
inspections as well as combat training (as opposed to purely police training).
Luther occasionally leads patrols that scout out the surrounding lands for any
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