InSim.txt

(68 KB) Pobierz
#ifndef _ISPACKETS_H_
#define _ISPACKETS_H_
/////////////////////

// InSim for Live for Speed : 0.6B

// InSim allows communication between up to 8 external programs and LFS.

// TCP or UDP packets can be sent in both directions, LFS reporting various
// things about its state, and the external program requesting info and
// controlling LFS with special packets, text commands or keypresses.

// NOTE : This text file was written with a TAB size equal to 4 spaces.


// INSIM VERSION NUMBER (updated for version 0.6B)
// ====================

const int INSIM_VERSION = 5;


// CHANGES
// =======

// Version 0.5Z (no change to INSIM_VERSION)

// NLP / MCI packets are now output at regular intervals
// CCI_LAG bit added to the CompCar structure

// Version 0.6B (INSIM_VERSION increased to 5)

// Lap timing info added to IS_RST (Timing byte)
// NLP / MCI minimum time interval reduced to 40 ms (was 50 ms)
// IS_VTC now cancels game votes even if the majority has not been reached
// IS_MTC (Msg To Connection) now has a variable length (up to 128 characters)
// IS_MTC can be sent to all (UCID = 255) and sound effect can be specified
// IS_CON reports contact between two cars           (if ISF_CON is set)
// IS_OBH reports information about any object hit   (if ISF_OBH is set)
// IS_HLV reports incidents that would violate HLVC  (if ISF_HLV is set)
// IS_PLC sets allowed cars for individual players
// IS_AXM to add / remove / clear autocross objects
// IS_ACR reports successful or attempted admin commands
// OG_SHIFT and OG_CTRL (keys) bits added to OutGaugePack
// New IS_RIP option RIPOPT_FULL_PHYS to use full physics when searching
// ISS_SHIFTU_HIGH is no longer used (no high / low view distinction)
// FIX : Clutch axis / button was not reported from Controls screen
// FIX : TTime in IS_RIP was wrong in mid-joined Multiplayer Replays
// FIX : IS_BTN did not allow the documented limit of 240 characters
// FIX : OutGaugePack ID was always zero regardless of ID in cfg.txt
// FIX : InSim camera with vertical pitch would cause LFS to crash


// TYPES : (all multi-byte types are PC style - lowest byte first)
// =====

// char			1-byte character
// byte			1-byte unsigned integer
// word			2-byte unsigned integer
// short		2-byte signed integer
// unsigned		4-byte unsigned integer
// int			4-byte signed integer
// float		4-byte float

// RaceLaps (rl) : (various meanings depending on range)

// 0       : practice
// 1-99    : number of laps...   laps  = rl
// 100-190 : 100 to 1000 laps... laps  = (rl - 100) * 10 + 100
// 191-238 : 1 to 48 hours...    hours = rl - 190


// InSim PACKETS
// =============

// All InSim packets use a four byte header

// Size : total packet size - a multiple of 4
// Type : packet identifier from the ISP_ enum (see below)
// ReqI : non zero if the packet is a packet request or a reply to a request
// Data : the first data byte


// INITIALISING InSim
// ==================

// To initialise the InSim system, type into LFS : /insim xxxxx
// where xxxxx is the TCP and UDP port you want LFS to open.

// OR start LFS with the command line option : LFS /insim=xxxxx
// This will make LFS listen for packets on that TCP and UDP port.


// TO START COMMUNICATION
// ======================

// TCP : Connect to LFS using a TCP connection, then send this packet :
// UDP : No connection required, just send this packet to LFS :

struct IS_ISI // InSim Init - packet to initialise the InSim system
{
	byte	Size;		// 44
	byte	Type;		// ISP_ISI
	byte	ReqI;		// If non-zero LFS will send an IS_VER packet
	byte	Zero;		// 0

	word	UDPPort;	// Port for UDP replies from LFS (0 to 65535)
	word	Flags;		// Bit flags for options (see below)

	byte	Sp0;		// 0
	byte	Prefix;		// Special host message prefix character
	word	Interval;	// Time in ms between NLP or MCI (0 = none)

	char	Admin[16];	// Admin password (if set in LFS)
	char	IName[16];	// A short name for your program
};

// NOTE 1) UDPPort field when you connect using UDP :

// zero     : LFS sends all packets to the port of the incoming packet
// non-zero : LFS sends all packets to the specified UDPPort

// NOTE 2) UDPPort field when you connect using TCP :

// zero     : LFS sends NLP / MCI packets using your TCP connection
// non-zero : LFS sends NLP / MCI packets to the specified UDPPort

// NOTE 3) Flags field (set the relevant bits to turn on the option) :

#define ISF_RES_0		   1	// bit  0 : spare
#define ISF_RES_1		   2	// bit  1 : spare
#define ISF_LOCAL		   4	// bit  2 : guest or single player
#define ISF_MSO_COLS	   8	// bit  3 : keep colours in MSO text
#define ISF_NLP			  16	// bit  4 : receive NLP packets
#define ISF_MCI			  32	// bit  5 : receive MCI packets
#define ISF_CON			  64	// bit  6 : receive CON packets
#define ISF_OBH			 128	// bit  7 : receive OBH packets
#define ISF_HLV			 256	// bit  8 : receive HLV packets
#define ISF_AXM_LOAD	 512	// bit  9 : receive AXM when loading a layout
#define ISF_AXM_EDIT	1024	// bit 10 : receive AXM when changing objects

// In most cases you should not set both ISF_NLP and ISF_MCI flags
// because all IS_NLP information is included in the IS_MCI packet.

// The ISF_LOCAL flag is important if your program creates buttons.
// It should be set if your program is not a host control system.
// If set, then buttons are created in the local button area, so
// avoiding conflict with the host buttons and allowing the user
// to switch them with SHIFT+B rather than SHIFT+I.

// NOTE 4) Prefix field, if set when initialising InSim on a host :

// Messages typed with this prefix will be sent to your InSim program
// on the host (in IS_MSO) and not displayed on anyone's screen.


// ENUMERATIONS FOR PACKET TYPES
// =============================

enum // the second byte of any packet is one of these
{
	ISP_NONE,		//  0					: not used
	ISP_ISI,		//  1 - instruction		: insim initialise
	ISP_VER,		//  2 - info			: version info
	ISP_TINY,		//  3 - both ways		: multi purpose
	ISP_SMALL,		//  4 - both ways		: multi purpose
	ISP_STA,		//  5 - info			: state info
	ISP_SCH,		//  6 - instruction		: single character
	ISP_SFP,		//  7 - instruction		: state flags pack
	ISP_SCC,		//  8 - instruction		: set car camera
	ISP_CPP,		//  9 - both ways		: cam pos pack
	ISP_ISM,		// 10 - info			: start multiplayer
	ISP_MSO,		// 11 - info			: message out
	ISP_III,		// 12 - info			: hidden /i message
	ISP_MST,		// 13 - instruction		: type message or /command
	ISP_MTC,		// 14 - instruction		: message to a connection
	ISP_MOD,		// 15 - instruction		: set screen mode
	ISP_VTN,		// 16 - info			: vote notification
	ISP_RST,		// 17 - info			: race start
	ISP_NCN,		// 18 - info			: new connection
	ISP_CNL,		// 19 - info			: connection left
	ISP_CPR,		// 20 - info			: connection renamed
	ISP_NPL,		// 21 - info			: new player (joined race)
	ISP_PLP,		// 22 - info			: player pit (keeps slot in race)
	ISP_PLL,		// 23 - info			: player leave (spectate - loses slot)
	ISP_LAP,		// 24 - info			: lap time
	ISP_SPX,		// 25 - info			: split x time
	ISP_PIT,		// 26 - info			: pit stop start
	ISP_PSF,		// 27 - info			: pit stop finish
	ISP_PLA,		// 28 - info			: pit lane enter / leave
	ISP_CCH,		// 29 - info			: camera changed
	ISP_PEN,		// 30 - info			: penalty given or cleared
	ISP_TOC,		// 31 - info			: take over car
	ISP_FLG,		// 32 - info			: flag (yellow or blue)
	ISP_PFL,		// 33 - info			: player flags (help flags)
	ISP_FIN,		// 34 - info			: finished race
	ISP_RES,		// 35 - info			: result confirmed
	ISP_REO,		// 36 - both ways		: reorder (info or instruction)
	ISP_NLP,		// 37 - info			: node and lap packet
	ISP_MCI,		// 38 - info			: multi car info
	ISP_MSX,		// 39 - instruction		: type message
	ISP_MSL,		// 40 - instruction		: message to local computer
	ISP_CRS,		// 41 - info			: car reset
	ISP_BFN,		// 42 - both ways		: delete buttons / receive button requests
	ISP_AXI,		// 43 - info			: autocross layout information
	ISP_AXO,		// 44 - info			: hit an autocross object
	ISP_BTN,		// 45 - instruction		: show a button on local or remote screen
	ISP_BTC,		// 46 - info			: sent when a user clicks a button
	ISP_BTT,		// 47 - info			: sent after typing into a button
	ISP_RIP,		// 48 - both ways		: replay information packet
	ISP_SSH,		// 49 - both ways		: screenshot
	ISP_CON,		// 50 - info			: contact between cars (collision report)
	ISP_OBH,		// 51 - info			: contact car + object (collision report)
	ISP_HLV,		// 52 - info			: report incidents that would violate HLVC
	ISP_PLC,		// 53 - instruction		: player cars
	ISP_AXM,		// 54 - both ways		: autocross multiple objects
	ISP_ACR,		// 55 - info			: admin command report
};

enum // the fourth byte of an IS_TINY packet is one of these
{
	TINY_NONE,		//  0 - keep alive		: see "maintaining the connection"
	TINY_VER,		//  1 - info request	: get version
	TINY_CLOSE,		//  2 - instruction		: close insim
	TINY_PING,		//  3 - ping request	: external progam requesting a reply
	TINY_REPLY,		//  4 - ping reply		: reply to a ping request
	TINY_VTC,		//  5 - both ways		: game vote cancel (info or request)
	TINY_SCP,		//  6 - info request	: send camera pos
	TINY_SST,		//  7 - info request	: send state info
	TINY_GTH,		//  8 - info request	: get time in hundredths (i.e. SMALL_RTP)
	TINY_MPE,		//  9 - info			: multi player end
	TINY_ISM,		// 10 - info request	: get multiplayer info (i.e. ISP_ISM)
	TINY_REN,		// 11 - info			: race end (return to game setup screen)
	TINY_CLR,		// 12 - info			: all players cleared from race
	TINY_NCN,		// 13 - info request	: get all connections
	TINY_NPL,		// 14 - info request	: get all players
	TINY_RES,		// 15 - info request	...
Zgłoś jeśli naruszono regulamin