GURPS 4e - Basic Set - Characters.pdf

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GURPS Characters
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Basic Set: Characters
GURPS Game Design by STEVE JACKSON
GURPS Fourth Edition Revision by DAVID L. PULVER and SEAN M. PUNCH
Cover Design by VICTOR R. FERNANDES
Cover Art by JOHN ZELEZNIK
Edited by ANDREW HACKARD and STEVE JACKSON
Illustrated by ABRAR AJMAL, ALEX FERNANDEZ, TED GALADAY, ERIC LOFGREN,
JOHN MORIARTY, TORSTEIN NORDSTRAND, GLEN OSTERBERGER, V. SHANE,
BOB STEVLIC, ERIC WILKERSON, and JIM ZUBKAVICH
ISBN 978-1-55634-729-0
3 4 5 6 7 8 9 10
STEVE JACKSON GAMES
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GURPS System Design
STEVE JACKSON
ANDREW HACKARD
GURPS Line Editor
SEAN PUNCH
Production Manager
MONIQUE CHAPMAN
Art Director
PHILIP REED
Page Design
PHILIP REED
JUSTIN DE WITT, ALEX FERNANDEZ, and PHILIP REED
Prepress Checkers
FADE MANLEY and MONICA STEPHENS
Print Buyer
MONICA STEPHENS
Marketing Director
PAUL CHAPMAN
Sales Manager
ROSS JEPSON
Errata Coordinator
ANDY VETROMILE
GURPS FAQ Maintainer
STEPHANE THERIAULT
´
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Infinite Worlds Concept by John M. Ford and Steve Jackson
Iconic Characters Created by Kenneth Hite
Editorial Assistance by Jeff Rose
Proofreading by Steve Jackson and Sean M. Punch
Additional Material: Kenneth Hite, Robert M. Schroeck, William H. Stoddard
Fourth Edition Testing and Rules Refinement: James Cambias, Paul Chapman, Mark Cogan, Peter V. Dell'Orto, John M. Ford,
Devin L. Ganger, Robert Gilson, Kenneth Hite, Roberto Hoyle, Steven Marsh, Phil Masters, Elizabeth McCoy, Walter Milliken,
Bill Oliver, Kenneth Peters, Giles Schildt, Gene Seabolt, William H. Stoddard, Michael Suileabhain-Wilson, William Toporek,
Brian J. Underhill, Andy Vetromile, Hans-Christian Vortisch, Jeff Wilson, Jonathan Woodward
Helpful Comments: Michelle Barrett, Kim Bernard, T. Bone, C. Lee Davis, Shawn Fisher, Bob Portnell,
Lisa Steele, Stéphane Thériault, Chad Underkoffler
Credits for earlier editions:
Additional Material: Steve Beeman, Craig Brown, Jerry Epperson, Jeff George, Scott Haring, Mike Hurst, Stefan Jones,
Jim Kennedy, David Ladyman, Jeff Lease, Walter Milliken, Steffan O’Sullivan, Ravi Rai, W. Dow Rieder,
Art Samuels, Scorpia, Curtis Scott
Playtest: Norman Banduch, Jeb Boyt, Keith Carter, Caroline Chase, James Crouchet, Jim Gould, Scott Haring,
Rob Kirk, David Ladyman, Martha Ladyman, Creede Lambard, Sharleen Lambard, C. Mara Lee, Mike Lopez,
Michael Moe, David Noel, Susan Poelma, Warren Spector, Gerald Swick, Allen Varney, Dan Willems
Blindtest: Aaron Allston, Mark Babik, Sean Barrett, Bill Barton, Vicki Barton, James D. Bergman, David Castro,
Bruce Coleman, Jerry Epperson, Jeff Flowers, Dave Franz, Cheryl Freedman, Jeff George, Kevin Gona, Kevin Heacox,
Carl Leatherman, Guy McLimore, Alexis Mirsky, Joseph G. Paul, Greg Poehlein, Greg Porter, Randy Porter, Mark Redigan,
Glenn Spicer, John Sullivan, Rick Swan, Kirk Tate, David Tepool, Bob Traynor, Alexander von Thorn, and many others
Reality Checking: Warren Spector, Monica Stephens, Allen Varney, Jim Gould, David Noel, Rob Kirk
Research Assistance: Mike Hurst, Jeffrey K. Greason, Walter Milliken
Helpful Comments: Many of the above, plus Tim Carroll, Nick Christenson, Jim Duncan, David Dyche, Ron Findling, Mike Ford,
Steve Maurer, John Meyer, Ken Rolston, Dave Seagraves, Bill Seurer, Brett Slocum, Gus Smedstad, Karl Wu, and Phil Yanov
Many thanks to everyone above – and for all the others we couldn’t list.
And special thanks to everyone who enjoyed the first three editions and said so!
GURPS , Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. Pyramid and the names
of all products published by Steve Jackson Games Incorporated are registered trademarks or trademarks of Steve Jackson Games Incorporated,
or used under license. GURPS Basic Set: Characters is copyright © 1986, 1987, 1988, 1989, 1991, 1992, 1993, 1994, 1996, 1998, 1999, 2002, 2004, 2008
by Steve Jackson Games Incorporated. All rights reserved. Printed in the Thailand.
The scanning, uploading, and distribution of this book via the Internet or via any other means without the permission of the publisher is illegal,
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2
C REDITS
Managing Editor
Production Artists
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C ONTENTS
Other Physical Features . . . . . . . . 21
Example of Character
Creation (cont’d) . . . . . . . . . . . . 22
S OCIAL B ACKGROUND . . . . . . . . . . . . . . 22
Technology Level (TL). . . . . . . . . . 22
Culture . . . . . . . . . . . . . . . . . . . . . . 23
Language . . . . . . . . . . . . . . . . . . . . 23
Sapience and Language . . . . . . . . . 23
Accents . . . . . . . . . . . . . . . . . . . . . . 24
Broken to Broken . . . . . . . . . . . . . . 24
Example of Character
Creation (cont’d) . . . . . . . . . . . . 25
W EALTH AND I NFLUENCE . . . . . . . . . . . . 25
Wealth . . . . . . . . . . . . . . . . . . . . . . . 25
Starting Wealth . . . . . . . . . . . . . . . . 26
Reputation . . . . . . . . . . . . . . . . . . . 26
Tech Level and Starting Wealth . . . 27
Importance . . . . . . . . . . . . . . . . . . . 28
Classless Meritocracies . . . . . . . . . . 28
Special Rules for Rank . . . . . . . . . . 29
Example of Character
Creation (cont’d) . . . . . . . . . . . . 30
Privilege . . . . . . . . . . . . . . . . . . . . . . 30
Social Restraints . . . . . . . . . . . . . . . 30
F RIENDS AND F OES . . . . . . . . . . . . . . . . 31
Associated NPCs . . . . . . . . . . . . . . 31
Contacts . . . . . . . . . . . . . . . . . . . . . 31
I DENTITIES . . . . . . . . . . . . . . . . . . . . . . . 31
Alternate Identity vs.
Secret Identity . . . . . . . . . . . . . . 31
Modifying Existing
Advantages . . . . . . . . . . . . . . . 117
Designing Entirely
New Advantages . . . . . . . . . . . 118
3. D ISADVANTAGES . . . . . . 119
Disadvantages for Heroes . . . . . . 119
Restrictions on Disadvantages . . 120
Types of Disadvantages . . . . . . . . 120
Secret Disadvantages . . . . . . . . . . 120
Self-Control for Mental
Disadvantages . . . . . . . . . . . . . 120
Self-Imposed Mental
Disadvantages . . . . . . . . . . . . . 121
“Buying Off” Disadvantages . . . . 121
D ISADVANTAGE L IST . . . . . . . . . . . . . . . 122
Example of Character
Creation (cont’d) . . . . . . . . . . . 162
Q UIRKS . . . . . . . . . . . . . . . . . . . . . . . . 162
Mental Quirks . . . . . . . . . . . . . . . 162
Example of Character
Creation (cont’d) . . . . . . . . . . . 164
Physical Quirks . . . . . . . . . . . . . . 165
N EW D ISADVANTAGES . . . . . . . . . . . . . 165
Modifying Existing
Disadvantages . . . . . . . . . . . . . 165
Brand-New Problems . . . . . . . . . 166
1. C REATING A
C HARACTER . . . . . . . . . 10
Character Points . . . . . . . . . . . . . . 10
Character Concept. . . . . . . . . . . . . 11
How GURPS Works: Realism
and Game Balance . . . . . . . . . . 11
Character Types . . . . . . . . . . . . . . . 12
Example of Character
Creation: Dai Blackthorn . . . . . 12
Character Creation
Checklist . . . . . . . . . . . . . . . . . . 13
S AMPLE C HARACTER S HEET . . . . . . 13
Things Not Shown on the
Character Sheets . . . . . . . . . . . . 13
B ASIC A TTRIBUTES . . . . . . . . . . . . . . . . . 14
How to Select
Basic Attributes . . . . . . . . . . . . . 14
Handedness . . . . . . . . . . . . . . . . . . . 14
How GURPS Works: IQ,
Sentience, and Sapience . . . . . . 15
S ECONDARY C HARACTERISTICS . . . . . . . . 15
D AMAGE T ABLE . . . . . . . . . . . . . . . . . 16
Machines and Fatigue . . . . . . . . . . 16
B ASIC L IFT AND
E NCUMBRANCE T ABLE . . . . . . 17
Example of Character
Creation (cont’d) . . . . . . . . . . . . 18
B UILD . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Size Modifier (SM) . . . . . . . . . . . . 19
How GURPS Works:
ST, Mass, and Move . . . . . . . . . 19
Shopping for the Big, Tall,
Thin, and Small . . . . . . . . . . . . . 20
A GE AND B EAUTY . . . . . . . . . . . . . . . . . . 20
Age. . . . . . . . . . . . . . . . . . . . . . . . . . 20
Physical Appearance . . . . . . . . . . . 21
2. A DVANTAGES . . . . . . . . . 32
Types of Advantages . . . . . . . . . . . 32
Advantage Origins . . . . . . . . . . . . . 33
Potential Advantages . . . . . . . . . . . 33
What’s Allowed . . . . . . . . . . . . . . . . 34
Turning Advantages
Off and On . . . . . . . . . . . . . . . . 34
A DVANTAGE L IST . . . . . . . . . . . . . . . . . . 34
Frequency of Appearance . . . . . . . . 36
Limited Defenses . . . . . . . . . . . . . . . 46
Alternative Attacks . . . . . . . . . . . . . 61
Perks . . . . . . . . . . . . . . . . . . . . . . . 100
M ODIFIERS . . . . . . . . . . . . . . . . . . . . . 101
Enhancements . . . . . . . . . . . . . . . 102
Attack Enhancements
and Limitations . . . . . . . . . . . . 102
Turning Enhancements
Off and On . . . . . . . . . . . . . . . . 102
Limitations . . . . . . . . . . . . . . . . . . 110
Optional Rule:
Limited Enhancements . . . . . . 111
Examples of Modified
Attacks . . . . . . . . . . . . . . . . . . . 114
Gadget Limitations . . . . . . . . . . . 116
Example of Character
Creation (cont’d) . . . . . . . . . . . 116
N EW A DVANTAGES . . . . . . . . . . . . . . . . 117
4. S KILLS . . . . . . . . . . . . . 167
Controlling Attribute . . . . . . . . . . 167
Choosing Your
Beginning Skills . . . . . . . . . . . . 167
Difficulty Level. . . . . . . . . . . . . . . 168
Technological Skills. . . . . . . . . . . 168
Tech-Level Modifiers . . . . . . . . . . . 168
Prerequisites. . . . . . . . . . . . . . . . . 169
Specialties. . . . . . . . . . . . . . . . . . . 169
Grouped Skills . . . . . . . . . . . . . . . 169
Familiarity . . . . . . . . . . . . . . . . . . 169
B UYING S KILLS . . . . . . . . . . . . . . . . . . 170
Skill Notation . . . . . . . . . . . . . . . . 170
Improving Your Skills . . . . . . . . . 170
C ONTENTS
3
I NTRODUCTION . . . . . . . . . . 5
About the Authors . . . . . . . . . . . . . . 6
W HAT I S R OLEPLAYING ? . . . . . . . . . . . . . 7
Mini-Glossary . . . . . . . . . . . . . . . . . . . . 7
Materials Needed for Play . . . . . . . . . 8
Q UICK S TART . . . . . . . . . . . . . . . . . . . . . . 8
Metric Conversions . . . . . . . . . . . . . . 9
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S KILL C OST T ABLE . . . . . . . . . . . . . 170
M EANING OF S KILL L EVELS . . . . . . . . . 171
Probability of Success. . . . . . . . . 171
Relative Skill Level . . . . . . . . . . . 171
Choosing Your Skill Levels . . . . . 172
S KILL D EFAULTS : U SING
S KILLS Y OU D ON T K NOW . . . . . . . 173
S KILL L IST . . . . . . . . . . . . . . . . . . . . . . 174
Optional Rule: Wildcard Skills . . 175
Geographical and
Temporal Scope . . . . . . . . . . . . 176
Planet Types . . . . . . . . . . . . . . . . . 180
Physiology Modifiers . . . . . . . . . . 181
Skills for Design,
Repair, and Use . . . . . . . . . . . . 190
Example of Character
Creation (concluded) . . . . . . . . 227
T ECHNIQUES . . . . . . . . . . . . . . . . . . . . 229
Creating Techniques . . . . . . . . . . 229
Buying and Improving
Techniques . . . . . . . . . . . . . . . 230
T ECHNIQUE C OST T ABLE . . . . . . . . 230
Using Techniques. . . . . . . . . . . . . 230
Sample Combat
Techniques . . . . . . . . . . . . . . . 230
Double Defaults and
Techniques . . . . . . . . . . . . . . . . 232
Sample Noncombat
Techniques . . . . . . . . . . . . . . . 232
Healing Spells . . . . . . . . . . . . . . . 248
Knowledge Spells . . . . . . . . . . . . 249
Light and Darkness Spells . . . . . 249
Meta-Spells. . . . . . . . . . . . . . . . . . 250
Mind Control Spells . . . . . . . . . . 250
Movement Spells . . . . . . . . . . . . . 251
Necromantic Spells . . . . . . . . . . . 251
Protection and
Warning Spells . . . . . . . . . . . . 252
Water Spells . . . . . . . . . . . . . . . . . 253
W EAPONS . . . . . . . . . . . . . . . . . . . . . . . 267
Choosing Your Weapons. . . . . . . 267
Weapon Statistics . . . . . . . . . . . . 268
Glossary of Arms and Armor . . . . 268
Optional Rule:
Modifying Dice + Adds . . . . . . 269
Melee Weapons . . . . . . . . . . . . . . 271
Silver Weapons . . . . . . . . . . . . . . . 275
Muscle-Powered
Ranged Weapons . . . . . . . . . . 275
Bodkin Points . . . . . . . . . . . . . . . . 277
Hand Grenades and
Incendiaries. . . . . . . . . . . . . . . 277
Firearms . . . . . . . . . . . . . . . . . . . . 278
“Smartgun” Electronics . . . . . . . . 278
Optional Rule: Malfunction . . . . . 279
Heavy Weapons . . . . . . . . . . . . . . 281
A RMOR . . . . . . . . . . . . . . . . . . . . . . . . . 282
Armor Tables . . . . . . . . . . . . . . . . 282
Wearing Armor . . . . . . . . . . . . . . 286
S HIELDS . . . . . . . . . . . . . . . . . . . . . . . . 287
Carrying Weapons and
Other Gear . . . . . . . . . . . . . . . . 287
M ISCELLANEOUS E QUIPMENT . . . . . . . 288
9. C HARACTER
D EVELOPMENT . . . . . . . 290
I MPROVEMENT T HROUGH
A DVENTURE . . . . . . . . . . . . . . . . . . 290
Traits Gained in Play . . . . . . . . . . 291
Money . . . . . . . . . . . . . . . . . . . . . . 291
Quick Learning
Under Pressure . . . . . . . . . . . . 292
I MPROVEMENT T HROUGH S TUDY . . . . . 292
Jobs . . . . . . . . . . . . . . . . . . . . . . . . 292
Finding a Teacher . . . . . . . . . . . . . 293
Optional Rule:
Maintaining Skills . . . . . . . . . . 294
Learnable Advantages . . . . . . . . . 294
T RANSFORMATIONS . . . . . . . . . . . . . . . 294
Body Modification. . . . . . . . . . . . 294
Mind Transfer . . . . . . . . . . . . . . . 296
Supernatural Afflictions . . . . . . . 296
Death. . . . . . . . . . . . . . . . . . . . . . . 296
T RAIT L ISTS . . . . . . . . . . 297
A DVANTAGES . . . . . . . . . . . . . . . . . . . . 297
D ISADVANTAGES . . . . . . . . . . . . . . . . . . 299
M ODIFIERS . . . . . . . . . . . . . . . . . . . . . . 300
S KILLS . . . . . . . . . . . . . . . . . . . . . . . . . 301
T ECHNIQUES . . . . . . . . . . . . . . . . . . . . 304
S PELLS . . . . . . . . . . . . . . . . . . . . . . . . . 304
I CONIC C HARACTERS . . . . 307
6. P SIONICS . . . . . . . . . . . 254
Glossary of Psi Terminology . . . . 254
P OWERS , T ALENTS , AND A BILITIES . . . . 254
Pside Effects. . . . . . . . . . . . . . . . . 255
Gaining New Psi Abilities . . . . . . 255
U SING P SI A BILITIES . . . . . . . . . . . . . . 255
P SIONIC P OWERS . . . . . . . . . . . . . . . . . 255
Antipsi. . . . . . . . . . . . . . . . . . . . . . 255
ESP . . . . . . . . . . . . . . . . . . . . . . . . 255
Psychic Healing . . . . . . . . . . . . . . 256
Psychokinesis (PK) . . . . . . . . . . . 256
Psionics and Magic . . . . . . . . . . . 256
Telepathy . . . . . . . . . . . . . . . . . . . 257
Teleportation . . . . . . . . . . . . . . . . 257
Examples of Psionic Powers . . . . 257
Other Powers . . . . . . . . . . . . . . . . 257
7. T EMPLATES . . . . . . . . . 258
C HARACTER T EMPLATES . . . . . . . . . . . . 258
How to Use Character
Templates . . . . . . . . . . . . . . . . 258
Are Character Templates
“Character Classes”? . . . . . . . . 259
Sample Character Templates . . . 259
Uniqueness . . . . . . . . . . . . . . . . . . 259
R ACIAL T EMPLATES . . . . . . . . . . . . . . . 260
How to Use Racial Templates . . 261
Sample Racial Templates . . . . . . 261
Omitting Racial Traits . . . . . . . . . 262
M ETA -T RAITS . . . . . . . . . . . . . . . . . . . . 262
5. M AGIC . . . . . . . . . . . . 234
Glossary of Magical Terms . . . . . . 234
L EARNING M AGIC . . . . . . . . . . . . . . . . 235
Prerequistes . . . . . . . . . . . . . . . . . 235
Mana . . . . . . . . . . . . . . . . . . . . . . . 235
C ASTING S PELLS . . . . . . . . . . . . . . . . . 235
Distraction and Injury. . . . . . . . . 236
Caster and Subject . . . . . . . . . . . 236
Time Required . . . . . . . . . . . . . . . 236
Energy Cost . . . . . . . . . . . . . . . . . 236
Critical Spell Failure Table . . . . . . 236
Magic Rituals . . . . . . . . . . . . . . . . 237
Limits on Effect . . . . . . . . . . . . . . 237
Duration of Spells and
Maintaining Spells . . . . . . . . . 237
Canceling Spells . . . . . . . . . . . . . . 237
Casting Spells While
Maintaining Other Spells . . . 238
Ceremonial Magic . . . . . . . . . . . . . 238
D IFFERENT K INDS OF M AGIC . . . . . . . . 239
Colleges of Magic. . . . . . . . . . . . . 239
Spell Classes . . . . . . . . . . . . . . . . . 239
Area Spells on a Battle Map . . . . . 239
Magic Staffs . . . . . . . . . . . . . . . . . 240
Dissipating Held Melee
and Missile Spells . . . . . . . . . . 241
Long-Distance Modifiers . . . . . . . 241
Alternative Magic Systems . . . . . . 242
S PELL L IST . . . . . . . . . . . . . . . . . . . . . 242
Air Spells . . . . . . . . . . . . . . . . . . . 242
Body Control Spells. . . . . . . . . . . 244
Communication and
Empathy Spells. . . . . . . . . . . . 245
Earth Spells . . . . . . . . . . . . . . . . . 245
Enchantment Spells . . . . . . . . . . 246
Fire Spells. . . . . . . . . . . . . . . . . . . 246
Gate Spells . . . . . . . . . . . . . . . . . . 247
8. E QUIPMENT . . . . . . . . . 264
Money . . . . . . . . . . . . . . . . . . . . . . 264
C OST OF L IVING . . . . . . . . . . . . . . . . . . 265
C OST OF L IVING T ABLE . . . . . . . . . 265
What Cost of Living
Gets You:
A Modern Example . . . . . . . . . 266
B UYING E QUIPMENT . . . . . . . . . . . . . . 266
Legality Class . . . . . . . . . . . . . . . . 267
C OMBAT L ITE . . . . . . . . . 324
C OMBAT T URN S EQUENCE . . . . . . . . . . 324
M ANEUVERS . . . . . . . . . . . . . . . . . . . . 324
R ANGED A TTACKS . . . . . . . . . . . . . . . . 326
A TTACKING . . . . . . . . . . . . . . . . . . . . . . 326
D EFENDING . . . . . . . . . . . . . . . . . . . . . 326
D AMAGE AND I NJURY . . . . . . . . . . . . . . 327
R ECOVERY . . . . . . . . . . . . . . . . . . . . . . 328
F ATIGUE . . . . . . . . . . . . . . . . . . . . . . . . 328
I NDEX . . . . . . . . . . . . . . . 329
C HARACTER S HEET . . . . . 335
4
C ONTENTS
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