Accessory - Dragon Magazine #092.pdf

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Dragon Magazine #92
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designed by Jon Mattson
An adventure for D&D ® game characters.
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OTHER FEATURES
Clerics live by other rules E. Gary Gygax
The author of the AD&D ® game shares his thoughts on how clerics and druids
can be treated specially in a well-run campaign.
First, spread the faith Paul Vernon
Advice from a British author on how to put more into and get more out of
the role-playing of cleric characters.
The more, the merrier Bruce Barber
A system for clerics who want to convert non-believers and get credit for doing so.
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A better Open it figures!
Writer Kim Eastland and photographer Dan Sample team up to help us showcase
the best painters in the 1984 GEN CON ® Miniature Open.
Gods of the Suel pantheon Lenard Lakofka
Last of the series: Lydia, Bralm, and Jascar.
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Let the horse buyer beware Robert Harrison
Different steeds for different needs.
The ecology of the ettin Ed Greenwood
Two heads may be better than one but not that much better . . . .
Pages from the Mages III Ed Greenwood
More lore from Elminster on mysterious magical books of the Realms.
New heights(?) in silliness Michael Dobson
A review of TOON, the game that rewards ridiculousness.
Going up and getting wet Paul M. Crabaugh
DRAGONQUEST rules for climbing and swimming.
The Multi-dimensional Caper Mark Acres
This months fiction: Everything is relative, including reality.
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Publisher
Mike Cook
Editor-in-Chief
Kim Mohan
Editorial staff
Patrick Lucien Price
Roger Moore
Graphics and production
Roger Raupp
Subscriptions
Melody Knull
Advertising
Lee Hein
Contributing editors
Ed Greenwood
Ken Rolston
Katharine Kerr
This issue’s contributing artists
Jeff Butler
Roger Raupp
Bob Maurus
John Gilmore
Marvel Bullpen
Jeff Easley
Dave Trampier
Joseph Pillsbury
Denton Elliott
Richard Tomasic
Larry Elmore
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DEPARTMENTS
Letters
69 The ARES section
91 Wormy
The forum
86 Gamers Guide
93 Dragonmirth
Coming Attractions
88 Convention calendar
94 Snarfquest
The Role of Books
COVER
Bridge of Sorrows, by Denis Beauvais, captures a classic battle at the height of
its fury: Will the wizards spell stop the dragon, or will its flaming breath claim
even more victims?
Telling the future without a crystal ball
We dont plan ahead very often, or very far, when it, comes to deciding what goes in each
issue of DRAGON ® Magazine. Thats why I got a funny feeling in my stomach the other
day when the marketing department asked for a summary of the major features we were
planning for the next six months. Between my stammering, I was able to get across that I
could do such a thing, as long as no one took the predictions too seriously in other
words, dont expect em all to come true.
Now that youve received the same disclaimer, Ill use the rest of this space to tell you
what I told the marketing people. Heres what wed like to do with the next few issues, if
(Turn to page 21)
2 D ECEMBER 1984
SPECIAL ATTRACTION
The Sword of Justice
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nunciation? Also, where is the alternate Prime
Material world called Midgard?
Tim Hale
Westland, Mich.
Equation damage
thing I do not understand: five of the bats have
infravision. It is a fact that bats are blind and that
they screech to find objects as their screech
bounces off the objects and they hear it. So if bats
are blind, how can they have infravision?
Tim Evenson
St. Louis, M O .
The correct spelling of the throne hall is the
first usage on p. 37. As for pronunciation, you're
on your own; we couldn’t find a phonetic spelling
for the word in any of our references.
The same goes for getting to Midgard — you'll
have to find your own way. The usual plane-
traveling methods should work for getting to an
alternate Prime Material Plane as well as they
work from the Prime Material to another type of
plane. -KM
Dear Editor:
I have noticed that in Scientific facts behind
the system (issue #88) three mistakes were
made. Two which appear to be typographical
errors can be found in equation #2 and a refer
ence to this equation afterward. Equation #2
should read:
Dear Dragon,
In the Aesirhamar module, you use Dwalin
as the name of Brokkirs brother. I have never
known you to copy a name before, but Dwalin is
the name of a dwarf in the Tolkien trilogy, Lord
of the Rings. Why have you tarnished your
record?
We never gave this “problem” a second
thought when preparing Ed’s manuscript for
publication. The bats he describes are obviously
not native to our real world, and as such they
could have attributes that normal bats don’t
have. Maybe these bats aren't blind, but whether
they are or not makes very little difference in
game terms. The important thing is that they are
able to move around without bumping into
things; exactly how they accomplish this is not a
critical issue.
We can take another approach: Maybe infra-
vision isn't “vision” in the true sense of that
word. Creatures with infravision have the ability
to detect the location of living bodies or other
objects that give off heat. That doesn’t mean they
also must have the ability to see in what we know
as the visible spectrum.
Heck, what it comes down to is this: The bats
have infravision because that’s the way they are.
Before you take it away from them for “logical”
reasons, ask yourself how “logical” it is for the
sinister to throw up a wall of force, and how it’s
possible for the azmyth to know alignment. If you
eliminate everything about these creatures that
isn't logical, you'll end up with a lot of boring
bats. - K M
Equation #8 has a more severe mistake. It
should read:
Brian E. Geppert
Lacey, Wash.
The equation for finding the number of dice of
damage would then read as follows:
The name Dwalin was chosen without our
awareness that it was used by J.R.R. Tolkien,
and the Dwalin of the adventure obviously has
nothing to do with Tolkien’s character. After
checking with the people at Iron Crown Enter-
prises, we ascertained that the name “Dwalin”
the dwarf is considered the exclusive property of
Elan Merchandising, the company licensed to
produce Tolkien's materials in game form.
We thought we were being original in the
choice of Dwalin for a name. We regret the
unintentional intrusion, and we hope it won't
happen again. — RM
It is true that this has no significance when the
initial velocity is zero. However, when it is
greater than zero (as in the example of a giant
throwing a PC off a cliff) the error is evident. The
example has a PC taking 17d6 + 1-2 [damage]
when in reality he only takes 12d6 + 1-4.
Dan Redder
Otsego, Mich.
We conveyed Dan's observation to Arn
Ashleigh Parker, author of the article, and Arn
readily agreed that his manuscript had an error in
calculation — namely, the transition from equa-
tion #7 to equation #8. It’s not legal to take the
square root of part of a compound expression,
unless that part happens to be zero. Fortunately,
the equation is correct as originally printed for
any simple fall, where initial velocity is zero, and
that covers the great majority of cases. How often
does someone get tossed around by a giant,
anyway?
Arn also pointed out a detail that Dan didn’t
take into account. He calculated damage correctly
for a fall of 90 feet, but forgot to include the
giant’s 12-foot height, as in example two from the
article. Arn, using a distance of 102 feet instead
of 90, computed the damage as 13d6 + 1-3. Is this
a minor point? Well, maybe, but try to look at it
from the thief’s point of view.
The error in equation #2 is relatively minor,
and should not hamper someone who under-
stands the concept. The line above the V means
“average” — in this case, average velocity over
an interval of time z. See the intermediate equa-
tion between #2 and #3 for an example of the
correct use of this symbol. — KM
Plane answers
Dear Dragon,
In the article on the Plane of Gladsheim (issue
#90), it is stated that magical weapons and armor
are lowered by 2 of their plusses. The article
also says that weapons and items used by the
Norse deities are multiplanar and are not subject
to this effect; however, no mention is made as to
if these items will increase in power on the Prime
Material Plane.
If adventurers managed to return to the Prime
Material Plane with a weapon or item used by the
Norse deities (a very dangerous and probably
suicidal venture to undertake indeed), would this
item increase in its plusses?
Julian Rodriguez
Los Angeles, Calif.
No; immunity to this effect means just that.
Multiplanar weapons have the same “numbers”
no matter what plane of existence they are taken
to. —RM
Out of sight
Dear Dragon,
In issue #90 there seems to be a typographical
error of some sort. On page 37, Odins throne
hall is called Valaskialf. However, in the map of
Gladsheim on p. 55, the name is written as
Valasrialf. What is the correct spelling and pro-
Dear Dragon:
The article Bats that do more than bite by
Ed Greenwood was excellent, but there is one
D RAGON 3
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