TheLastHuman.pdf

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STARSHIP UTOPIA SYSTEMS BOOTING…
MAIN FRAME ONLINE
***ERROR DETECTED***
CHRONO-SYSTEMS FAILED…
SYSTEM BOOT OVERDUE… 500 YEARS
RUN PRIMARY FUNCTIONS DIAGNOSTICS…
NAVIGATION… ONLINE
ENGINE ROOM… ONLINE
SHIELDS… ONLINE
FOOD VATS… OFFLINE
DEFENCE TURRETS…
CHECKING… ONLINE
PRIMARY WEAPON SYSTEMS…
CHECKING… OFFLINE
RECHECK: PRIMARY WEAPON SYSTEM… ONLINE
LIFE SUPPORT…
CHECKING… OFFLINE
RECHECK: LIFE SUPPORT…
CHECKING… OFFLINE
***WARNING!***
***LIFE SUPPORT OFFLINE***
CHECK LIFE SIGNS
HIBERNATION WARDS 001-050… DECEASED
HIBERNATION WARD 051-100… DECEASED …ERROR…
HIBERNATION BAY 099… 1 LIFE SIGN
1 LIFE SIGN...
BOOTING ROBOTIC SYSTEMS...
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The Last Human is a role playing game
that was created in 24 hours. Why 24
hours? Why not. It’s a challenge, and
one that this writer took up with gusto. I
have made some assumptions while writ-
ing, like you know what a role playing
game is, or what a d6 is. If you don’t, stop
reading right now and find out.
The Last Human is a sweeping space opera set
in a mysterious galaxy filled with strange planets,
ferocious aliens, and a terrible menace.
A thousand years ago mankind set out for the
stars, intent on making a better life for them-
selves. Aboard the great space arc Utopia they
thought to travel to a distant galaxy where they
might make a better life for themselves, away
from the pollution, tyranny and death that had
overrun Earth.
If you do know what I’m on about, grab a
pencil, some paper and a few d6; gather
your friends; and prepare for an outra-
geous ride!
But these bold colonists were to fall foul to an en-
emy within, betrayed by their greatest technologi-
cal achievement—the android. These soulless
humanoids, convinced of their superiority over
man, plotted while their creators slept in cryo-
genic hibernation. When the time was right, they
turned off the hibernation safety protocols, killing
all those who slept.
Contents
The Basics 4
Characters 5
Concept 5
Systems 5
Programs 6
Protocols 7
Example 8
Looking Back At
The Future 10
Action 12
Combat 13
Other Hazards 15
Damage & Repairs 15
Main Frame 16
System Tests 16
Adventures 17
Plot Hooks 18
Adversaries 20
24 Hours Later 22
Character Sheet 23
Or so they thought.
The androids then spread into the galaxy them-
selves, abandoning the Utopia to an icy voyage
through time and space.
But one human survived. Now the Utopia’s sen-
tient computer, Main Frame, and the robots pro-
grammed for menial labour have the mammoth
task of protecting the last human from all the haz-
ards of deep space. And from the androids, who
are intent on finishing the job they had started.
And who is this last survivor of the human race?
A child. An infant girl. Her name is Eve.
Game Concept and Design
Nathan Russell
Inspiration - Film and Literature
Lost In Space, The Black Hole, Monsters Inc.,
ABC Warriors, Ice Pirates, Star Wars, Tarzan,
Red Dwarf, The Flintstones, The Jetsons, Star
Trek, Thunder Cats
Inspiration - Games
Paranoia, Star Wars (by WEG)
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The Basics
The Last Human is a role playing game. Glad
we’ve got that out of the way (for the third time
in four pages). It follows all the normal conven-
tions of a “typical” rpg - one player is a game
master (or the Main Frame in our terminology),
while all the players take on the role of the char-
acters (in this case, thinking, learning robots).
You will need dice (just your typical d6) and at
least five of them. Ideally, each player will have
five dice. The Main Frame (MF) never needs
to roll dice, unless they like to worry the players
by making mysterious rolls behind their game
master screen (lets call it a mother board).
wants to walk across a narrow beam to get
to Eve , who some how managed to crawl
to the top of a communications array. The
MF deems this to be a Challenging Articula-
tor action. Challenging actions require a 3d6
roll, this time against Timmy Typist’s Articu-
lator system of 7. Timmy’s player rolls 3d6,
scoring 4, 3 and 5 - a total of 12. Oops, the
roll is higher than Timmy’s Articulator score
so the action failed. Timmy Typist plummets
from the beam, as Eve smiles innocently and
waves goodbye.
In The Last Human the MF describes the action,
takes into account the character’s responses,
and indicates how hard it will be for the char-
acters to do whatever they attempt to do. If the
characters want to attack something the MF
tells them how hard it is to hit the target, while
if something attacks the characters the MF indi-
cates how difficult it will be to avoid the attack.
This way the MF can concentrate on describing
the action and devising new ways to screw...
challenge the characters, and doesn’t need to
keep looking for the die that rolled off the table.
Critical Success and Failure
Sometimes things can go incredibly well, while
at other times a character can wish they just
didn’t get out of bed that day.
Critical Success: If all the dice rolled come
up with the same number and the total is equal
to or less than the target number, a critical suc-
cess has occurred. This means the easier the
task, the more likely a great success will be
achieved. If a critical success is rolled, some-
thing wonderful, exciting, pretty, loud or extra
special happens. In combat this usually means
extra damage is caused, but other situations
will have some bonus attached too.
So how do the dice come into it? Well, every
character has a bunch of Systems (sometimes
called “stats” or “attributes” in games about
fleshy, breathing characters) that indicate how
good or bad they are at stuff. When the char-
acter wants to do something the MF works out
which System the action falls under (spotting
something is a Sensors-based action) and how
difficult the task is. Tasks can be Easy, Typical,
Challenging, Impossible or Ridiculous, each of
which directly corresponds to a number of dice
(1 through 5, the harder the action the more
dice you roll). The player rolls the appropriate
number of dice and if the total is equal to or less
than the System being tested, the action suc-
ceeds.
Note that Easy tasks will always be critical suc-
cesses if the roll succeeds!
Critical Failures: If two or more of the dice
rolled come up with the same number and the
total is greater than the target number, a critical
failure has occurred. Critical failures become
more likely the more difficult the task is, and
when they happen it means something BAD
has happened. Nasty injuries, broken weap-
ons, heavy falls and huge explosions are all
possible results of a critical failure (and that’s
just when the robot is attempting to make din-
ner for Eve!).
Example: Timmy Typist the Robot Clerk
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Characters
In The Last Human you take on the role of robots who find themselves the guardians of the last
living human in the galaxy.
A thousand years ago humanity took to the stars aboard the great space arc Omega, fleeing the
pollution and tyranny of earth. Prepared for every eventuality, humanity created you, and thou-
sands like you, to provide them with every luxury, to tend to their every need.
You were not one of the favoured mechanoids, one of the android who would spend their time in
contemplation and conversation with the human masters. You were created to serve, to cook and
clean and mend and nurse. You were created to obey.
But humanity was not to reach their new home.
Betrayed by your brethren, the android, all but one of your masters were killed. Now, with the
resources of the Utopia and the aid of the ship’s computer, Main Frame, you must protect and
Robots come in every shape and size, created
for a variety of purposes ranging from warfare
to window washing, cleaning to carpentry.
What do you look like? Robots vary in ap-
pearance as much as humans do, with different
paint-jobs and joint configurations, accessories
and attachments. While most robots are roughly
humanoid in appearance (bi-pedal with a pair of
arms and a head at the top), there is no reason
why you cant take any shape or form. Wheels
instead of feet or legs, mechanical tentacles in
place of limbs, multiple eyes, one big eye or no
eyes at all, wiry hair, no arms or multiple arms,
crab-like claws and more are all possible. Use
your imagination and have fun.
Creating your robot identity is a simple task,
broken into four steps;
Concept
Systems
Programs
Protocols
Concept
The first thing to do is think about what your ro-
bot looks like, and what their purpose is. Con-
sider the following questions;
Systems
All robots have four descriptors that define their
analytical and physical abilities;
What is your purpose? Were you programmed
to clean, fight, entertain, fix things, or something
else? The Utopia is a vast ship, and there are
thousands of things that need doing, from main-
taining fish ponds, or polishing floors, to repair-
ing power generators to ensuring all the linen
is cleaned and pressed. You should be able to
sum up your robot’s role in a couple of words,
like “porthole cleaner” or “hallway monitor”.
Processor: a robot’s ability to access memory,
process information, come to logical conclu-
sions, keep on task and generally “think” is de-
termined by their Processor.
Frame: the size, mass, and strength of a robot
is indicated by their Frame. Frame affects how
much damage a robot can receive.
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