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“Red Riots”
Version 1.1
By Jason Kempnich
A module for
The Babylon Project
Module 2, 27 August 1997
This module is copyright © 1997 Jason Kempnich jasonk@redsector.net
For more free modules, visit the website at http://www.redsector.net/modules
You are given the non-exclusive right to reproduce this work for private purposes only. Selling or
storing this work in a public access system, electronic or otherwise, is strictly prohibited.
Babylon 5™ names, characters, and all related indicia are trademarks of Warner Brothers ™ and ©
1997 Warner Brothers.
The Babylon Project™ names, characters, and all related indicia are trademarks of Chameleon
Eclectic Entertainment ™ and © 1997 Chameleon Eclectic Entertainment.
No infringement of Warner Brothers or Chameleon Eclectic Entertainment copyright is intended.
TABLE OF CONTENTS
TABLE OF CONTENTS ................................................................................................................ 2
FOREWORD................................................................................................................................... 3
CHAPTER 1: BEGINNINGS ......................................................................................................... 4
S CENE 1: Y OU H AVE N EW E- MAIL ................................................................................................... 4
S CENE 2: O RDERS AT G ANYMEDE B ASE ........................................................................................... 4
S CENE 3: T HE L ONG H AUL .............................................................................................................. 5
S CENE 4: A S MALL H ICCUP ............................................................................................................. 6
CHAPTER 2: WELCOME TO THE RED PLANET.................................................................... 8
S CENE 1: T OUCHDOWN ................................................................................................................... 8
S CENE 2: L IFE IN THE B IG D OME ..................................................................................................... 9
S CENE 3: F IRST C ONTACT ............................................................................................................... 9
CHAPTER 3: BEGINNING THE OPERATION ........................................................................ 11
S CENE 1: S ETTING U P S HOP .......................................................................................................... 11
S CENE 2: G ATHERING I NFORMATION ON THE U NDERWORLD ........................................................... 11
CHAPTER 4: SOLIS PLANUM DOME ...................................................................................... 13
S CENE 1: T HE U NDERWORLD ........................................................................................................ 13
CHAPTER 5: XANTHE TERRA DOME .................................................................................... 15
S CENE 1: T HE U NDERWORLD ........................................................................................................ 15
S CENE 2: A D ISGRUNTLED O LD M AN ............................................................................................ 15
S CENE 3: D OYLE S P ERISHABLE I MPORTS ...................................................................................... 16
S CENE 4: V ISITING D OYLE S ......................................................................................................... 17
CHAPTER 6: SYRIA PLANUM DOME (OPTIONAL CHAPTER) .......................................... 19
S CENE 1: T HE U NDERWORLD ........................................................................................................ 19
S CENE 2: W AREHOUSE 43 ............................................................................................................. 20
S CENE 3: T HE M EETING B EGINS .................................................................................................... 20
S CENE 4: F INDING THE O LYMPUS M ONS M EETING ......................................................................... 22
CHAPTER 7: OLYMPUS MONS DOME ................................................................................... 23
S CENE 1: T HE U NDERWORLD ........................................................................................................ 23
S CENE 2: M AKING C ONTACT WITH THE U NDERWORLD ( OPTIONAL SCENE ) ...................................... 23
S CENE 3: G ETTING THERE IS H ALF THE F UN ................................................................................... 24
S CENE 4: T HE O LYMPUS M ONS M EETING ...................................................................................... 24
CHAPTER 8: THE MARS FOOD RIOTS................................................................................... 27
S CENE 1: T HE R IOTS B EGIN .......................................................................................................... 27
S CENE 2: T HE A UTHORITIES F IGHT B ACK ...................................................................................... 27
S CENE 3: G AINING C ONTROL OF M ARS .......................................................................................... 28
CHAPTER 9: CONCLUDING THE ADVENTURE ................................................................... 30
APPENDIX A: NON PLAYER CHARACTERS ......................................................................... 31
APPENDIX B: CONTACT LIST ................................................................................................. 34
“Red Riots” version 1.1, 27 August 1997. Copyright © 1997 Jason Kempnich.
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Foreword
This is designed to be an action/intrigue module for “The Babylon Project” role playing
system. The main thrust of the module is the infiltration of the underground movement on
Mars that is organising the populace into militant action groups. This will eventually lead to
the Mars Food Riots of 2251. How badly Mars is disrupted and how long the riots last depend
on the actions of the Player Characters. This adventure requires a group that:
Would be hired by Earth Force for undercover work – perhaps one of the group
members had previously carried out such work for Earth Force and was very successful.
Can use lethal force if a situation proves it necessary.
Can successfully blend in with the seedy underbelly of the Mars colony.
These points are important as they allow the adventure to run smoothly: a group of Centauri
ministers would not be hired by Earth Force to conduct an undercover operation that is
important to Earth colony security.
Verbal descriptions and dialogue that are to be read to the players by the GM will be in the
form of indented bold text in a paragraph of their own. An example of such a description is:
“You will be payed 2,000 Centauri Ducats upon accepting the job to
cover costs, then 8,000 Ducats per item delivered. You will have one
month to..,” Kiron suddenly breaks off when an elderly woman and a
child stroll casually by.
Finally, I have a favour to ask. In return for giving this free adventure to you, I would like to
receive any feedback you may have on the module, especially corrections. Please e-mail me as
jasonk@redsector.net with your thoughts or questions. If you would like more modules,
visit my website at http://www.redsector.net/modules and see what other Babylon
Project adventures are available.
Enjoy!
Jason Kempnich
August 1997
“Red Riots” version 1.1, 27 August 1997. Copyright © 1997 Jason Kempnich.
3
http://www.redsector.net/modules mailto:jasonk@redsector.net
Chapter 1: Beginnings
Chapter 1 deals with getting the basic issues at hand known to the Player Characters so the
adventure can begin.
Scene 1: You Have New E-mail
A Player Character determined by the GM as being a likely candidate will receive an official
Earth Force communication via encrypted e-mail. The message is from Commander Samuel
Masters at Ganymede Base in the Sol system. This is the same individual who issued orders in
the adventure presented in chapter 4 in “The Babylon Project” handbook. He has been reused
here for the sake of uniformity. There is no reason to suspect anything strange or counterfeit
about the message. It reads:
Orders to:
<Insert Player Character’s name(s)>
From:
Earth Force Cmdr Samuel Masters, Ganymede Base
Date:
10 June 2251
Message:
Report with team to Commander Samuel Masters on
Ganymede Base, Sol system as soon as possible for further
orders.
The Player Characters should leave for Ganymede base as soon as they can.
Scene 2: Orders at Ganymede Base
When the Player Characters arrive at Ganymede Base, they should report to Commander
Masters’ office. He will see them as soon as he is able. If the team are all part of Earth Force,
he will speak openly to all of them. However, if there are some non-Earth Force team
members, he will only see the individual mentioned in the original communique, stating that it
is up to that individual to select the team (s)he thinks is appropriate. When he speaks, he will
cut straight to the point, saying in an informal manor:
“The Earth Alliance may have a situation on Mars Colony soon. A month
ago, Earth Senate decided that excessive amounts of food wastage was
occurring on Mars and as a direct result, valuable space on transports was
occupied by replacement food. The Senate determined that food rationing
was necessary to curb the waste and to allow for more space for
construction supplies, which were overdue. The food rationing has been in
effect on Mars for over two weeks now.
“As you could imagine, the Marsies aren’t too happy about it. Inside
sources indicate that we may have a full-scale revolt on our hands if things
don’t improve. That’s why I’d like to send your team in. We need a strong,
pro-active undercover presence. If you’re found out, they’ll most likely have
you killed and Earth Force would have to deny any knowledge of your
activities. But know this: by saying we need a ‘pro-active force’, I mean that
it is likely that you will have to ‘remove’ key instigators. As always with
situations like this, it’s a few key people that manifest the public’s ill feeling
into action. Remove the head, and the body ceases to function. Let’s just say
that ultimately you will not be held responsible for any ‘little accidents’ that
may occur around you during this ‘unofficial’ job.
“Red Riots” version 1.1, 27 August 1997. Copyright © 1997 Jason Kempnich.
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“Are you interested in the job? You do not have to accept this mission.”
The Player Characters should indicate that they are. Masters will now outline the details the
Player Characters need to know:
“You and your team will be immediately transferred to Solis Planum on
Mars. Intelligence shows that the Solis Planum dome has the least descent,
so it will be easier to slip you in with the locals there. After that, you will
need to make your own way to wherever the trouble spots are.
“We have a list of contacts for you, at least one for each dome. You are to
only contact them if it is safe to do so. They are long-established locals, so it
is important that you do not bring any suspicion to them. We expect you to
make contact with one of them upon commencement of your operations, and
then check in with any of them once every two days to report on your status.
You will receive feedback through them. You are never to make contact
with any Earth Force personnel, no matter the situation. Do I make myself
clear? On completion, you’ll return here for debriefing.”
Masters will give the Player Character a list of names and addresses at this point. The list,
titled “Contact List”, is found on the end of this adventure and should be handed to the players
for their use. Unless the players exhibit extreme incompetence or disregard for stealth, it is
assumed the list will not fall out of the possession of the Player Characters. It is up to the GM
to create personal details for each person on the list if they are needed.
“We will pay each team member 250 credits per day. However, we expect
to see results in quelling this unrest – it’s not an open chequebook. That is
all. If you have no further questions, pick up your team and one of my
assistants will escort you to a waiting shuttle. Once on the shuttle, you will
find the necessary clothes and identicards to assume new identities suitable
for infiltrating the kind of groups you will need to mix with, and you’ll each
be given 200 EA credits. Finally, you will be landing on Mars from an
Earth Force shuttle, so you won’t have to go through customs - you may
take with you any weapons you deem necessary, except for slug throwers.”
Masters will answer questions within reason. After this, the Player Character should go with
the assistant, collect their team, and head for the shuttle.
Scene 3: The Long Haul
This scene deals with the long shuttle trip between Ganymede Base and Mars. As Commander
Masters indicated, new identities are waiting for the Player Characters on board the shuttle in
the form of identicards, histories and clothes. The new identities are designed to not bring
attention to the Player Characters from the dissidents. The GM will have to decide beforehand
which Player Character receives which new identity, as the identicards and false histories on
Mars contain photographic and description data.
A few identities are presented below. It is important to note that all individuals are listed as
being “homeless” because neighbours would notice a new arrival. If more identities are
needed, simply make them up along a similar line.
“Red Riots” version 1.1, 27 August 1997. Copyright © 1997 Jason Kempnich.
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