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An Adventure for 5-8 Characters, Level 7-9
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Adventure Module for 5-8 Characters of Levels 7-9
CONTENTS
DARK CLOUDS GATHER
2
2
From the D.irk Pa51
3
Thp Adventure
Abbreviations
3
THEDARK SKY
4
(Map M: areas l-6/Maps 2 & 6: areas FI-F9)
Recrnt Events
The Scarralrre
4
7
CREDITS
THUNDER ON THE MOUNTAIN
(Map M - areas 7-9/Map 8)
Tikka-ti-jarra
ThrEagles
10
Storyline: Jim Bamhra,
Phil Gallaghrr & Grarme Morris
Editing & Production: TSR UK Design
Team
Art: Brian Williams
Cartography: Paul Ruiz
Playtrsting: Pat Whitchcad, Gerard
Loncrg-an, Matt Connrll,
Sirve Watrrs & Rob Martinsen
I1
13
THEPEAKS OF LIGHT
(Map M: areas 10-12
Maps 10 & 11: airas El-E8 & TLT6)
The Journvy
Mount Edrrglow
Devral's Island
The Crystal Citadel
Leaving Mount Ederalow
14
14
15
17
17
21
MAPS
' d"'
23
DEATH IN THE SKIES
(MapC . areas Cl-CZ3)
The Cloud Castle
MODULE FOLDER
23
1
'
The Approach
23
OUTSIDE
Inside the Castle
24
' '
Map M: CLOIJDSCAPE MOUNTAINS
Aftermath
28
PULL-OUT SHEETS
(hetwcen pages 14 & 15)
INSIDE
Map 2: LIJRNESI.YE
6: FANJYR WAY-STATION
8: TIKKA-TI-JARRA
10: SILVER MINE
I I: MOUNT EDERGLOW & THE
CRYSTAL CITADEL
Man C: THE CLOUD CASTLE
NON-PLAYER CHARACTERS
I
NEW MONSTERS
I1
Ba'atun
I1
Ycsorkh Pahych
111
Soul Beckoner
111
IV
IV
WANDERlNG MONTERS
THE SKYFISH
I1 you haw any qurs~ion~
rhir 01 any othrr
nirtributed IO the book tiadr in Ihr I!nilcd Stair. by
teganlin~
Random Hourr, lnc, arid tn Crrrsd;, hv Random Hniirr
01 Canada, Lcd. Dmrllmred to tlic toy and hobby trade
TSRO pioducl. plrasr write to:
TSK, Inc.
TSR UK Ltd.
by regional dirttibutrns. Diruibutcd m ilir Uoiwd
Kmgdmn hy J.SR IIK Lrd.
PO6 756
Thr Mill, Rathmorr Road
Lake Geneva
Cambridge CBI <AD
WI 13147
llniwd Kingdom
r-4
ISBN 0-8ROJR-2%-R
9151
TSR, Inc.
PRODUCTS OF VOUR IMAGINaTION"
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This is an ADVANCED DUNGEONS &
DRAGONS@module for 5-8 characters of
levels 7-9. Theadventurr takes plare in and
around the Cloudsrapr Mountains: a large
snow-covered mountain rangr, cut by a
single pass - the Scarrahere.
FROM THE DARK PAST
In ages past, when the land was young and
the dwarves had not yet emerged from
beneath the mountains, the Arch-mag?
Devral creatrd a wondrous citadel for
herself, high in theCloudscapeMountains.
With her mighty magics, Devral trans-
formed the ice on Mount Ederglow into a
crystal citadel with walls as hard as sicel.
Isolated from the rest of the world, Devral
and her assistants researched dccp into
magical flight. Thry made many amazing
discoveries which cu1minatf.d in the con-
struction of the skyfish - an incredible
flying device in the form of a giant manta
ray (see Pull-out Sheet IV).
One day Devral's researches were inter-
ruptrd by threedesperate aarakoaaenvoys.
In anguished tones, they begged her aid
against "the snow demons'' - fearsome
white, winged creatures who had becn
attacking their nests and slaying aarakocra
without merry. Devral listened closrly to
their taleand resolved to help the birdfolk.
Over the next few days she cast many
powerful spells and discovered that thr
snow demons were called ba'atun (pro-
nounced "hah-TOON") and were led by an
evil, hlack female named Yesorkh Pahyeh,
who had the power to possess other
crraturcs (see Pull-out Sheet 111).
The Freeing of Yesorkh
With llic giants' castle in her power,
Ycsorkh/I.achlan's attention has turned to
the anrakocra. Rrrently, three aarakorra
nests have been destroyed and the remain-
ingaarakocra now live in fear of thr "wil"
giant and his dark, sinister castle.
One fateful day thirty years ago, a young
cloudgiant ralled LactiIan "horrowrd" the
gem (without his parents'knowledge) and,
while using it in a game, accidently rolled
itoff thesideof thccloud. Upon hittingthe
ground, the gem shattered, and Yesorkh
Pahyeh was frce! At once she sped to her
ancient lair, whereaclutchof ba'atun eggs
had bren carefully stored centuries before.
Fear also grips the human villagc-ers of
Lurneslyc (arra 2). For the dark clouds call
to mind an ancient prophecy of "dark
demons from the sky", related by a
parchmrnt in the possession of Bernhardt,
the head cleric of the villaxe is?? Pull-out
Sheet I),
Devral quickly devised a plan to defeat the
ba'atun andcalled upon a familyofneutral
good cloud giants to help her. The cloud
giants were more than willing to rid the
mountains of the ba'atun menace. Moving
their flying cloud castle under cover of
night, the giants led the aarakocra assault
on the ha'atun. As Yesorkh attempted to
possess one of thr giants, Devral swept in
on her magical griffon (see arra T3) and
cast a trap the soul spell, imprisoning the
black ha'atun within the confines of a
magical gem. Without their leader, the
ha'aiun were soondestroyed. Theaarakocra
returned to their peaceful existencr and,
over ihecenturies, the terror of the ha'atun
was forgotten.
Having no idea of the length of her
imprisonment, Yesorkh's greatest fear was
that Devral still lived. So she hatchrd the
eggs and hid from the world while thc
ha'atun grew to maturity. In the darkness
of her ancient lair she nurtured her anger,
reliving the humiliation of her defeat.
Long she brooded on how to exact her
vengeanceandpunish the hated aarakocra,
but at last ihr ba'atun WCR ready, and
Yesorkh's plot could be put intoaction .....
In order to turn the frightened human
populace against thc aarakocra. Yesorkh's
minions have attacked caravans travelling
through thr Scarrabrre Pass, and have left
aarakocra corpses amid thr carnage, as
though thc birdfolk were the aggrcssors.
The discovery of thesr corpsrs Ird Rern-
hardt to bclicvr that the aarakocra arr ihe
demons of which his parchment foretold.
The Darkness Spreads
,Meanwhilr Kirraka, the head shaman of
the aarakocra, after consuming some
magiral, trance-inducing Charrak seeds
(see page II) has expcricnrtd a vision in
which a mysterious group of adventurcrs
appeared to him. Convinced that these
adventurers air the key to the aarakocra's
survival he has setit an aarakocra envoy,
Tcho'eh (pronounced "rho-AY"), in srarch
forthem in the lowlands. But thr lowlands
are no longcr safr for thc birdfolk.
Yrsorkh's policy to incriminateand isolate
the aarakocra has worked well. frar now
Already venerable, Devral guarded the gem
imprisoningYesorkh, but as her timegrew
near, she gavr it io the cloud giants for safe
keeping. For over twenty fivr centuries the
gem lay hidden in the depths of the giants'
stronghold, hut with the passing of time,
the giants' memorics of the ba'atun
dimmcd. Finally, the gem's function as a
prison faded from thrir minds altogether,
anditcame to brconsidcrrdasjustanother
valuahle stone.
It was a rimplr matter for Ycsorkh to
possess an unsuspcrting merchant, and in
this guise she was able to possess Lachlan,
now an adult cloud giant. Lachlan had
inhcriied thc castlr from his parents and in
his form, Yesorkhdiscovered that shecould
control the cloud castlr and through it,
certain aspects of
the wrather. Gradually
castle lost its whit? glow while the
clouds surrounding it brcamr dark and
oppressive.
th~
2
DARK CLOUDS GATHER (From the Dark Past)
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Aerial Combat
Monsters likely to IC involved in aerial
combath;tvethreehit point totalslistedfor
them, e.%.hp 12/6/3. The first figure is the
creature's normal hit points; the figurc
aftrr the slash shows at which point it
becomes unable to continue stahlr flight
and is forcrd to land; and the third figure
shows at what point the creature simply
plummets from the sky (see DMG pi3).
Thefigoresallow for the fact thatfcathrred
wings (cf. aarakocra) arc harder to damage
than membranous ones (cf. ba'atun).
ABBREVIATIONS
In this module, thc statistics of moilstem
and non-player characters have been stan-
dardised. The information is given after
the monster'dNPC's name, as follows:
AC =Armour Class; MV = Movement Ratc;
MC = Manoeuvrability Class (see DMG
p50); HD = Hit Dice (monsters)or Class/
Level (NPCs only); hp = current hit points
(figures in brackets indicate maximum hit
points of wounded crcatures); #AT =
Number of attacks; D = Damage caused by
attacks; SA/SD = Special Attacks and/or
Special Defences; MR =Magic Resistance;
Int = Intelligence (monsters and minor
NPCs only); AL = Alignment; xp =
Experience Points awarded for overcoming.
grips thrvillagersof Lunrrslyr~nd
thr. best
an aarakocra can hope for is a quick and
painless death.
perhaps tradesmen in a nearby town hme
asked them to discover why a number of
merchant caravans have not arrived.
The following additional abhrrviations
are used:
As in any role-playing adventure, players'
actions can lead to unpredictable results,
and it may be necessary to adapt the
adventure to suit your players. The char-
acters have plenty of opportunities to
deviate from the proposed course of the
adventureor even toabandon theaarakocra
to their fate. 11 is up to yon as DM, as 10 how
much influenceyou bring to bear in order
to avert this, taking particular account of
thealignmentsof the characters. In various
places the flow of the adventure is depen-
dent on the actions of certain NPCs. You
should use these NPCs to guide the adven-
turers. If, as might happen, this dors not
work out, you must find an alternative
means of continuing the adventure. For
example, if Tcho'ch is killed in Lurneslye,
another aarakocra envoy should meet the
charactrrs to guide them to Tikka-ti-jarra.
THE ADVENTURE
C = Cleric; F =Fighter; MU = Magic User;
S = Strength; I = Intelligence; W = Wisdom;
D = Dexterity; C = Constitution; Ch =
Charisma; MM = AD&D@ Monster Man-
ual; MMII = Monster Manual 11; FF =
FIEND FOLIO@ tome; BHB = AD&D
Players Handbook; DMG = AD&D Dun-
geon Masters Guide.
The adventure begins near the village of
Lurneslye on the road leading to the
Scarrabere Pass. In the village, the adven-
turers have the opportunity to rescue
Tcho'eh, the innocent aarakocra envoy
from the clutches of
the over-zralous
Bernhardt.
THACO = To Hit Armour Class Zero. This
is thr roll on a d20 needed by a creature to
hit an opponent with AC 0 (see DMG p196-
215). In most cases, the roll needed to hit
other armnur classes = THACO minus AC.
Some creatures, whose hit probability is
very low, have been given a THACO of20',
and you should consult therelrvant tables
(see DMG p74-5) to find the rolls needed to
hit other armour classes.
Tcho'eh will attempt to recruit the adven-
turers' aid against the "evil" cloud giant
and his castle, and will lead them toTikka-
ti.jarra, the home of the aarakocra. Wor-
king on information from the aarakocra
shaman and a group of giant eagles, the
party will beable tolocateDevral'sancient
crystal citadel at Mount Ederglow. The
citadel contains Devral's magical, flying
skyiish. By recowring this fantastic artifact
the adventurrrs will be able to take on
Yesorkh Pahyeh in her usurped cloud
castle. and banish thr dark clouds forever.
Weather and Visibility
BOXED SECTIONS include that
insormation which the characters
would get from the first sight of an
area or room. You may either para-
phrase or read them outaswritten. In
cases where player characters would
instantly recognisr the monsters seen,
you should of course substitute the
monsters' name(s)forthe description
given.
During the adventure the sky will grow
increasingly dark as the black clouds
spread ovrr the mountains. By thr time the
party meets the dwarves nrar Mount
Edcrglow(areal0-page15)theskyshould
heamassofhillowingblackclouds, brokrn
occasionally by a flash of lightning. The
encroaching darkness should he used to
add to thr module's atmosphere and to
spur the party on.
Running the Adventure
There are several ways of starting the
adventure. For example, the party could he
simply travcllingalons the road to Lurnes-
lye on thr way io soniewhere else. Alter-
natively, they might be following rumours
that there are bandits in the Scarrabere, or
DARK CLOUDS GATHER (TheAduenture/Abbreviatio~) 3
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RECENT EVENTS
demon in disguise. Bernhardt hasorganiscd
a public trial of the 'demon', to take place
on the day of thc party's arrival. This trial
will see him demanding the maximum
penalty under the law - death by burning.
People are flocking to the village squarc to
hear the 'drmon' confess to its sins, and to
watch Bernhardt banish the dark clouds.
the text. Thc actions and pcrronalitics of
rhrsr NPCs should br used to cncourage
the characrers LO become involved in the
adventure and, it is hoprd, rescue Tcho'eh.
If all else fails, Asdos can be relied upon to
brg the party to intervene. Ham up this
section as much as you like and above all,
enjoy yourself!
Lurneslye (see Map M and Map Z), is a
small farming villagr governed by a group
of clerics of lawful neutral alignment.
Clearly visible from Lurnrslye are the
Cloudscapr Mountains. Normally pictur-
esque, with silvery-white clouds blowing
along theirpeaks, the mountains now have
a dark and sinister appearance. Large black
clouds cast an ominous shadow over the
land; a shadow which is growing visibly
day by day. The clerics and villagers tear
thearrival ofwingeddemons (as foretoldin
an ancient prophecy), and the discovery of
aarakocra corpses in thr Scarrabere has
intensified this fear (see The Darkness
Spreads - page 2).
Important NPCs
The Trial
This section is designed 10 introduce the
players to the adventurr. Some of the
background information which is vital to
the successful running of this section, is
only to be found in the details of the thrre
major NPCs describcd on the Pull-out
Sheet (between pages 14 and 15). These
characters are Brmhardt, the bead clrric of
Lurneslye; Tcho'eh, the aarakocra envoy;
and Asdos, a visiting neutral good cleric.
You should refer to Pull-out Sheet I
whenever thesecharactersare mentioned in
The villagers, normally a simple, ppare-
loving folk, are afraid and vrry cxritablr.
Bcmhardt, convinced that Tcho'eh is a
demon, intends to carry out the law to the
Irtter and burn him - preferably after be
has obtainrd a full confession. In this he
has the full support of thevillagers. During
thr proceedings there will be numerous
shouts ot "Burn it, it's a demon", "Pluck
its feathers,makeit squawk", andsoon, as
the crowd is swept along by Bernhardt's
rhetoric.
Two days before the party arrives in
Lurneslye, Tcho'eh, an aarakocra envoy,
was captured and brought before Bern-
hardt. After briefly interrogating Tcho'eh,
Bernhardt became convinced that he was a
4
THE DARK SKY (Recent Evenis)
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