d20 Ronin Arts Future Starship 03 - The Black Mantis.pdf

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Starship 3
Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc.
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THE BLACK MANTIS
Welcome to Ronin Arts Future: Starship 3 — The
Black Mantis , the third in a new series of PDFs for use
with futuristic D20 System campaigns. This series
makes some assumptions about your campaign; the star-
ship designs in this series will be most useful in cam-
paigns in which the following statements are true:
¥ The campaign is not a hard science setting.
Campaigns that are more space opera/adventure movie
are the intended target for this series.
¥ Starships are not rare or unusual. All of the star-
ships in this series assume that space travel is a standard
and common occurrence — individuals either fly their
own ships or ride on passenger ships. Starships and
space travel are as common for characters as a plane ride
is for people of our reality.
¥ Space combat is not uncommon. It s just another
exciting adventure when the player characters have to
engage the enemy while fleeing from some world or
other.
¥ The campaign is packed with action. If things
aren t exploding, how much fun can the game really be?
Most of the starships in this series are designed to fill
4 pages. This is so that you can print the pages — back-
to-back if you wish — and drop them into a binder. This
introduction, and the pnew starship equipment and
assorted information, can also be printed separately and
added to your binder. The schematic and silhouette page
is designed to be used as a player handout — it s what
flashes up on their ship systems when they attempt to ID
a ship — and GMs need only give the players the page
when they encounter a ship from this series.
ABOUT THE AUTHOR
Michael Hammes has been freelancing in the role-
playing industry since 2001. Starting small, he has
steadily built his repertoire, and reputation, by working
for such companies as Ronin Arts, Alderac
Entertainment Group, Dark Quest Games, and E.N.
Publishing. He is currently trying to balance his writing
schedule with his role as stay-at-home father. To catch
the latest from Michael s Imagination, please visit
www.michaelhammes.com.
E-FUTURE TILES: STAR PATROL
The Black Mantis design is based on SkeletonKey
Games e-Future Tiles: Star Patrol and Star Hunter
tiles sets . While this PDF can be easily used on its own
you will get a lot more use out of it in your game ses-
sions if you construct the ship — at miniatures scale —
using the printable tiles. The only tiles you will need that
are not available in the SkeletonKey Games releases are
the wings — which have been thoughtfully included at
the end of this PDF.
To learn more about SkeletonKey Games please
visit their website at www.skeletonkeygames.com .
NEW RULES AND IDEAS
N EW S HIP S YSTEM
The following is an experimental weapon on the
Black Mantis . It is included here so that you may eas-
ily use it to modify existing starships or as a reference
when designing your own original ships.
Name: Mantis Strike (experimental particle beam)
Weapon Damage: 12d8 (54)
Critical: 20
Damage Type: Energy
Range Increment: 4,000 ft.
Rate of Fire: Semi-Automatic
Minimum Ship Size: Gargantuan
Purchase DC: 41
Restriction: Illegal (+4)
MANTIS STRIKE PARTICLE BEAM (PL 7)
The Black Mantis is armed with a set of experi-
mental particle beams that were taken from a top-
secret civilian research station. Christened the “Mantis
Strike” by the Black Mantis ’ crew, these beams feature
an advanced charging system that allows the beams to
be recharged more quickly and thus to be fired in
semiautomatic mode, a fact taken full advantage of by
the Black Mantis ’ crew.
I MPORTANT N OTE
The SRD write-up of the Assault Fighter (and the
Fighter) is in error. That particular write-up allows the
pilots of those fighters to fire their beam weapons mul-
2
INTRODUCTION
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THE BLACK MANTIS
tiple times per attack. This is not possible however as
both the particle beam and fusion beam are single shot
weapons (see Single Shot and Semiautomatic rate of
fire rules) that the pilot can only fire the beam one time
per round (I assume this is due to recharge time). That
is why the Mantis Strike particle beam is an advance-
ment over its standard counterpart and why the Black
Mantis is more than a match for any vessel of compa-
rable size.
sion of the standard assault fighter. Its chief advantages
over the assault fighter are that it carries an additional
defensive system, has a two-man crew that can bring
more weapons to bear simultaneously, and has a larger
cargo capacity allowing it to operate for longer periods
of time.
Type: Ultralight
Subtype: Heavy Assault Fighter
Defense: 19
Flat-footed Defense: 13
Autopilot Defense: 6
Hardness: 20 (ballistic) or 40 (other damage
forms)
Hit Dice: 12d20 (240 hp)
Initiative Modifier: +8
Pilot’s Class Bonus: +7
Pilot’s Dex Modifier: +6
Gunner’s Attack Bonus: +8/+3
Size: Gargantuan (–4 size)
Tactical Speed: 4,000 ft. (8 sq.)
Length: 60 feet
Weight: 24 tons (48,000 lbs.)
Targeting System Bonus: +4
Crew: 2 (ace +12)
Passenger Capacity: 2
Cargo Capacity: 1 ton (2,000 lbs)
Grapple Modifier: +8
Base Purchase DC: 50
Restriction: Military (+3)
Attack: 2 fire-linked particle beams +8 ranged
(18d8) and 2 fire-linked plasma missiles +8 ranged
(27d8); pilot and co-pilot each fire one weapon system
per attack
Attack of Opportunity: None
N EW F EATS
The following two feats expand the gunnery
options available for starship ranged weapon systems.
As with all such changes, they may only be used in a
campaign if approved by the GM.
STARSHIP POINT BLANK SHOT (AKA
BROADSIDE)
You are skilled at making well-placed shots with
ranged starship weapons at close range.
Prerequisite: Starship Gunnery
Benefit: You get a +1 bonus on attack rolls and +1
on each damage die (i.e. a plasma cannon does
14d8+14 of fire damage with a successful point blank
shot) with ranged starship weapons against opponent
starships in squares adjacent to your ship.
STARSHIP PRECISE SHOT
You are skilled at timing and aiming attacks with
starship ranged weapon systems.
Prerequisite: Starship Gunnery, Starship Point
Blank Shot
Benefit: You can fire a ranged starship weapon at
an opposing starship that occupies a square adjacent to
an allied starship without penalty.
Normal: You take a -4 penalty when firing a
ranged starship weapon at a target that occupies a
square adjacent to an ally.
STANDARD PL 7 DESIGN SPECS:
Engines: Induction engine, thrusters
Armor: Deflective
Defense Systems: Autopilot system, improved
damage control system (2d10), stealth screen, particle
field
Sensors: Class V sensor array, improved targeting
system
Communications: Mass transceiver, radio trans-
ceiver
Weapons: 2 fire-linked particle beams (range incr.
4,000 ft.) and 2 fire-linked plasma missile launchers (8
missiles each; range incr. 5,000 ft.)
Grappling Systems: None
H EAVY A SSAULT
F IGHTER S UBTYPE
Designed to receive, and inflict, more punishment
than a standard fighter or assault fighter, a heavy
assault fighter serves as the vanguard of any large
attack.
HEAVY ASSAULT FIGHTER (PL 7)
A heavy assault fighter is a larger and tougher ver-
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Thousands of privateer vessels roam through
space, each seeking a fortune for its crew. Carrying
all the risk, and also keeping all the reward, priva-
teers find work in niches overlooked, ignored, or
considered unprofitable, by military, government,
or corporate interests.
Privateers fulfill a vital role in keeping the
vibrant economy of space going by engaging in
everything from salvage to research to exploration
to personnel and cargo transport; they serve in such
diverse roles as couriers, private transports, and
even bounty hunters or mercenaries and are consid-
ered the entrepreneurs of space.
While the vast majority of privateers are an hon-
est lot, there are those that engage in semi-legal and
illegal practices (usually smuggling, but occasional-
ly outright piracy, kidnapping, and murder-for-
hire). In fact, at the far end of the privateer spec-
trum, the distinction between privateer and pirate or
criminal is really one of semantics.
One of the most notorious of such privateer ves-
sels is the Black Mantis . Captained by Meng Li,
direct descendant of a notorious South China Sea
pirate on Earth, and crewed by his three sons, the
Black Mantis has a reputation for being one of the
most powerful privateer vessels in space.
This reputation is well earned, as the Black
Mantis is a former Boltthrower- class heavy assault
fighter that was bought on the black market and has
been modified under the direction of Meng Li to
better fit its privateer role. Of chief interest are the
improvements made to the stock defensive and
offensive systems that, when combined with the
skill of its crew, makes the Black Mantis a formida-
ble foe for any privateer or law enforcement vessel;
even military ships would be hard-pressed to deal
with the Black Mantis .
Backed by the powerful Li-Kung consortium,
the Black Mantis and its crew is often called upon
by the board of directors of that corporation to deal
with matters of concern for the consortium and to
accomplish the necessary, but distasteful, tasks that
come with running a business. This is always in an
“unofficial” manner, of course.
It was on one such mission that the Li brothers
acquired two “Mantis Strike” particle beams. The
Black Mantis was tasked with visiting the secret
research laboratory of a rival consortium and to
obtain as many secrets as possible while also offer-
ing an employment contract to (read: kidnapping)
the center’s top scientist. While carrying out the
mission, the Li brothers discovered the existence of
the experimental weapon system and carried it off
as well.
This little incident is illustrative of the prefer-
ence Meng Li has of operating under the idea that
“what the board of directors does not know, they
don’t know”. In addition to the “Mantis Strike”, the
Li brothers have obtained a number of other items
of interest (although the “Mantis Strike” particle
beams are by far the largest) and have also been
secretly stockpiling information on the Li-Kung
consortium as “insurance” should their current
employer turn on them.
GAME STATISTICS
BLACK MANTIS (PL 7)
Type: Ultralight
Subtype: Heavy Assault Fighter (modified)
Defense: 21
Flat-footed Defense: 15
Autopilot Defense: 8
Hardness: 20 (ballistic) or 40 (other damage
forms)
Hit Dice: 12d20 (240 hp)
Initiative Modifier: +8
Pilot’s Class Bonus: +7
Pilot’s Dex Modifier: +6
Gunner’s Attack Bonus: +8/+3
Size: Gargantuan (–4 size)
Tactical Speed: 4,000 ft. (8 sq.)
Length: 60 feet
Weight: 24 tons (48,000 lbs.)
Targeting System Bonus: +4
Crew: 4 (ace +12)
Passenger Capacity: 2
Cargo Capacity: 2 tons (2,400 pounds)
Grapple Modifier: +8
Base Purchase DC: 53
4
THE BLACK MANTIS
BASIC INFORMATION
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THE BLACK MANTIS
Restriction: Military (+3)
Attack: 2 variable fire-linked “Mantis Strike”
particle beams +8/+3 ranged (18d8) and 1 semiau-
tomatic plasma cannon +8/+3 ranged (14d8) (the
particle beams are fired by one gunner, the plasma
cannon by another); or 1 variable fire-linked
“Mantis Strike” particle beam +8/+3 ranged (12d8)
and 1 variable fire-linked “Mantis Strike” particle
beam +8/+3 ranged (12d8) and 1 semiautomatic
plasma cannon +8/+3 ranged (14d8)(each weapon
is fired by one gunner).
Attack of Opportunity: None
BLACK MANTIS DESIGN SPECS:
Engines: Induction engine, thrusters
Armor: Deflective
Defense Systems: Displacer, improved autopi-
lot system, improved damage control system
(2d10), particle field
Sensors: Class V sensor array, improved target-
ing system
Communications: Mass transceiver, radio
transceiver
Weapons: 2 fire-linked “Mantis Strike” particle
beams (range incr. 4,000 ft.) and 1 semiautomatic
plasma cannon (range incr. 3,000 ft.)
Grappling Systems: Tractor beam emitter
STARSHIP KEY
1. Cockpit - The Black Mantis has an expanded
cockpit. In addition to the pilot and copilot posi-
tions, the Meng Li has added two utility positions.
All four stations can perform any of the other sta-
tion’s functions, including sensors, communica-
tion, navigation, and gunnery (but not piloting;
only the pilot’s and co-pilot’s position can do that).
This creates an additional level of redundancy, and
also allows all four Li brothers to be active during
combat (two fire one each of the variable fire-
linked “Mantis Strike” particle beams, a third fires
the semiautomatic plasma cannon, and the fourth
operates the tractor beam).
2. Crew Quarters - Three sets of double bunks
make this area rather crowded, but they do allow
the Li brothers to stay together on the ship and also
allow for the transport of two additional passengers
in relative comfort. A set of footlockers, two under
each bunk, provides additional storage space.
3. Engine Room - This area is dedicated to the
engine controls and ship engineering and diagnos-
tic systems.
4. Port Access Bay - This crawlspace gives
access to the port engine internals and various other
technical components of the Black Mantis in addi-
tion to serving as a minor storage space. With the
removal of the missile launchers, extra space is
available for storage in this area. However, the stor-
age space is still limited. Hostages of the Li broth-
ers often end up shackled up in here.
5. Starboard Access Bay - Identical to the port
access bay, this area too has been expanded with
the removal of the missile launchers.
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