d20 Ronin Arts Future 13 Vehicle Class Templates.pdf

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13 Vehicle
Class Templates
a bout the a uthoR
Philip Reed has been working professionally
in the roleplaying game industry since 1995.
In that time he has worked for such companies
as West End Games, Privateer Press, and Steve
Jackson Games. Today Philip spends his days at
home running Ronin Arts, writing and designing
new games, and reading whatever books interest
him at the time. To learn more about Philip Reed
– and Ronin Arts – please visit www.philipjreed.
com and www.roninarts.com . The approved
Ronin Arts fan forum can be found at www.
raforums.com .
A vehicle class template, much like a starship
class template (or, for that matter, almost any
template found in d20 numerous products),
grants players and GMs a tool by which to rapidly
modify the game statistics and basic description
of any already-existing vehicle design. A template
usually has an evocative name, giving rise to such
vehicles as the Arrestor -class hovercar or the Zeus -
class hovertank.
A vehicle class template is nothing more than
a list of design changes that allow players and
GMs to modify and add systems to an already-
existing vehicle.
W hat s R equiRed
to u se this PdF?
In order to use Future: 13 Vehicle Class
Templates you will need the modern and future
SRDs, available free online. No other Ronin Arts
products are required to use this PDF.
Copyright © 2006 Philip Reed. You may not
distribute this document without permission of
the publisher. Some portions of this document
are presented as open game content, see the
Open Game License at the end of this document
for more information.
Ronin Arts and the Ronin Arts logo are
trademarks of Philip Reed and Christopher Shy.
For more information on Ronin Arts, and Ronin
Arts’ sister company, Studio Ronin, please visit
www.roninarts.com and www.studioronin.com.
o Pen G ame C ontent
All of the text of this PDF is presented as
open game content. While this means absolutely
nothing to your campaign it does give other
publishers permission to use this material as long
as they follow the open game license (see the
end of this PDF).
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Future: 13 Vehicle Class Templates
Templates
A pocAlypse -C lass
t emPlate (Pl 4)
The Apocalypse -class template can be applied
to any PL 5 civilian car. The vehicle’s design specs
should be adjusted as follows.
Top Speed Modiier: -10% (round down).
Defense Modiier: +1.
Hardness Modiier: +1.
Hit Point Modiier: +20% (round up).
Purchase DC: +1.
Weapon Upgrade: The vehicle gains any
single PL 5 personal heavy weapon on a forward-
mount. This weapon may be ired by a dedicated
gunner (at no penalty) or the vehicle’s driver (at a
-4 penalty).
Description: In some timelines, the
advancement of technology halts toward the
end of the Information Age and, following
some apocalyptic event, actually begins to
step backward. The Apocalypse -class template
represents a post-apocalyptic world in which
the survivors retro-it existing cars to better suit
the lawless new world. Scraps of metal and wood
are afixed to existing vehicles, providing limited
armor, while whatever heavy weapon can be
found is mounted onto the vehicle’s hood. While
not pretty, an Apocalypse -class vehicle is combat
ready.
Maneuver Modiier: +1.
Defense Modiier: +2.
Hardness Modiier: +5.
Purchase DC: +4.
Weapon Upgrade: The vehicle’s main
weapon is replaced by a T-95 Cavalcade chain
gun (see the future SRD) and an M-21 Comet
autolaser (see the future SRD).
Description: During the irst few decades
of the Fusion Age, militaries invested resources
not only in the development and construction
of new combat operations vehicles but also
in upgrading existing vehicles for action on
the modern battleield. By increasing both the
vehicle’s irepower and defense, Information Age
tanks and APCs are better able to survive the
Fusion Age battleield. Additionally, advances in
computer control systems actually reduces the
number of crew members required to operate
the vehicle; Annihilator -class vehicles are easier to
control in combat than their older base vehicles.
B Anshee -C lass t emPlate
(Pl 6)
The Banshee -class template can be applied to
any PL 5 or PL 6 civilian motorcycle. The vehicle’s
design specs should be adjusted as follows.
Initiative Modiier: -1.
Maneuver Modiier: -1.
Top Speed Modiier: -20% (round down).
Defense Modiier: +1.
Hardness Modiier: +2.
Purchase DC: +4.
Description: On the roads of the Fusion Age,
motorcycles are either fast or they are heavy; the
Banshee -class is deinitely in the “heavy” category.
Armor plates, a reinforced frame, and advances
A nnihilAtor -C lass
t emPlate (Pl 6)
The Annihilator -class template can be applied
to any PL 5 military tracked vehicle. The vehicle’s
design specs should be adjusted as follows.
Crew Modiier: -1 (minimum of 1).
Initiative Modiier: -2.
905028297.003.png
Future: 13 Vehicle Class Templates
h ellfire -C lass
t emPlate (Pl 7)
The Hellire -class template can be applied to
any PL 5 or PL 6 military helicopter with a passenger
capacity of 10 or more. The vehicle’s design specs
should be adjusted as follows.
Passenger
construction techniques make the Banshee -class
one of the heaviest motorized tri-cycles on the
road: the design upgrade widens the vehicle’s
rear end in order to accommodate two massive,
solid tires. A heavier, more powerful engine is also
dropped into the Banshee -class design but even
with this advanced engine the vehicle is still slower
than most motorcycles due to the increased
weight of the frame and armor. Banshee -class
motorcycles are popular with Fusion Age cops
and outlaws that operate outside of the safety of
cities.
Modiier:
Reduce
number
of
allowed passengers to 0.
Maneuver Modiier: +2.
Top Speed Modiier: +25% (round up).
Defense Modiier: +1.
Hardness Modiier: +2.
Purchase DC: +4.
Weapon Upgrade: The vehicle gains 4 M-70
EMP rocket launchers (see the future SRD).
Description: A heavy, helicopter gunship, the
Hellire -classpacksonslightlymorearmor,fourrocket
launchers, and upgrades the helicopter’s engine in
order to create a faster and deadlier combat vehicle.
This increase in combat effectiveness does come
at some cost, though – the helicopter loses any
passenger-carrying capability it once possessed.
e lite -C lass
t emPlate (Pl 6)
The Elite -class template can be applied to any
PL 5 or PL 6 civilian car. The vehicle’s design specs
should be adjusted as follows.
Passenger
Modiier: -2
(minimum
of
0
passengers).
Initiative Modiier: +1.
Maneuver Modiier: +3.
Top Speed Modiier: +35% (round up).
Purchase DC: +8.
Description: Sleek and sexy, the Elite -class
civilian car is the ultimate in luxury sports vehicles
available on the market. With high performance
handling and speed, luxurious accommodations,
an awesome body design and paint job, and
state-of-the-art sound system, the Elite -class is
that car that every car enthusiast dreams about.
Unfortunately, the Elite -class, despite its top-of-
the-line presentation and price, isn’t exactly the
most reliable car on the road:
J onAh -C lass
t emPlate (Pl 6)
The Jonah -class template can be applied to any
PL 5 or PL 6 civilian truck. The vehicle’s design specs
should be adjusted as follows.
Cargo Modiier: +25% (round up).
Initiative Modiier: -1.
Maneuver Modiier: -4.
Top Speed Modiier: -25% (round down).
Purchase DC: +2.
Restriction: Restricted (+2).
Description: The Jonah -class truck is a larger
(increase the vehicle’s length in squares by one),
heavier all-purpose cargo vehicle capable of
carrying more than its lighter-class cousins. Jonah -
class trucks are frequently used by military forces
to transport everything from troops to fuel to
extra ammo while civilians ind the Jonah -class an
excellent match for long-distance cargo transport
and construction jobs.
Each time the driver of an Elite -class car is
forced to make a Drive check there is a 5% chance
that some mechanical aspect of the vehicle is
damaged in the action. Each time something
goes wrong the vehicle’s initiative and maneuver
modiiers are reduced by 1 and the vehicle’s top
speed is reduced by 10% (round down). Repairing
these mechanical malfunctions requires 2 hours,
a DC 20 Repair roll, and has a purchase DC of 15
(for parts) for each time there’s a problem.
3
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Future: 13 Vehicle Class Templates
s tingrAy -C lass
t emPlate (Pl 6)
The Stingray -class template can be applied to
any PL 5 or PL 6 civilian water vehicle. The vehicle’s
design specs should be adjusted as follows.
Initiative Modiier: +2.
Maneuver Modiier: +2.
Top Speed Modiier: +25% (round up).
Defense Modiier: +1.
Hardness Modiier: +3.
Hit Point Modiier: +10% (round up).
Purchase DC: +6.
Weapon Upgrade: The vehicle gains an M-76
Cyclone rocket launcher.
Description: Stingray -class water vehicles
are, typically, upgraded civilian watercraft that are
pressed into military service, usually as patrol vessels
along contested waters and shores of nations
involved in a war. The Stingray-class is a faster, more
maneuverable, and more combat-worthy machine
that is well-suited to brief ireights and high speed
gun battles.
Note: The Arrestor -class, while available for
almost any hovervehicle on the market, is typically
seen only in hovercars and hoverbikes. Any other
sort of hovervehicle equipped with this template
will be a custom design – you can’t simply hit the
showroom and buy an Arrestor -class hoverbus.
D ominAtor -C lass
t emPlate (Pl 7)
The Dominator -class template can be applied
to any PL 5 or PL 6 military ground vehicle. The
vehicle’s design specs should be adjusted as
follows.
Maneuver Modiier: -5.
Top Speed Modiier: -50% (round down).
Defense Modiier: +5.
Hardness Modiier: +12.
Hit Point Modiier: +50% (round up).
Purchase DC: +6.
Weapon Upgrade: The vehicle gains two,
forward mounted Tsunami 480 plasma cannons
(see the future SRD).
Description: Slow, lumbering, and heavy.
All are words that appropriately describe the
Dominator -class vehicle. A signiicant increase
in the vehicle’s armor and weapons makes it
easily one of the most dangerous vehicles on
any Gravity Age battleield. Surprisingly, military
technicians have developed Dominator -class
upgrade packages for both Information Age and
Fusion Age military ground vehicles, enabling
military forces to keep functional vehicles
combat effective decades after their original
manufacture.
A rrestor -C lass
t emPlate (Pl 7)
The Arrestor -class template can be applied to
any PL 7 civilian hovervehicle. The vehicle’s design
specs should be adjusted as follows.
Initiative Modiier: +1.
Maneuver Modiier: +1.
Top Speed Modiier: +25% (round up).
Defense Modiier: -3.
Hardness Modiier: -2.
Purchase DC: +2.
Description: With increased handling and
maneuverability,alargerengine,andanoverallbetter
degree of performance than the basic hovervehicle,
the Arrestor -class is a “sports model” better suited to
racing and courier duty than any form of combat
operations; that increased performance comes at
the price of a reduction in the strength and stability
of the vehicle’s frame and shell.
s cArAB -C lass
t emPlate (Pl 7)
The Scarab -class template can be applied to
any PL 7 hovervehicle. The vehicle’s design specs
should be adjusted as follows.
Passenger
Modiier: -2
(minimum
of
0
passengers).
Maneuver Modiier: +1.
Defense Modiier: +1.
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Future: 13 Vehicle Class Templates
Hardness Modiier: +1.
Hit Point Modiier: +10% (round up).
Purchase DC: +2.
Description: Designed as an extended
range vehicle, Scarab -class hovervehicles
feature a slightly sturdier construction and have
an operational range 50% greater (round up)
than their base model relatives. Scarab -class
hovervehicles are frequently used by couriers
and long-distance cargo haulers, though some
military
Initiative Modiier: +3.
Maneuver Modiier: +3.
Top Speed Modiier: +50% (round up).
Purchase DC: +3.
Weapon
Upgrade: The
vehicle
gains
a
Tsunami 400c plasma cannon.
Description: Though effectively extinct
during the Gravity Age, a limited number of
Information Age and Fusion Age are pressed into
service by cash-poor corporations and nations,
the ancient vehicle’s power plants and engines
swapped out for advanced systems. Additionally,
a Tsunami 400c plasma cannon, one of the earliest
– and lightest – plasma cannons seen during the
Gravity Age is turret-mounted to the underside of
the aging combat helicopter. These faster, more
agile helicopters are better capable of surviving
combat than their older cousins.
organizations
modify
hovertanks
to
follow the Scarab -class speciications.
V iper -C lass
t emPlate (Pl 7)
The Viper -class template can be applied to
any PL 5 or PL 6 military helicopter. The vehicle’s
design specs should be adjusted as follows.
n eW V ehiCle W eaPons
A few of the templates in this PDF feature new weapons that are not found in the future SRD.
Descriptions and game information for these new weapons can be found below.
Tsunami 400c Plasma Cannon (PL 7)
Predecessor to the Tsunami 480 (see the future SRD), the Tsunami 400c is a heavier, yet less
effective, plasma cannon that features only a wide-angle setting: The weapon automatically hits
everything within a 40-ft. cone for 6d8 points of ire damage, but those in the area can make a Relex
save (DC 19) to reduce the damage by half. Critical hits are not possible for the Tsunami 400c. The
Tsunami 400c functions exactly like the Tsunami 480 (see the future SRD) except for the limited
setting already mentioned and as detailed below.
Weight: 100 lbs.
Purchase DC: 24.
M-450 Goliath Mass Cannon (PL 8)
Like its Gravity Age cousin, the M-300 Rhino, the M-450 Goliath charges a small bit of matter with
gravitational energy and then hurls that matter at a target. Advances in gravitational energy during
the Energy Age led to the development of the M-450, a smaller, lighter, more powerful mass cannon.
The M-450 functions exactly like the M-300 (see the future SRD) except for as detailed below.
Damage: 12d10.
Range Increment: 120 ft.
Weight: 400 lbs.
Purchase DC: 31.
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