d20 Natural 20 Press Four Color to Fantasy - The Superhero Toolkit.pdf

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S E
J 
M
N
O
D20 System Sourcebook
e Superhero Toolkit
Also introducing the modern action-horror
Campaign Setting by Osvaldo Oyola Ortega!
Requires the use of a Roleplaying Game Core Book
published by Wizards of the Coast®
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S T
by
R N
R M
O O O
P M
Russell Morrissey
Ryan Nock would like to thank Nic Bumpus for doing the job of
ten playtesters, Jessie’s family for letting him work over there for
a month, and his cat Spock for being there whenever he went to
bed as the sun came up.
I A
J. L. Jones
Marlon deRivera
Stephen Shepherd
Russell Morrissey would like to thank Ryan Nock for doing far
more than his fair share of the work!
C A
J. L. Jones
G D
Duncan Fielden
O G C : ‘Forbidden Kingdoms’ is trademark
of Other World Creations; ‘Cyberstyle’ is a trademark of
Dark Quest, LLC; ‘Superman’ and ‘Batman’ are trademarks of
DC Comics; ‘Spiderman’ is a trademark of Marvel Comics; ‘Bufy’
and ‘Bufy the Vampire Slayer’ are trademarks of Twentieth
Century Fox Film Corporation. e mention of or reference to
any company or product in these pages is not a challenge to the
trademark or copyright concerned.
Natural 20 Press is an imprint of EN World. Please visit
http://www.enworld.org for more information.
Everything else in this book other than art, the product title
( Four Color to Fantasy ), “Natural 20 Press”, “EN World”, “Duncan
Designs” and this credits page is designated as Open Gaming
Content.
D uncan
esıgns
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Contents
Enhancements and Restrictions
32
Acquiring Enhancements and Restrictions:
32
Credits and Copyrights
2
Applying Enhancements and Restrictions
32
Contents
3
Buying Of Restrictions
32
Limits to Restrictions
33
I
Your D20 System Game
High Ranks and Restrictions
33
5
Gadgets
33
Key Terms
5
Traits of Gadgets
33
A Note on Super Powers
6
Types of Gadgets
34
Chapter Outline
6
e Cost of Gadgets
34
Repairing Gadgets
35
C O:
S- R  M
Backgrounds
Jury-Rigging Gadgets
35
Switching Gadgets
35
7
Creating Super Powers
36
Sample Backgrounds
7
Balancing the Costs of Powers
36
Reputation
8
Deriving Super Powers from Spells:
37
Using Reputation
9
Choosing Super Powers
37
Efects of Reputation
9
Hero Points instead of Magic Items
39
Allies and Enemies
9
Heroic Powers
40
Reputation In Play
10
Keeping or Losing Exchanged Powers
41
Dual Identities
10
Handing Out Treasure to Supers
41
Dice Rolls and Large Modiiers
10
C F: S
Compressed Air Burst [super]
Hyper Rolls
10
42
C T: C  C
Classes
Earthquake Trip [super]
42
11
Elemental Leech [super]
42
Hero
12
Energy Capacitor [super]
42
Specialist
13
Exotic Weapon Proiciency
Prestige Classes
15
(Clairtangent Weapons) [super]
43
Detective
15
Exotic Weapon Proiciency
Gadgeteer
17
(Giant Melee Objects) [super]
43
Menacing Vigilante
19
Exotic Weapon Proiciency
Mentor
21
(Giant Ranged Objects) [super]
43
Heroic Templates
22
Faster an a Speeding Bullet [super]
43
Andromedan
23
Float Like a Butterly [super]
43
Arachnid Warrior
24
Improved Energy Capacitor [super]
43
Blaster
25
Instant Phase [super]
43
Flyer
26
Leap of the Clouds [super]
43
Tank
27
Partial Phase [super]
43
Character Creation above 1st Level
28
Precognitive Sensitivity [super]
44
Character Advancement
29
Shape Energy Blast [super]
44
Creating NPCs
29
Shielded Delection [super]
44
Reduced Cost for NPCs
29
Super-Charge Power [super]
44
Telekinetic Precision [super]
44
C T: H P
 S- C
Hero Points
Telepathic Prediction [super]
44
underclap [super]
44
30
Heroic Tactics
44
How to Use Hero Points
30
Unorthodox Power Usage
44
Super Powers
30
Breaking ings
45
Paying for Super Powers
30
Incredible Strength and Giant Weapons
45
Types of Super Power
31
Fighting with Giant Objects
45
Sources of Super Powers
31
rowing Giant Objects
46
Traveling at Super Speed
47
Clairsentience
74
Super Health
88
Sonic Booms
48
Control Water
74
Super Speed
88
High-Speed Collisions
48
Control Weather
75
Super Strength
88
Control Winds
75
Super Strike
88
C F:
C  S G
Deining Your Genre
Create Object
75
Super Tough
89
Danger Sense
75
Telekinesis
89
49
Elemental Resistance
75
Telepathic Charm
89
Tone
50
Energy Absorption
76
Telepathic Communication
89
Power Level
51
Energy Drain
76
Telepathic Scan
90
Character Development
52
Enhanced Vision
76
Teleportation
90
Innate Abilities
52
Entangle
77
Ubiquitous Facing
90
Explaining Character Abilities
53
Evasion
77
Uncanny Dodge
90
Character Creation
and Advancement
Fast Healing
77
Water-breathing
91
53
Fast Recovery
77
X-Ray Vision
91
Playing a Character
55
Flight
77
List of Enhancements:
91
Introduction
56
Gain Feat
77
Dismissable
91
Background
56
Ghost Touch
78
Linked Power
91
New York in the 1980s
56
Haste
78
Quicken Super Power
91
e World Within the World
57
Heal Wound
78
List of Restrictions:
91
Starting Heroes
57
Heightened Accuracy
78
Always Active
91
Sample Game
57
Heightened Defenses
78
Circumstance Injury
92
Heightened Mental Ability
78
Circumstance Suppression
92
C S:
D D
Character Creation
Heightened Physical Ability
78
Damaging
92
Heightened Saves
79
Encumbrance Restricted
92
57
Immunity
79
Fatal Weakness
92
Using Character Backgrounds
58
Impact Resistance
79
Gadget
93
Beginning the Campaign
59
Improved Weaponry
79
Limited Usage
93
Key Locations
59
Increased Reach
79
Magical
93
Adventure Ideas
60
Inexhaustible Endurance
80
Space Restriction
93
Sample Monsters
60
Invisibility
80
Turnable
93
Dark Decade Vampire Template
61
Invulnerability
80
Unrestrained
93
e Vampire Prime
62
Keen Hearing
80
Item and Circumstance Rarities
93
Cassandra
62
Keen Sight
80
A A:
A M D P
New Weapons
Life Drain
80
C S:
S C
Blitz Jagger (‘e Shade’)
Mighty Lifting
81
Paralyze
81
95
63
Phase
81
Firearm Attack Actions
95
Layla Adrian (‘Larcen’)
64
Poison
82
Skills
96
RiannaSoliogn (‘Gale’)
66
Power Vampirism
83
Bureacracy (Cha)
96
Tinker Oddcog (‘Cog’)
68
Rage
83
Computers (Int)
96
Zidi Wheatling
(‘e Halling Titan’)
Regeneration
84
Demolitions (Int)
96
69
Scent
84
Driver (Dex)
96
Self-Subsistent
84
Electronics (Int)
96
C E:
S P
Super Power Entries
Shapeshift
84
Mechanics (Int)
96
Shield
85
A B:
S C S
Four Color to Fantasy
Sample Two-page Character Sheet
71
Sizeshift
85
Alternate Form
71
Skill Bonus
86
Animate Object
72
Skill Knowledge
86
Attack, Burst
72
Speak with ings
86
97
Attack, Energy
73
Spiderclimb
87
Attack, Miscellaneous
73
Status Sense
87
Open Game License
99
Attack, Projectile
74
Super Agility
87
Introduction
S uper-powered characters have ex-
bestiary would make perfect foes for super-powered heroes. We
even include a new class in this book, the Specialist, which
represents more mundane characters, who rely on knowledge,
education, or training, like real-world people. With just the
Fighter, Hero, Rogue, and Specialist, you can easily create heroic
characters for the modern day, without needing anything beyond
the core rules and this book.
However, you may choose to use another rule-set for your
game. e most common superhero tales are set in the modern
age or in the near future. For these games, we recommend that
you use one of the modern d system games or settings that
are available. You’ll ind d games and settings out there based
on modern-day spycraft, on s pulp, or on futuristic fantasy.
Regardless of what ruleset you prefer to use, as long as it uses the
d system rules as its basis, you should be easily able to add the
rules from Four Color to Fantasy .
isted throughout all of history, and
are best known today from the modern
myths being told in comics. However, the
concept of people with powers beyond
those of normal mortals covers a vast array of
genres and stories, from golden-age comic heroes
to Masters of the Universe , from Bufy to Teenage Mutant Ninja
Turtles . As opposed to standard heroes of action/adventure ic-
tion, superheroes are often elevated above normal people, both
in their duties and in the dynamism of their morality. Supers
rise to the challenges that confront them, and become icons by
which people can deine their own personal heroism. All cultures
believe in and hope for heroes who have the power and inner
strength to protect the weak, defend the innocent, and defeat
threats that normal men can only mutely bear witness to. Rarely
do these near-mythic characters realize the importance of their
actions; rather, many feel somehow compelled to confront the
injustices of the world.
e mantle of a superhero is a heavy one to bear, but the task
is made easier by the incredible powers they possess. e goal
of this book is to give roleplayers the opportunity to create and
play as superheroic characters, following the noble trails blazed
by their favorite heroes from both myth and modern media.
Whether you want to play a veritable god with powers beyond
the imagination of man, a teenager with a few minor gifts, or
talented and devoted everyman who perfects his body and mind
to take on the injustices he cannot bear to watch, this book will
provide you with the means.
Powers beyond mortal ken are within your grasp. It is up to
you to decide how you shall use them.
Key Terms
ere are a few new terms introduced in this book:
Allies & Enemies: Diferent categories of people are
designated as Allies or Enemies. ese designations can
change over the course of the game. e designations
interact with your Reputation to inluence how people
react to you.
Base Rank: e minimum number of ranks you must have
of a particular super power for it to have any efect. If you
have more than the base number of ranks in a super power,
you can gain various enhancements to the power.
Gadget: An object or device that grants a super power. Not
all gadgets are technological; some are magical, such as
a magic tiara which transforms you into a magical girl, or
perhaps psychological, like Dumbo’s feather.
Hero: When capitalized, this refers to the Hero class, which
grants the Hero Points that are necessary to acquire super
powers. Evil Heroes are called Villains. When in lowercase,
this is the standard usage of the word, and can refer to any
type of heroic character.
Hero Point (HrP): A pool of points with which you may
purchase superpowers and other abilities. Every time you
increase your level in the Hero class you get more Hero
Points to spend. You typically gain HrPs by advancing levels
in the Hero class, but other sources can provide HrPs. On
any single super power, the most HrPs you can spend is
equal to your total character level +.
Heroic Template: A template of super powers, using the
rules of the Hero class. Heroic Templates provide a fast
and simple way to create super-powered characters. You
might want to make a few heroic templates for your game,
as quick NPCs to use at a moment’s notice, or to pin down
Your D20 System Game
is book was written assuming use of the core d System rules,
and is not a full game unto itself. Four Color to Fantasy is an add-
on to your d system game in the same way that you might ind
a book of seafaring rules or of new magic systems. You will need a
d system game to properly make use of these rules.
e Four Color to Fantasy rules it perfectly with the core d
System rules, allowing you to play a medieval-style superhero
game. You can also use the core rules to simulate diferent genres
(modern day, futuristic, pulp) simply by changing a few details.
Often all you need to do is remove or restrict spellcasting classes
and incorporate appropriate weapon and armor rules. Core
Rulebook II contains rules for varying your campaign style to it
diferent time periods, including stats for handguns, grenades,
futuristic ray-guns and so on. In some ways, this can actually be
beneicial, because many superheroes use weapons common to
fantasy settings, and many of the staple monsters of a fantasy
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