d20 Mongoose Publishing The Planes Zahhak - Ashen Waste of Abyss.pdf

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INTRODUCTION
INTRODUCTION
THE PLANES
Zahhak: The Ashen Waste of the Abyss is the second
title of The Planes, a new series of sourcebooks from
Mongoose Publishing detailing new and old planes
of existence. Designed to be seamlessly slotted into
any fantasy-based d20 games system, these
sourcebooks provide thousands of new adventure
hooks across planar boundaries, adding literally
whole new dimensions to any campaign. Each book
of The Planes series gives Games Masters entire new
settings into which to plunge their players, exploiting
the heights of fantasy and legend to create stories of
epic proportions. Zahhak is a smothering layer in the
Abyss, a graveyard of faith, hopes, and dreams where
the land itself saps the strength from body and spirit
alike.
T here is no torture worse than one embraced as
part of life. From one of the Abyss' infinite
layers, such a dark and terrible deity works his
way into the hearts of mortals. There are no temples
to his name, his priesthood is not prosecuted, and
there have been no holy quests against his work. He
is the ruler of Zahhak and is known to the rank and
file of his cult only as Apathy.
The 28th layer of the Abyss stands forgotten among
the greater and more active evils that make their
names infamous across the Material Plane. Its ruler
does not care for recognition as long as he collects
his due: the dreams and hopes of everything that
lives, crushed under his smothering grip. The bitter
words of ex-lovers, the exhaustion that remains after
anger has left, the boredom that stains the simplest
joys, the disillusionment of goals unattained and the
inertia of a life without direction are the evils that
Apathy spreads and that coalesce in Zahhak, with its
unending landscape of ashen dunes.
ZAHHAK: ASHEN WASTE
OF THE ABYSS
Within this sourcebook you will find an entire layer
of the Abyss ready to drop straight into your
campaign. Zahhak is fully detailed, with locales and
features of each of its realms. In addition, Games
Masters will be able to make ready use of the new
creatures that populate the plane as well as the spells,
magic items and artefacts that comprise the dark
knowledge of Zahhak's denizens. Demons drink
from their prisoners' souls, distilling into tradable
merchandise and usable goods the strengths that
drive people in their lives. In the grey palaces of the
demon princes, nothing is sacred.
Ash is all that is left behind after a fire has burned,
and so does Zahhak remain where hope and faith die.
The dark lord of the Ashen Waste is not a terrible
deity that threatens the world with destruction nor
plans campaigns of conquest spanning worlds. He is
a thousand times more dangerous because he is
allowed to exert his influence unpunished. He is
content to let the soulwinds of his realm erode all that
is good and pure.
Zahhak is a place of grey oppression where even the
strongest of heart will lose hope and abandon
themselves to the eroding soulwinds, no longer
caring when the thirsty demons come to collect. An
entire chapter is devoted to helping the Games
Master insert Zahhak quickly and easily into his
existing campaign, with ways to infiltrate and escape
its ashen wastes, and plot hooks and scenarios to
challenge the hardiest adventurers. Few players will
ever forget the adventures they endure in a realm of
ennui and oblivion, where they must protect the very
fire that burns in their hearts.
Apathy's minions attract those who can not or will
not appreciate the holy spark of life they hold inside
their hearts, drinking their abandoned dreams and
distilling them into elixirs of false promises. Anyone
condemned to the mounds of ash is doomed to
become a shell of what he used to be, and anyone
foolish or unfortunate enough to fall into this realm
risks losing any will even to exist.
Zahhak exists unchallenged, a lesser evil squashed
between demons and dark deities, testimony to the
great harm mortals can inflict upon themselves.
They say evil triumphs only when the good man does
nothing. In the dreary eternity of the Ashen Waste,
this could not be truer.
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INTRODUCTION
'No .,. this is not true ... tell me this is not true ....' Alastia's eyes were moist and reddened. We had all heard
the screams and ran to the top of the tower where Niels conducted his magic experiments. I was the first to arrive
and, gods, I wish I had been the last.
I found the wizard's robe torn to shreds and the smell of ashes filling the chamber. I do not understand the ways
of magic, but I have travelled with the two lovers for enough time to recognize some of its trappings. The floor
bore the markings of a magical circle which, if I could judge correctly, was a summoning circle.
'Corin ...?' the bard insisted, her beautiful violet eyes asking me for an answer. Behind her, Glarron and
Tullathain reached the entrance to Niels' laboratory. The dwarf priest and the elven bladesinger had been
outside, the only reason they had not beaten me to the door.
'Alis—' I mumbled the nickname I used for her as if she were a little sister. I could not gather the courage to tell
her that the man she loved had vanished in a puff of smoke ... not after the screams we had all heard.
'I feel a great evil,' Glarron said, pushing past me. 'I have warned Niels of his—oh, dear gods!'
Alastia followed suit, and I was unable to stop her. 1 hung my head when her sobs reached my ears. Tullathain
put a hand on my shoulder. Of our group, only he knew of the feelings I harboured for Alastia, unspoken out of
respect for her own. 'She can be yours now,' the elf whispered, trying to comfort me,
'Not like this ...,' I mumbled, admitting to the dark and obscene joy that part of me felt at the wizard's
disappearance.
*He is not dead!' the dwarf yelled, snapping me out my contemplation. Tullathain followed me into the
laboratory, where Garron was holding the symbol to his god high above his head. 'His soul is crying for release
... 1 hear him ... he was taken by a demon—
'Where?!' The bard kneeled in front of the cleric.
'The Abyss ... Zahhak ....' The dwarf blinked, waking from his trance. 'That is all. I can see no more.'
'We must save him!' Alastia looked at us, tears streaming freely down her freckled cheeks. 'He ... he has done
so much for us ... we owe it to him!'
'Hush, child." Glarron patted her on the back. 'No one said we would not try, but we need a place to begin.'
'The Abyss, you said.' The girl's voice no longer trembled, acquiring the hardness of steel that had so many
times urged us to strive forward, to fight better and never stop trying. 'I've heard stories about Zahhak. It is
called the Ashen Waste, but I don't remember anything else.'
'It is a start.' Tullathain nodded. 'The Wizard's Council owes us a few favours, I say it is time we collect.'
'Corin-?' She looked at me and again I could not resist her eyes. I nodded, putting on my mask of friendship and
strength.
'We will find him, Alis. I swear that I will bring him back to you.' My heart could not break any more than it
had already.
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