d20 Khan's Press Fringe Races - Rogues.pdf

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F R I N G E R A C E S
R o g u e s
F R I N G E R A C E S
R o g u e s
CREDITS
Developed, Written, Produced, Edited, and
Designed by
Garth Wright
Designation of Product Identity: The following
items are hereby designated Product Identity:
Tremon, Kortalis, and other names of locations part of
the Kortalis Campaign Setting, published by Khan’s
Press. All campaign setting information, proper
names of NPC’s and artwork remain the work of the
writer or artist, and may not be used without permis-
sion, except for review purposes.
Cover and Interior Artwork by
David Hendee
Additional Contributors/Playtesters
Aimee Wright, Kent L. Cramer, Jr.
Designation of Open Game Content: All race infor-
mation, stat blocks, gods, spells, domains, weapons,
and spells are considered Open Game Content.
Format used under the Open Gaming License.
Distributed and Published electronically by
Khan’s Press
2003 Khan’s Press
‘d20 System’ and the ‘d20 System’ logo
are trademarks of Wizards of the Coast,
Inc., a subsidiary of Hasbro, Inc., and are
used according to the terms of the d20
System License version 4.0. A copy of
this License can be found at www.wizards.com/d20 .
“Wizards of the Coast(R) is a registered trademark of
Wizards of the Coast, Inc., a subsidiary of Hasbro,
Inc., and is used with permission.”
Khan’s Press
550 South Main Street
Kimberly, ID 83341
Visit us on the web at:
http://www.khanspress.tk
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TABLE OF CONTENTS
Introduction
3
Chapter One: Races
4
Crag Goblin
5
Prestige Class: Aerial Blitzer
9
Darkness Dweller
11
Prestige Class: Stone Ghost
15
Impet
17
Prestige Class: Poison Sniper
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Moon Siren
22
Prestige Class: Silver Amazon
25
Chapter Two: Tools of the Races
27
Weapons
28
Poison
29
Deities
29
Spells
30
Magic Items
34
Open Game License
36
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INTRODUCTION
This is a book of four races brought together with
a common theme; rogues. These are not all about
robbing and thievery. Each race is a unique look
at a culture that thrives away from civilization,
existing at its borders, and surviving.
members of other classes and races. The aerial blitzer
is a flying rogue with a chameleon-like ability to
mask him against the sky. The stone ghost is a rogue
that excels underground, and in absolute darkness.
The poison sniper is an assassin with a bow, a poison-
using master of camouflage capable of getting close
enough to the kill, and still gets away. The silver ama-
zon is an all-female prestige class tied to the moon
goddess. She is granted the ability to shapechange
into a strange, silver fighting beast.
Chapter I introduces the four new races. Each race
provides full player information, plus stat blocks for
DM’s (as rogues). With each race is also included a
new prestige class. These new prestige classes are not
limited to the races within this book, nor are they so
limited that only rogues may take them, but it’s easi-
er.
Each race within this book is has three parts. The first
is player information for the race. The second is mon-
ster stat information for quickly creating the race, as
in the MM. The third part is a prestige class. Each of
these races begins on a separate page for ease of print-
ing. In some cases, this leaves white space.
Crag goblins are flying goblin humanoids that have
abandoned the earth. Darkness dwellers are subter-
ranean humans that have highly adapted to blindness.
Impets are diminutive fey, often mistaken for little
devils. Moon siren are an entire race of females that
are attuned to the night, giving them powers over oth-
ers.
Chapter II provides other goodies that have been
introduced to the world by these races. There are two
new deities, one new domain, eleven spells (three
originally appeared in Tremon: Kingdom of
Sorcery ), a new poison, a couple of new weapons,
and six new magic items.
The prestige classes with each race are not solely for
that race, but are roguish in nature, and may be used
by anyone who meets the requirements, including
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CHAPTER I: RACES
Skreev soared over the ridges of the mountains, searching. His zurgotz, a
breed of mountain goat, had disappeared, and if not found soon, it would be
Skreev soared over the ridges of the mountains, searching. His zurgotz, a
breed of mountain goat, had disappeared, and if not found soon, it would be
years before the tribe trusted him again. His keen eyes noticed smoke before
years before the tribe trusted him again. His keen eyes noticed smoke before
he smelled it.
he smelled it.
He pushed higher, riding the air currents, letting them carry him along,
delighting in the freshness of the clean mountain air, the crisp thinness that
He pushed higher, riding the air currents, letting them carry him along,
delighting in the freshness of the clean mountain air, the crisp thinness that
his race, the crag goblins, breathed as easily as the bald eagle that shared
his race, the crag goblins, breathed as easily as the bald eagle that shared
the skies. Soon his sharp eyes could see the source of the smoke... a campfire.
the skies. Soon his sharp eyes could see the source of the smoke... a campfire.
Four individuals sat around it, humanoids. Next to them lay a pile of gray,
a flattened skin draped over a log; the skin of the zurgotz. The anger rose
Four individuals sat around it, humanoids. Next to them lay a pile of gray,
a flattened skin draped over a log; the skin of the zurgotz. The anger rose
in him, eyes blurring in angry tears. The smell coming from the fire was
in him, eyes blurring in angry tears. The smell coming from the fire was
part of his herd that he tended. He swooped back to the his lair, and to gath
part of his herd that he tended. He swooped back to the his lair, and to gath -
er the tribe. These trespassers would pay.
er the tribe. These trespassers would pay.
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