d20 Khan's Press Abigot's Catalog of Fiendish Armor.pdf

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Summer 2005
Summer 2005
Edition
Edition
Abigot’s
Catalog of
Catalog of
Fiendish
Fiendish
Armor
display it
Armor
wear it
provoke it
“Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc.
“Requires the use of the Dungeons & Dragons Player’s Handbook, published by Wizards of the Coast, Inc.
This product utilizes updated material from the v.3.5 revision.”
This product utilizes updated material from the v.3.5 revision.”
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Abigot’s
Catalog of Fiendish
Catalog of Fiendish
Armor
Armor
Summer 2005
Summer 2005
Edition
Edition
Arm Yourself
Arm Yourself Against the Forces of Good
Against the Forces of Good
Purchase or create your armor for facing the forces of good with
Abigot’s selection of items you can’t fi nd anywhere else. If it’s
evil, you’ll fi nd it at Abigot’s.
Abigot’s helps you Purchase.
If you have the gold, you’ve got the access to Abigot. Whether
outfi tting yourself or an entire army, Abigot’s will help you get
the quantity and quality you demand. Unique special abilities
allow you to choose and customize armor to your specifi cations.
Abigot’s helps you Create.
If you have the spell-casting and item creation necessary,
Abigot’s can help you create. With each catalog listing, enough
information is provided for the crafter to make his own.
Khan’s Press
Khan’s Press
http://www.khanspress.com
By
Garth Wright
© 2005 Khan’s Press
Designation of Open Game content and Product
Identity: All magic armor in this book are released as
Open Game Content under the Open Game License
version 1.0a. All Khan’s Press logos, artwork,
product names, product line names, and text not
included as Open Game Content above remain
Product Identity.
‘d20 System’ and the d20 System logo
are trademarks of Wizards of the Coast, Inc. in the
United States and other countries and are used with
permission.
‘d20 System’ and the ‘d20 System’ logo
are trademarks of Wizards of the Coast, Inc. and
are used according to the terms of the d20 System
License version 6.0. A copy of this License can be
found at www.wizards.com/d20.
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Armor and Shields
Think of your personal safety and choose the armor you’ll never go to war without again.
Abigot’s can even craft your fallen enemies into your armor!
these environments, the fl ames return the following
round.
ARMOR & SHIELD
SPECIAL ABILITIES
ARMOR & SHIELD
Faint evocation [fi re]; CL 7 th ; Craft Magic
Arms and Armor, resist energy, fi re shield; Price
+19,000 gp
SPECIAL ABILITIES
Desecrated: A suit of desecrated armor radiates
negative energy. Undead wearing it receive a +6
profane bonus against attempts to turn them.
Faint evocation [evil]; CL 3 rd , Craft Magic
Arms and Armor, desecrate ; Price +12,000 gp.
Profane: A suit of armor or a shield with this
property is pitch black, and seems to absorb all light.
Profane armor provides a +2 defl ection bonus to AC
and a +2 resistance bonus on saves against attacks
made or effects created by good creatures.
Faint abjuration [evil]; CL 5 th ; Craft Magic
Arms and Armor, protection from good ; Price
+12,000 gp
Evil Invulnerability: This suit of armor grants the
wearer damage reduction of DR 5/Good.
Strong abjuration and perhaps evocation (if
miracle is used) ; CL 18th; Craft Magic Arms and
Armor, stoneskin, wish or miracle; Price +3 bonus.
S pecific Armors
pecific Armors
Fiendish Flight: A suit of armor with this property
grows a pair of bat wings. These wings allow the
creature to fl y at the base creature’s land speed
(average maneuverability). There is no duration, and
it operates as long as the creature wears the armor.
Faint transmutation; CL 5 th ; Craft Magic
Arms and Armor, fl y ; Price +30,000 gp.
Demonhide Armors and Shields: Powerful
demon warriors often take the fl esh of their fallen
rivals and have it constructed into armor or shields.
Demonhide armor provides a +2 circumstance bonus
to Intimidation skill checks.
No aura (nonmagical).
Immolation: This suit of armor immolates the
wearer with perpetual, supernatural red fl ames. It
provides resistance to fi re 10 to the wearer, and deals
1d6 fi re damage to anyone striking the wearer with
a natural or handheld weapon. The armor provides a
dim light, illuminating an area 10 ft around it.
Submersing the armor in water or placing it
in a vacuum extinguishes the fl ames, but once out of
Demonhide Leather
320 gp
Demonhide Studded Leather
350 gp
Demonhide Hide
330 gp
Demonhide Breastplate
700 gp
Demonhide Banded Mail
800 gp
Demonhide Half-Plate
1,500 gp
Demonhide Plate
3,300 gp
Demonhide Buckler
330 gp
Demonhide Shield, Light
318 gp
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Demonhide Plate of Legions: This suit of +2
demonhide full-plate is covered with the visage of
dozens of demons. It allows the wearer to summon
other demons to his aid for up to 20 rounds per
day. It takes 1 round to active this ability, they are
under the wearer’s complete control, and the wearer
can dismiss them at any time. Demonhide armor
provides a +2 circumstance bonus to Intimidation
skill checks.
Strong conjuration [evil]; CL 17 th , Craft
Magic Arms and Armor, summon monster IX ; Price
76,150 gp; Cost 39,725 gp + 2914 XP.
(including spells such as magic missile) that would
strike the wielder and swallows them, sending them
into the Abyss. The shield can absorb 20 ranged
attacks in this manner per day.
Moderate conjuration; CL 9 th ; Craft Magic
Arms and Armor, plane shift ; Price 43,068 gp; Cost
21,693 gp + 1,710 XP.
Demonshield: This +2 heavy steel shield features
the twisted visage of a demonic entity with crossed
arms. Three times per day as a free action, the
demon can be commanded to attack, independently
of the shield wearer, with two claw attacks with the
wielder’s base attack bonus, and dealing 2d6 points
of damage per claw. This attack is in addition to any
actions performed by the wielder.
Moderate conjuration; CL 7 th ; Craft Magic
Arms and Armor, summon monster IV ; 15,795 gp,
Cost 7,983 gp + 625 XP.
1d4+1 Dretch (demon)
CE
1d4+1 Babau (demon)
CE
1d3 Vrock (demon)
CE
1 Bebilith (demon)
CE
1 Hezrou (demon)
CE
Demonhide Breastplate of the Bat: This +3
demonhide breastplate grants the wearer unlimited
fl ight (average maneuverability) with large fi endish
bat wings. When the wearer is on the ground, the
wings fold up, becoming undetectable. Demonhide
armor provides a +2 circumstance bonus to
Intimidation skill checks.
Moderate transmutation; CL 9 th ; Craft
Magic Arms and Armor, fl y ; Price 45,700 gp; Cost
23,200 gp + 1,800 XP
Flesh Armors: Demonic warriors will often take the
fl esh of their fallen humanoid rivals and wear them
as armor. Flesh can be stretched over any armor or
shields, but does not provide any additional armor
bonus. Flesh armor provides a +2 circumstance bonus
to Intimidation skill checks versus humanoids.
No aura (nonmagical).
Flesh Leather
160 gp
Flesh Studded Leather
175 gp
Flesh Hide
165 gp
Demonhide Leather of the Druid: This +5
demonhide leather armor allows creatures with the
wildshape ability to take the form of any nonunique
demon. The assumed form is still bound by the
limitations of the wildshape ability, thus the HD of the
assumed form cannot exceed the HD of the wearer.
The wearer gains all extraordinary and supernatural
abilities (both attacks and qualities) of the assumed
form, but loses his own supernatural abilities.
Demonhide armor provides a +2 circumstance bonus
to Intimidation skill checks.
Strong transmutation; CL 17 th ; Craft Magic Arms
and Armor, shapechange ; Price 332,820 gp; Cost
167,320 gp + 13,240 XP.
Flesh Studded Leather of Eyes: This +1 fl esh
studded leather is covered with fl esh from numerous
faces, all which provide the wearer with a sixth sense
of impending danger. The wearer is never surprised
or fl at-footed, and a +2 insight bonus to AC and
Refl ex saves (insight bonuses are lost if the wearer
loses his Dex bonus to AC). Flesh armor provides a
+2 circumstance bonus to Intimidation skill checks
versus humanoids.
Strong divination; CL 17 th ; Craft Magic
Arms and Armor, foresight ; Price 38,175 gp: Cost
19,175 gp + 1,520 XP.
Demonhide Pit Shield: This +3 light demonhide
shield is fashioned with the open mouth of a demon.
The shield automatically attracts all ranged attacks
Flesh Leather of the Apprentice: This +1 fl esh
leather armor literally fi ts the wearer like a second
skin, eliminating armor check penalty and arcane
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spell failure chance, and is weightless. Flesh armor
provides a +2 circumstance bonus to Intimidation
skill checks versus humanoids.
Faint conjuration; CL 5 th ; Craft Magic Arms
and Armor, mage armor ; Price 8,660 gp; Cost 4,410
gp + 340 XP.
two sizes smaller, one suit of masterwork half-plate
for a creature three sizes smaller, or one masterwork
breastplate or suit of full plate for a creature four
sizes smaller. In each case, enough hide is available
to produce a small or large masterwork shield in
addition to the armor, provided that the demon is
Large or larger.
Because demonhide armor isn’t made of
metal, druids can wear it without penalty.
Demonhide armor costs double what
masterwork armor of that type ordinarily costs, but
it takes no longer to make than ordinary armor of
that type.
Demonhide has 10 hit points per inch of
thickness and hardness 5.
Flesh Leather of the Mage: This +5 fl esh leather
armor literally fi ts the wearer like a second skin,
eliminating armor check penalty and arcane spell
failure chance, and is weightless. Flesh armor
provides a +2 circumstance bonus to Intimidation
skill checks versus humanoids.
Strong conjuration; CL 15 th ; Craft Magic
Arms and Armor, mage armor ; Price 70,160 gp;
Cost 35,160 gp + 2,800 XP.
Demonhide
armor
provides
a
+2
circumstance bonus to Intimidation skill checks.
Special Materials
Flesh: Armorsmiths can work with the
fl esh of humanoids to produce hide or leather armor
of masterwork quality. One humanoid produces
enough fl esh for a single suit of masterwork hide,
leather, or studded leather armor for a creature one
size category smaller than the humanoid.
Because fl esh armor isn’t made of metal,
druids can wear it without penalty.
Flesh armor has 5 hit points per inch of
thickness and hardness 5.
Flesh armor provides a +2 circumstance bonus to
Intimidation skill checks versus humanoids.
Demonhide: Armorsmiths can work with
the hides of demons to produce armor or shields
of masterwork quality. Though similar to fl esh, the
demonhide is stronger, allowing it to be crafted into
a variety of different armors. One demon produces
enough hide for a single suit of masterwork hide,
leather, or studded leather armor for a creature one
size category smaller than the demon. By selecting
only choice bits of hide, an armorsmith can produce
one suit of masterwork banded mail for a creature
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