d20 Emerald Press Combat Options Defence.pdf
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Ahf[Zm Mimbhgl: B^_^g\^
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Ahf[Zm Mimbhgl
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Assembled by Todd Crapper
from the Collected Archives of the
Advanced Tactical Academy of Combat
Cover by Sean C. Frolich
RZ[e^ h_ Ahgm^gml:
IntroductionÐpage 3
Book Four: Improvised Weapons Ð page 10
Dodge Modifiers (page 11)
New Feat: Improved Dodge Modifier (page 13)
New Feat: Flat Dodge (page 13)
New Feat: Improved Flat Dodge (page 13)
Parrying (page 15)
Parrying By Weapon Type (page 16)
Shield Blocks (page 16)
New Feat: Shield Snap (page 16)
Wrapping Blocks (page 17)
Absorption Armour (page 18)
Corner Protection (page 20)
Moving Targets (page 20)
Defensive Thrust (page 21)
New Equipment:
Forecatcher (page 21)
New Equipment: Wrap
Shield (page 22)
Defence Manoeuvres
(page 23)
Appendix Ð page 26
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Ahf[Zm Mimbhgl: B^_^g\^
Ggmkh]n\mbhg:
? J^mm^k _khf
ma^ F^Z]KZlm^k
W
ar is a fact of life. It is this undeniable fact that is your
first lesson at our Academy: for every major event in every raceÔs
history, there has been conflict by sword or spell. Many of our gods
spawned us through battle or we are the result of an epic conflict to
which we owe our souls. Lives were lost to reach the moment in time
that we stand at now. Your progress was gained at the blood of
another who has long since faded into the stars with nothing more
than a line of ink on parchment to mark the occasion. All those who
would deny such a fact face the threat of becoming another nameless
victim in battle in which the victors will know nothing about.
Allow me to introduce myself: I am Headmaster Dolvus
Jerranmacker of the Advanced Tactical Academy of
Combat Ï or ÑFight SchoolÒ as many of our pupils have
called it over the years. If you are reading this letter, it
is because you have been granted a rare invitation to
attend our classes and absorb our knowledge. In
short, we teach those with the will to learn how to
fight, to win, and to stay alive for many years to
come. You have been given a privilege in which
many others have failed to gain.
I am the fifth headmaster of this Academy, a
successor to the work of my predecessors who laid
down the foundations that we walk upon now. The
Academy was started by Swordmaster Killas
Thurmach, a renowned warrior of his time and an
honourable combatant who looked to the way of the
sword as a means of attaining valour in the afterlife.
He had seen what many of us who offer our
services through the Academy still do today: a
desperate need for true skill and honour on the
battlefield. Swordmaster Thurmach had
fought too many battles in which his
unworthy opponents resorted to
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nothing more than the flailing of their weapons in a match to kill their foes before they
were killed in turn. The ways of the parry and the thrust were gone and the legendary
Swordmaster could not stand idly by and allow this to continue. He assembled some
of the greatest masters of the diverse arts of melee and they created the Academy to
which I offer your invitation today.
We have heard of your exploits on the field, in the deepest dungeons, and the
foulest pits that only the brave dare to enter. An invitation to the Academy will only
be given to those who have been chosen unanimously by the Elective Board and you
are one of those chosen few. Your deeds have been witnessed by shadowy figures of
our employment that have followed your progress and brought your recommendation
to the Elective and they were all impressed. We have come to belief that while your
skills in battle are indeed impressive, they are not all that they could be. There is more
that you can take with you and we would be honoured if you would allow us to teach
you.
There is no cost to attending classes at the Academy other than providing your
own living and medical expenses. We have many inns and hostels that cater to our
pupils with a hearty market that surrounds the grounds of our Academy. Our
domicile is small yet fully functional to our needs and to the fulfillment of your
lessons. While there is a more detailed code of conduct that must be maintained in our
halls, there is only one that you must learn now: our Academy does not exist.
Admittance is granted only to those who are given it and our methods are secret to the
outside world from which we desire to remain hidden. This letter and its attached
document have been enchanted to reveal itself only to you before it disintegrates in a
monthÔs time Ï all others who look upon it will find only useless scribblings and inane
babblings. Do not think of us as a secret society so much as a collective of like-minded
warriors of steel and spell that seek one thing which has eluded us: honour.
What you will find included with my letter is a sample of the knowledge that
awaits you at the Academy. In the world of battle, there is as much reason to live as
there is to kill, and so the twin sisters, Aba and Artema, have studied both aspects of
defence: tactical and protective. Through the teachings of these two young women,
you may yet be able to understand how important it is to keep yourself alive in order
to savour your victories or else learn to write your own will.
And so, I shall leave you to your reading and look forward to hearing your
reply.
Sincerely,
Dolvus Jerranmacher
Headmaster,
Advanced Tactical Academy of Combat
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In the world of the fantasy adventurer, life is combat. Be it through the use of swords,
spells, psionics, or any other means at their disposal, all those who take up the cause of
the open road and a sealed dungeon must do battle with another creature and kill it.
End of story.
The use of combat began with the first two creatures ever to meet and make their
claim over a morsel of food, a territory of land, or the right to mate. In time, with the
aid of thousands of years in evolution and conception, the battle between two
intelligent beings has grown into an art. Fighters train from infancy to carry all
manners of weapons and wield them into battle with perfection and skill; rogues use
the smallest and subtlest of tactics to wound their foes unexpectedly; and magic-users
call upon the arcane energies of the universe to inflict harm upon those stronger and
faster than themselves. While some may seek only to dispose or remove the threat that
stands before them, most accept the responsibility that they will have to claim a life. To
fail is to die and this is why you cannot get it wrong.
Combat Options: Defence is a sourcebook for the d20 fantasy role-playing
system and is intended as the first is a series of combat-specific material. In here, we
shall dive into the tenets of the fighting arts and tread across new, optional rules and
variants to the existing system in order to provide these scenes with added realism and
strategy. Since all optional material provided in this book will be based on the original
combat system laid down in core rulebook I, it is essential to have that book in hand.
It is crucial to point out that this book is not intended as a correction to an
existing system: by far, the original combat rules are an excellent engagement for two
or more combatants to duke it out to the death. It covers a lot of ground and works for
many gamers in many situations. Combat Options will offer a system of variants to
this original dynamic with the goal of providing a more intense fight sequence to your
games. Each book of this series will look at the base components of the combat system:
attacks, defence, hit points, and initiative, as well as offer some new rules for unique
and challenging combat scenarios (such as improvised weapons, the technique of
picking up anything and using it in a fight). From these components, the book will
provide a mixture of possible rule alterations or enhancements that can be
interconnected with the original combat system that is already in use or combined with
any other rules provided throughout these pages. THIS SERIES DOES NOT
CONTAIN ONE SOLID COMBAT SYSTEM as much as it does provide numerous
optional systems that can be chosen by each Game Master and his players. You may
choose to use any of the following by its end:
- wish to keep using the attack bonuses and Armour Class but select a new style of hit
points that are divided amongst all portions of the body
- keep the hit points at their original score and change AC into a deflector of damage
rather than increase the difficulty in hitting an opponent
- maintain all other aspects of combat the same yet alter the attack bonuses to be
divided into a chosen number of attacks taken an overall attack bonus
- reflect back to the proficiency based system of weapon selection from a bygone era
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